VGC Moltres-galar

Wsg yall I got another solid team with MY GOAT zacian and MY OTHER GOAT Moltres galar. Like always tell me what I can fix and stuf like that and lets get into it
(https://pokepast.es/79722aef5222b762)


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Moltres galar is a strong dark type pokemon with a great offensive STAB, bulk and utility. I chose tailwind to have speed control, Fiery Wrath for strong stab, and Hurricane for more strong stab. Although it is unreliable I do have pelipper to set up rain to make it more accurate. I really like it's ability berserk because since it is so bulky and usually tail wind will be up. It can do a lot of damage with +2 Fiery Wrath

Moltres-Galar @ Black Glasses
Ability: Berserk
Level: 50
Tera Type: Dark
EVs: 124 HP / 164 Def / 100 SpA / 116 SpD
Modest Nature
IVs: 0 Atk
- Tailwind
- Fiery Wrath
- Protect
- Hurricane

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882.png

Indeedee's psychic terrain is very useful on my team, protecting from fake out pressure. It can be very useful to allow my teammates to set up safely and can use follow me for strong redirection for my team, It can use trick room either to stop other team's trick rooms or to set up my own team's trick room and pair with Amoonguss.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
Tera Type: Fairy
EVs: 252 HP / 220 Def / 36 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Follow Me
- Trick Room
- Helping Hand


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Amoongus is good on this team because it pairs with Indeedee and it provides redirection to wall the likes of Raging bolt and other electric types. pollen puff is also nice to heal things like Zacian and Moltres. And spore to spread sleep.

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My GOAT and a strong fairy and steel type who pairs well with Moltres. It can set up with swords dance and spam Behemoth Blade. It also is complimented well by pelipper because rain removes it's fire weakness and it can have helping hand to destroy the Opps.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Water
EVs: 204 HP / 76 Atk / 28 Def / 12 SpD / 188 Spe
Adamant Nature
- Behemoth Blade
- Play Rough
- Swords Dance
- Protect

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Pelipper is an amazing pokemon because it sets up rain which helps against Koraidon and Raging bolt teams. I used damp rock to lengthen the time rain is up and helping hand to strengthen teammates

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Wide Guard
- Weather Ball
- Helping Hand

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Urshifu rapid is strong in the rain and fighting stab is very much appreciated. Urshifu supports my team because it hits strong mons like Chi-yu that threaten my team, mystic water is for added power in rain and in general I think Urshifu is strong
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 60 HP / 76 Atk / 20 Def / 196 SpD / 156 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

Tell me anything I can fix and thank you for reading.
 
Wsg yall I got another solid team with MY GOAT zacian and MY OTHER GOAT Moltres galar. Like always tell me what I can fix and stuf like that and lets get into it
(https://pokepast.es/79722aef5222b762)


146-1.png
240.png

Moltres galar is a strong dark type pokemon with a great offensive STAB, bulk and utility. I chose tailwind to have speed control, Fiery Wrath for strong stab, and Hurricane for more strong stab. Although it is unreliable I do have pelipper to set up rain to make it more accurate. I really like it's ability berserk because since it is so bulky and usually tail wind will be up. It can do a lot of damage with +2 Fiery Wrath

Moltres-Galar @ Black Glasses
Ability: Berserk
Level: 50
Tera Type: Dark
EVs: 124 HP / 164 Def / 100 SpA / 116 SpD
Modest Nature
IVs: 0 Atk
- Tailwind
- Fiery Wrath
- Protect
- Hurricane

876-1.png
882.png

Indeedee's psychic terrain is very useful on my team, protecting from fake out pressure. It can be very useful to allow my teammates to set up safely and can use follow me for strong redirection for my team, It can use trick room either to stop other team's trick rooms or to set up my own team's trick room and pair with Amoonguss.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Level: 50
Tera Type: Fairy
EVs: 252 HP / 220 Def / 36 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Follow Me
- Trick Room
- Helping Hand


591-0.png
540.png

Amoongus is good on this team because it pairs with Indeedee and it provides redirection to wall the likes of Raging bolt and other electric types. pollen puff is also nice to heal things like Zacian and Moltres. And spore to spread sleep.

