Mohawk Revenge (OU Gen 5 Team)

Ok folks, Jarardo here. Besides drawing pokemon, I actually try to battle with them as well.
I now many (if not all) of the RMT's I posted in 4th gen while I was new to smogon where inherently ill conceived,
but this one has been tested excessively and buffered of any obvious weaknesses. It's made my CRE rise and fall but it
has now become eerily stagnant and I can't seem to make any changes to cover for threats with out exposing more crippling ones.

Now onto the team itself: Mohawk Revenge is based on the goal of a Moxie DD Scrafty sweep. I just Nicknamed them with band names.

Spr_5b_472.png
Spr_5b_560.png
Spr_5b_555.png
Spr_5b_598.png
Spr_5b_479W.png
Spr_5b_445_m.png

In Depth

Spr_5b_472.png

Soilwork (Gliscor) (M) @ Toxic Orb
Ground/Flying
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)

- Fling
- Earthquake
- Acrobatics
- Taunt

Synergy
Resistance: FightingX0.5, PosionX0.5, BugX0.5
Weakness: IceX4, WaterX2
Immunities: ElectricX0, GroundX0

A personal favorite and a defensive force in this sand-filled metagame.
It's most notable for walling and taking down both Excadrill and Conkledurr.
Toxic Orb +Fling makes Gliscor a great status absorber and a decent trick absorber.
That combo also gives his secondary STAB Acrobatics a boost in power.
Earthquake is an essential STAB move for Gliscor. The EVs retain it's bulky nature while also
being able to outspeed Adamant SD Lucario and Modest NP Lucario.Taunt prevents set up
of Skarmory, Ferrothorn, etc. It's common knowledge that most special
attacks can spell disaster for Gliscor, especially ice.Which makes bulky waters like Jellicent, Politoad, etc.
and special attackers like Reuniclus, Latios, and Stamie have their way with him.

Spr_5b_560.png

ChildOfBodom (Scrafty) (M) @ Leftovers
Dark/Fighting
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch

Synergy
Resistance: DarkX0.25,RockX0.5, GhostX0.5
Weakness: FightingX2, FlyingX2
Immunities: PsychicX0

The star of the show, Scrafty is a strong offensive threat. With one DD,
Scrafty Outspeeds upto +Base 111 Spe mons like Tornadus and Thundurus
and takes them down with ice punch. Gliscor, a wall that often gets in
Scrafty's way, is also dispatched by ice punch. With Moxie, all
death fodder strengthens scrafty to the point were it can OHKO most
anything by the end of the match. Walls like skarmory really put a damper on
things with Brave Bird and pHazing with whirlwind. Conkledurr is also a douche
to Scrafty but Gliscor dealswith him. It can setup on most tyranitar if they
don't have Superpower. Drain Punch is used to recover health while
decimating teams. Leftovers was chosen over life orb because of sand and
for situations when drain punch isn't the favorable move (against resisters and ghosts).

Spr_5b_555.png

In Flames (Darmanitan) (F) @Choice Band
Fire
Trait: Sheer Force
EVs: 252 Atk / 4 SpDef/ 252 Spd
Adamant Nature (+Atk, -SpAtk)
-Flare Blitz
-Rock Slide
-U-Turn
-Superpower


Synergy
Resistance: FireX0.5, GrassX0.5, IceX0.5, BugX0.5, SteelX0.5,
Weaknesses: WaterX2, GroundX2, RockX2,
Immunities: Zip


Darmanitan takes the role of wall breaker. Wait did I say break? I meant
DEMOLISH! To put it bluntly, this thing hits like a truck, 1-2HKOing most
walls in the game! Flare Blitz is the key here, a 120 power STAB boosted
even further by Sheer Force and a Choice Band crushes foes that even
resist it. U-Turn can be a useful scouting move if no hazards or out yet but
is more or less filler like Rock Slide(but helps against the not-so-common
Chandelure). Superpower is soley for Heatran who can absorb FB with
Flash Fire. Although recoil and SR put a damper on longevity, but she
always gets the job done by the time she faints.

Spr_5b_598.png

IronMaiden (Ferrothorn) (F) @ Leftovers
Grass/Steel
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip


Synergy
Resistance: NormalX0.5, WaterX0.5, ElectricX0.5, GrassX0.25, RockX0.5, GhostX0.5, PsychicX0.5, DragonX0.5, DarkX0.5, SteelX0.5
Weakness: FireX4, FightingX2
Immunities: PoisonX0

The iron clad menace that is taking OU by storm fills the main supportive role
on this team. Sure, she brings another fighting weakness, but she makes up
for it with a plethora of resistances and also offers T-wave and Spikes
support. Leech Seed is obvious for healing andsapping health from opponents.
Power Whip is a powerful STAB to make her an even bigger thorn in the side
of Rain and Bulky Waters. Sassy was chosen for taking Draco Meteors easier.

