Pokepaste: https://pokepast.es/c197f9c0d48b9f65
My personal take on Removal Stall, probably the best stall teams on current OU, Removal Stall has the goal of stalling out the opponent in longer games while beating common stall breaking strategies like Knock Off + Hazards Stack + Gholdengo or Future Sight Glowking + strong physical attackers.
The Team:
Dondozo is a blanket check to all physically attackers, especially set up sweepers due to Unaware. There are only a handful of physical sweepers that can beat Dondozo. Avalanche and Body Press allows you to threaten Swords Dance Gliscor pre and post tera while also hitting common things you check and common Dondozo switch ins like Dragonite, Kingambit, Kyurem, and Raging Bolt. This also means you don't just give Ogerpon Wellspring a free switch in unlike waterfall + curse sets. Rest and Sleep Talk are the moves of choice as Rest is basically mandatory on Dondozo and Sleep Talk allows you to stop from being completely passive against the sweepers you are trying to wall. Tera Dragon is the Tera of choice for completely stuffing Swords Dance Ogerpon Wellspring, a major threat to this team overwise. Play Rough on Ogerpon never 3HKOs without a crit due to Leftovers recovery, meaning you can rest loop it and sleep talk to deal actually damage. Tera Dark is another option for beating Ceruledge as Tera Ghost with Life Orb can 3HKO Dondozo, meaning you can't rest loop it. However, Tera Dark now looses to Ogerpon Wellspring if it Teras Water and then starts spamming Ivy Cudgel as a crit allows for a 3HKO through rest.
The premier spacial wall and a mandatory pick on stall in my opinion. Blissey is the best mon in the game at sponging special hits. Soft Boiled is a mandatory move on Blissey, allowing it to recover against mons that deal larger amounts of damage. Calm Mind let's it 1v1 other set up sweepers like Darkari, Gholdengo, and Raging Bolt. Seismic Toss offers consistent damage to every non ghost in the tier. Stealth Rock is chosen as the forth move for hazard chip against everything but especially spikes immune pokemon and is especially great in conjunction with spikes. Shadow Ball or Flamethrower can be chosen over Stealth Rock however Blissey can PP Stall most ghost types out of attacking pp. Tera Dark let's you beat common ways of breaking through Blissey like Psyshock and Psychic Noise.
A very powerful tool for Corviknight is Pressure, allowing it to PP stall very useful tools of your opponent like Future Sight, Stealth Rock and Defog. Iron Defense + Body Press and the spread of Max Defense with 120 speed EVs let's Corv be a check two important threats to stall, Kingambit and Ursaluna, something the Max Defense Max HP set couldn't do nearly as well. Base 200 speed let's you outspeed Adamant Gambit and Ursa, while Body Press let's you threaten them back. Roost is for recovery and Defog let's you clear hazards against anything but Gholdengo. Iron Defense plus Pressure plus 200 base speed allows you to PP Stall Kowtow Cleave on Kingambit and render it completely helpless into Dondozo while also emergency checking Ursaluna with faster body press most of the time. Hitting 219 speed might be a useful call in case of Jolly Gambit and Ursaluna but you are already giving up a huge chunk of Bulk for better match up into two major stall threats so I'm not entirely sure it's worth it. Tera Fighting let's you beat Gabit after Supreme Overlord boosts as it's threatening to can beat Corv and start spiraling out of control depending on your team state.
The only reason this team style can really work is Weezing. Neutralizing Gas plus Defog allows you to pivot in and clear hazard on Gholdengo switch ins, letting you not instantly loose to Hazard Stack. Double Defog also let's you beat bulkier Hazard Stack in the long game. Generally great typing let you beat Physically oriented Iron Valiant, Iron Head less Kingambit, and Rillaboom. Wil-o-wisp + pain split also let you do kind of things like beat earthquake Ting Lu that you can switch into, or in any Physical ground type if you burn them on the switch in. Neutralizing Gas means Gliscor looses if it's not Earthquake, and can get just evaporate if Toxic has raked up once you turn off Poison Heal while Neutralizing Gas also means Alomamola runs through Wish faster due to not having Regenerator. Strange Steam is chosen over the more conventional Toxic Spikes for a very specific reason. Most teams don't care about toxic spikes as they possess either a poison type to absorb them, reliable hazard control, or are boots spam. Strange Steam allows you to better beat Ting Lu as if you don't have an attacking move, it can just get Hazard up on you and secure rocks as it faints to a burn. Strange Steam let's you actually threaten Ting Lu and keep a lot more health on Weezing after beating it. Strange Steam and the Tera of choice, Ghost, allow you to beat Ursaluna, as once burned, headlong rush bounces off, maxing out at twenty five, if adamant. Ursaluna can also swords dance up and OHKO Weezing but after a single headlong rush, Weezing can actually threaten Ursaluna with Strange Steam after the drop to defenses, 3HKOing it at -1 and 2HKOing at -2 with a bit of burn chip.
