Hey folks!
Electric has always been my favorite type, and this generation is being awesome for it. New Pokémon with new type combinations and immunities (Dedenne and Heliolisk), new useful moves (Electric Terrain and Sticky Web), the chance to remove hazards with Defog Zapdos and two new Mega Evolutions. It's never been so funny to use a mono electric!
I created this team to play OU Monotype and I'm very happy with it, but I'm facing some threats I can't deal with and I would like some comments :)
Team building process
It is my main choice for lead when I see a potential hazzard setter on the opponent's team. Not to prevent them to use it with Taunt, but to start the setup of Subs+Nasty Plot. No one likes to face a +2 Thunderbolt from Thundurus and it's rare to outspeed it without Scarf. Still not sure about the Focus Blast over HP Ice (specially because I hate to rely on its accuracy), but it's been more useful this way.
Replaced Leftovers for Life Orb, for a bigger damage, and the EV in Def to hold a bit better possible Stealth Rocks.
Standart set, not much to say about it.
It's my other choice for lead, to mega evolve as soon as possible and enjoy its amazing ability.
Volt Switch works pretty good with Rotom-W to hit hard and change for the defensive core, Thunderbolt for massive damage and HP Ice Dragons.
I prefer Flamethrower over Overheat to avoid the drop on special attack and unnecessary swap.
My great physical wall.
As my team is full of Volt Switch, it's more than necessary a way to clean the field from hazards. The buff of Defog was great for mono Electric that now can use it thru Zapdos.
I'm running a PP stealing set with Pressure+Roost with the main purpose of finish the PP of Stone Edge, its main (and I would say the only) weakness.With a help from Toxic, this guy can be really, really annoying.
I replaced Toxic for Heat Wave for a better coverage, once I was not using Toxic often.
The best Pokémon on the OU nowadays couldn't be out of my team.
With just one weakness to the non common Grass type, Rotom-W is a great choice to my special wall.
Volt Switch for the core with Manectric, Hydro Pump for STAB, HP Grass for Water/Ground types and Dark Pulse just for coverage, once I can't use Pain Split or Will-o-Whisp due to Assault Vest.
I could run Thunderbolt over Aura Sphere, once Luxray have Superpower, but Volt Switch has a good base too and I'm not missing more power. Also, Aura Sphere is more reliable than Superpower for physical walls such as Ferrothorn.
This is the weirdest Pokémon from my team. And the weirdest part is: it works!
It has the coverage I need, with Superpower and Iron Tail, and to overcome its poor Speed and give my team a revenger killer, Choice Scarf if the ideal choice.
Guts is good to absorb status, and after it boosts its attack it gets insane!
Unfortunately I had to gave up on the Toxic Orb to use Choice Scarf, but it's not uncommon to see Will-o-Whisp or Toxic.
Threats
The main problem I'm facing with this team is bulky setup Pokémon, like Curselax and Cosmic Power Clefable. I have not to deal with that, and it's hard to sacrifice one of my Pokémon just for this kind of set.
Also, I don't have any priority. Quick Attack is such a waste...
Possible changes
Raikou over Jolteon - For a stronger SAtk and a wider movepool, with Extrasensor and Aura Sphere
Heat Wave over Toxic on Zapdos - I could do anything to Excadril, and it really pissed me off!
Safety Goggles over Leftovers on Thundurus - First because I have 2 Levtovers on the team, and because without Electivire and its Vital Spirit I have nothing to put infront a Breloom without fear Spore.
Roar over Crunch on Luxray - The only way I found to deal with bulky settupers.
* Current changes are in red on the post
Importable
It's my first post/RTM ever. Hope It's good.
Thank you for reading :D
Electric has always been my favorite type, and this generation is being awesome for it. New Pokémon with new type combinations and immunities (Dedenne and Heliolisk), new useful moves (Electric Terrain and Sticky Web), the chance to remove hazards with Defog Zapdos and two new Mega Evolutions. It's never been so funny to use a mono electric!
I created this team to play OU Monotype and I'm very happy with it, but I'm facing some threats I can't deal with and I would like some comments :)
Preview