*Set Changed from Standard to Choice*
Spr_5b_479W.png

Raintime (Rotom-W) @ Choice Specs
Water/Electric
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)

- Volt Switch
- Hydro Pump
- Hidden Power (Fire)
- Trick

Synergy
Resistance: SteelX0.25, FlyingX0.5, IceX0.5, WaterX0.5, FireX0.5,
Weakness: GrassX2
Immunities: GroundX0

A more offensive role was resigned to take advantage of the high-powered
STAB Hydro Pump. Volt Switch is excellent for scouting and maintaining
overall momentum in a match. Hidden Power Fire is obviously for the notorious
Ferrothorn and other Steels and Grass types. Trick is for crippling walls;
especially Blissey.

Spr_5b_445_m.png

DarkTranquil (Garchomp) (M) @Choice Scarf
Dragon/Ground
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SpAtk)
-Outrage
-Earthquake
-Stone Edge
-Fire Fang


Synergy
Resistance: FireX0.5, PoisonX0.5, RockX0.5,
Weaknesses: DragonX2, IceX4
Immunities: ElectricX0

The cold killer of the shifting sands finds his place as the Revenge Killer on my
team. Outrage is his strongest STAB and good cleaner for any attempted
sweeps with steels out of the way. Speaking of steals, Fire Fang is the
response to them. Earthquake is another handy STAB that is more reliable
early game as you can switch out unlike Outrage. Stone Edge is for revenging
+1 Volcarona and to a lesser extent +1 Gyarados.

Former Team Members
Spr_5b_485.png

In Flames (Heatran) (M) @ Leftovers
Fire/Steel
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)

- Toxic
- Lava Plume
- Stealth Rock
- Roar

Synergy
Resistance: GrassX0.25, IceX0.25, BugX0.25, SteelX0.25, NormalX0.5, FlyingX0.5, PsychicX0.5, GhostX0.5, DragonX0.5, DarkX0.5
Weakness: WaterX2, FightingX2, GroundX4
Immunities: FireX0, PoisonX0
(Replaced by Darmanitan)

Spr_5b_448.png

DarkTranquil (Lucario) (M) @ Air Balloon
Fighting/Steel
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

- Nasty Plot
- Aura Sphere
- Dark Pulse
- Hidden Power [Ice]

Synergy
Resistance: NormalX0.5, GrassX0.5, IceX0.5, GhostX0.5, DragonX0.5, SteelX0.5, DarkX0.25, RockX0.25, BugX0.25,
Weakness: FireX2, FightingX2, GroundX2
Immunities: PoisonX0
(Replaced by Garchomp)

*Set Changed from Tinkerbell to Defensive*
Spr_5b_251.png

Pendulum (Celebi) @Leftovers
Grass/Psychic
Trait: Natural Cure
EVs: 252 HP / 96 Def / 124 SpDef / 36 Spd
Bold Nature (+Def, -Atk)

- Giga Drain
- Thunder Wave
- Earth Power
- Recover

Synergy
Resistance:WaterX0.5, ElectricX0.5, GrassX0.5, FightingX0.5, GroundX0.5, PsychicX0.5
Weakness: FireX2, IceX2,PoisonX2, FlyingX2, GhostX2, DarkX2, BugX4
Immunities: Nada
(Replaced by Ferrothorn)

The Threats

Weather in General: Sun can be a bit troublesome if not
stunted quickly. It's really dependent on if I can T-wave the sweeper(s) in time.

"Leading": Although the concept is somewhat dead, I still have a hard time starting off a match.
Deoxys Speed and Thundurus are pests as well as the weather starters.

