thread approved by frostyicelad
This is a thread regarding Monotype in Gen 7 Battle Factory. Please do not post if your post is only about the competitive merits of Monotype as a tier - I am not making any commentary on Monotype within this thread, only about Monotype within the context of Gen 7 Battle Factory.
I've been playing a lot of BF over the past year and have reason (see below) to believe that I have a good grasp on the format and am qualified to speak on it.
and that's just my Gen8BattleFactory account, I have several with 80+ GXEs (my main has 86 I believe). I usually hover around the top of the ladder and at above 89 gxe.
I've played enough Battle Factory to know that the combination of competitively optimized sets and a random team generator will not produce fair matchups 100% of the time. It doesn't even do so the majority of the time. Most of the matchups that I run into in my 1500+ games on this account have had an imbalance where either I or my opponent had the advantage, and whoever won came down to whether the disadvantaged person was able to outplay well enough to offset the element of matchup. I would think that my high W/L ratio and GXE is evidence that I am both able to hold onto a win when I have the matchup advantage and able to flip a disadvantaged matchup a good portion of the time.
However, there is a small minority of games where the matchup advantage is to such a degree that it doesn't really matter how well the disadvantaged side plays (or how poorly the advantaged side plays, for that matter). You can see this in all of the tiers occasionally - Darkrai in Ubers is especially notorious, where if it hits Hypnosis you pretty much just win the game and if it doesn't, it at least takes down a mon if played half decently (Honchkrow in RU is also similar to this, most of the time it kills itself off of recoil and Life Orb rather than you actually having the tools to check it) - but generally the diversity of the tier is enough to keep this as a minority rather than a majority.
This is not the case in Monotype. By virtue of the combination of Same Type Clause, optimized sets, and a random team generator, 100-0 matchups are the standard rather than an occasional occurrence.
Here's a collection of games where I detail why the matchup is overwhelmingly unfair. They're not necessarily 100-0 matchups, but the matchup advantage is so high that the disadvantaged needs to lead perfectly, double perfectly, and hope that their opponents sets aren't the best ones in order to win. And I should add that a lot of them are just straight up 100-0 matchups.
I would estimate this to be 70% of my Monotype games since I started keeping track since June 1st. The other 30% I felt like my/the opponent's misplaying was the primary reason for loss, rather than matchup. I've talked to other players around the top and Monotype is also their least favorite tier to pull for similar reasons.
That's an assessment of Monotype in BF in the field. It's not as simple as Ghost wins vs Psychic, but it is very common that one Pokemon's set is optimized to just dominate an entire type. Multiply that by 6 pokemon per team and it's not a surprise that such lopsided games end up happening at such a high frequency.
I don't think much more argumentation is needed, but here's other things about Monotype in BF that suck:
# of sets per mon:
Here's an image of the sets for Garchomp, a pretty versatile mon, in the usage based tiers:
Here's 3 images of Garchomp sets in Monotype:
My guess (not a Monotype player) is that these sets are split between Ground and Dragon type teams, but I haven't noticed any distinction in practice. In any case, it makes it incredibly difficult to actually know what the Garchomp in front of you is gonna do. Is it going to Mega and tank your +1 Psychic? Is it going to Z-Fire and take out your Skarmory? Is it going to dodge your attack from random Sand Veil? All of this contributes to the general variance experienced in Monotype in BF.
Dragon is OP as hell:
Dragon just fucks up everything EXCEPT for Fairy. Steel's not even that good against it, between Garchomp, Fire Fang Mence, Dragonite usually carrying Earthquake, and the Latis, you can usually manage steel.
Conclusion:
The combination of optimized sets, random team generator, and Same Type Clause inevitably leads to situations where the game is almost completely out of the players' hands in the majority of cases. Even if it's not as simple as Dark owns Psychic, the fact that the battle is decided at team preview remains.
A while ago, I suggested that Team Preview be added to randbats in a pretty obvious measure to increase the competitiveness of randbats (and this has only increased in merit since Dynamax happened). I was told that if I wanted "balanced rands," I should play Battle Factory. How can we, in good faith, suggest people to play Battle Factory as a fair metagame if 1/8 tiers generates unwinnable matchups a majority of the time? I propose that we remove Monotype from Battle Factory.