Team building process
The idea of the team is to be loyal to the Electric base: awesome special attack and speed.
My first choice was my favorite electric: Thundurus. Not much to say about this thunder-genie and its amazing stats and movepool.
Then I wanted to try one of the best things XY brought to the game: Mega Evolution.
Even though the idea of having a Dragon type on the team still on my mind, one of the core of the team is to be fast. Mega Manectric has everything I could expect from a team mate: awesome base stats and a more-than-useful ability, to lower the attack from Earthquake users.
Next step was my defensive core. First I thought about the one and only Bold Rotom-W, but I really prefer Zapdos over Rotom-W for a defensive wall (even more than Magnezone!). On the other hand, Assault Vest Rotom-W, with its 107 base SDEF and only one weakness, could be a great special wall.
And now is the part I took the longer. With so many good sweepers, which ones should I chose?
The first try was with other of my favorite Electric: Magnezone. It has my two favorite types in the game, great defense and three amazing abilities who can trick the opponent. But again, its speed is is not good enough for this very fast team. So I thought about one of the best updates this monotype received this generation: Sticky Web! Yes, with Galvantula, Magnezone could have the role it deserves: be awesome!
Then I figured out I didn't have any physical attacker! Yeah, the team was solid enough and with a good general coverage, but I could do nothing to special walls. Magnezone was struggling a bit to find a place on the team, even with the help from Galvantula, so I decided to replace it for the best electric physical sweeper: Electivire!
Sticky Web was no longer needed, once the whole team is fast enough for the main purpose. To make the special side even more destructive, I replace the tarantula for the powerful Choice Specs Jolteon.
The team was doing great this way, until I was completely walled by a Cosmic Power Clefable. I had nothing super effective again fairies.
The only solution I could find at this point was replace Electivire for a Luxray with Iron Tail. Not a big loss in attack stat, but a huge one with speed. Then, as I didn't have any Scarf on the team, Scarf Luxray is doing a great job here.
My first choice was my favorite electric: Thundurus. Not much to say about this thunder-genie and its amazing stats and movepool.

Then I wanted to try one of the best things XY brought to the game: Mega Evolution.
Even though the idea of having a Dragon type on the team still on my mind, one of the core of the team is to be fast. Mega Manectric has everything I could expect from a team mate: awesome base stats and a more-than-useful ability, to lower the attack from Earthquake users.


Next step was my defensive core. First I thought about the one and only Bold Rotom-W, but I really prefer Zapdos over Rotom-W for a defensive wall (even more than Magnezone!). On the other hand, Assault Vest Rotom-W, with its 107 base SDEF and only one weakness, could be a great special wall.




And now is the part I took the longer. With so many good sweepers, which ones should I chose?
The first try was with other of my favorite Electric: Magnezone. It has my two favorite types in the game, great defense and three amazing abilities who can trick the opponent. But again, its speed is is not good enough for this very fast team. So I thought about one of the best updates this monotype received this generation: Sticky Web! Yes, with Galvantula, Magnezone could have the role it deserves: be awesome!






Then I figured out I didn't have any physical attacker! Yeah, the team was solid enough and with a good general coverage, but I could do nothing to special walls. Magnezone was struggling a bit to find a place on the team, even with the help from Galvantula, so I decided to replace it for the best electric physical sweeper: Electivire!






Sticky Web was no longer needed, once the whole team is fast enough for the main purpose. To make the special side even more destructive, I replace the tarantula for the powerful Choice Specs Jolteon.






The team was doing great this way, until I was completely walled by a Cosmic Power Clefable. I had nothing super effective again fairies.
The only solution I could find at this point was replace Electivire for a Luxray with Iron Tail. Not a big loss in attack stat, but a huge one with speed. Then, as I didn't have any Scarf on the team, Scarf Luxray is doing a great job here.






