Intro
Hiya smogon!
Im here to get some feedback on a team i have been using for a while and that i enjoy using. I made the team just after the recent tier shift and wanted to try out a few pokemons i never used before. The team is doing quite well and im often pleased with how it performes. However i feel it will need a few adjustments to be top notch but it can definetly handle itself.
The Team
Baws
Monferno@choice band
Trait: iron fist
EVs: 252 Atk /4 SpD /252 Spe
Nature: Adamant
-Flare Blitz
-Mach Punch
-Close combat
-U-turn
The first pokemon i put on the team. Monferno is a underrated versatile pokemon in NU. it serves a as a decent wallbreaker. A good revenge killer with mach punch and can scout with U-turn. I have tried both blaze and iron fist and iron fist have worked best for me for the extra damage on mach punch
Dork
Seismitoad@Leftovers
Trait: Water absorb
EVs: 252 Hp /252 Def /4SpD
Nature: Bold
-Scald
-Earth power
-Stealth rocks
-Knock off
Defensive Seismitoad is great! I often use Dork as my lead since he have a good matchup vs alot of other SR setters like Golem, Golurk, Torkoal etc. This often leads to Dork being able to put up SR himself. Scald and earth power is there for stab and burn. Knock off is great on switches and generally supporting the team. I can't count how many times ive knocked off the berry of choice from exeggutor. Defensive investment lets me handle lead sawk and other physical threaths better aswell.
Rosé
Roselia@eviolite
Trait: Natural cure
EVs: 252Hp /4 Def /252 SpD
Nature: Calm
-Giga drain
-Sludge bomb
-Spikes
-Synthesis
Roselia Tanks the special hits seismitoad and Bastiodon dont want to take. Giga drain and sludge bomb are great stab moves that handle threaths for the team well. Roselia is the only thing that can handle Ludicolo (somewhat) reliably and handle most special threaths. It can life a +1 gorebyss icebeam and leave it at a range where monferno and banette can revenge kill it. Spikes a great to have and synthesis is there for recovery.
Smugface
Bastiodon@Leftovers
Trait: Sturdy
EV's: 252Hp /4Def /252Spd
Nature: Impish
-Stone edge
-Roar
-Metal burst
-Toxic
Bastiodon handle flying and normal type attacks. It is a great counter to Articuno, Swellow, (some) Bravierys and generally every poke that does not carry fighting or ground moves. Stone edge is there to not be taunt bait and to hit charizard, articuno etc hard. Roar is there to prevent setup and generally phase stuff the fuck out. Metal burst take things by surprise and have saved me from sticky situations alot of times. Even tho it's a gimmicky move it's nice to have. Toxic is to hurt switches and damage things that stone edge wont.
Threat
Banette@choice band
Trait: Insomnia
EVs: 252Hp /252Atk /4SpD
Nature: Adamant
-Shadow claw
-Sucker punch
-Trick
-Pursuit
Banette is C00l. the EVs are there to deal as much damage as possible aswell as take as many hits as possible. Offensive ghost pokemon is rare in NU so i tried out Banette, and he workes! Shadow claw is there for a hard hitting stab. Sucker punch compensates for banettes low speed and workes great with pursuit. Trick cripples tanks. Namely lickylicky and milktank who think they have a free switch in on a ghost attack. Worth mentioning is insomnia. Switching into butterfree or execcutor and threatening them with shadow claw/pursuit is great.
Cap
Samurott@Life orb
Trait: Torrent
EVs: 4Def /252Spa /252Spe
Nature: Modest
-Hydro pump
-Ice Beam
-Hidden power grass
-Taunt
Rather straight forward Samurott set. Hudro pump for more power. Icebeam and HP grass for coverage and taunt to deal with walls that would cripple it. I often find Samurott holding this team together. Almost always taking a neutral hit and retaliating with a hard hitting move.
All tips and comments to improve my team are welcome and i hope you enjoyed your read!
Hiya smogon!
Im here to get some feedback on a team i have been using for a while and that i enjoy using. I made the team just after the recent tier shift and wanted to try out a few pokemons i never used before. The team is doing quite well and im often pleased with how it performes. However i feel it will need a few adjustments to be top notch but it can definetly handle itself.
The Team

