





hi, this is my first rmt post. i'm pretty new to competitive battling so i desperately need help.

focus sash
speed boost
modest
252 sp atk/152 spe/104 def
protect
hypnosis
bug buzz
air slash
i chose yanmega because it is a pretty decent lead and probably the best bug type lead.. i can protect against faster leads to get a speed boost and then proceed to use hypnosis.bug buzz and air slash are 2 STAB moves that can deal out some damage. aerodactyl can be a big problem to yanmega if hypnosis misses and aerodactyl uses taunt, which will force me to switch

life orb
technician
adamant
252 atk/224 spe/32 HP
swords dance
bullet punch
quick attack
brick break
it is pretty obvious why i chose scizor. it is one of the most powerful pokemon in OU and is a must on a bug team. after one swords dance it is capable of sweeping entire teams. its low speed doesnt matter because it has 2 technician boosted priority moves. magnezone is scizors biggest threat especially if is carryong HP fire. this is why brick break is needed on the final slot.

life orb
technician
jolly
252 atk/252 spe/4 Def
swords dance
aerial ace
x-scissor
reversal
i chose scyther because it is another great physical sweeper and has a lot of speed. after a swords dance aerial ace can KO tons of pokemon with its 90 base power. x-scissor is a great STAB move and reversal is in the fiinal slot because it is easy to get low on health with life orb.

choice specs
intimidate
modest
252 Sp atk/252 spe/4 HP
hydro pump
bug buzz
air slash
hidden power fire
i chose masquerain because i needed a special sweeper and it has a good movepool. hydro pump beats rock types, which are common switch ins to masquerain. bug buzz and air slash are powerful STABs and HP fire is for steel types, like bronzong and skarmory, who my team have problems taking down

leftovers
sturdy
relaxed
252 HP/144 Def/112 atk
rapid spin
spikes
earthquake
payback
i chose forretress because almost all my team are weak to stealth rock. earthquake is used first because if my opponent has a magnezone or heatran they will switch it in to counter forretress. payback is for the rotom appliances who block rapid spin and are immune to earthquake. spikes is a good support move.

leftovers
sturdy
careful
252 HP/ 252 Sp def/ 4 def
encore
toxic
knock off
rest
i chose shuckle because i needed a bug type that is not weak to fire. it has a whopping 614 sp def, to stop flamethrowers and fire blasts. encore is a great move that forces switches. knock off is a good support move. toxic is also a good support move. rest is for recovery.
the most notable counters to this team are heatran and magnezone.
heatran can OHKO all of my team except shuckle, who is useless against it anyway because heatran is immune to toxic.
magnezone has magnet pull and can 2HKO(i think) scizor and forretress with thunderbolt, or OHKO them with HP fire. its STAB thunderbolt, OHKO's scyther, masqurain and yanmega and it is steel type, which means shuckle cant toxic stall it to death.
any advice in countering these 2 pokemon and any advice in general would be greatly aprreciated. thanks.