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Monotype mono-fairy offence

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Poison Jab

Main sweeper in the team, but its kinda inconsistent when i tested it. if yall have any suggestions pls give them

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Thunderbolt
- Psyshock

Really consistent in picking off low hp mons, or to sweep by itself. Very consistent when i tested it

Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Psychic Noise
- Trick
- U-turn

My lead 80% of the time, does its job well and dies

Mimikyu @ Red Card
Ability: Disguise
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Drain Punch
- Play Rough

My most used mon, probably. It can switch in legit any kind of opponent and just setup infront of them. I mainly use this to deal with any mons my opponents setup to just gust them away

Grimmsnarl @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Parting Shot
- Thunder Wave
- Drain Punch
- Sucker Punch

Not the best, suggestions pls

Primarina @ Life Orb
Ability: Torrent
Tera Type: Fairy
EVs: 128 HP / 128 Def / 252 SpA
Modest Nature
- Moonblast
- Psychic Noise
- Draining Kiss
- Flip Turn

Another one of the attackers, no comments on this one its pretty good (mainly used for clearing up poison types and fire types)



This is my first mono team (and some of my first teams on competitive pokemon) so i still really lack the skills in making a team, if yall can give me suggestions in this team it would be very appreciated by me, thanks so much
 
wassup, looks fun! Overall most glaring weakness is no Sneasler / Scizor swap ins which overall just 6-0es your team on preview. Webs fairy is not ideal build as its very inconsistent in the metagame and majority of types your weak too in the metagame overall just bulldoze past webs, utilize their own hazards which is just hell for your team, or just remove it / court change it to your side in the fire mu. I think also as well if you are new to building, i wouldn't recommend starting off with webs fairy. If you wanna utilize webs offense / ho in monotype i would suggest Bug. Lets get right into it.

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Poison Jab > Ice Punch
This change is just straight forward, better coverage option, allows you to pressure flying better which is a pain for fairy builds. Poison Jab targets like the Ogerpon formes already gets destroyed by Close Combat and other relevant targets gets threaten out by Flutter Mane and friends. You can also run a mix attacking set like:

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt
for overall wallbreaking especially in the water / steel / ground to an extent / Flying mus. Better consistency and harder for teams to swap into.

- Flutter Mane change is to just remove psyshock for power gem.

remove :Ribombee: for :hatterene:
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Great bulky setup sweeper which also acts as hazard control which the team desperately needs. Opting to run Mystical fire here to handle Scizor and when behind screens and after a boost, to help combat / weaken gholdengo for the team. Standard Smogdex EV spread here which just maximizes bulk while outspeeding toxapex.

Mimikyu is fine, would utilize Life Orb over Red Card for better setup potential + there are times where you want to revenge kill a threat infront of you instead of forcing it out right away like a weaken Ceruledge for example but i dont dislike the Red Card idea. You can also consider Shadow Claw over Drain Punch to better handle gholdengo + consistent STAB; However i feel you have good tools already to handle it in the long run.


Grimmsnarl @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Parting Shot
- Thunder Wave
- Drain Punch
- Sucker Punch

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Spikes

- Thunder Wave
Steel Neutrality, crucial Poison immunity, hazard setter + screens setting all in one slot?! Fairy teams overall struggle vs Choice Specs Dragapult, Assault Vest Tornadus-T, and Choice Scarf Meowscarada clicking Flower Trick so i decided to opt in Thunder Wave for speed control, punishing the aforementioned threats which now allows for Choice Specs Flutter Mane to prosper.

Primarina @ Assault Vest
Ability: Torrent
Tera Type: Water
EVs: 80 HP / 252 SpA / 116 SpD / 60 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn

- Psychic Noise
your still hitting hard while being a special pivot. you outspeed corviknight now which is huge as you can trade blows with it better / 1v1 it with the combination of Surf + Psychic Noise.

heres updated build: https://pokepast.es/f3faf25801f6bfa1
heres version with mix attacking iron valiant: https://pokepast.es/a84d11cc59d54900
 
wassup, looks fun! Overall most glaring weakness is no Sneasler / Scizor swap ins which overall just 6-0es your team on preview. Webs fairy is not ideal build as its very inconsistent in the metagame and majority of types your weak too in the metagame overall just bulldoze past webs, utilize their own hazards which is just hell for your team, or just remove it / court change it to your side in the fire mu. I think also as well if you are new to building, i wouldn't recommend starting off with webs fairy. If you wanna utilize webs offense / ho in monotype i would suggest Bug. Lets get right into it.

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Poison Jab > Ice Punch
This change is just straight forward, better coverage option, allows you to pressure flying better which is a pain for fairy builds. Poison Jab targets like the Ogerpon formes already gets destroyed by Close Combat and other relevant targets gets threaten out by Flutter Mane and friends. You can also run a mix attacking set like:

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt
for overall wallbreaking especially in the water / steel / ground to an extent / Flying mus. Better consistency and harder for teams to swap into.

