XY OU MMaw with double genies "balance"

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Moonblast

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect

Mawile @ Mawilite
Ability: Intimidate
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Fang

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 188 Atk / 68 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Earth Power
- Psychic
- Focus Blast



Here is the team. I wanted to build around mega mawile and double genies because those things are just powerful. I made thundurus a mixed defiant variant. The ev's allow it to ohko latias after rocks. Landorus is also mixed with knock off because the move is extremely useful and wrecks common switches into it including lati@a and chansey. Mega mawile is the standard sd variant. Since I was not using prankster thundurus, I added in unaware clefable to check most set up sweepers. It also provides crucial cleric support incase my azumarill or mawile get burned. I added in ferrothorn to check some physical attackers as well as to set rocks. I had heatran before, but i needed a mon that could switch into mamo/greninja if necessary. I added av azumarill because it checks scarf keldeo which wrecks a lot of this team and is pretty powerful. I would love some feedback/improvements/suggestions on this team. Thanks!
 
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