As far as I'm aware, all of my objections to Monotype in BF apply to Gen 8 (not a monotype player tho) so if this proposal is accepted, it should also be applied to the eventual Gen 8 Battle Factory.
This is a thread regarding Monotype in Gen 7 Battle Factory. Please do not post if your post is only about the competitive merits of Monotype as a tier - I am not making any commentary on Monotype within this thread, only about Monotype within the context of Gen 7 Battle Factory.
I've been playing a lot of BF over the past year and have reason (see below) to believe that I have a good grasp on the format and am qualified to speak on it.
I've played enough Battle Factory to know that the combination of competitively optimized sets and a random team generator will not produce fair matchups 100% of the time. It doesn't even do so the majority of the time. Most of the matchups that I run into in my 1500+ games on this account have had an imbalance where either I or my opponent had the advantage, and whoever won came down to whether the disadvantaged person was able to outplay well enough to offset the element of matchup. I would think that my high W/L ratio and GXE is evidence that I am both able to hold onto a win when I have the matchup advantage and able to flip a disadvantaged matchup a good portion of the time.
However, there is a small minority of games where the matchup advantage is to such a degree that it doesn't really matter how well the disadvantaged side plays (or how poorly the advantaged side plays, for that matter). You can see this in all of the tiers occasionally - Darkrai in Ubers is especially notorious, where if it hits Hypnosis you pretty much just win the game and if it doesn't, it at least takes down a mon if played half decently (Honchkrow in RU is also similar to this, most of the time it kills itself off of recoil and Life Orb rather than you actually having the tools to check it) - but generally the diversity of the tier is enough to keep this as a minority rather than a majority.
This is not the case in Monotype. By virtue of the combination of Same Type Clause, optimized sets, and a random team generator, 100-0 matchups are the standard rather than an occasional occurrence.
Here's a collection of games where I detail why the matchup is overwhelmingly unfair. They're not necessarily 100-0 matchups, but the matchup advantage is so high that the disadvantaged needs to lead perfectly, double perfectly, and hope that their opponents sets aren't the best ones in order to win. And I should add that a lot of them are just straight up 100-0 matchups.
https://replay.pokemonshowdown.com/gen7battlefactory-1388921650-np45iv2b5q5kgq4wca72gn1pjxbm4m2pw
I got this game while I was writing the thread. First Monotype roll of the day, and unsurprisingly the matchup is stupid.
I just have no win condition. There is no way to keep hazards up against a Tentacruel, so there's really no way to chip Suicune enough to maybe aim for a Stakataka Trick Room Z-Rock sweep. There's no real way to stop the Gyarados either. I'll admit I didn't play this optimally, but either way, Gyarados gets at least 2 kills and at that point, I don't have enough mons to break the Gastro, Azu, and Suicune.
https://replay.pokemonshowdown.com/gen7battlefactory-1388265906-24fg8zm7e0pujx7ckwnfkl0ejgno5olpw
I actually choked this one, but the only reason I was in a winning position to choke was because my opponent played this poorly. Because I have no physical attackers, AV Muk walls my entire team. Z-Conversion Porygon-Z might be a possible win con, but Shadow Ball is first, so it gets easily picked off by Muk if I Z and if I don't Z, it doesn't really kill anything. So, my wincon was getting up rocks and hoping to chip down AV Muk enough that I'm able to kill it with Mega Audino (lmao) and also get chip on the other mons so that my Scarf Meloetta can sweep with Psychic. It's very easy for my opponent to counter this - just don't bring out Muk. The other mons are sufficiently tanky enough to handle my Porygon 2 (defensive mon), Ditto (pretty limited utility in Mono if not against dragon), and Audino Mega (lmao). Worst case scenario, I get a kill on something with Meloetta Psychic and then Muk can Pursuit trap and then I have no way of breaking the team.
https://replay.pokemonshowdown.com/gen7battlefactory-1386464705-2g03pk2xoi0zprkbch4rimb8tpmfab9pw
Electric v Electric. You might think that the matchup is more even, but that's not even really true.