In depth
Djinn (
) (M) @
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Substitute
- Nasty Plot


Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Substitute
- Nasty Plot
It is my main choice for lead when I see a potential hazzard setter on the opponent's team. Not to prevent them to use it with Taunt, but to start the setup of Subs+Nasty Plot. No one likes to face a +2 Thunderbolt from Thundurus and it's rare to outspeed it without Scarf. Still not sure about the Focus Blast over HP Ice (specially because I hate to rely on its accuracy), but it's been more useful this way.
Replaced Leftovers for Life Orb, for a bigger damage, and the EV in Def to hold a bit better possible Stealth Rocks.
Raiju (
) @
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]


Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]
Standart set, not much to say about it.
It's my other choice for lead, to mega evolve as soon as possible and enjoy its amazing ability.
Volt Switch works pretty good with Rotom-W to hit hard and change for the defensive core, Thunderbolt for massive damage and HP Ice Dragons.
I prefer Flamethrower over Overheat to avoid the drop on special attack and unnecessary swap.
Electhor (
) @
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave


Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
My great physical wall.
As my team is full of Volt Switch, it's more than necessary a way to clean the field from hazards. The buff of Defog was great for mono Electric that now can use it thru Zapdos.
I'm running a PP stealing set with Pressure+Roost with the main purpose of finish the PP of Stone Edge, its main (and I would say the only) weakness.
I replaced Toxic for Heat Wave for a better coverage, once I was not using Toxic often.
Electrolux (
) @
Ability: Levitate
EVs: 223 HP / 56 SAtk / 220 SDef
Modest Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Dark Pulse


Ability: Levitate
EVs: 223 HP / 56 SAtk / 220 SDef
Modest Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Dark Pulse
The best Pokémon on the OU nowadays couldn't be out of my team.
With just one weakness to the non common Grass type, Rotom-W is a great choice to my special wall.
Volt Switch for the core with Manectric, Hydro Pump for STAB, HP Grass for Water/Ground types and Dark Pulse just for coverage, once I can't use Pain Split or Will-o-Whisp due to Assault Vest.
Smilodon (
) (M) @
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Rash Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Extrasensory
- Aura Sphere
- Hidden Power [Ice]
Replaced over Jolteon for more power and coverage, specially because I had nothing to deal with Venusaur (HP Ice makes it laugh).

Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Rash Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Extrasensory
- Aura Sphere
- Hidden Power [Ice]
I could run Thunderbolt over Aura Sphere, once Luxray have Superpower, but Volt Switch has a good base too and I'm not missing more power. Also, Aura Sphere is more reliable than Superpower for physical walls such as Ferrothorn.
Lynx (
) @
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Wild Charge
- Superpower
- Crunch
- Iron Tail


Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Wild Charge
- Superpower
- Crunch
- Iron Tail
This is the weirdest Pokémon from my team. And the weirdest part is: it works!
It has the coverage I need, with Superpower and Iron Tail, and to overcome its poor Speed and give my team a revenger killer, Choice Scarf if the ideal choice.
Guts is good to absorb status, and after it boosts its attack it gets insane!
Unfortunately I had to gave up on the Toxic Orb to use Choice Scarf, but it's not uncommon to see Will-o-Whisp or Toxic.
Threats
The main problem I'm facing with this team is bulky setup Pokémon, like Curselax and Cosmic Power Clefable. I have not to deal with that, and it's hard to sacrifice one of my Pokémon just for this kind of set.
Also, I don't have any priority. Quick Attack is such a waste...
Possible changes
Raikou over Jolteon - For a stronger SAtk and a wider movepool, with Extrasensor and Aura Sphere
Heat Wave over Toxic on Zapdos - I could do anything to Excadril, and it really pissed me off!
Safety Goggles over Leftovers on Thundurus - First because I have 2 Levtovers on the team, and because without Electivire and its Vital Spirit I have nothing to put infront a Breloom without fear Spore.
Roar over Crunch on Luxray - The only way I found to deal with bulky settupers.
* Current changes are in red on the post
Importable
Code:
Spike (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
Raiju (Manectric) (M) @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]
Lynx (Luxray) (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Wild Charge
- Superpower
- Crunch
- Iron Tail
Electrolux (Rotom-Wash) @ Assault Vest
Ability: Levitate
EVs: 223 HP / 56 SAtk / 220 SDef
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Dark Pulse
Djinn (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Substitute
- Nasty Plot
Electhor (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spd
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Toxic
It's my first post/RTM ever. Hope It's good.
Thank you for reading :D






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