There you have it gentlemen. Thank you for taking your time to look through this team. I call upon your skills to help alleviate my team's ailments.​
 
This seems like a pretty cool team, although you do have a few problems as you noted in your original thread. First of all, although you acknowledge Calm Mind Reuniclus as a threat some of the team, I believe that the Trick Room variant is a massive threat to this team, much more so than Calm Mind. It can easily force out one of your team members, set up a trick room, and sweep almost your entire team or leave you to try and pivot stall in which case you still would lose a few members on your team every time it sets up a trick room. Next, it seems that Life Orb Latios is a massive threat to this team being able to rip apart most of your team with very little effort. Your only dragon resist is destroyed by a life orb boosted surf and you don't have a solid pokemon to take hits from Latios in general. In fact, it seems you have quite a bit of trouble with other dragons such as Garchomp, which you noted, as well as Salamence and Dragonite. To start, the easiest way around an impending weak to common dragon type pokemon is usually to get a solid steel type. In this case, Heatran will not cut it as it is weak to common attacking types such as water, ground, and fighting which many dragon types carry in their attacking arsenals. If I were you, I'd try running a Standard Bronzong over Heatran, in order to have a safe switch in versus almost every common dragon. Bronzong also provides useful utility against some weather pokemon such as Landorus and Excadrill, which is always nice.

Bronzong @ Leftovers
Sassy 252 HP | 168 Def | 88 SpD Levitate
Stealth Rocks | Gyro Ball | Hidden Power [Ice] | Earthquake


As for your other major weakness, Reuniclus, I would suggest that you change your Celebi with a Deoxys Defense Form. This will allow you to essentially counter Reuniclus as well giving spikes support to your entire team, including Scrafty who needs it quite a bit. Also, Deoxys gives you a more sturdy fighting resist, which takes care of your problems with the fighting types that you noted. Not only that, but Deoxys can provide you with a nice stallbreaker when it is running the Taunt + Toxic combination, so you will be able to pivot around defensive teams more easily. If I were you I'd try running this set:

Deoxys-D @ Leftovers
Calm 252 HP | 4 Def | 252 SpD Pressure
Spikes | Night Shade | Taunt | Recover


In short:

  • Standard Bronzong > Specially Defensive Heatran
  • Deoxys-D > Tinkerbell Celebi
Good Luck.
 
Uhh..
That Deoxys Set can't touch Reuniclus. If it's clever, you'll run out of taunhts before it runs out of CM's and then it just sets up on you.
If I may, I'd like to suggest Choice Band Darmanitan over Heatran. I'll admit, you do lose Stealth Rock, but it could go on Celebi over Thunder Wave, much as Scrafty woiuldn't apprieciate that. While Darmanitan won't really help deal with rain, what it does do is handily tick off most of the other options on your list. CB Flare Blitz is basically a OHKO on every fighting type in the game (maybe not poliwrath), does upwards of 90% to most Reuniclus and breaks SkarmBliss with one move. IT also does over 70% to the average Garchomp, so if sharkdragon wants to switch in, it pays dearly. Darmanitan basically presents an ultimatum. Come in on something like Ferrothorn which is slower and hates Flare Blitz, and, providing there is no flash fire on the opps team, something is going to die. (It actually 3hko's multiscale dragonite, which is pretty funny when you think about it.) With wallbreaking taken care of, I feel Lucario could be dropped for a revenge killer of some sort. At the moment you're sorely lacking one, and that may be the source of some of your problems. I like Scarf Garchomp - It's fast enough to outspeed and KO most of the standard offensive rain abusers (though Dragonite with intact multiscale wins) while simultaneously Killing SDchomp and Thundrus, both of which you mentioned annoy you, It also gets the OHKO on +1 volcona, which is kinda important because Heatran is the only thing on your current team which can stop it at +1, and I suggested you replace Heatran.
Sets:
Garchomp@Choice Scarf
Jolly | Sand Veil
252atk/252spe/4hp
Outrage
Stone Edge
Earthquake
Fire Fang/filler

Darmanitan@Choice Band
Adamant | Sheer Force
252atk/252spe/4hp
Flare Blitz
U-turn
Rock Slide
Superpower
(Basically click Flare Blitz if they don't have Heatran, and Superpower if they do.)
 
Thanks for the input you two. I tested both suggestions and FastFlygon's did exceptionally better. I guess I just have more of an offensive tendency in battling. :P
I updated the team with the two new members and also altered the sets of two existing members (Celebi and Rotom-W). Although the team is doing better, there is always room for improvement so if any of you raters have any further suggestions, feel free to comment.(no obligation though)
 
you're not exactly crippling blissey by tricking it a leftovers from rotom. I suggest Choice Specs instead, although it's probably just a typo.
 
I don't think I can really help much with the team building, but I am loving the band names. Love every single one of them in fact. Digging the Gliscor's set up too - might have to try it out myself!
 