I don't have a wincon here. As soon as webs go up, I can't touch Thundurus-T, Mega Mane, Galvantula. My Lanturn will no longer outspeed Golem-A, Raichu-A no longer outspeeds Rotom-Mow. I guess I can win if I make the perfect doubles every time, but eventually I'll slip up and then the checks to Thund-T will get picked off. I suppose I should've kept my Manectric unMega'd and tried harder to preserve Lanturn, but it's very easy for my opponent to just pressure my other mons.
https://replay.pokemonshowdown.com/gen7battlefactory-1386463276-bq6qv7qxo5teaxpp9rtljw3cmm4q530pw
Ground vs Poison. I win via timeout but it's not hard to see that there's no way I was winning this otherwise. My best shot is through Ice Beam Nido, which doesn't outspeed most of my opponent's team (especially if Diggersby is scarf, which I would presume a Diggersby lead to indicate) and it doesn't even really do that much to Pert. As soon as rocks go up, Crobat can't manage all 6 ground types on its own and all it takes is one prediction to take it out and then sweep with Earthquake from any mon.
https://replay.pokemonshowdown.com/gen7battlefactory-1386015967-itz6v7kszv09uu433apedbidyvyy9ripw
Psychic vs Rock. The presence of Metagross just invalidates everything. I don't even have to predict, because banded mash kills everything. All I need to do is keep Sash Alakazam in the back until Minior shell smashes, and there's no way I can lose this.
https://replay.pokemonshowdown.com/gen7battlefactory-1383373399-4kj1l4eleh4e05ryi6mcuk93ilj0l3epw
Sub with Chesnaught on any mon that's not Aero and collect win.
https://replay.pokemonshowdown.com/gen7battlefactory-1381685032-sleuuefkd3r5rw34hl8esxsfievb5zmpw
Dragon type in general is just overpowered as hell. All my opponent has to do is break Bisharp's sash with Rocks, DD with Altaria on any of Hydreigon, Crawdaunt, Cacturne (lol), and win. Z-Dragalge can force progress to speed up this process.
https://replay.pokemonshowdown.com/gen7battlefactory-1381056000-bf2awqzbuneh4ypyrof8wi3yu2u5rbppw
I got outplayed as fuck, but my criticism with this situation is that the game comes down to 2 Pursuit vs Sucker Punch mind games. If I win those, I win. If I mess up on one, I lose. I don't think that a game should come down to two incredibly short term predictions. It's not a complete matchup win like the others, but I think it illustrates the general problem with Monotype in BF.
https://replay.pokemonshowdown.com/gen7battlefactory-1377216061-8vhg1sz3b8p9te0tdupxjsetue4vdxhpw
This was actually a pretty cool game where I used Kyu-B Teravolt to maintain my Disguise on Mimikyu while setting up. Still doesn't change that this was a 100-0 matchup.
https://replay.pokemonshowdown.com/gen7battlefactory-1377195922-9l7ud29cok6mhi8da0vbm243os8v43epw
I can't both break the A-muk, amoonguss, and Venusaur while still defending against the NP Toxicroak and Nihilego.
https://replay.pokemonshowdown.com/gen7battlefactory-1376867992-fnk6ns3563gp8iuylnormvlgmqvxieipw
Once rocks go up, I can't keep them off (because apparently Monotype runs 0 speed Tentacruel or something...), and after rocks, Life Orb craw jet or knock cleans everything except for Skuntank which gets taken down by everything that's not Crawdaunt. There's no way to win this.
https://replay.pokemonshowdown.com/gen7battlefactory-1373741385-l9yvztjzwyriiav9n7v5mjv3tkguo4epw
Fire type is overpowered because I think it always gets Torkoal to set sun, whereas Rock/Water/Ice/Ground don't necessarily have weather setters to change that. Not that it matters, because I pulled Ice type and had no chance anyway.
https://replay.pokemonshowdown.com/gen7battlefactory-1372456674-h71a0u1zn0174mdp7ye2obuaa1tfr2npw
This is a game that really irritates me because it was a game against one of the best ladderers and I actually played this as reasonably well as possible, and that wasn't enough for the matchup.
