





Right now electric isn't seeing much love, so I thought I'd make a generic, balanced electric team. It's nothing too creative but if you want to get into electric it's a good place to start. I've had some success with it on the ladder under the alt psm electric and won an OT with it, but I admit it is not the strongest type out there right now. Still, it's got some potential and has some very strong pokes.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Zapdos and Rotom W are the defensive mons/pivots of the team. Zapdos is specially defensive and Rotom W is physically defensive, but both can take all sorts of hits, especially due to their typings. Zapdos also serves to clear hazards, since nobody else on electric can do that. Defog is always good since the team doesn't have its own hazards.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 128 HP / 252 Def / 128 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom W is the second defensive mon. It also is immune to ground, which the rest of the team appreciates. WoW lets it cripple physical attackers that would otherwise destroy the team and the speed lets it outspeed adamant bisharp, but full hp might be better. Rotom W is very helpful vs ground.

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Agility
- Dragon Pulse
- Thunderbolt
- Heal Bell/Focus Blast/Hidden Power [Fire]
Ampharos is a surprisingly good mega. Agility lets it sweep although it's so slow it will still be outsped by plenty of stuff, including pokes with only a scarf, so you can't count on an agility sweep every game. Ampharos can, however, take a fair amount of hits and is usually extremely threatening in return. Hidden power fire lets it kill ferrothorn while heal bell is super helpful vs stall teams. If you know what you're going against you can choose, otherwise it's just a matter of preference.

Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt
Sturdy is very useful as a free focus sash and this team does not really struggle vs traditional targets of magnet pull such as skarm and forry, so sturdy is better. You could go hp fire and magnet pull for ferro but then ground (and even water) becomes much harder since you can't nail their water/ground with the x4 hp grass.

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Superpower
- Knock Off
- Wild Charge
No, I'm not trolling-it's physical Thundurus. I know it sounds weird at first, but consider the other physical options electric has to offer: evire, eelektross, and luxray, none of which are better than mediocre. Thundurus is the team's only physical attacker, making it absolutely critical vs dedicated special walls such as chansey. Also, because the team lacks priority, it's the only way of stopping a sweep (but beware of lum berries).

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Sub CM Raikou can be a huge nuisance and outright sweeps more often than anything else on the team. It is great for setting up vs stall or just abusing its blazing speed and boltbeam coverage vs offense. Something nice is that with pressure on both Raikou and Zapdos pp may make the difference in a close game where neither team can break the other.
Landorus-Electric has no counter to gravity landorus. It can be outsped but not switched into. Rock slide variants 2HKO zapdos.
Gastrodon/Seismitoad-Rotom W is the mvp vs ground lacking these guys, but if ground has either of these pokes it is much harder to play against. HP grass helps if you can catch them switching in but they may see it coming.
Calm Mind/Quiver Dance Sweepers-Enemies that boost their sp def are very difficult to deal with. Either use thundurus or hope for a crit.
Kyurem B-Dragon is a difficult matchup but it is at least threatened by hp ice, kyurem b is not. Luckily dragon isn't that common anymore but it's a hard type for electric.
Here's the team in the finals of an OT (vs a much more creative team):http://replay.pokemonshowdown.com/monotype-263605977
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 128 HP / 252 Def / 128 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Agility
- Dragon Pulse
- Thunderbolt
- Heal Bell
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Superpower
- Knock Off
- Wild Charge
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 128 HP / 252 Def / 128 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Agility
- Dragon Pulse
- Thunderbolt
- Heal Bell
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Superpower
- Knock Off
- Wild Charge
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
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