888-1.png
1103.png

My GOAT and a strong fairy and steel type who pairs well with Moltres. It can set up with swords dance and spam Behemoth Blade. It also is complimented well by pelipper because rain removes it's fire weakness and it can have helping hand to destroy the Opps.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Water
EVs: 204 HP / 76 Atk / 28 Def / 12 SpD / 188 Spe
Adamant Nature
- Behemoth Blade
- Play Rough
- Swords Dance
- Protect

279-0.png
285.png

Pelipper is an amazing pokemon because it sets up rain which helps against Koraidon and Raging bolt teams. I used damp rock to lengthen the time rain is up and helping hand to strengthen teammates

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Wide Guard
- Weather Ball
- Helping Hand

892-1.png

Urshifu rapid is strong in the rain and fighting stab is very much appreciated. Urshifu supports my team because it hits strong mons like Chi-yu that threaten my team, mystic water is for added power in rain and in general I think Urshifu is strong
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 60 HP / 76 Atk / 20 Def / 196 SpD / 156 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

Tell me anything I can fix and thank you for reading.
Hello Animecatbelike, back at it again with yet another team. Here are some weaknesses I have noticed:
-:miraidon:. It just rips your team to shreds, no doubt about that. Your best bet is Amoonguss, but either Draco Meteor OHKOes it, or Tera Electric Electro Drift/Volt Switch will KO or deal massive damage for it too then get cleaned up later. Even Indeedee-F gets wrecked by opposing partner Chi-Yu which Miraidon runs around with. Even though Zacian outspeeds, partner Whimsicott for the Miraidon can say otherwise.
-Although more minor than Miraidon, :calyrex-ice: can be a issue. With TR up, your team can't hit it first. It just eats up Moltres, and if you Tera you 1) lose Tera on Zacian and 2) get wrecked by a boosted High Horsepower or non-boosted Close Combat, along with still taking massive from Glacial Lance. With Tera Grass, Urshifu, Pelipper, and Dark attacks from Moltres are completely invalidated. Sure you have TR support, but Calyrex-Ice doesn't have to play in TR. Again, more minor but still relevant.

Necessary Changes
Protect/Imprision <- Helping Hand on Indeedee-F
This just feels like too much, as your team is already powerful enough. Imprision gets rid of all the mind games you would have to go through when playing against Trick Room, which is always a plus. Additionally, Imprision on Follow Me Indeedee-F has the niche use of getting rid of Follow Me, making Ogerpon and its variations a lot less valuable. And Protect is just Protect. But seriously, this is a great positioning tool, especially when trying to get in difficult to maneuver Zacian, which can be difficult.

Hurricane/Tera Blast <- Helping Hand
Again, I don't believe Helping Hand is needed here. Instead, you can go with Hurricane. It is not only 100% accurate in the Rain, but has the chance to confuse, which is all the greater chance to get Zacian rolling. Tera Blast is interesting here, because once you Terastilize in front of Miraidon, you soak up a Electric-type attack and deal massive back.

252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe <- 4 HP / 252 SpA / 252 Spe Modest Nature
Since you are running Focus Sash on Pelipper, you don't really need to invest in bulk. I went with the Modest nature for you to maximize damage with moves like Hurricane and Weather Ball and, with some chip damage, Miraidon can drop to Tera Ground Tera Blast (does like 60-70%).

Choice Scarf <- Mystic Water on Urshifu-R
This is a no brainer. Since you don't have instant speed options (like whims or torn), Scarf feels best here. It also gives your team some fast pivots and speed. Plus it actually now poses as a threat to Calyrex Shadow, out speeding it and hitting it super hard.

Unnecessary Changes
Snarl <- Tailwind/Hurricane on Goltres (moltres-g)
This is more of a 50/50. Snaro is super powerful with a Beserk boost and Tera Dark AND Black Glasses while also weakening super powerful Pokemon like Miraidon, Caly-S, and Terapagos. If running Snarl, then I would try to outrun Terapagos.