Everything hinged on whether Krookodile was scarf or not. If it was Scarf, then I had no chance of winning. All Natu has to do is get up rocks and then Knock on Rotom-Frost when it comes in. If it's not Scarf, I still have to outplay to make sure that I either have rocks up to break the possible sash on Dugtrio so that I can sweep with Scarf Rotom-Frost Blizzard or Scarf Xurk energy ball. My rocker is Golem-A, which dies to pretty much everything on Natu's team. Unfortunately the krook was scarf so all of that was moot.
https://replay.pokemonshowdown.com/gen7battlefactory-1371915581-csm2e4au9hxkcn9vhu7vabysefmlk1bpw
This game is irritating for another reason. excuse me in the chat trying to educate this clown.
There is nothing I can do vs stored power Latias, except for Dynamic Punch confuse hax + stone edge crit. I actually get this, but then he freezes my Quagsire and I just lose after that.
https://replay.pokemonshowdown.com/gen7battlefactory-1360599313-ioeqmub9tlqchf5sljphmdoodmykixnpw
This is actually the first time I've ever had a 6 turn game. Thanks Monotype!
https://replay.pokemonshowdown.com/gen7battlefactory-1360042023-ppqaa76s530nh6qoei05snyj6f1c7c3pw
I botched this pretty bad but cmon. Meloetta handles the special attackers and then grabs a kill on pretty much everything, and then Bewear handles the physical attackers and sleeps once it gets too low.
https://replay.pokemonshowdown.com/gen7battlefactory-1357915042-mg2xupexd2r82vcgbk16s52feni5c8cpw
On first glance, it looks like I should easily win this. However, you'll notice that I only have Physical attackers. The Mew outspeeds all of them and has Wisp. There is actually no reason I should win this - I manage to do it by catching the mew with Shadow Sneak, but that's due to my opponent's inexperience. The Lati is possibly Healing Wish too so my opponent doesn't even have to keep Mew above 50% or whatever. After that, just wall with Rachi, Lati, and Melo. Melo is specs HP fire so eventually I lose.
https://replay.pokemonshowdown.com/gen7battlefactory-1350979221-960fhp760vta5n695k9u34wjgkyc9xwpw
I won this by annoying my opponent into forfeiting. Not sure why they forfeited, they still won. This is a 100-0 matchup if played reasonably, which my opponent didn't.
I got this game while I was writing the thread. First Monotype roll of the day, and unsurprisingly the matchup is stupid.
I just have no win condition. There is no way to keep hazards up against a Tentacruel, so there's really no way to chip Suicune enough to maybe aim for a Stakataka Trick Room Z-Rock sweep. There's no real way to stop the Gyarados either. I'll admit I didn't play this optimally, but either way, Gyarados gets at least 2 kills and at that point, I don't have enough mons to break the Gastro, Azu, and Suicune.
https://replay.pokemonshowdown.com/gen7battlefactory-1388265906-24fg8zm7e0pujx7ckwnfkl0ejgno5olpw
I actually choked this one, but the only reason I was in a winning position to choke was because my opponent played this poorly. Because I have no physical attackers, AV Muk walls my entire team. Z-Conversion Porygon-Z might be a possible win con, but Shadow Ball is first, so it gets easily picked off by Muk if I Z and if I don't Z, it doesn't really kill anything. So, my wincon was getting up rocks and hoping to chip down AV Muk enough that I'm able to kill it with Mega Audino (lmao) and also get chip on the other mons so that my Scarf Meloetta can sweep with Psychic. It's very easy for my opponent to counter this - just don't bring out Muk. The other mons are sufficiently tanky enough to handle my Porygon 2 (defensive mon), Ditto (pretty limited utility in Mono if not against dragon), and Audino Mega (lmao). Worst case scenario, I get a kill on something with Meloetta Psychic and then Muk can Pursuit trap and then I have no way of breaking the team.
https://replay.pokemonshowdown.com/gen7battlefactory-1386464705-2g03pk2xoi0zprkbch4rimb8tpmfab9pw
Electric v Electric. You might think that the matchup is more even, but that's not even really true.
