Ok folks, Jarardo here. Besides drawing pokemon, I actually try to battle with them as well.
I now many (if not all) of the RMT's I posted in 4th gen while I was new to smogon where inherently ill conceived,
but this one has been tested excessively and buffered of any obvious weaknesses. It's made my CRE rise and fall but it
has now become eerily stagnant and I can't seem to make any changes to cover for threats with out exposing more crippling ones.
Now onto the team itself: Mohawk Revenge is based on the goal of a Moxie DD Scrafty sweep. I just Nicknamed them with band names.
I now many (if not all) of the RMT's I posted in 4th gen while I was new to smogon where inherently ill conceived,
but this one has been tested excessively and buffered of any obvious weaknesses. It's made my CRE rise and fall but it
has now become eerily stagnant and I can't seem to make any changes to cover for threats with out exposing more crippling ones.
Now onto the team itself: Mohawk Revenge is based on the goal of a Moxie DD Scrafty sweep. I just Nicknamed them with band names.






In Depth

Soilwork (Gliscor) (M) @ Toxic Orb
Ground/Flying
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Fling
- Earthquake
- Acrobatics
- Taunt
Synergy
Resistance: FightingX0.5, PosionX0.5, BugX0.5
Weakness: IceX4, WaterX2
Immunities: ElectricX0, GroundX0
A personal favorite and a defensive force in this sand-filled metagame.
It's most notable for walling and taking down both Excadrill and Conkledurr.
Toxic Orb +Fling makes Gliscor a great status absorber and a decent trick absorber.
That combo also gives his secondary STAB Acrobatics a boost in power.
Earthquake is an essential STAB move for Gliscor. The EVs retain it's bulky nature while also
being able to outspeed Adamant SD Lucario and Modest NP Lucario.Taunt prevents set up
of Skarmory, Ferrothorn, etc. It's common knowledge that most special
attacks can spell disaster for Gliscor, especially ice.Which makes bulky waters like Jellicent, Politoad, etc.
and special attackers like Reuniclus, Latios, and Stamie have their way with him.

ChildOfBodom (Scrafty) (M) @ Leftovers
Dark/Fighting
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch
Synergy
Resistance: DarkX0.25,RockX0.5, GhostX0.5
Weakness: FightingX2, FlyingX2
Immunities: PsychicX0
The star of the show, Scrafty is a strong offensive threat. With one DD,
Scrafty Outspeeds upto +Base 111 Spe mons like Tornadus and Thundurus
and takes them down with ice punch. Gliscor, a wall that often gets in
Scrafty's way, is also dispatched by ice punch. With Moxie, all
death fodder strengthens scrafty to the point were it can OHKO most
anything by the end of the match. Walls like skarmory really put a damper on
things with Brave Bird and pHazing with whirlwind. Conkledurr is also a douche
to Scrafty but Gliscor dealswith him. It can setup on most tyranitar if they
don't have Superpower. Drain Punch is used to recover health while
decimating teams. Leftovers was chosen over life orb because of sand and
for situations when drain punch isn't the favorable move (against resisters and ghosts).

In Flames (Darmanitan) (F) @Choice Band
Fire
Trait: Sheer Force
EVs: 252 Atk / 4 SpDef/ 252 Spd
Adamant Nature (+Atk, -SpAtk)
-Flare Blitz
-Rock Slide
-U-Turn
-Superpower
Synergy
Resistance: FireX0.5, GrassX0.5, IceX0.5, BugX0.5, SteelX0.5,
Weaknesses: WaterX2, GroundX2, RockX2,
Immunities: Zip
Darmanitan takes the role of wall breaker. Wait did I say break? I meant
DEMOLISH! To put it bluntly, this thing hits like a truck, 1-2HKOing most
walls in the game! Flare Blitz is the key here, a 120 power STAB boosted
even further by Sheer Force and a Choice Band crushes foes that even
resist it. U-Turn can be a useful scouting move if no hazards or out yet but
is more or less filler like Rock Slide(but helps against the not-so-common
Chandelure). Superpower is soley for Heatran who can absorb FB with
Flash Fire. Although recoil and SR put a damper on longevity, but she
always gets the job done by the time she faints.

