Whats up smogon, I’m Jmoolah and this is my first RMT post. My team is basically built around each team member having good team synergy with one another and covering each others weaknesses, causing switches for my opponent while wearing them down with hazards and giving breloom and chandelure an opportunity to set up and sweep. So without further ado, here’s my team!
Scarface (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
I lead with Skarmory for the majority of my matches. He is usually able to get up a few layers of spikes, and combined with whirlwind he can phase out setup sweepers like Reuniclus, bulk up Conk and Latios. I made Skarm specially defensive so he can tank draco meteors and other special attacks, and he soaks up those attacks pretty well, and is able to roost back to health when he’s low. His numerous resistances really help the team a lot, and he makes a great defensive pivot mid game. I’ve been using taunt to stop setup sweepers, blissey and ferrothorn, but ive been thinking about switching it to Brave Bird so he’s not taunt bait himself.
Synergy:
Fire- Chandelure, Starmie
Electric- Mamoswine, Breloom
Fire- Chandelure, Starmie
Electric- Mamoswine, Breloom
Boomer (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Spore
- Seed Bomb
This magic mushroom kangaroo is no joke, and while he’s pretty predictable, he can (literally) punch huge holes in teams that have no answer for him. He puts his opponent to sleep, sets up a sub and then proceeds to wreck shit with focus punch and seed bomb. He’s my main counter to bulky waters, gastrodon, and rain teams in general. Putting dangerous mons to sleep and essentially taking them out of the game for a little while is valuable to the team. He is also my main counter to tyranitar, since he is faster and can put him to sleep and then ko with focus punch. If I see a tyranitar on my opponents team preview, I usually lead with breloom. Everyone knows how this fellow works, but he still shits on unsuspecting players.
Synergy:
Fire- Chandelure, Starmie
Flying- Skarmory
Psychic- Skarmory, Starmie
Poison- Mamoswine, Skarmory
Ice- Starmie, Chandelure
Fire- Chandelure, Starmie
Flying- Skarmory
Psychic- Skarmory, Starmie
Poison- Mamoswine, Skarmory
Ice- Starmie, Chandelure
YankeeCandle (Chandelure) (F) @ Leftovers
Trait: Flash Fire
EVs: 48 HP / 208 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Psychic/HP Fighting
Chandelure is the heart of the team. The recipe for him is simple: come in on an attack he resists, sub on the switch, and proceed to wreck shit with fire blast and shadow ball. I threw psychic on there for coverage against fighting types, who are often surprised by the fact I have it, getting me a nice ko. However, Chandelure is walled hard by dragons and blissey, so I might change that to hidden power fighting for better coverage, or perhaps energy ball to deal with swapert. Chandelure has great synergy with the rest of the team and has some key resists, and he is quite the monster once he gets going.
Synergy:
Water- Starmie, Breloom
Ground- Skarmory, Breloom
Rock- Breloom
Ghost- Porygon2, Skarmory
Dark- Breloom, Skarmory
Water- Starmie, Breloom
Ground- Skarmory, Breloom
Rock- Breloom
Ghost- Porygon2, Skarmory
Dark- Breloom, Skarmory
Ray Romano (Mamoswine) (M) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge/Icicle Crash
- Ice Shard
- Earthquake
Everybody loves Raymond here, and he is a badass. Mamo is my stealth rock setter, and with focus sash, he usually gets the chance to set up rocks at the very least. Ice shard helps me pick off weakened dragons and grass types, and earthquake deals serious damage coming off of mamo’s nice attack. I can’t decide between stone edge and icicle crash, as icicle crash nets me some nice KOs that ice shard wouldn’t get, but stone edge seems more consistent in its power. I’ve been thinking of possibly putting a scarf on mamoswine and putting rocks on skarm, since he usually ends up cleaning up my opponent late game, but im not too sure about it, since I like being able to switch moves.
Synergy:
Steel- Starmie, Chandelure
Fire- Chandelure, Starmie
Grass- Breloom, Chandelure, Skarmory
Fighting- Chandelure, Starmie, Breloom
Water- Starmie, Breloom
Steel- Starmie, Chandelure
Fire- Chandelure, Starmie
Grass- Breloom, Chandelure, Skarmory
Fighting- Chandelure, Starmie, Breloom
Water- Starmie, Breloom
Maurygon (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
Porygon is my defensive pivot, and he can tank hits like a mofo. If I see an attack coming that none of my teammates resist, porygon is usually my go to guy. With eviolite, he becomes a defensive monster, and he’s got pretty solid special defense too. He also has great synergy with chandelure. Toxic is there to spread poison, which helps to wear down the opponent, working well with recover to stall out pokes that I have no answer for. Discharge and ice beam form a pseudo boltbeam combo, and are a great counter to dragons since pory can tank outrages.
Synergy:
Fighting- Chandelure, Breloom, Starmie
Fighting- Chandelure, Breloom, Starmie
Patrick (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf/Hydro Pump
- Thunderbolt
- Rapid Spin
- Ice Beam/Recover
With all the switching that my team does, I needed to have a rapid spinner, and since Starmie is the best in the tier, I put Patrick on my team. Starmie works as a great counter to bulky waters because he has thunderbolt, and ice beam completes the boltbeam combo. Surf is for stab, and Ive been thinking of putting hydro pump on Patrick instead for more power, but I don’t really like missing. I also want to possibly include recover, but I don’t know which attack to take out, most likely ice beam. Overall, starmie works as a good fast revenger and does a good job spinning away hazards.
Synergy:
Electric- Mamoswine, Breloom
Grass- Skarmory, Breloom
Ghost- Porygon2, Skarmory
Dark- Breloom, Skarmory
Bug- Chandelure, Skarmory
Electric- Mamoswine, Breloom
Grass- Skarmory, Breloom
Ghost- Porygon2, Skarmory
Dark- Breloom, Skarmory
Bug- Chandelure, Skarmory
Well that’s pretty much it. The team has trouble with fast pokemon, particularly scarfed pokes like terrakion, who can outspeed and wreck my team, especially if breloom is gone. Another problem for the team is toxicroak in the rain, who can take out chandelure if he doesn’t have a sub up and proceed to kick my ass. Gengar is also a problem, being faster than my sweepers and able to easily kill chandelure. Any help with these threats would be great!
Importable:
Maurygon (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
YankeeCandle (Chandelure) (F) @ Leftovers
Trait: Flash Fire
EVs: 48 HP / 208 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Psychic
Scarface (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
Ray Romano (Mamoswine) (M) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Ice Shard
- Earthquake
Patrick (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Rapid Spin
- Ice Beam
Boomer (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Spore
- Seed Bomb
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
YankeeCandle (Chandelure) (F) @ Leftovers
Trait: Flash Fire
EVs: 48 HP / 208 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Psychic
Scarface (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
Ray Romano (Mamoswine) (M) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Ice Shard
- Earthquake
Patrick (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Rapid Spin
- Ice Beam
Boomer (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Spore
- Seed Bomb



