this is for a gym league me and my friends are doing, i'm allowed to use any fighting Pokemon except no legendaries, so i will be fighting only other monotype teams.
Machamp @ Assault Vest lead
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Heavy Slam
- Knock Off
- Ice Punch
i choose Machamp to be my lead Pokemon because his no guard dynamic punch allows him to two hit most Pokemon. using the other moves for type coverage. and assault vest is used to give him increased bulk.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Breloom is my late game sweepwer with spore to put asleep at 100% accurcy and a technician boost with bullet seed makes him formidable. focus sash is to make sure he survives better as he is quite frail.
Heracross @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Megahorn
- Close Combat
- Earthquake
- Shadow Claw
Heaacross is my main counter against psychic and grass pokemon. with both stab megahorn and shadow claw. leftovers gives it better hp regain.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Lucario is my mega with high speed and attack but again low defense. if he can survive i sword dance first then go for iron tail or close combat.
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon
problem with a fighting type team is no special attackers, i choose kommo-o to fit that role also because hes new. the dragon typing also gives him a lot of resistances but a 4 times weakness to fairy
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
- Fake Out
medicham is another high speed high attacking pokemon with pure power. basic plan is to fake out then got for zen headbutt or high jump kick. he was a last addition and couldn't think of a better one at the time
any suggestions would be great as i noticed a lot of my team is weak to fire so i might have to replace one of them
Machamp @ Assault Vest lead
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Heavy Slam
- Knock Off
- Ice Punch
i choose Machamp to be my lead Pokemon because his no guard dynamic punch allows him to two hit most Pokemon. using the other moves for type coverage. and assault vest is used to give him increased bulk.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Breloom is my late game sweepwer with spore to put asleep at 100% accurcy and a technician boost with bullet seed makes him formidable. focus sash is to make sure he survives better as he is quite frail.
Heracross @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Megahorn
- Close Combat
- Earthquake
- Shadow Claw
Heaacross is my main counter against psychic and grass pokemon. with both stab megahorn and shadow claw. leftovers gives it better hp regain.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Lucario is my mega with high speed and attack but again low defense. if he can survive i sword dance first then go for iron tail or close combat.
Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Flash Cannon
problem with a fighting type team is no special attackers, i choose kommo-o to fit that role also because hes new. the dragon typing also gives him a lot of resistances but a 4 times weakness to fairy
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
- Fake Out
medicham is another high speed high attacking pokemon with pure power. basic plan is to fake out then got for zen headbutt or high jump kick. he was a last addition and couldn't think of a better one at the time
any suggestions would be great as i noticed a lot of my team is weak to fire so i might have to replace one of them