IronMaiden (Ferrothorn) (F) @ Leftovers
Grass/Steel
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Synergy
Resistance: NormalX0.5, WaterX0.5, ElectricX0.5, GrassX0.25, RockX0.5, GhostX0.5, PsychicX0.5, DragonX0.5, DarkX0.5, SteelX0.5
Weakness: FireX4, FightingX2
Immunities: PoisonX0
The iron clad menace that is taking OU by storm fills the main supportive role
on this team. Sure, she brings another fighting weakness, but she makes up
for it with a plethora of resistances and also offers T-wave and Spikes
support. Leech Seed is obvious for healing andsapping health from opponents.
Power Whip is a powerful STAB to make her an even bigger thorn in the side
of Rain and Bulky Waters. Sassy was chosen for taking Draco Meteors easier.
*Set Changed from Standard to Choice*

Raintime (Rotom-W) @ Choice Specs
Water/Electric
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power (Fire)
- Trick
Synergy
Resistance: SteelX0.25, FlyingX0.5, IceX0.5, WaterX0.5, FireX0.5,
Weakness: GrassX2
Immunities: GroundX0
A more offensive role was resigned to take advantage of the high-powered
STAB Hydro Pump. Volt Switch is excellent for scouting and maintaining
overall momentum in a match. Hidden Power Fire is obviously for the notorious
Ferrothorn and other Steels and Grass types. Trick is for crippling walls;
especially Blissey.

DarkTranquil (Garchomp) (M) @Choice Scarf
Dragon/Ground
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SpAtk)
-Outrage
-Earthquake
-Stone Edge
-Fire Fang
Synergy
Resistance: FireX0.5, PoisonX0.5, RockX0.5,
Weaknesses: DragonX2, IceX4
Immunities: ElectricX0
The cold killer of the shifting sands finds his place as the Revenge Killer on my
team. Outrage is his strongest STAB and good cleaner for any attempted
sweeps with steels out of the way. Speaking of steals, Fire Fang is the
response to them. Earthquake is another handy STAB that is more reliable
early game as you can switch out unlike Outrage. Stone Edge is for revenging
+1 Volcarona and to a lesser extent +1 Gyarados.
Former Team Members

In Flames (Heatran) (M) @ Leftovers
Fire/Steel
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Lava Plume
- Stealth Rock
- Roar
Synergy
Resistance: GrassX0.25, IceX0.25, BugX0.25, SteelX0.25, NormalX0.5, FlyingX0.5, PsychicX0.5, GhostX0.5, DragonX0.5, DarkX0.5
Weakness: WaterX2, FightingX2, GroundX4
Immunities: FireX0, PoisonX0
(Replaced by Darmanitan)

DarkTranquil (Lucario) (M) @ Air Balloon
Fighting/Steel
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Dark Pulse
- Hidden Power [Ice]
Synergy
Resistance: NormalX0.5, GrassX0.5, IceX0.5, GhostX0.5, DragonX0.5, SteelX0.5, DarkX0.25, RockX0.25, BugX0.25,
Weakness: FireX2, FightingX2, GroundX2
Immunities: PoisonX0
(Replaced by Garchomp)
*Set Changed from Tinkerbell to Defensive*

Pendulum (Celebi) @Leftovers
Grass/Psychic
Trait: Natural Cure
EVs: 252 HP / 96 Def / 124 SpDef / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Thunder Wave
- Earth Power
- Recover
Synergy
Resistance:WaterX0.5, ElectricX0.5, GrassX0.5, FightingX0.5, GroundX0.5, PsychicX0.5
Weakness: FireX2, IceX2,PoisonX2, FlyingX2, GhostX2, DarkX2, BugX4
Immunities: Nada
(Replaced by Ferrothorn)
The Threats
Weather in General: Sun can be a bit troublesome if not
stunted quickly. It's really dependent on if I can T-wave the sweeper(s) in time.
"Leading": Although the concept is somewhat dead, I still have a hard time starting off a match.
Deoxys Speed and Thundurus are pests as well as the weather starters.
There you have it gentlemen. Thank you for taking your time to look through this team. I call upon your skills to help alleviate my team's ailments.