Monotype [Mono-Normal] These Guys

I have a mono-normal team i've been working on for a little while and i've been messing around on the ladder with. I'm really enjoying the monotype format and the limitations ironically make it feel a lot more open ended as to what kind of strategies i can use.

anyhow, here's the team! i'm looking for any criticism on how to improve it.


T
TERAPAGOS_1.png
erapagos @ Heavy-Duty Boots
Ability: Tera Shell
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam


Terapagos has turned out to be more of a pivot than anything, Tera Shell means it can resist a fighting type attack that would otherwise solo most of the team. Rapid Spin is for clearing entry hazards, Tera Starstorm deals consistent damage no matter what, and Flamethrower and Ice Beam are moves that sometimes provide useful type coverage. I'm not too tied to either of those, and at one point I think i had flamethrower swapped out for earth power. Ultimately it does its job pretty well as a pivot that's able to sometimes KO unprepared pokemon with weaker defenses.


BLISSEY.png
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Stealth Rock
- Thunder Wave

Blissey is a supportive pokémon more than anything. Heal Bell turned out to be so much more useful than soft boiled, as keeping Blissey alive rarely did anything but delay things. This team tends to be very vulnerable to status conditions, although unfortunately Heal Bell takes some of the power out of Ursaluna, as we have to wait another turn for it to warm up (literally :P). Seismic Toss used to be shadow ball to cover ghost types, but someone suggested Seismic Toss is better. I'm not sure if their advice is really any good as I find myself often at a loss when it comes to ghost types, but I digress.


URSALUNA.PNG
Ursaluna @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Earthquake
- Drain Punch


Ursaluna is a pokémon that has surprisingly low amounts of utility compared to the others- while all of the rest have had their time in the spotlight, i have very rarely been able to sweep a game with. His low speed often times ends up being too much of a liability and he doesn't last. Theoretically, at least, he's able to output a lot of damage, and he's my win condition against mono-steel teams.

DITTO.png
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform



Ditto is just the smogon-suggested revenge killer set and at least low on the ladder, people are very surprised by his existence. Letting other mons set up a lot on blissey and kill her, only to be face to face with that same pokemon that outspeeds it can turn the tide for a lot of games. Ditto particularly sweeps through mono-ghost teams, utilizing the opportunity to transform into Dragapult or Gholdengo.

MAUSHOLD.png
Divorce (Maushold-Four) @ Wide Lens
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Tidy Up
- Super Fang
- Bite

Divorce is the GOAT, assuming he is set up properly. I was originally running a focus sash set, but unfortunately the 90% accuracy means population bomb isn't the nuke i always want it to be. But with Wide Lens & Technician plus a +1 attack from tidy up, population bomb is a nuke against almost everything. Maushold is a really good offensive lead, as it sometimes gets a free tidy up and is able to immediately sweep with population bomb. Super Fang is helpful against steel types or anything that resists normal, because maushold is frail enough that if it doesn't get the KO, it won't often live. Bite is also there. I was originally running low kick, and im not sure if i want to keep bite.

INDEEDEE.png
Indeedee (M) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Trick
- Shadow Ball

Indeedee is another pokemon that is extremely valueable and unexpected. The psychic terrain protects my team against all sorts of prankster moves, and other priority moves. Expanding Force is a nuke that requires very little setup, and Trick is there to lock pokemon that need setup. Dazzling Gleam and Shadow Ball are there for coverage. They come in handy every once in awhile, but they aren't really necessary. The only downside is that Indeedee is very frail. I would hope it would be able to live a close combat from most mons, but I don't think this thing has ever survived a close combat before.




I think the pokémon i have on my team largely work very well together, but I think they could use some adjustments in movepool or whatnot. I'm curious to hear what suggestions people have to offer, as I'm not experienced at teambuilding and I'm surprised this went together as well as it did.
 
Hello, it’s always nice to see a monotype team. I’d like to provide you with a few suggestions to make your team a bit better (I would make the formatting look prettier but I am on mobile)

First, I would recommend changing indeedee to a hisuian zoroark. Fighting is very common right now and zoroark’s fighting immunity helps a lot.

I’d recommend this set:
Zoroark-Hisui @ Choice Scarf
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Flamethrower
- U-turn


Second, I’d recommend changing Maushold to a braviary. Braviary helps by acting as a ground immunity, as well as being able to remove hazards. Braviary can also use u-turn to help get your offensive threats such as terapagos and ursaluna in.

I’d recommend this set:
Braviary (M) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn


Third, I’d recommend changing your terapagos set to something with more immediate power. Even if you keep maushold over braviary, you still have a form of hazard removal, so terapagos isn’t necessary for it. I think the immediate power is a bit better here. Even if you don’t like this set, you can change to calm mind or rock polish or whatever you’d like.

I’d recommend this set:
Terapagos @ Choice Specs
Ability: Tera Shell
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 15 Atk
Timid Nature
- Tera Starstorm
- Ice Beam
- Earth Power
- Flamethrower


Fourth and finally is Blissey, I would highly suggest changing heal bell to soft boiled, and perhaps the item to heavy duty boots. Heal bell is not necessary, as you already have 2 status absorbers (ursaluna and blissey). If you predict your opponent is going to use a status move, switching into either one of these two is completely free. Blissey can cure itself by switching out and ursaluna will most likely be burned already. Blissey also needs soft boiled to recover reliably.

Everything else looks good, I hope these tips help you and I hope you have fun :)
 
Hello, it’s always nice to see a monotype team. I’d like to provide you with a few suggestions to make your team a bit better (I would make the formatting look prettier but I am on mobile)

First, I would recommend changing indeedee to a hisuian zoroark. Fighting is very common right now and zoroark’s fighting immunity helps a lot.

I’d recommend this set:
Zoroark-Hisui @ Choice Scarf
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Flamethrower
- U-turn


Second, I’d recommend changing Maushold to a braviary. Braviary helps by acting as a ground immunity, as well as being able to remove hazards. Braviary can also use u-turn to help get your offensive threats such as terapagos and ursaluna in.

I’d recommend this set:
Braviary (M) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Brave Bird
- Defog
- Roost
- U-turn


Third, I’d recommend changing your terapagos set to something with more immediate power. Even if you keep maushold over braviary, you still have a form of hazard removal, so terapagos isn’t necessary for it. I think the immediate power is a bit better here. Even if you don’t like this set, you can change to calm mind or rock polish or whatever you’d like.

I’d recommend this set:
Terapagos @ Choice Specs
Ability: Tera Shell
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 15 Atk
Timid Nature
- Tera Starstorm
- Ice Beam
- Earth Power
- Flamethrower


Fourth and finally is Blissey, I would highly suggest changing heal bell to soft boiled, and perhaps the item to heavy duty boots. Heal bell is not necessary, as you already have 2 status absorbers (ursaluna and blissey). If you predict your opponent is going to use a status move, switching into either one of these two is completely free. Blissey can cure itself by switching out and ursaluna will most likely be burned already. Blissey also needs soft boiled to recover reliably.

Everything else looks good, I hope these tips help you and I hope you have fun :)
U-Turn could also be Extrasensory
 
Heyy, really like what you did with the team, even if its a year later, Normal Monotype is still the same core / comp and with the current meta right now, nothing changed drastically about the type haha. Royal had some good suggestions, i will also provide some feedback. Glaring weakness of the team is lack of a fighting switch in, immediate wallbreaking and a solid answer to setup sweepers (ditto can only do so much as it get worn down and/or not enough to win the game on its own.)

