MonoTeam Fairy. (1400+ on OU mono)

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What's up everybody!!
Im new to MonoTeams battles and I decided for the most unrated type of all, yes fairy. This team gave me a lot of satisfaction but it requires a LOT of good prediction. Fairys are evil eeeeevil little things that resist a lot of common things and can hit back really hard. Well, lets take a look at this.

The initial idea was to use a Huge Power core (lol wut?) using Mega Mawile and Azumarril.


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So, Mawile and Azumarril can hit really hard, but hell, they are REALLY slow and can't take a lot of hits and sweep at the same time, so I added two cripplers.

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Say hi to Klefki and Whimsicott. Yes, two pranksters join the two huge power. Why? Because f**k you, that's why. This guys are going to leave you in a wheel chair so the bullies can take you to hell. Then I discovered I lack of a special sweeper, so...

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This guy can take advantage of the support that my pranksters provide, and serene grace mederfekers!! And he can learn defog!! And I'm running out of fairy mons that can join the team, I can choose gardevoir, but she is quite fragil and I already have a special sweeper, so...

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So much options!! Magic Guard!! Unaware!! I realized that set-ups are not common in OU-monotypes, so I went with Magic Guard and ignore sandstrom, poison, burn, etc.

The team is ready. Let's take a closer look. Btw, I nickname all my pokes in honor of my friends.

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DETAILS!
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Huguita (Azumarrill) (F) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Huguita, she is one of my physicall sweepers and can OHKO almost everything that is not a physicall wall or resist the move. Waterfall and Aqua Jet for strong STAB and priority STAB. Play Rough because it is my fairy STAB and Knock Off hits pretty hard everything that is holding an item, also I'm looking to use it against eviolite users.
Adamant to get more atk. EVs are max on atk and HP so she can hit hard and take hits back. Choice Band to get even more power and turn that 2OHKO onto OHKOs.

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Pelu'sMomIsADude(Mawile) @ Mawilite
Ability: Intimidate
EVs: 120 HP / 252 Atk / 132 Spd
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
The second sweeper. Play Rough and Iron Head are strong STABs, sucker punch to hit fasters mons and swords dance to open the pandora's box. Adamant and max EVs on atk to hit like a truck. 132 on speed to hit things like t-tar that didn't invest on speed and OHKO them and the rest went on HP so he can take more hits. Most games he comes out, OHKOes something, get back so my pranksters can cripple another mon and then goes out again and kill the poor bastard. Immune to poison!!

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GeorgieGirl (Klefki) (F) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Spikes/Foul play/ Draining Kiss
So, basically this thing comes, T-wave something, get reflect OR (not both) light screen and then I send one of my sweepers to take the hit and kill whatever is on the field. I can't decide which move use on the last sloth (I'll never use swagger, that is for pussies!!). If you have any ideas please post them. I went bold to make him a physicall wall, EVs pretty standard. Immune to poison.

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Omargado (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Encore
- Stun Spore
- Knock Off
- Tailwind
God, I love this thing. Rage quit much? Well, you use stealth rock? Encore, use an status move? Encore, you try to set-up for a sweep? Encore. You use psychic and send out wobbshit? Encore.
Stun spore on that ground types that are inmune to T-wave. Tailwind vs electric monotypes that I can't cripple and knock off because it helps TOO much. Careful nature so she can take special moves. Also, she can take eq's that can kill mawile or klefki. Azumarill can take all the fire moves and I got 2 steels for the poison ones.

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Gilberpillo (Togekiss) @ King's Rock
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Thunder Wave
- Air Slash
- Dazzling Gleam
- Flamethrower
The special sweeper of my team. Rarely used. If I'm fighting against a grass monotype, this guy rock. Again T-Wave because fairys are fking slow, also, parahax! Air slash+T-wave+Serene Grace+ King's Rock? Bro, do you even move? Dazzling Gleam is stab. Flamethrower is great against grass (Im looking at you, ferrothorn). Evs so I can take hits and do some damage.

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Perracena (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Moonlight/Cosmic Powe
- Moonblast
- Flamethrower
- Wish/Cosmic power
I used this guy like...1/10 of my battles. Inmune to spikes, rocks, poison, burn. Moonlight and Wish together because I need instant HP and mawile and azumarrill need HP. Moonblast hits hard a lot of things and flamethrower vs steels. Bold nature so she can take a bullet punch and then OHKO scizor. EVs max on HP and Def, pretty standart.

Basically I lead with one of my pranksters, cripple a poke of my opponent and then proceed to get out one sweeper. I feel like my team has great synergy between my core of Huge power and pranksters.

Monotypes that give problems to this team:
Steels, azumarril can deal with most of them under reflect.
Poison, if nidoking kills mawile and it's not crippled it is gg for me.

Hope you enjoy reading this. If you have any ideas please let me know.

Some replays:

http://replay.pokemonshowdown.com/oumonotype-100526455
http://replay.pokemonshowdown.com/oumonotype-100520179
http://replay.pokemonshowdown.com/oumonotype-100483673
http://replay.pokemonshowdown.com/oumonotype-99278435
http://replay.pokemonshowdown.com/oumonotype-99276754
Importable!!
 
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How do you deal with fires? Surely Azu can't do all the work..

I feel like you would greatly benefit from SR on there somewhere. Netting a lot of 2HKOs to OHKOs with Azu and MMawhile besides weakening fires who should in theory do quite well vs you. (You must shudder at Heatran).
 
How do you deal with fires? Surely Azu can't do all the work..

I feel like you would greatly benefit from SR on there somewhere. Netting a lot of 2HKOs to OHKOs with Azu and MMawhile besides weakening fires who should in theory do quite well vs you. (You must shudder at Heatran).

I don't know what can I choose to put rocks and do something else. And fire monoteams, the ones that I find problematic are heatran, ninetales and infernape. For ninetales and heatran I can use azumarrill, togekiss and clefable. Heatran, the only solution is azumarrill, if he is dead I can do nothing about him. Both Charizards needs to be crippled and then OHKO with play rough.
 
I was about to say, Zards must suck to face as well.
Its a good team and I'm sure you have a lot of synergy here, so this is JUST a suggestion.

Carbink is your only option for SR. Monos have a notoriously hard time clearing hazards. Think if the pros outweigh the cons for you.
 
Nah. Zards are not trouble. And carbink is just useful to set rocks, reflect and light screen, but my team benefits more from klefki and access to pranksters.
 
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