Tera Fairy <- Tera Water on Zacian-Crowned
This is mostly for the Miraidon matchup, as Tera Fairy +1 Play Rough will OHKO Tera Electric Miraidon. It will just deal more damage at the cost of the defensive Tera type. Another 50/50.

That's really it! So here it is with all the Necessary Changes and here it is with every change. Good luck and happy battling!
 
Hello Animecatbelike, back at it again with yet another team. Here are some weaknesses I have noticed:
-:miraidon:. It just rips your team to shreds, no doubt about that. Your best bet is Amoonguss, but either Draco Meteor OHKOes it, or Tera Electric Electro Drift/Volt Switch will KO or deal massive damage for it too then get cleaned up later. Even Indeedee-F gets wrecked by opposing partner Chi-Yu which Miraidon runs around with. Even though Zacian outspeeds, partner Whimsicott for the Miraidon can say otherwise.
-Although more minor than Miraidon, :calyrex-ice: can be a issue. With TR up, your team can't hit it first. It just eats up Moltres, and if you Tera you 1) lose Tera on Zacian and 2) get wrecked by a boosted High Horsepower or non-boosted Close Combat, along with still taking massive from Glacial Lance. With Tera Grass, Urshifu, Pelipper, and Dark attacks from Moltres are completely invalidated. Sure you have TR support, but Calyrex-Ice doesn't have to play in TR. Again, more minor but still relevant.

Necessary Changes
Protect/Imprision <- Helping Hand on Indeedee-F
This just feels like too much, as your team is already powerful enough. Imprision gets rid of all the mind games you would have to go through when playing against Trick Room, which is always a plus. Additionally, Imprision on Follow Me Indeedee-F has the niche use of getting rid of Follow Me, making Ogerpon and its variations a lot less valuable. And Protect is just Protect. But seriously, this is a great positioning tool, especially when trying to get in difficult to maneuver Zacian, which can be difficult.

Hurricane/Tera Blast <- Helping Hand
Again, I don't believe Helping Hand is needed here. Instead, you can go with Hurricane. It is not only 100% accurate in the Rain, but has the chance to confuse, which is all the greater chance to get Zacian rolling. Tera Blast is interesting here, because once you Terastilize in front of Miraidon, you soak up a Electric-type attack and deal massive back.

252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe <- 4 HP / 252 SpA / 252 Spe Modest Nature
Since you are running Focus Sash on Pelipper, you don't really need to invest in bulk. I went with the Modest nature for you to maximize damage with moves like Hurricane and Weather Ball and, with some chip damage, Miraidon can drop to Tera Ground Tera Blast (does like 60-70%).

Choice Scarf <- Mystic Water on Urshifu-R
This is a no brainer. Since you don't have instant speed options (like whims or torn), Scarf feels best here. It also gives your team some fast pivots and speed. Plus it actually now poses as a threat to Calyrex Shadow, out speeding it and hitting it super hard.

Unnecessary Changes
Snarl <- Tailwind/Hurricane on Goltres (moltres-g)
This is more of a 50/50. Snaro is super powerful with a Beserk boost and Tera Dark AND Black Glasses while also weakening super powerful Pokemon like Miraidon, Caly-S, and Terapagos. If running Snarl, then I would try to outrun Terapagos.

Tera Fairy <- Tera Water on Zacian-Crowned
This is mostly for the Miraidon matchup, as Tera Fairy +1 Play Rough will OHKO Tera Electric Miraidon. It will just deal more damage at the cost of the defensive Tera type. Another 50/50.

That's really it! So here it is with all the Necessary Changes and here it is with every change. Good luck and happy battling!
Aye thank you bro I added all the changes. I have another team here https://pokepast.es/67a701084e90f4db You don't have to rate it but the idea is that it is a hyper offense sun team with dragon cheer gouging fire to pair with koraidon.
 
