I ended up being invited to a tournament by a streamer that I follow, but the tournament has a theme, in this tournament the main theme is "Mono Gen". We will use Pokémon that were introduced in the pokedex of a region and we will play with them, everything will be within the national dex and no mechanics will be used.
When I went to look at the pokedex I saw Hatterne which reminded me of the fact of using trick room, so I used a team focused on trick room as my choice. I ended up using faster Pokemon if I had to play without a trick room.
I would like an evaluation if there is something you think is better to change, don't forget that I can only use Gen 8 (Galar and Hisui).
Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire
Glastrier @ Weakness Policy
Ability: Chilling Neigh
Tera Type: Ice
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Endure
- Icicle Crash
- High Horsepower
- Close Combat
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 152 HP / 112 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flamethrower
- Psychic Noise
- Sludge Bomb
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- U-turn
- Aqua Jet
Duraludon @ Eviolite
Ability: Light Metal
Tera Type: Steel
EVs: 76 HP / 136 Def / 200 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Body Press
- Thunderbolt
Polteageist @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
When I went to look at the pokedex I saw Hatterne which reminded me of the fact of using trick room, so I used a team focused on trick room as my choice. I ended up using faster Pokemon if I had to play without a trick room.
I would like an evaluation if there is something you think is better to change, don't forget that I can only use Gen 8 (Galar and Hisui).
Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire
Glastrier @ Weakness Policy
Ability: Chilling Neigh
Tera Type: Ice
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Endure
- Icicle Crash
- High Horsepower
- Close Combat
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 152 HP / 112 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flamethrower
- Psychic Noise
- Sludge Bomb
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- U-turn
- Aqua Jet
Duraludon @ Eviolite
Ability: Light Metal
Tera Type: Steel
EVs: 76 HP / 136 Def / 200 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Body Press
- Thunderbolt
Polteageist @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain