Hey everyone! I wanted to make a monotype team with a type that I think people tend to shun. I appreciate any and all comments as I'm kind of new to Monotype (OU Doubles Main)! Let's get to it!
Galvantula @ Focus Sash
Ability: Compound Eyes
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Sticky Web
- Hidden Power [Ice]
- Thunder
The first 'mon is my trusty Galvantula. I usually lead with this one. Sticky Web support plays a big role in the success of the team. Electroweb can occasionally afford me an extra hit with Galvantula or set a teammate up to revenge kill. HP Ice for coverage. Thunder as the main attacking move; it has 91% accuracy with Compound Eyes. 0 Atk IVs in case of Foul Play.
Armaldo @ Red Card
Ability: Battle Armor
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Rapid Spin
- Knock Off
Next, we have Armaldo. He's my spinner/ Stealth Rocks setter. Rocks are essential against Flying, Fire, Ice, and other Bug type teams. Red Card usually catches opponents off guard and can provide extra SR damage. Knock Off for utility and Rock Slide as the main STAB move.
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 200 HP / 252 Atk / 4 Def / 52 Spe
Adamant Nature
- Liquidation
- Scald
- Leech Life
- Mirror Coat
Araquanid is one of my main sweepers, it also is pretty tanky on the special side due to the Assault Vest. Liquidation for STAB. Scald for burn on physical attackers. Leech Life for additional STAB coverage, and Mirror Coat to KO strong special attackers that can't OHKO Araquanid.
252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 200 HP / 0 SpD Assault Vest Araquanid in Electric Terrain: 268-320 (81.9 - 97.8%) -- guaranteed 2HKO
Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Mega Pinsir is my other main physical sweeper. Frustration over Return to beat out Ditto's. Close Combat for coverage. Pretty standard set.
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Hidden Power [Ground] / [Rock]
Volcarona is a strong special attacker, and after a Quiver Dance is extremely fast and has quite a bit of special bulk. Firium Z as a nuke option. It provides an insane amount of damage even against mons that resist it. Fiery Dance over Fire Blast for accuracy and the chance of the SpAtk boost. Giga Drain for the heals and to hit Water types. Lastly, HP Ground to hit Electric types super effectively. I'm considering HP Rock since there seems to be a prevalence of Rotom-H on fire teams.
Buzzwole @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leech Life
- Superpower
- Ice Punch
- Rock Slide
Buzzwole works well as a revenge killer, especially with Sticky Web. It reaches 423 speed with the scarf so it usually never has an issue being outsped. Previously, I was using Scizor in this slot, but so far have found Buzzwole to fit better into my team and to hit harder. Leech Life and Superpower for STAB. Ice Punch and Rock Slide for coverage.
Galvantula @ Focus Sash
Ability: Compound Eyes
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electroweb
- Sticky Web
- Hidden Power [Ice]
- Thunder
The first 'mon is my trusty Galvantula. I usually lead with this one. Sticky Web support plays a big role in the success of the team. Electroweb can occasionally afford me an extra hit with Galvantula or set a teammate up to revenge kill. HP Ice for coverage. Thunder as the main attacking move; it has 91% accuracy with Compound Eyes. 0 Atk IVs in case of Foul Play.
Armaldo @ Red Card
Ability: Battle Armor
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Rapid Spin
- Knock Off
Next, we have Armaldo. He's my spinner/ Stealth Rocks setter. Rocks are essential against Flying, Fire, Ice, and other Bug type teams. Red Card usually catches opponents off guard and can provide extra SR damage. Knock Off for utility and Rock Slide as the main STAB move.
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 200 HP / 252 Atk / 4 Def / 52 Spe
Adamant Nature
- Liquidation
- Scald
- Leech Life
- Mirror Coat
Araquanid is one of my main sweepers, it also is pretty tanky on the special side due to the Assault Vest. Liquidation for STAB. Scald for burn on physical attackers. Leech Life for additional STAB coverage, and Mirror Coat to KO strong special attackers that can't OHKO Araquanid.
252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 200 HP / 0 SpD Assault Vest Araquanid in Electric Terrain: 268-320 (81.9 - 97.8%) -- guaranteed 2HKO
Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Mega Pinsir is my other main physical sweeper. Frustration over Return to beat out Ditto's. Close Combat for coverage. Pretty standard set.
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Hidden Power [Ground] / [Rock]
Volcarona is a strong special attacker, and after a Quiver Dance is extremely fast and has quite a bit of special bulk. Firium Z as a nuke option. It provides an insane amount of damage even against mons that resist it. Fiery Dance over Fire Blast for accuracy and the chance of the SpAtk boost. Giga Drain for the heals and to hit Water types. Lastly, HP Ground to hit Electric types super effectively. I'm considering HP Rock since there seems to be a prevalence of Rotom-H on fire teams.
Buzzwole @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leech Life
- Superpower
- Ice Punch
- Rock Slide
Buzzwole works well as a revenge killer, especially with Sticky Web. It reaches 423 speed with the scarf so it usually never has an issue being outsped. Previously, I was using Scizor in this slot, but so far have found Buzzwole to fit better into my team and to hit harder. Leech Life and Superpower for STAB. Ice Punch and Rock Slide for coverage.