Aye thank you bro I added all the changes. I have another team here https://pokepast.es/67a701084e90f4db You don't have to rate it but the idea is that it is a hyper offense sun team with dragon cheer gouging fire to pair with koraidon.
Ok, I'll rate the team. The team is definitely a bit of a interesting take of Koraidon. I did find a few holes, but take these as options. If you have workarounds, you should be fine.

-:calyrex-ice: feels like a issue for this team. Especially since this devil runs Farigiraf and Amoonguss, so all your means of super effective damage are nullified. And the only natural resistance to the powerful Glacial Lance is Chien-Pao, which still gets 2HKO'd. You have Tera Fire Koraidon, but Stomping Tantrum does great damage to it. And with no means of stopping Trick Room besides Taunt on Tornados which is invalidated by Farigiraf, this matchup is a hassle.

Changes:
:charcoal: -> :clear amulet: on :gouging fire:
This one isn't super necessary, but Clear Amulet just helps better in the long run as Charcoal could be hurting yourself. Although this is small, Charcoal boosted Flare Blitz will have immense recoil damage, especially when hitting higher HP Pokemon like Rillaboom and Amoonguss. Plus, you ignore Intimidate which is always a plus on a physical attacker. But, that's not all. You also ignore Icy Wind, Bleakwind Storm, and Electroweb speed drops which is super valuable, since you want to out speed Koraidon to actually give it the Dragon Cheer boost.

Tera Fire -> Tera Water on :gouging fire:
This isn't needed, but allows you to pretty much block out Calyrex-Ice. You are still vulnerable to Raging Bolt, so if you would like to not be, I would suggest Tera Fairy or Tera Grass, beating Miraidon entirely. Tera Grass in particular though opens you up to Calyrex-Ice, so be careful.

Gouging Fire Spread
I decided to update the spread as the Gouging Fire was kind of slow. This spread gives you a speed boost under sun, so you can out speed and Snarl offensive threats like Calyrex-Shadow and Miraidon, while being fast enough to use Dragon Cheer to support Koraidon. Sure, it cuts back on power, but it still packs a punch on super effective targets such as Zamazenta-C and Calyrex-Ice.

Electroweb -> Weather Ball on :raging bolt:
Not a mandatory change, but is pretty cool. Taking inspiration from Bright Size's Day 2 Regional Team, Weather Ball with the Sun activated can hit Pokemon such as Rillaboom and Amoonguss which have proven to be problematic for Raging Bolt. It also turns thw table on Water-weak Pokemon under Rain like Incineroar. Not to mention, it also hits Calyrex-Ice for immense damage.

Volt Switch -> Thunderbolt on :raging bolt:
You could do Weather Ball here and keep Electroweb, but I would drop Volt Switch. It just hasn't seen the right use or results to be good. It isn't doing damage like Miraidon or functioning as a slow pivot like Iron Hands, so I don't see the point.

:life orb: -> :choice specs: on :flutter mane:
Yet again not mandatory, but it is what I would recommend. I would say run Focus Sash, but I think Chien-Pao takes advantage of it better than Flutter Mane. Choice Specs just does more damage and that's all. Flutter Mane in particular doesn't like receiving this extra chip damage as it doesn't have the best defensive profile, to say the least. If you like Protect, I would try either Pixie Plate or something niche like Kasib Berry (don't do it).

Protect -> Dazzling Gleam on :flutter mane: if you have :choice specs:
This is a simple change, as choice locking yourself into Protect might not be the best option. Dazzling Gleam does immense damage, and that's all there really is to say.

Flutter Mane Spread
Didn't really like the old one so I got a new one lol. I grabbed this off of Pikalytics, but all that matters is that you have some bulk with a Speed Booster.

Crunch -> Sacred Sword on :chien-pao:
This I would prefer due to the Zamazenta-C matchup. Once its partner Pelipper shuts down Koraidon, Zamazenta-C might be a issue if it has boosts. That's why I would suggest Sacred Sword, as it does great damage into it and other Pokemon such as Incineroar and Chi-Yu.

