This is the Electric Team i use on Shoddy but am also aiming to get this team, without RNG, in game. I don't use wild cards since i want to use Electric only. Pokémon i've already tried to use but failed:
Lead Electrode
Lead Baton Pass Jolteon
Physical and Mixed Pikachu
Supporter/Cleric Ampharos
Now for my real team at the moment:
Manectric @ Focus Sash
Nature: Timid
Ability: Static
EV: 4 HP / 252 Special Attack / 252 Speed
Moves:
Switcheroo
Flamethrower
Hidden Power (grass)
Thunder Wave
Manectric as lead might seem a bit weird but have putten alot of thought in it. This is how he does against some common leads:
Swampert: It can 2HKO it by using Hidden Power Grass. It's also a lure for Earthquake to not let the opponent set up Stealth Rock.
Aerodactyl: This is one is pretty hard to predict. If it does Earthquake 1st turn Manectric is pretty screwed. In other cases it can sometimes 2HKO with Flamethrower or paralyze Aerodactyl.
Metagross: Usually i first paralyze before using Flamethrower. It doesn't always win but at least does massive damage before going down.
Azelf: In some cases it can 2HKO Azelf. If the Azelf is faster then Manectric the second turn i switch. After damaging it the first turn with Flamethrower for good damage. Most people use Explosion if Azelf has less then 50% of it's HP or near that line.
Infernape: Well this is an immediate switch since Manectric can't do much against it except for Thunder Waving it. Fake Out breaks the Focus Sash which is a huge loss.
Weavile: Just like Infernape an annoying Fake Out user. Immediate switch out.
Roserade: Get's killed by Flamethrower before doing everything sometimes. Otherwise it get's killed before it can set up a second layer of Toxic Spikes.
These are mostly the leads i encounter.
Manectric has Thunder Wave to make the opponents pokémon slower. If it loses the Focus Sash and is faster then Switcheroo is used before going completly down and with that taking the opponents hold item down in it's grave.
Manectric is however not only good as lead and can also be switched in later if it survived it's lead role.
Rotom @ Choice Specs
Nature: Timid
Ability: Levitate
EV: 4 HP / 252 Special Attack / 252 Speed
Moves:
Trick
Will-O-Wisp
Thunderbolt
Shadow Ball
You might wonder who not an Application form. The reason is simple. As i said earlier this is going to be my in game team. So it will also be used over Wifi where Rotom formes do not exist.
Rotom is mostly the switch in against Infernape, Weavile, Aerodactyl and a damaged Azelf. Thanks to levitate it is not hurt by Ground attacks and thanks to it's Ghost Typing not hit by normal attack. Common knowledge i know but that are reasons to have it on my team. With Trick and Choice Specs it can destroy and opponents Blissey who is really troublesome for this team. Will-O-Wisp is meant to lower the opponents attack. So that the physical ground attacks are weaker. The damage each turn is just an added bonus. Thunderbolt and Shadow Ball are STAB moves who of course, when Trick is not used, get a boost from Choice Specs as well. The reason why i don't use Choice Scarf is because i use the Item Clause.
Magnezone @ Leftovers
Nature: Bold
Ability: Magnet Pull
EV: 252 HP / 136 Defense / 16 Special Attack / 104 Special Defence
Moves:
Reflect
Thunderbolt
Flash Cannon
Thunder Wave
Magnezone is the physical wall of this team. Against a burned pokémon and reflect it can easily survive 4x weakness STAB earthquake. Thunder Wave is to get more of an advantage in speed. It does it's fair job even against a Tyranitar. If it doesn't defeat Magnezone then Magnezone defeats Tyranitar with Flash Cannon. It's also a weapon against Choice Banded Metagross or Scizor who used Bullet Punch. After setting up a Reflect to get more security of surviving the next pokémon Scizor or Metagross never survive the situation. When an opponents Salamence uses Outrage it can also be switched in to damage or defeat the Salamence.
Luxray @ Choice Scarf
Nature: Jolly
Ability: Intimidate
EV: 4 HP / 252 Attack / 252 Speed
Moves:
Spark
Crunch
Ice Fang
Superpower
Luxray is a Revenge Killer. Tyranitar get's OHKO'd by Superpower easily. If Tyranitar has set up 1 Dragon Dance Luxray is still faster. Salamence get's OHKO'd by Ice Fang but get's troublesome after 1 Dragon Dance depending on the EV spread though. Crunch is against Gengar who is outsped. However it can only 2HKO'd Gengar. Spark is just a filler move really that rarely get's used unless Luxray is up against a water type.
