Hello Im MonoTypeMan and I make Monotype teams. And I thought I would get one of my most successful monotype teams rated here. This will also be my first time posting something here on Smogon. So if im not doing something right then please let me know.
MY flying OU team: Salamence, Xatu, Staraptor, Skaramory, Thunderus-T, Gyarados.
Salamence @ Choice scarf
Trait: moxie
EVs: 252 Atk / 252 speed
Naive nature
- Earthquake
- Fire blast
- Outrage
- Dragon claw
Xatu @ Light clay
Trait: Magic Bounce
EVs: 252 HP / 252 SDef
Bold Nature
- Light Screen
- Reflect
- Heatwave
- thunder wave
Staraptor @ Choice Scarf
Trait: reckless
EVs: 252 Atk / 252 Spd
Jolly Nature
- Brave bird
- Double Edge
- U turn
- Close Combat
Skarmory @ leftovers
Trait: Sturdy
EVs: 252 HP / 252 Sdef
Careful Nature
- Brave Bird
- Spikes
- Whirlwind
- Stealth Rock
Thundurus-T @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Modest nature
- thunder bolt
- Grass knot
- Focus blast
- Hidden Power Ice
Gyarados @ Life Orb
Trait: moxie
EVs: 252 Atk / 252 Spd
jolly Nature
- Earthquake
- Waterfall
- Stone edge
- Dragon Dance
You might be thinking why I have 3 choice scarf users. Well I can tell you with experience that this rarely hinders me at all, IN most cases it puts me at a great advantage. To point out one strategy, I usally start with skarm when I see a obvious hazard setter lead. Then if they do start with a hazard lead to get those SR against my Flying team I switch into Xatu. From there I commence to set up my screens. If they decide to stay in, I have heatwave to badly damage the 3 most common hazard setters in OU. If they happen to switch into a set up sweeper right away I have t wave to stop them. After the Screens are up I switch into gyrarados and I Dragon Dance once or twice. Ive been back and forth with decideing to put a lum berry or life orb on gyrarados and the immedite power boost from life orb has proved to be more useful. From there gyarardos can manage to at the least take out half the team from the start. While I clean up with my powerful Choice scarfers. This teams strategy is to finish the opponent off as fast as possible with lots of power. However If I'm stalled long enough the more time that the battle goes on the less likely I am to win.
MY flying OU team: Salamence, Xatu, Staraptor, Skaramory, Thunderus-T, Gyarados.
Salamence @ Choice scarf
Trait: moxie
EVs: 252 Atk / 252 speed
Naive nature
- Earthquake
- Fire blast
- Outrage
- Dragon claw
Xatu @ Light clay
Trait: Magic Bounce
EVs: 252 HP / 252 SDef
Bold Nature
- Light Screen
- Reflect
- Heatwave
- thunder wave
Staraptor @ Choice Scarf
Trait: reckless
EVs: 252 Atk / 252 Spd
Jolly Nature
- Brave bird
- Double Edge
- U turn
- Close Combat
Skarmory @ leftovers
Trait: Sturdy
EVs: 252 HP / 252 Sdef
Careful Nature
- Brave Bird
- Spikes
- Whirlwind
- Stealth Rock
Thundurus-T @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Modest nature
- thunder bolt
- Grass knot
- Focus blast
- Hidden Power Ice
Gyarados @ Life Orb
Trait: moxie
EVs: 252 Atk / 252 Spd
jolly Nature
- Earthquake
- Waterfall
- Stone edge
- Dragon Dance
You might be thinking why I have 3 choice scarf users. Well I can tell you with experience that this rarely hinders me at all, IN most cases it puts me at a great advantage. To point out one strategy, I usally start with skarm when I see a obvious hazard setter lead. Then if they do start with a hazard lead to get those SR against my Flying team I switch into Xatu. From there I commence to set up my screens. If they decide to stay in, I have heatwave to badly damage the 3 most common hazard setters in OU. If they happen to switch into a set up sweeper right away I have t wave to stop them. After the Screens are up I switch into gyrarados and I Dragon Dance once or twice. Ive been back and forth with decideing to put a lum berry or life orb on gyrarados and the immedite power boost from life orb has proved to be more useful. From there gyarardos can manage to at the least take out half the team from the start. While I clean up with my powerful Choice scarfers. This teams strategy is to finish the opponent off as fast as possible with lots of power. However If I'm stalled long enough the more time that the battle goes on the less likely I am to win.