Hey everyone, with MOMPL II wrapped up here are the teams that I used in Mono UU.
Before I start, I want to give a huge thanks to the rest of the Turtwigs for an incredibly fun tour, I enjoyed playing and teambuilding alongside everyone!
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Week 1:
https://pokepast.es/37975731c7abbb09
This was my first time playing Mono UU ever, and the last time I ever got to use this busted rain team that Twinkay passed which was really fun.
It punches things until those things aren't in front of the team anymore, then Peli got cancelled which saddens me because I can't abuse it anymore.
Week 2:
https://pokepast.es/0215226db1107c81
This psychic that Seo passed was really fun too, banded Meta with twave support from Slowbro helps secure a lot of kills, and the deo-s helps take out the bulky waters that Meta can't handle. The team has a rough time vs hazard stack types like steel and ground, and can struggle to break through normal, however it is consistent into water, flying, dragon and fairy.
Week 3:
https://pokepast.es/4c5a7a03659a6390
Gmolt is incredibly scary with tspikes, in unfavorable matchups it can still whittle things down for a late game hoopa clean. I opted for a specially inclined scarf hoopa, but you can go physical with hyperspace fury, drain punch, gunk shot. This team was built before Enamorus-I was freed, so I think this build has taken quite the hit overall since then. You can probably run something like spdef Overqwil with protect over crunch for chip healing, or AV Incineroar to not immediately die.
Week 4:
https://pokepast.es/74028e3a08050620
This is a pretty standard poison build, opted for air balloon moth over choice specs to apply pressure vs ground a bit easier without immediately fearing death. You still need to watch out for Flying and Dark, as this team doesn't have much of a way to handle Gmolt.
Semifinals:
https://pokepast.es/3bcb2317de866e3d
This is my favorite team out of the tour, with Wellspring banned at the time of building this, NP Rotom-Wash helps win the water mirror match and gives you an EQ switch-in, and most types struggle to outright kill Suicune with tspikes support. Alomomola healing Tentacruel, Rotom and Suicune gives the team much more longevity. Double knock off helps vs the normal, dark and flying matchups by removing HDB from the field. You can alternatively run flip turn over knock off on Tenta for momentum.
Finals:
https://pokepast.es/8f9601c29b9f6c1d
This team does lose to ice and fairy, but has good matchups across the board overall. I was vibing building this team until I got vibe checked.
Dark can be an issue with Weavile, however double intimidate from Lando + Gyara helps slow it down. Bulky DD Gyarados lets it still switch in on physical threats without it being too passive, and healing wish from Enamorus means that it can be brought back without needing to dedicate a moveslot to rest. You can still run the defensive set with thunder wave and roar on Gyarados, but the team has a ton of bulk as it is. There isn't a defogger on the team since we already handle rocks decently with Thundy and Arti having boots, and Gmolt doesn't mind the rock damage since rocks brings it closer to Berserk range.