Other Mono Dark Team

My first thread, hopefully I do a decent job of this one :)

Krookodile @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Crunch
- Counter

Usually my lead, I'll use him to get rocks up if its worth it (enough pokemon on the opposing team weak to it) or if don't have anything else I wish to lead with. Counter with focus sash works well at catching opponents off guard for an easy and sometimes crucial kill, while intimidate offers something for if he is switched out to bring in on a physical attacker.

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Pain Split
- Foul Play
- Taunt

My physical wall. Really hes more of an annoyer, throwing burns at physical attackers to cripple them while controlling the engagement with taunt and pain split. Stab Foul play laughs at physical attackers that try to set up dragon dances or sword dances, often 1 or 2 hit KOing the culprit - used when there are not many physical threats to worry about or when Spiritombs passing its usefulness mainly.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Extrasensory
- Ice Beam
- Surf
- Shadow Sneak

Special sweeper. Usually brought in to revenge kill or late game sweep, shadow sneak allows him to catch out fighting types with mach punch, giving Greninja a free chance to use Extrasensory while taking no damage. Shadow sneak also offers priority if it is ever needed too. (Considering a hasty nature to ensure outspeeding Infernape, not sure if damage drop is worth it)

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Protect

My mega. Houndoom is a serious threat, bring him in on a resisted hit or free switch and act according to the situation. Protect allows me to scout and mega evolve safely, ensuring I can outspeed my opponent. Nasty plot of course powers Houndoom up and is best used when switched into something that can't touch it or to sweep their team late game possibly.

Scrafty @ Assault Vest
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Dragon Tail
- Fire Punch
- Knock Off

Special tank. Basically my special hit taker, can take most things thrown at it except fairy moves. Drain punch allows for HP recovery while dealing decent damage in return, dragon tail allows me to phase opponents trying to setup, fire punch is for steel types while love to come in on him and knock off to hit hard and remove items.

Malamar @ Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Night Slash
- Superpower
- Psycho Cut
- Switcheroo

Revenge killer. Can also cripple or break walls using switcheroo or superpower. Useful thing to note: This poke works great against sticky web. - Big point to note as while its revenge killing power is not on the same level as Greninja it acts as a perfect counter to Breloom and Infernape, both of which are able to annihilate my team. Malamar can come in on a free switch, easily take a mach punch as its neutral and KO back with Psycho cut.


Would love to hear peoples thoughts. Currently thinking a defogger may be a good idea, also after being swept by an Accelgor from a mono bug team I'm exploring the options of having a different choice scarfer or a user with strong priority (Hydreigon, Bisharp?) Let me know what you think!
 
Back
Top