Baws
Monferno@choice band
Trait: iron fist
EVs: 252 Atk /4 SpD /252 Spe
Nature: Adamant
-Flare Blitz
-Mach Punch
-Close combat
-U-turn
The first pokemon i put on the team. Monferno is a underrated versatile pokemon in NU. it serves a as a decent wallbreaker. A good revenge killer with mach punch and can scout with U-turn. I have tried both blaze and iron fist and iron fist have worked best for me for the extra damage on mach punch

Dork
Seismitoad@Leftovers
Trait: Water absorb
EVs: 252 Hp /252 Def /4SpD
Nature: Bold
-Scald
-Earth power
-Stealth rocks
-Knock off
Defensive Seismitoad is great! I often use Dork as my lead since he have a good matchup vs alot of other SR setters like Golem, Golurk, Torkoal etc. This often leads to Dork being able to put up SR himself. Scald and earth power is there for stab and burn. Knock off is great on switches and generally supporting the team. I can't count how many times ive knocked off the berry of choice from exeggutor. Defensive investment lets me handle lead sawk and other physical threaths better aswell.

Rosé
Roselia@eviolite
Trait: Natural cure
EVs: 252Hp /4 Def /252 SpD
Nature: Calm
-Giga drain
-Sludge bomb
-Spikes
-Synthesis
Roselia Tanks the special hits seismitoad and Bastiodon dont want to take. Giga drain and sludge bomb are great stab moves that handle threaths for the team well. Roselia is the only thing that can handle Ludicolo (somewhat) reliably and handle most special threaths. It can life a +1 gorebyss icebeam and leave it at a range where monferno and banette can revenge kill it. Spikes a great to have and synthesis is there for recovery.

Smugface
Bastiodon@Leftovers
Trait: Sturdy
EV's: 252Hp /4Def /252Spd
Nature: Impish
-Stone edge
-Roar
-Metal burst
-Toxic
Bastiodon handle flying and normal type attacks. It is a great counter to Articuno, Swellow, (some) Bravierys and generally every poke that does not carry fighting or ground moves. Stone edge is there to not be taunt bait and to hit charizard, articuno etc hard. Roar is there to prevent setup and generally phase stuff the fuck out. Metal burst take things by surprise and have saved me from sticky situations alot of times. Even tho it's a gimmicky move it's nice to have. Toxic is to hurt switches and damage things that stone edge wont.

Threat
Banette@choice band
Trait: Insomnia
EVs: 252Hp /252Atk /4SpD
Nature: Adamant
-Shadow claw
-Sucker punch
-Trick
-Pursuit
Banette is C00l. the EVs are there to deal as much damage as possible aswell as take as many hits as possible. Offensive ghost pokemon is rare in NU so i tried out Banette, and he workes! Shadow claw is there for a hard hitting stab. Sucker punch compensates for banettes low speed and workes great with pursuit. Trick cripples tanks. Namely lickylicky and milktank who think they have a free switch in on a ghost attack. Worth mentioning is insomnia. Switching into butterfree or execcutor and threatening them with shadow claw/pursuit is great.

Cap
Samurott@Life orb
Trait: Torrent
EVs: 4Def /252Spa /252Spe
Nature: Modest
-Hydro pump
-Ice Beam
-Hidden power grass
-Taunt
Rather straight forward Samurott set. Hudro pump for more power. Icebeam and HP grass for coverage and taunt to deal with walls that would cripple it. I often find Samurott holding this team together. Almost always taking a neutral hit and retaliating with a hard hitting move.
All tips and comments to improve my team are welcome and i hope you enjoyed your read!