So the rules ive been given to make this team around is Gen 7 OU, only 1 legendary and only 1 Ultra beast. can't repeat held items and destiny bond is banned.
Im going to be fighting people that know I've got a monotype ghost team and will have teams designed to try and beat that so i expect a lot of dark and ghost moves to come my way
Hoopa @ Choice Specs
Ability: Magician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Focus Blast
- Thunderbolt
So I picked up Choice Specs Hoopa as a really strong sweeper whose weaknesses are covered by sableye or mimikyu. Psyshock and thunderbolt are mostly for coverage where Focus Blast and Shadow Ball are the main moves ive had to use. My problem with Hoopa is that he is a little slow which isnt necessarily bad since he can take a hit as long as its not one of his 4x weaknesses
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Taunt
- Recover
Jellicent is a solid spec def tank that I chose for its stall and toxic aswell as taunt to prevent set ups. Recover gives it that extra push in tanky-ness but its weak to both dark and ghost which becomes a problem If I find im fighting a special attacking mon that cant be walled by sableye
Blacephalon @ Sitrus Berry
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Will-O-Wisp
- Mind Blown
Blacephalon seriously hurts anything it looks at as long as its the first to move. I havn't really had a problem with it since the idea is to switch out if I fear for an incoming hit. It's usually the last if not second last thing to survive
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
I don't know how a monotype ghost team would function without sableye so I gave him the mega stone for bulk. It's got its classic moveset that im almost always able to set up and hell do great up until some dark mon comes forth that resists my dark pulse and im forced to switch
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Drain Punch
Mimikyu works as either taking a hit to switch in with nearly no damage in a situation where i cant turn to something else or the free swords dance into damaging move then shadow sneak incase i dont outspeed and opponent is already low. I have little problems with mimikyou
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Trick
- Sludge Bomb
- Shadow Ball
Gengar Is sort of the anti wall mon that messes up whatever the wall is doing with scarf trick and then he gets a free damage move then just sweeps until he cant anymore, relatively basic gameplay there i don't know what else to do with him besides that.
If anything I would like advice on my defense since ive got plenty of offense, I don't think Jellicent is the right pick here since im usually under attack from dark and ghost moves but im not too sure what else I should do. Id like more pivot too, its kind of hard without a u-turn or volt switch on my tanks maybe an eject button somewhere? Ive been experimenting with this for a while now and this is where it ended up. Thanks to anyone who helps :D
Im going to be fighting people that know I've got a monotype ghost team and will have teams designed to try and beat that so i expect a lot of dark and ghost moves to come my way
Hoopa @ Choice Specs
Ability: Magician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Focus Blast
- Thunderbolt
So I picked up Choice Specs Hoopa as a really strong sweeper whose weaknesses are covered by sableye or mimikyu. Psyshock and thunderbolt are mostly for coverage where Focus Blast and Shadow Ball are the main moves ive had to use. My problem with Hoopa is that he is a little slow which isnt necessarily bad since he can take a hit as long as its not one of his 4x weaknesses
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Taunt
- Recover
Jellicent is a solid spec def tank that I chose for its stall and toxic aswell as taunt to prevent set ups. Recover gives it that extra push in tanky-ness but its weak to both dark and ghost which becomes a problem If I find im fighting a special attacking mon that cant be walled by sableye
Blacephalon @ Sitrus Berry
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Will-O-Wisp
- Mind Blown
Blacephalon seriously hurts anything it looks at as long as its the first to move. I havn't really had a problem with it since the idea is to switch out if I fear for an incoming hit. It's usually the last if not second last thing to survive
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
I don't know how a monotype ghost team would function without sableye so I gave him the mega stone for bulk. It's got its classic moveset that im almost always able to set up and hell do great up until some dark mon comes forth that resists my dark pulse and im forced to switch
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Drain Punch
Mimikyu works as either taking a hit to switch in with nearly no damage in a situation where i cant turn to something else or the free swords dance into damaging move then shadow sneak incase i dont outspeed and opponent is already low. I have little problems with mimikyou
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Trick
- Sludge Bomb
- Shadow Ball
Gengar Is sort of the anti wall mon that messes up whatever the wall is doing with scarf trick and then he gets a free damage move then just sweeps until he cant anymore, relatively basic gameplay there i don't know what else to do with him besides that.
If anything I would like advice on my defense since ive got plenty of offense, I don't think Jellicent is the right pick here since im usually under attack from dark and ghost moves but im not too sure what else I should do. Id like more pivot too, its kind of hard without a u-turn or volt switch on my tanks maybe an eject button somewhere? Ive been experimenting with this for a while now and this is where it ended up. Thanks to anyone who helps :D