- For :ursaluna: I would change Earthquake to Headlong Rush. I feel we want the bear to flat out provide the best damage output possible especially since it comes out limited amount of times. The key break away as well to utilize Headlong Rush is now you can guaranteed an OHKO Archaludon and Toxapex which is huge when you cant get a Swords Dance off in the match.
252 Atk Guts Ursaluna Headlong Rush vs. 248 HP / 252+ Def Toxapex: 332-392 (109.5 - 129.3%) -- guaranteed OHKO
252 Atk Guts Ursaluna Headlong Rush vs. 252 HP / 204+ Def Archaludon: 386-456 (100.5 - 118.7%) -- guaranteed OHKO


- :Blissey: as Royal mentioned before, just change Heal Bell into Soft Boiled, Pretty minor as this is our best special wall to have on normal, its going to need the recovery option to stay healthy throughout the battle. Especially when swapping in against power special attackers like Latios, Greninja, and Flutter Mane. Blissey compression is so good as well since with nature cure your basically a walking Status absorber already. Leftovers vs Heavy-Duty Boots is up to you honestly, most of the time Blissey's item is getting Knocked Off pretty early in the match and having hazard removal in Terapagos.

- As i mentioned before, the team needs immediate wallbreaking + a fighting immunity, so i would highly take off indeedee for Hisuian Zoroark. You also wanted something to take on Fighting attacks (notably Body Press from :archaludon: and :skarmory: which is huge) while being a nuke, so Hisuian Zoroark fits the best here. A Choice Specs set here would be ideal as it becomes a terrifying attacker while also just playing mindgames throughout the match due to illusion. Also Ghost is one of the best offensive typing so having Spammable STAB Shadow Ball is huge. This set ideally helps out Ursaluna as both deals with each other checks. It also has nice coverage options in Grass Knot to help in the Water Matchup, Notably OHKOing Swampert Turn 1, disguising itself as Blissey or Psychic to help in the Fighting / Poison Matchup. Lastly Trick is nice to have to give walls unwanted choice specs, trying to wall Hisuian Zoroark such as, Hisuian Goodra, Corviknight, and even opposing Blissey to name a few.

Zoroark-Hisui @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Trick
- Shadow Ball
- Flamethrower
- Focus Blast

- Lastly I would add in :porygon2: over :maushold: I think its safe to say we have great sweeping attempts in SD Ursaluna, Revenge killing / reverse sweeping in ditto, and wallbreaking Choice Specs Hisuian Zoroark. Porygon2 is a fun option giving the team extra defense while also being able to stop setup sweepers via Foul Play while its BoltBeam coverage helps annoy troublesome Flying builds. Trace also comes in handy, being able to copy Flash Fire from Heatran trying to trap your Blissey, Poison Heal from Gliscor attempting to Toxic Stall you or even Regenerator from Toxapex. Whereas Download can be nice to just wallbreak in the Flying Matchup better. If you decide to go Download, i would drop Foul Play for Substitute to take advantages of slow walls attempting to Toxic or putting Porygon2 to sleep like Toxapex and Amoonguss

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
Bold Nature
- Discharge
- Ice Beam
- Foul Play
- Recover


Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
Bold Nature
- Discharge
- Ice Beam
- Substitute
- Recover

- An alternative option if you dont want to use porygon2 is :braviary: Decent physical wall, Fighting neutrality, and a Ground immunity which is appreciated but Porygon2 does a good job into swapping as well. Also since your running Rapid Spin on Terapagos, this allows you to run 3 attack + Roost on Braviary, being able to threaten Steel, Dark, and opposing Normal with Close Combat while also being a good pivot via U-turn which Normal desperately needs (Being able to Pivot Ursaluna or Hisuian Zoroark in safely against walls like Gholdengo + Galarian Weezing is highly appreciated).


https://pokepast.es/78635eec2044f2f6 heres the updated paste! Hope this helps and like always happy gaming!
https://pokepast.es/336d2220a4aff5c6 Version with Download Porygon2
https://pokepast.es/5380308c1a334c24 Version with Braviary
 
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