I really don't understand the point of Darmanitan on this team. You have garchomp/gliscor/scraft, who all hit hard physically, so why have another pokemon who is weak to stealth rocks, isn't the fastest, and is locked into a move?

I think you should replace it with a Slowbro so that you can handle rain/conkeldurr slightly better. it also gives you another pokemon that uses thunderwave to help stop the onslaught of speedy pokemon. It can take outrages from dragons and has recovery in regenerator/slack off. It can help you with Conkeldurr if you really need it with psychic/surf or you can take out ferrothorns with flamethrower.

I'll add more later.

also love your art :P
 
Thanks :P

You are right about the physical inclinations of Scrafty, Garchomp, and Gliscor but they play different roles from Darmanitan and neither of them can touch Skarmory. +2 Scrafty can't KO standard skarm and just gets whirlwinded away or brave birded. Gliscor is more or less a wall and can only taunt and doesn't have enough power to take out Blissey, especially with ice beam (plus they usually switch out to skarmory after getting taunted). Garchomp is tuned as a revenge killer and can only fire fang and is in turn locked into a weak move. Darmanitan provides the immediate power to break the walls that plague Scrafty and hinder his set up.

Slowbro can be useful as another fighting resist with additional t-wave support and as you said, it has flamethrower which can catch ferrothorn and skarmory off guard but is still faced complications with Blissey. One-on-One those two can be handled by their respective counters found on this team but together they are insufferable and no team member, other than darmanitan, can finish them both.

I am still considering Slowbro although I would need to think of a proper set for him and find a different wall breaker if he ends up as Darmanitan's replacement...
 
In my opinion, you should replace Darmanitan with Gengar. You already have Heatran, and no Ghost Types. As well, I feel a Physical Lucario is much better than Scrafty due to access to Extreme Speed.

Gengar @ Life Orb
Timid
Levitate
252 Spe/252 SpA/4 Def
-Shadow Ball
-Thunderbolt
-Hidden Power Ice
-Focus Blast

Lucario @ Life Orb/Wide Lens
Adamant
Inner Focus
252 Spe/252 Atk/ 4 HP
-Hi Jump Kick
-Crunch
-Extreme Speed
-Swords Dance
 
Sir, I'm confused. Darmanitan was heatran's replacement. heatran is no longer on the team nor is lucario. He was replaced by Garchomp. I just have them in the former teammate's section to give people an idea of how the team has changed in responseto the rating process.

So who do you suggest should be replaced by your proposed SD Lucario? And what else does Gengar offer to this team besides a fighting resist? I just need more clarification as to why your proposed alterations are beneficial to the team's goal.
 
Fire Blast on Garchomp rather than Fire Fang. It hit the majority of steel types harder despite having a jolly nature (Most steels have less special defense, and Garchomp will not be damaged by Iron Barbs if it comes in to revenge ferrothorn)
 
I suspected the lack of a dragon resist might be an issue, but at the time I was struggling to figure a way to fit one on.
I think the primary option for a steel would be Ferrothorn over Celebi. The lack of a fighting resist is very annoying, but it does give you hazards, thunder wave and plenty of bulky, while maintaining most of those excellent resists and offering a couple of key ones. It would also give you a little help versus rain teams, something you mentioned you had a small issue with. The other suggestion I would try is Prankster Thundrus over Rotom-W, swapped with Gliscor for the lead position. Not only would it give you some better lead matchups, but priority Thunder Wave and Taunt allow it to disrupt both offensive and defensive teams very effectively. If Tornadus isn't running a +ve nature, you can handily OHKO with Thunderbolt too.
(as a side note, I'm feeling guilty for replacing most of your team right about now, but I guess that can't be helped ;) )
Sets:
Ferrothorn is just ferro's standard with thunder wave, leech seed, power whip and stealth rock/spikes. I'm a little short on time so you can check the analysis for a more detailed breakdown.
Thundrus@Life Orb/Leftovers
Timid | Prankster
252Spatk/252Spe/4HP
- Thunder Wave
- Taunt
- Thunderbolt
- Focus Blast/Hidden Power [Ice]
Hope I helped!
 
No worries, the funny thing is I was cosidering replacing celebi with ferrothorn myself :P as for thundurus I'll keep that in mind. I just hope I find a decent thundurus somewhere (I'm trying to recreate this team ingame for wifi battles and the thundurus I caught is crap). I'll definately swap celebi for ferrothorn but rotom-w's fate is yet to be determined as I'm weighing the options of keeping him, swapping him for thundurus or slowbro. Thank you all for helping this team move along!
 
Back
Top