Other Mono-Fire Team Help?

So I'm trying to start up a Mono-Fire team in OR as a sort of Gym-leader kind of thing for online play, possibly for rated battles as well. But before that...I need a solid team. Here's what I have now; any suggestions will help.

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Kenya (Ninetales) Leftovers
Drought Ability
Bold Nature (+Def, -Att)
248 HP/184 Def/64 SpD
-Hypnosis
-Protect
-Pain Split
-Fire Blast

"And ARCEUS said, 'Let there be light.'"

The teams immediate sun setter and defensive weather pivot. A bit of an odd set, I know, but the EV's give him solid defenses and an odd HP stat to minimize SR damage. Protect to scout and get an extra turn of Leftovers recovery. Pain Split can help recover some health and suck away some HP from a dangerous Pokemon. Hypnosis' accuracy is a bit sketchy but can potentially shut something down for the match. Fire Blast is a decent STAB under the sun that stops him from being Taunt bait.

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WreckItRalph (Darmanitan) Choice Scarf
Sheer Force Ability
Jolly Nature (+Spd, -SpA)
252 Att/252 Spe/8 Def
-U-turn
-Rock Slide
-Super Power
-Flare Blitz

Ideally the teams main revenge killer and physical attacker. U-turn to scout, Rock Slide for Fire/Flying-types and a decent neutral hit on most unresisted Pokemon, Superpower for Normal and bulky Steel types. Flare Blitz under the sun with Sheer Force is a nuke to anything that doesn't straight up resist it.

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R-K-9 (Arcanine)@ Rocky Helmet
Intimidate Ability
Impish Nature (+Def, - SpA)
248 HP/252 Def/8 SpD
-Morning Sun
-Toxic (may become Will-o-Wisp)
-ExtremeSpeed
-Flare Blitz

The teams main physical wall and back up revenge killer. The EV spread and Intimidate ability gives him a fair amount of physical bulk. Toxic helps to wear down things like Blissey faster, however a burn with Will-o-Wisp means you drop their attack even more, making it easier for him to tank the physical attacks aimed at him. ExtremeSpeed provides priority as well as a decently strong, recoil-less attack. Flare Blitz under the sun continues to be a powerful attack, and Morning Sun provides recovery. Granted the sun stays, 66% of your health back is not bad.

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Dracafueu (Charizard) Charizardite Y
Drought Ability
Timid Nature (+Spd, -Att)
252 Sp.A/252 Spe/8 Def
-Dragon Pulse
-Solar Beam
-Focus Blast
-Fire Blast

"And ARCEUS said, 'Let there be light.'"

And that wish was fufilled again. Unlike Kenya, the pseudo-dragon acts as an offensive weather pivot vs as a defensive one. Dragon Pulse is for Salemence, Garchomp and other Dragon-types running around. Solar Beam is for the all important Water/Ground/Rock coverage. Focus Blast helps to clear away Tyranitar and the ocassional Aggron. Fire Blast for STAB.

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Mothera (Volcarona) @Big Root
Flame Body Ability
Calm Nature (+SpD, -Att)
248 HP/252 SpD/8 Def.
-Morning Sun
-Giga Drain
-Firey Dance
-Bug Buzz

The Sp. Defensive member of the team. Giga Drain+Big Root gives the fire moth a way to better deal with Water/Ground/Rock types with an offensive form of recovery. Morning Sun in the sun returns 66% of your health back, Firey Dance for Sun STAB and a way to boost your Sp. Attack, Bug Buzz for filler STAB. I've considered a Hidden Power here, possibly HP Rock for other Fire-types. Flame Body is there as a nasty suprise for any stray physical moves I might catch.

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Shinya Aoki (Infernape)@ Life Orb
Blaze Ability
Naughty Nature (+Att, -SpD)
128 Att/128 SpA/252 Spe
-Stealth Rock
-Fake Out
-Flamethrower
-Close Combat

The teams SR'er, lead, and mixed attacker. Fake Out is free damage on just about anything, bar Ghost-types of course. Stealth Rock punishes switching opponents. Flamethrower for a reliable Fire-type move that gets a boost by Life Orb, Blaze and the sun. Close Combat rounds the set with a way to bypass things like Blissey and other defensive threats to the team.

As I've said, I know this team needs some help. SR's destroy me, and I don't know of a Rapid Spinner or Defoger to clear traps for Mono-Fire. Any suggestions, be it alternative EV's, moves and Pokemon are much appreciated. Thanks in advance.
 
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Can't really think of anything to say cause I honestly don't know shit about monotype but I would definitely advise running Overheat over Flamethrower on Infernape cause it's really just a one time hitter and Overheat is just generally better.

Anyway solid team and best of luck!
 
On a Fire team you should probably run defensive Torkoal>Arcanine as well as Taunt or Endeavor>Fake Out on Infernape to prevent hazards. Run Quiver Dance>Morning Sun on Volcarona as well and make it a fast special attacking set. Run Max speed on Charizard instead of HP.

Infernape @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Overheat
- Stealth Rock
- Close Combat
- Endeavor / Taunt

168 Attack EVs allow Close Combat to KO notable Pokemon such as Heatran and Chansey

Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rapid Spin
- Lava Plume
- Yawn
- Earth Power

Volcarona @ Leftovers / Lum Berry / Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance / Fire Blast
- Giga Drain

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast / Flamethrower
- Solar Beam
- Dragon Pulse / Roost
- Focus Blast

Edit: It's Mothra not Mothera
 
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Can't make this a long rate because I'm on mobile, but beside doing everything ben ohver suggested run max special attack over hp on zard y and change big root on volcarona to either leftovers or a resist berry because it's fairly useless.
 
Okay, the Charizard was a mistake. Was suppose to be a max Speed/Sp. Attack set with 30 HP IV's. (Corrected now)

My Volcarona is suppose to be more of a Sp. Defensive set as opposed to a sweeping set. Wanted to try something a bit different, something people wouldn't expect. The Leftovers idea is great idea though, but Ninetales holds it and I don't have an extra lying around.

Torkoal...while it does have the better defense, it's only real form of recovery (since I'd like to be able to bring it back in and keep using it) is Chesto/Resto or Sleep Talking, both of which are okay, but I've had horrible luck with both before. I'll try it out though; might get some use out of it. ^^"

I'll take the suggestion for the new Infernape and play around with the others a touch to see if I get any success. Thanks again!
 
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