The other mandatory pick on stall, Gliscor is Gliscor. A longevity machine, Gliscor can check two thirds of the tier with a specially defensive spread, being probably the best mixed wall in the game, living even non stab Ice Moves from the likes of Slowking G and Great Tusk. Knock Off guarantees progress into most targets, as knocking off boots on anything is great. Earthquake let's you do some things you wouldn't be able to do without it, chipping down switch in much faster and actually threatening mons like Slowking G, Iron Treads, Heatran, and Garganacl. Spikes let's you make progress against Grounded Pokemon, chipping down the opponents and racking up a lot of passive damage to grounded mons without boots. Protect let's you gain extra turns of Poison Heal while also acting as your Future Sight answer. Tera Water is Chosen as your way of dealing with Ice Beam + Future Sight Glowking and Walking Wake, as knocking off it's choice specs means it can't 2HKO Toxepex or Blissey anymore.
Toxepex is a kind of glue that holds the team together, as it helps into a lot with specific threats and set scouting. Toxic is Toxic, letting you wear down threats much faster. Recover is your recovery in cases where you don't want to just switch out. Haze let's you scout better, catching a Nasty Plot Gholdengo or Kingambit for your Blissey. Poison Jab is selected to not loose to taunt, especially from mons like Iron Valent or Ogerpon Wellspring. It also let's you sometimes have a chance to poison a Great Tusk or Landorus if you do get taunted. Tera Steel let's you better handle mostly Kyurem as choice specs can wear down Blissey and Mixed Dragon Dance can just threaten to sweep stall all together.
Major Threats to the team:
Kyurem as a Mon is just a hard matchup for stall. Substitute Special attacking, boots, and Dragon Dance with Tera Blast Fire/Ground are the only sets that don't give Stall trouble. Mixed Dragon Dance forced Tera of Pex and switch stalling until it dies. Tera Electric on Physical Dragon Dance also forces Tera on Pex to not instantly Fold to Tera Blast Electric + Icicle Spear coverage. Specs has the PP to just beat Blissey straight up on power and repeated hits between Ice Beams, Freeze Dry, and Blizzard all having a chance to freeze, this is another set that needs Tera Pex to alleviate the pressure from Blissey. Assault Vest is very niche but sometimes runs Body Press in the last slot to threaten Blissey which Tera Poison to just completely blank Toxepex.
I wonder why a mixed attacker with the highest special attack in the game the highest physical attack second to Rampardos is a threat to stall. Tera Steel Toxepex is the only thing that checks this on a stall team and it can only really toxic and play around it. But if you can toxic it and Alomamola isn't in the team to heal it up, then you can wear it down and once it's delt with after switch stalling, the teams that run it usually fold to stall.
Metal Coat Tera Steel Gholdengo is a set that can 2HKO Blissey after a Nasty Plot and tecs Thunderbolt to mess with Toxepex and Tera Gliscor. You just Kinda hope when you see a Gholdengo that isn't air balloon, it's scarf or something like leftovers. Also shout out to focus blast not beating Blissey if you simply miss enough of them. A Tera Fighting Focus Blast into Make It Rain after a Nasty Plot KOes Blissey but Focus Miss will miss. It will. And it will be funny when they lost to Blissey. Same with Nasty Plot focus Blast Darkari, only that can be toxiced by Pex as well.
252 Atk Life Orb Tera Ghost Ceruledge Poltergeist vs. 252 HP / 252+ Def Dondozo: 200-237 (39.6 - 47%) -- guaranteed 3HKO after Leftovers recovery. One of the only set up sweepers that can beat Dondozo. And it's typing means it switches into Corviknight, Weezing, and Blissey completely for free. And can get that one turn of set up to OHKO Toxepex and Gliscor. Your only win condition really is getting Pressure down on Poltergeist with a good Corviknight sack and hoping he misses one Poltergeist in Dozo, as if he does, you can rest loop once and he's out of PP.
Nasty Plot Pecha is something that is just very difficult to beat with stall. You need to have top level prediction skills to switch in Corviknight into Malignant Chains to Pressure stall 4 of them. Blissey can take boosted Malignant Chains but Corviknight can not eat those Boosted Shadow Balls. Dondozo can also act as an emergency switch into Malignant as it takes 3 to KO it and it can rest off the Toxic. Also if it's Fighting Tera Blast, that's GGs as Dozo doesn't have the PP to stall it and looses to a special defense drop instantly.
Final Thoughts.
This is basically just taking the sample removal stall and seeing the flaws it has. Too many times I found toxic spikes not useful enough to run and Kingambit could break through Dondozo and reverse sweep. This is just the improvements I made to the team after playing a couple hundred games with it.
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