Intimidate is another way to make Earthquake a weaker move. In combination with Reflect or against a burned pokémon even Luxray can survive it.
As said earlier i use the Item Clause so Luxray is the reason that Rotom doesn't have a Choice Scarf. Beside this all Luxray is also the pokémon that will also remain in my team.
Electvire @ Expert Belt
Nature: Jolly
Ability: Motor Drive (pretty much useless i know)
EV: 4 HP / 252 Attack / 252 Speed
Moves:
Ice Punch
Fire Punch
Earthquake
Thunderpunch
Pretty much the common physical sweeper. Together with Luxray it are the only physical attackers in my team. Therefore they are also my only weapons against Blissey when it comes to attacking. Jolly nature is chosen over Adamant Nature to get more of an advantage in speed. If Manectric T-Waved Aerodactyl and get's finished then Electivire can OHKO it easily. Against Salamence, Heatran and Gliscor it usually wins. Except for Scarftran.
Zapdos @ Life Orb
Nature: Timid
Ability: Pressure
EV: 136 Defense / 252 Speed / 24 Special Attack / 96 Special Defense
Moves:
Roost
Heat Wave
Thunderbolt
Hidden Power Grass
Also pretty common like Electivire for the most part. It's another switch in against Swampert or Rhyperior. The Earthquake they might/usually use miss and then they get hit hard by Hidden Power. Heat Wave is against Metagross and ice/grass weak pokémon. Thunderbolt is a filler STAB move. Roost is there to restore the Life Orb damage mostly and to make neutral damage of Ice type attacks. Thanks to it's flying type it can also evade Ground type attacks which like Rotom helps the team alot.
This mono team is mostly about predicting and using all pokémon in it together.
Thunder Wave from Manectric helps the team
Reflect or Thunder Wave from Magnezone helps the team.
Will-O-Wisp from Rotom helps the team and Trick also sometimes
The levitate ability of Rotom and Flying type Zapdos help the team evade Earthquake/Earth Power
So this team is actually about working together and therefore the pokémon should not be rated individually without looking at the rest.
Lead Electrode
Lead Baton Pass Jolteon
Physical and Mixed Pikachu
Supporter/Cleric Ampharos
Now for my real team at the moment:
Manectric @ Focus Sash
Nature: Timid
Ability: Static
EV: 4 HP / 252 Special Attack / 252 Speed
Moves:
Switcheroo
Flamethrower
Hidden Power (grass)
Thunder Wave
Manectric as lead might seem a bit weird but have putten alot of thought in it. This is how he does against some common leads:
Swampert: It can 2HKO it by using Hidden Power Grass. It's also a lure for Earthquake to not let the opponent set up Stealth Rock.
Aerodactyl: This is one is pretty hard to predict. If it does Earthquake 1st turn Manectric is pretty screwed. In other cases it can sometimes 2HKO with Flamethrower or paralyze Aerodactyl.
Metagross: Usually i first paralyze before using Flamethrower. It doesn't always win but at least does massive damage before going down.
Azelf: In some cases it can 2HKO Azelf. If the Azelf is faster then Manectric the second turn i switch. After damaging it the first turn with Flamethrower for good damage. Most people use Explosion if Azelf has less then 50% of it's HP or near that line.
Infernape: Well this is an immediate switch since Manectric can't do much against it except for Thunder Waving it. Fake Out breaks the Focus Sash which is a huge loss.
Weavile: Just like Infernape an annoying Fake Out user. Immediate switch out.
Roserade: Get's killed by Flamethrower before doing everything sometimes. Otherwise it get's killed before it can set up a second layer of Toxic Spikes.
These are mostly the leads i encounter.
Manectric has Thunder Wave to make the opponents pokémon slower. If it loses the Focus Sash and is faster then Switcheroo is used before going completly down and with that taking the opponents hold item down in it's grave.
Manectric is however not only good as lead and can also be switched in later if it survived it's lead role.
Rotom @ Choice Specs
Nature: Timid
Ability: Levitate
EV: 4 HP / 252 Special Attack / 252 Speed
Moves:
Trick
Will-O-Wisp
Thunderbolt
Shadow Ball
You might wonder who not an Application form. The reason is simple. As i said earlier this is going to be my in game team. So it will also be used over Wifi where Rotom formes do not exist.
