SV OU Mono-Fire Sun Offense

Hi everyone,


I’ve been laddering on Showdown with this mono-Fire Sun team, sitting at 3–1 so far on the Gen 9 OU ladder (Elo ~1107). It’s been fun, but I’d love some feedback from more experienced players to refine it, especially around weaknesses to Psychic/Fairy boosters (e.g. Delphox, Hatterene, Espathra).




The Team​


Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk


  • Lava Plume
  • Stealth Rock
  • Rapid Spin
  • Body Press


Sun setter + hazard control. Usually leads, keeps weather up. Tera Water is my panic button to survive Hydro/Quakes and reset Sun.



Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Pyro Ball
  • U-turn
  • High Jump Kick
  • Court Change

Hazard insurance + pivot. Court Change flips Rocks/Spikes, U-turn gives momentum. Tera Fairy lets it revenge Moon/Pult.



Ceruledge @ Life Orb
Ability: Flash Fire
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Swords Dance
  • Bitter Blade
  • Shadow Sneak
  • Close Combat

Physical wincon. SD + Bitter Blade heals LO recoil. Shadow Sneak cleans, CC breaks Gambit/Garg. Tera Grass flips Water/Grounds.



Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature


  • Torch Song
  • Will-O-Wisp
  • Slack Off
  • Hex

Defensive glue. Unaware walls setup sweepers (Volcarona, Gambit). Tera Fairy walls Dragons. Wisp cripples physical attackers, Hex punishes status.



Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature


  • Magma Storm
  • Earth Power
  • Taunt
  • Protect

Stallbreaker. Traps Garg/Clod/Bliss, Taunts recovery, scouts with Protect. Tera Grass flips Water/Ground weakness, makes it my Garg answer.



Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature


  • Fiery Dance
  • Sludge Wave
  • Energy Ball
  • Tera Blast

Fast special breaker. Booster Energy makes it outspeed most OU threats. Energy Ball smashes Waters, Sludge Wave hits Fairies, Tera Ground removes opposing Heatran.



Game Plan​


  • Lead Torkoal → set Sun + Rocks.
  • Use Heatran to trap bulky walls (Garg, Clod, Slowking).
  • Skeledirge checks setup sweepers and Dragons.
  • Cinderace flips hazards, keeps momentum.
  • Clean with either Iron Moth (special breaker) or Ceruledge (physical sweeper) once checks are weakened.



Issues I’ve Noticed​


  • Psychic/Fairy boosters like Delphox or Espathra can be dangerous if Skeledirge goes down early.
  • Sun reliance — without Torkoal, the team loses damage pressure.
  • Hazard stack can still be rough if Court Change misses timing.



Looking For​


  • Any structural changes or set tweaks to better handle Psychic/Fairy special attackers.
  • Suggestions on whether Fire has stronger alternative mons for OU (Volcarona over Ceruledge? Rotom-Heat over Skeledirge?).
  • General advice on improving this team’s consistency as I climb past 1100 Elo.

Thanks for reading — all feedback welcome!
 
Volc is banned, you can try the Booster speed set on Moth in sun btw. It will sacrifice a certain amt of firepower but most scarfers are no longer a threat to you. The set looks like this:
Iron Moth @ Booster Energy
Ability: Quark Drive
EVs: 124 Def / 132 SpA / 252 Spe
Tera Type: Fairy
Timid Nature
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Substitute/
Apart from this, it also hits the one mon your team is destroyed by - Walking Wake. Wake tears through your team especially in the sun. Specs booster speed variants will ruin your day. This Moth adjustment might make Heatran mu a bit tougher but helps in speed control.

Please do note that a mono-Fire team is not going to be easy to pilot, don't be too disheartened and have fun!
 
Hi everyone,


I’ve been laddering on Showdown with this mono-Fire Sun team, sitting at 3–1 so far on the Gen 9 OU ladder (Elo ~1107). It’s been fun, but I’d love some feedback from more experienced players to refine it, especially around weaknesses to Psychic/Fairy boosters (e.g. Delphox, Hatterene, Espathra).




The Team​


Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk


  • Lava Plume
  • Stealth Rock
  • Rapid Spin
  • Body Press






Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Pyro Ball
  • U-turn
  • High Jump Kick
  • Court Change





Ceruledge @ Life Orb
Ability: Flash Fire
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Swords Dance
  • Bitter Blade
  • Shadow Sneak
  • Close Combat





Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature


  • Torch Song
  • Will-O-Wisp
  • Slack Off
  • Hex





Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature


  • Magma Storm
  • Earth Power
  • Taunt
  • Protect





Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature


  • Fiery Dance
  • Sludge Wave
  • Energy Ball
  • Tera Blast





Game Plan​


  • Lead Torkoal → set Sun + Rocks.
  • Use Heatran to trap bulky walls (Garg, Clod, Slowking).
  • Skeledirge checks setup sweepers and Dragons.
  • Cinderace flips hazards, keeps momentum.
  • Clean with either Iron Moth (special breaker) or Ceruledge (physical sweeper) once checks are weakened.



Issues I’ve Noticed​


  • Psychic/Fairy boosters like Delphox or Espathra can be dangerous if Skeledirge goes down early.
  • Sun reliance — without Torkoal, the team loses damage pressure.
  • Hazard stack can still be rough if Court Change misses timing.



Looking For​


  • Any structural changes or set tweaks to better handle Psychic/Fairy special attackers.
  • Suggestions on whether Fire has stronger alternative mons for OU (Volcarona over Ceruledge? Rotom-Heat over Skeledirge?).
  • General advice on improving this team’s consistency as I climb past 1100 Elo.

Thanks for reading — all feedback welcome!
hissuian typhlosion lol
 
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