Here is the revamped team.

Good luck and happy battling!
 
Ok, I'll rate the team. The team is definitely a bit of a interesting take of Koraidon. I did find a few holes, but take these as options. If you have workarounds, you should be fine.

-:calyrex-ice: feels like a issue for this team. Especially since this devil runs Farigiraf and Amoonguss, so all your means of super effective damage are nullified. And the only natural resistance to the powerful Glacial Lance is Chien-Pao, which still gets 2HKO'd. You have Tera Fire Koraidon, but Stomping Tantrum does great damage to it. And with no means of stopping Trick Room besides Taunt on Tornados which is invalidated by Farigiraf, this matchup is a hassle.

Changes:
:charcoal: -> :clear amulet: on :gouging fire:
This one isn't super necessary, but Clear Amulet just helps better in the long run as Charcoal could be hurting yourself. Although this is small, Charcoal boosted Flare Blitz will have immense recoil damage, especially when hitting higher HP Pokemon like Rillaboom and Amoonguss. Plus, you ignore Intimidate which is always a plus on a physical attacker. But, that's not all. You also ignore Icy Wind, Bleakwind Storm, and Electroweb speed drops which is super valuable, since you want to out speed Koraidon to actually give it the Dragon Cheer boost.

Tera Fire -> Tera Water on :gouging fire:
This isn't needed, but allows you to pretty much block out Calyrex-Ice. You are still vulnerable to Raging Bolt, so if you would like to not be, I would suggest Tera Fairy or Tera Grass, beating Miraidon entirely. Tera Grass in particular though opens you up to Calyrex-Ice, so be careful.

Gouging Fire Spread
I decided to update the spread as the Gouging Fire was kind of slow. This spread gives you a speed boost under sun, so you can out speed and Snarl offensive threats like Calyrex-Shadow and Miraidon, while being fast enough to use Dragon Cheer to support Koraidon. Sure, it cuts back on power, but it still packs a punch on super effective targets such as Zamazenta-C and Calyrex-Ice.

Electroweb -> Weather Ball on :raging bolt:
Not a mandatory change, but is pretty cool. Taking inspiration from Bright Size's Day 2 Regional Team, Weather Ball with the Sun activated can hit Pokemon such as Rillaboom and Amoonguss which have proven to be problematic for Raging Bolt. It also turns thw table on Water-weak Pokemon under Rain like Incineroar. Not to mention, it also hits Calyrex-Ice for immense damage.

Volt Switch -> Thunderbolt on :raging bolt:
You could do Weather Ball here and keep Electroweb, but I would drop Volt Switch. It just hasn't seen the right use or results to be good. It isn't doing damage like Miraidon or functioning as a slow pivot like Iron Hands, so I don't see the point.

:life orb: -> :choice specs: on :flutter mane:
Yet again not mandatory, but it is what I would recommend. I would say run Focus Sash, but I think Chien-Pao takes advantage of it better than Flutter Mane. Choice Specs just does more damage and that's all. Flutter Mane in particular doesn't like receiving this extra chip damage as it doesn't have the best defensive profile, to say the least. If you like Protect, I would try either Pixie Plate or something niche like Kasib Berry (don't do it).

Protect -> Dazzling Gleam on :flutter mane: if you have :choice specs:
This is a simple change, as choice locking yourself into Protect might not be the best option. Dazzling Gleam does immense damage, and that's all there really is to say.

Flutter Mane Spread
Didn't really like the old one so I got a new one lol. I grabbed this off of Pikalytics, but all that matters is that you have some bulk with a Speed Booster.

Crunch -> Sacred Sword on :chien-pao:
This I would prefer due to the Zamazenta-C matchup. Once its partner Pelipper shuts down Koraidon, Zamazenta-C might be a issue if it has boosts. That's why I would suggest Sacred Sword, as it does great damage into it and other Pokemon such as Incineroar and Chi-Yu.

Here is the revamped team.

Good luck and happy battling!
thank you but this also leaves me with two clear amulets lol
 
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