





Hey, so I'm kinda new to competitive pokemon so I did the only logical thing and decided to create a mono team for one of the weakest types in the game. This is what I have so far.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Energy Ball
- Bug Buzz
- Thunder Wave
I know what you're saying: "how can you lead with Galvantula and not have Sticky Web"? Well, I have to give Scizor defog due to the devastation stealth rocks can cause to this team, and if I'm removing all set ups in the first place, why even bother with sticky web? Galvantula's high speed usually lets it outspeed other leads. Its Compound Eyes increases the accuracy of attacks (that's why I'm using thunder over thunderbolt), energy ball covers against ground types, bug buzz is his strongest bug STAB move, and Thunder Wave causes guaranteed paralysis.

(Thanks Lax for finding the sprite for me lol)
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- X-Scissor
- Poison Jab
- Drill Run
Mega-Beedrill is a reliable sweeper. Protect is necessary to get its speed boost after mega evolving. X-Scissor and Poison Jab are its two most reliable STAB moves (with poison jab having 30% chance to poison in addition to the damage) with Adaptability increasing the strength of those STAB moves to 2x damage. Drill Run gives Beedrill coverage against fire, electric, poison, rock, steel.

Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Fiery Dance
- Roost
- Bug Buzz
- Quiver Dance
I built this team around Volcarona and I honestly think it's the strongest pokemon on this team (except vs rocks, RIP). Quiver dance boosts SpA, SpD, and Speed so just one use is enough to make Volcarona a deadly sweeper. Bug buzz is (again) the best special bug move. Although flamethrower is slightly stronger than fiery dance and has a burn chance, that 50% chance to boost SpA is too good to pass up (flame body also keeps that burn chance on the field). In addition, the combination of roost and leftovers give Volcarona the bulk to stay in battle and sweep.
I've been thinking of replacing leftovers with a lum berry to defend against para/toxic or even a Charti berry to reduce the likelihood of it being OHKO from rock slide, but I think Leftovers are better in the long run.

Scizor @ Sitrus Berry
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Defog
- Swords Dance
- Bullet Punch
- Thief
Scizor is great for three reasons: to get rid of entry hazards, get rid of annoying held items, and sweep with bullet punch (as well as stand in a sandstorm and not take damage lol). Technician boosts bullet punch from 60 to 90 damage; after adding the STAB bonus onto that, a few swords dances, and the priority boost gives Scizor a real chance to sweep. Defog is an absolute necessity with Volcarona and Yanmega both being 4x weak to stealth rock.
I know Scizor can learn Knock off, but with it being 65 damage it isn't boosted by technician. I chose Thief because (a) it does 90 damage thanks to technician (which is the same as knock off when its boosted when the opponent holds an item) and (b) once Scizor eats its Sitrus Berry, it can take away the opponent's item while also giving it to Scizor.

Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Rock Slide
- Earthquake
- Close Combat
The strength sweeper. Although I switched back and forth, guts is prefered over moxie to counter will-o-wisp/toxic users. The choice scarf allows Hera to outspeed much of its competition and, thanks to the wide spread of moves and the fact that I fight in mono, sticking to one move usually doesn't hurt too much. Hera isn't meant to do much more than be a devastating physical tank (although that doesn't mean he's weak by any means).
I've been thinking of replacing Scarf with Band; what do you think?

OG-mega (Yanmega) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
- Protect
- Air Slash
- Giga Drain
- Hidden Power [Ice]
Yanmega has two fantastic abilities in speed boost and tinted lens. I chose speed boost due to Yanmega's wide move pool as at least one of its moves are at least regularly effective. Protect is used to get one speed boost off. Even though it's a great stab move, I don't use bug buzz for two reasons; (a) I want to provide coverage that the rest of my team lacks; grass is only used by Galvantula (which usually dies since it's a lead) and no pokemon has an ice or flying type move. And (b) every other pokemon (besides Scizor) knows a bug type move so having it isn't as necessary as the other moves here.
Notes
My original team had Armaldo in place of Galvantula and Scolipede in place of Beedrill. While both those pokemon have great advantages (Armaldo's rapid spin and Scolipede's speed boost/poison point), I ultimately found Armaldo too slow and too weak to do anything and prefered Galvantula due to it's access to electric moves. I only removed Scolipede because Mega-Beedrill would've given me 2 bug/poison types (which is fine but something I'd like to avoid). In addition, Scolipede was mainly only used as a hyper offensive tank with a near identical move set as Heracross; I ultimately prefered Mega-Beedrill instant speed and 2x STAB ability to Scolipede.
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