- Flutter Mane change is to just remove psyshock for power gem.

remove :Ribombee: for :hatterene:
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Great bulky setup sweeper which also acts as hazard control which the team desperately needs. Opting to run Mystical fire here to handle Scizor and when behind screens and after a boost, to help combat / weaken gholdengo for the team. Standard Smogdex EV spread here which just maximizes bulk while outspeeding toxapex.

Mimikyu is fine, would utilize Life Orb over Red Card for better setup potential + there are times where you want to revenge kill a threat infront of you instead of forcing it out right away like a weaken Ceruledge for example but i dont dislike the Red Card idea. You can also consider Shadow Claw over Drain Punch to better handle gholdengo + consistent STAB; However i feel you have good tools already to handle it in the long run.


Grimmsnarl @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Parting Shot
- Thunder Wave
- Drain Punch
- Sucker Punch


Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Spikes

- Thunder Wave
Steel Neutrality, crucial Poison immunity, hazard setter + screens setting all in one slot?! Fairy teams overall struggle vs Choice Specs Dragapult, Assault Vest Tornadus-T, and Choice Scarf Meowscarada clicking Flower Trick so i decided to opt in Thunder Wave for speed control, punishing the aforementioned threats which now allows for Choice Specs Flutter Mane to prosper.

Primarina @ Assault Vest
Ability: Torrent
Tera Type: Water
EVs: 80 HP / 252 SpA / 116 SpD / 60 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn

- Psychic Noise
your still hitting hard while being a special pivot. you outspeed corviknight now which is huge as you can trade blows with it better / 1v1 it with the combination of Surf + Psychic Noise.

heres updated build: https://pokepast.es/f3faf25801f6bfa1
heres version with mix attacking iron valiant: https://pokepast.es/a84d11cc59d54900
thx soo much for the update and explanation man, im gonna use this team asap after im fone with everything i need to do. Ill give u a feedback on how it plays
 
wassup, looks fun! Overall most glaring weakness is no Sneasler / Scizor swap ins which overall just 6-0es your team on preview. Webs fairy is not ideal build as its very inconsistent in the metagame and majority of types your weak too in the metagame overall just bulldoze past webs, utilize their own hazards which is just hell for your team, or just remove it / court change it to your side in the fire mu. I think also as well if you are new to building, i wouldn't recommend starting off with webs fairy. If you wanna utilize webs offense / ho in monotype i would suggest Bug. Lets get right into it.

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Poison Jab > Ice Punch
This change is just straight forward, better coverage option, allows you to pressure flying better which is a pain for fairy builds. Poison Jab targets like the Ogerpon formes already gets destroyed by Close Combat and other relevant targets gets threaten out by Flutter Mane and friends. You can also run a mix attacking set like:

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Ice Punch
- Thunderbolt
for overall wallbreaking especially in the water / steel / ground to an extent / Flying mus. Better consistency and harder for teams to swap into.

- Flutter Mane change is to just remove psyshock for power gem.

remove :Ribombee: for :hatterene:
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Great bulky setup sweeper which also acts as hazard control which the team desperately needs. Opting to run Mystical fire here to handle Scizor and when behind screens and after a boost, to help combat / weaken gholdengo for the team. Standard Smogdex EV spread here which just maximizes bulk while outspeeding toxapex.

Mimikyu is fine, would utilize Life Orb over Red Card for better setup potential + there are times where you want to revenge kill a threat infront of you instead of forcing it out right away like a weaken Ceruledge for example but i dont dislike the Red Card idea. You can also consider Shadow Claw over Drain Punch to better handle gholdengo + consistent STAB; However i feel you have good tools already to handle it in the long run.


Grimmsnarl @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Parting Shot
- Thunder Wave
- Drain Punch
- Sucker Punch


Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Spikes

- Thunder Wave
Steel Neutrality, crucial Poison immunity, hazard setter + screens setting all in one slot?! Fairy teams overall struggle vs Choice Specs Dragapult, Assault Vest Tornadus-T, and Choice Scarf Meowscarada clicking Flower Trick so i decided to opt in Thunder Wave for speed control, punishing the aforementioned threats which now allows for Choice Specs Flutter Mane to prosper.

Primarina @ Assault Vest
Ability: Torrent
Tera Type: Water
EVs: 80 HP / 252 SpA / 116 SpD / 60 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn

- Psychic Noise
your still hitting hard while being a special pivot. you outspeed corviknight now which is huge as you can trade blows with it better / 1v1 it with the combination of Surf + Psychic Noise.

heres updated build: https://pokepast.es/f3faf25801f6bfa1
heres version with mix attacking iron valiant: https://pokepast.es/a84d11cc59d54900
This is so good, thanks so much
 
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