Hello All This is my First RMT so Tell Me if anything is Wrong
The Lead
Crobat (M) @ Lum Berry
Ability: Inner Focus
EVs: 52 HP/104 Def/252 Spd/100 SDef
Jolly nature (+Spd, -SAtk)
- Super Fang
- Taunt
- Hypnosis
- Cross Poison
---
A HG/SS Moveset Crobat Super Fang Makes This Set a Beast By Making all Pokemon Much Easier To Take out . Cross Poison is Here as a Filler and for stab. Lum Berry Is For Uxies that are running yawn Bronzongs Gengars yanmegas and Roserades Running Hypnosis/Sleep Powder Over All A great Lead.
Chosen For : It's Ability to half all pokemons HP + It can avoid Fake out with Inner Focus and The Third Point Going for it is that it has the fastest taunt in the game and the same with sleep.
What I do Against Most Common Leads
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Flamethrower
- Ancientpower
- Overheat
---
The Teams Namesake Moltres Is Amazing For Revenge Killing and Sweeping after Wards. Normally I use Air Slash/Flamethrower on everything and if I Dont Think Its Easily KO'd I use OverHeat . Damage Calcs Show that Overheat does 263 max Damage on Blissey So I would Normally already Have a SuperFang Inflicted.
I'm Thinking About Running Roost on Moltres So He Can Recover Damage For a longer life and also to Help Survive Rock Moves. Strategy With Moltres Bring in To an Already weakened Pokemon Like a Blissey That had been Super Fanged by My Crobat.
Thinking About Specs and Making It a lead
Chosen For : High Sp Attack + Having a Large MovePool to choose From and Being able to resist EQ
DownSide: Major Stealth Rock Weakness and Poor ability To take hits
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunderpunch
- Ice Punch
- Fire Punch
---
The Teams Janitor Rachi Gets Stuck With The Pokemon Moltres Cant Kill She is running Thunder Ice and Fire Punch Here Because it Gives Me Better Coverage against The Foes 252 Atack Gives her 299 attack which is Good . Iron Head Is Used as a filler and for Stab + flinch Hax
Jolly Nature is Pretty Self Explanatory Nothing Much Else to Say Here.
Chosen For : Serene Grace + Elemental punches and Flinch Hax Iron Head + High speed and ability to take hits Like a Beast.
Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/52 Def/252 Spd/200 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
---
Raikou Is My Favorite Pokemon By Far so I Decided to use him in this team with his Low Defence he couldnt stand anything physical so I gave him defence EV's All Special Pokemon Have No Chance to Kill Raikou once I got 6 calm Minds Up and swept the Whole Team . He Has A lot Of Bulk On Him allowing Him To Carry Life Orb and another Move instead of the very typical sub but sub makes it more reliable to get calm Minds up.
Hidden power Ice over Fire or Grass Because i Get The best Coverage With It .
Thinking about Running Shadow Ball + Life Orb
Chosen For : Having an awesome Sprite + High Sp Attack and Good Coverage with T bolt and HP Ice
Downside : Poor Move Pool and Low Defences
Blissey (F) @ leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Aromatherapy
- Brick Break
- Thunder Wave
- Softboiled
---
Cleric Blissey With AromaTherapy Relaxed Nature Because Its awesome and I got 4 I'vs of 30/31 and I dont want to re Breed it . Brick Break for Strict Damge and T'Wave to Out speed and annoy. I Got 31 Speed IV's So I can outSpeed most Blisseys which is very good in a stall war against and opposing Blisseys. Leftovers For Recovery and Softboiled for Self Healing. Aromatherapy for clearing Poison and paralysis.
Thinking about Ice Beam over Brick Break and Stealth Rock Over T'wave
Chosen For : High Sp Defence and Awesom HP + Good Walling Move Pool
Downside : Low Defence and bad Attacking Move Pool
Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature
- Brave Bird
- Spikes
- Whirlwind
- Roost
---
Skarmory My Physical Wall Your Standard Skarm Not Much Else To Say Because Skarms Pretty Standard .Spikes Over Stealth Rock Thinking about Replacing one of Blisseys moves for stealth Rock For additional Damage But not sure. WhirlWind Over Roar It Looks Cooler. Brave Bird over Drill Peck Twice as powerful So twice as good . Skarmbliss is Apparentlty Cheese But I dont care.
Thinking about a few special ev's to round her out
Chosen For High Defence And Steel Type ( Resistances) and Acces to Whirlwind Spikes and Roost Three Great Moves Together
So Feel Free To Rate and Fix I dont Mind Changing Pokemon Have Fun With This
The Lead