Rotom is mostly the switch in against Infernape, Weavile, Aerodactyl and a damaged Azelf. Thanks to levitate it is not hurt by Ground attacks and thanks to it's Ghost Typing not hit by normal attack. Common knowledge i know but that are reasons to have it on my team. With Trick and Choice Specs it can destroy and opponents Blissey who is really troublesome for this team. Will-O-Wisp is meant to lower the opponents attack. So that the physical ground attacks are weaker. The damage each turn is just an added bonus. Thunderbolt and Shadow Ball are STAB moves who of course, when Trick is not used, get a boost from Choice Specs as well. The reason why i don't use Choice Scarf is because i use the Item Clause.
Magnezone @ Leftovers
Nature: Bold
Ability: Magnet Pull
EV: 252 HP / 136 Defense / 16 Special Attack / 104 Special Defence
Moves:
Reflect
Thunderbolt
Flash Cannon
Thunder Wave
Magnezone is the physical wall of this team. Against a burned pokémon and reflect it can easily survive 4x weakness STAB earthquake. Thunder Wave is to get more of an advantage in speed. It does it's fair job even against a Tyranitar. If it doesn't defeat Magnezone then Magnezone defeats Tyranitar with Flash Cannon. It's also a weapon against Choice Banded Metagross or Scizor who used Bullet Punch. After setting up a Reflect to get more security of surviving the next pokémon Scizor or Metagross never survive the situation. When an opponents Salamence uses Outrage it can also be switched in to damage or defeat the Salamence.
Luxray @ Choice Scarf
Nature: Jolly
Ability: Intimidate
EV: 4 HP / 252 Attack / 252 Speed
Moves:
Spark
Crunch
Ice Fang
Superpower
Luxray is a Revenge Killer. Tyranitar get's OHKO'd by Superpower easily. If Tyranitar has set up 1 Dragon Dance Luxray is still faster. Salamence get's OHKO'd by Ice Fang but get's troublesome after 1 Dragon Dance depending on the EV spread though. Crunch is against Gengar who is outsped. However it can only 2HKO'd Gengar. Spark is just a filler move really that rarely get's used unless Luxray is up against a water type.
Intimidate is another way to make Earthquake a weaker move. In combination with Reflect or against a burned pokémon even Luxray can survive it.
As said earlier i use the Item Clause so Luxray is the reason that Rotom doesn't have a Choice Scarf. Beside this all Luxray is also the pokémon that will also remain in my team.
Electvire @ Expert Belt
Nature: Jolly
Ability: Motor Drive (pretty much useless i know)
EV: 4 HP / 252 Attack / 252 Speed
Moves:
Ice Punch
Fire Punch
Earthquake
Thunderpunch
Pretty much the common physical sweeper. Together with Luxray it are the only physical attackers in my team. Therefore they are also my only weapons against Blissey when it comes to attacking. Jolly nature is chosen over Adamant Nature to get more of an advantage in speed. If Manectric T-Waved Aerodactyl and get's finished then Electivire can OHKO it easily. Against Salamence, Heatran and Gliscor it usually wins. Except for Scarftran.
Zapdos @ Life Orb
Nature: Timid
Ability: Pressure
EV: 136 Defense / 252 Speed / 24 Special Attack / 96 Special Defense
Moves:
Roost
Heat Wave
Thunderbolt
Hidden Power Grass
Also pretty common like Electivire for the most part. It's another switch in against Swampert or Rhyperior. The Earthquake they might/usually use miss and then they get hit hard by Hidden Power. Heat Wave is against Metagross and ice/grass weak pokémon. Thunderbolt is a filler STAB move. Roost is there to restore the Life Orb damage mostly and to make neutral damage of Ice type attacks. Thanks to it's flying type it can also evade Ground type attacks which like Rotom helps the team alot.
This mono team is mostly about predicting and using all pokémon in it together.
Thunder Wave from Manectric helps the team
Reflect or Thunder Wave from Magnezone helps the team.
Will-O-Wisp from Rotom helps the team and Trick also sometimes
The levitate ability of Rotom and Flying type Zapdos help the team evade Earthquake/Earth Power
So this team is actually about working together and therefore the pokémon should not be rated individually without looking at the rest.