Crobat (M) @ Lum Berry
Ability: Inner Focus
EVs: 52 HP/104 Def/252 Spd/100 SDef
Jolly nature (+Spd, -SAtk)
- Super Fang
- Taunt
- Hypnosis
- Cross Poison
---
A HG/SS Moveset Crobat Super Fang Makes This Set a Beast By Making all Pokemon Much Easier To Take out . Cross Poison is Here as a Filler and for stab. Lum Berry Is For Uxies that are running yawn Bronzongs Gengars yanmegas and Roserades Running Hypnosis/Sleep Powder Over All A great Lead.
Chosen For : It's Ability to half all pokemons HP + It can avoid Fake out with Inner Focus and The Third Point Going for it is that it has the fastest taunt in the game and the same with sleep.
What I do Against Most Common Leads
- Bronzong: Taunt ,Super Fang ,Super Fang ( Because of Switch )
- Gengar : Hypnosis Switch to Blissey
- Gyarados : Taunt Super Fang , Super Fang (Switch
- Tyranitar : Hypnosis , Super Fang Switch To Skarmory
- Azelf : Hypnosis , Super Fang , cross poison
- Salamence ;Taunt , Super Fang
- Roserade Taunt , Super fang Cross Poison
- Hippowdon Hypnosis Super Fang Switch to Jirachi
- Ninjask ;Taunt Super Fang Cross Poison
- Yanmega Hypnosis Super Fang Cross Poison

Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Flamethrower
- Ancientpower
- Overheat
---
The Teams Namesake Moltres Is Amazing For Revenge Killing and Sweeping after Wards. Normally I use Air Slash/Flamethrower on everything and if I Dont Think Its Easily KO'd I use OverHeat . Damage Calcs Show that Overheat does 263 max Damage on Blissey So I would Normally already Have a SuperFang Inflicted.
I'm Thinking About Running Roost on Moltres So He Can Recover Damage For a longer life and also to Help Survive Rock Moves. Strategy With Moltres Bring in To an Already weakened Pokemon Like a Blissey That had been Super Fanged by My Crobat.
Thinking About Specs and Making It a lead
Chosen For : High Sp Attack + Having a Large MovePool to choose From and Being able to resist EQ
DownSide: Major Stealth Rock Weakness and Poor ability To take hits

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunderpunch
- Ice Punch
- Fire Punch
---
The Teams Janitor Rachi Gets Stuck With The Pokemon Moltres Cant Kill She is running Thunder Ice and Fire Punch Here Because it Gives Me Better Coverage against The Foes 252 Atack Gives her 299 attack which is Good . Iron Head Is Used as a filler and for Stab + flinch Hax
Jolly Nature is Pretty Self Explanatory Nothing Much Else to Say Here.
Chosen For : Serene Grace + Elemental punches and Flinch Hax Iron Head + High speed and ability to take hits Like a Beast.

Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/52 Def/252 Spd/200 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
---
Raikou Is My Favorite Pokemon By Far so I Decided to use him in this team with his Low Defence he couldnt stand anything physical so I gave him defence EV's All Special Pokemon Have No Chance to Kill Raikou once I got 6 calm Minds Up and swept the Whole Team . He Has A lot Of Bulk On Him allowing Him To Carry Life Orb and another Move instead of the very typical sub but sub makes it more reliable to get calm Minds up.
Hidden power Ice over Fire or Grass Because i Get The best Coverage With It .
Thinking about Running Shadow Ball + Life Orb
Chosen For : Having an awesome Sprite + High Sp Attack and Good Coverage with T bolt and HP Ice
Downside : Poor Move Pool and Low Defences

Blissey (F) @ leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Aromatherapy
- Brick Break
- Thunder Wave
- Softboiled
---
Cleric Blissey With AromaTherapy Relaxed Nature Because Its awesome and I got 4 I'vs of 30/31 and I dont want to re Breed it . Brick Break for Strict Damge and T'Wave to Out speed and annoy. I Got 31 Speed IV's So I can outSpeed most Blisseys which is very good in a stall war against and opposing Blisseys. Leftovers For Recovery and Softboiled for Self Healing. Aromatherapy for clearing Poison and paralysis.
Thinking about Ice Beam over Brick Break and Stealth Rock Over T'wave
Chosen For : High Sp Defence and Awesom HP + Good Walling Move Pool
Downside : Low Defence and bad Attacking Move Pool

Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature
- Brave Bird
- Spikes
- Whirlwind
- Roost
---
Skarmory My Physical Wall Your Standard Skarm Not Much Else To Say Because Skarms Pretty Standard .Spikes Over Stealth Rock Thinking about Replacing one of Blisseys moves for stealth Rock For additional Damage But not sure. WhirlWind Over Roar It Looks Cooler. Brave Bird over Drill Peck Twice as powerful So twice as good . Skarmbliss is Apparentlty Cheese But I dont care.
Thinking about a few special ev's to round her out
Chosen For High Defence And Steel Type ( Resistances) and Acces to Whirlwind Spikes and Roost Three Great Moves Together
So Feel Free To Rate and Fix I dont Mind Changing Pokemon Have Fun With This