I don't have a wincon here. As soon as webs go up, I can't touch Thundurus-T, Mega Mane, Galvantula. My Lanturn will no longer outspeed Golem-A, Raichu-A no longer outspeeds Rotom-Mow. I guess I can win if I make the perfect doubles every time, but eventually I'll slip up and then the checks to Thund-T will get picked off. I suppose I should've kept my Manectric unMega'd and tried harder to preserve Lanturn, but it's very easy for my opponent to just pressure my other mons.
https://replay.pokemonshowdown.com/gen7battlefactory-1386463276-bq6qv7qxo5teaxpp9rtljw3cmm4q530pw
Ground vs Poison. I win via timeout but it's not hard to see that there's no way I was winning this otherwise. My best shot is through Ice Beam Nido, which doesn't outspeed most of my opponent's team (especially if Diggersby is scarf, which I would presume a Diggersby lead to indicate) and it doesn't even really do that much to Pert. As soon as rocks go up, Crobat can't manage all 6 ground types on its own and all it takes is one prediction to take it out and then sweep with Earthquake from any mon.
https://replay.pokemonshowdown.com/gen7battlefactory-1386015967-itz6v7kszv09uu433apedbidyvyy9ripw
Psychic vs Rock. The presence of Metagross just invalidates everything. I don't even have to predict, because banded mash kills everything. All I need to do is keep Sash Alakazam in the back until Minior shell smashes, and there's no way I can lose this.
https://replay.pokemonshowdown.com/gen7battlefactory-1383373399-4kj1l4eleh4e05ryi6mcuk93ilj0l3epw
Sub with Chesnaught on any mon that's not Aero and collect win.
https://replay.pokemonshowdown.com/gen7battlefactory-1381685032-sleuuefkd3r5rw34hl8esxsfievb5zmpw
Dragon type in general is just overpowered as hell. All my opponent has to do is break Bisharp's sash with Rocks, DD with Altaria on any of Hydreigon, Crawdaunt, Cacturne (lol), and win. Z-Dragalge can force progress to speed up this process.
https://replay.pokemonshowdown.com/gen7battlefactory-1381056000-bf2awqzbuneh4ypyrof8wi3yu2u5rbppw
I got outplayed as fuck, but my criticism with this situation is that the game comes down to 2 Pursuit vs Sucker Punch mind games. If I win those, I win. If I mess up on one, I lose. I don't think that a game should come down to two incredibly short term predictions. It's not a complete matchup win like the others, but I think it illustrates the general problem with Monotype in BF.
https://replay.pokemonshowdown.com/gen7battlefactory-1377216061-8vhg1sz3b8p9te0tdupxjsetue4vdxhpw
This was actually a pretty cool game where I used Kyu-B Teravolt to maintain my Disguise on Mimikyu while setting up. Still doesn't change that this was a 100-0 matchup.
https://replay.pokemonshowdown.com/gen7battlefactory-1377195922-9l7ud29cok6mhi8da0vbm243os8v43epw
I can't both break the A-muk, amoonguss, and Venusaur while still defending against the NP Toxicroak and Nihilego.
https://replay.pokemonshowdown.com/gen7battlefactory-1376867992-fnk6ns3563gp8iuylnormvlgmqvxieipw
Once rocks go up, I can't keep them off (because apparently Monotype runs 0 speed Tentacruel or something...), and after rocks, Life Orb craw jet or knock cleans everything except for Skuntank which gets taken down by everything that's not Crawdaunt. There's no way to win this.
https://replay.pokemonshowdown.com/gen7battlefactory-1373741385-l9yvztjzwyriiav9n7v5mjv3tkguo4epw
Fire type is overpowered because I think it always gets Torkoal to set sun, whereas Rock/Water/Ice/Ground don't necessarily have weather setters to change that. Not that it matters, because I pulled Ice type and had no chance anyway.
https://replay.pokemonshowdown.com/gen7battlefactory-1372456674-h71a0u1zn0174mdp7ye2obuaa1tfr2npw
This is a game that really irritates me because it was a game against one of the best ladderers and I actually played this as reasonably well as possible, and that wasn't enough for the matchup.
Everything hinged on whether Krookodile was scarf or not. If it was Scarf, then I had no chance of winning. All Natu has to do is get up rocks and then Knock on Rotom-Frost when it comes in. If it's not Scarf, I still have to outplay to make sure that I either have rocks up to break the possible sash on Dugtrio so that I can sweep with Scarf Rotom-Frost Blizzard or Scarf Xurk energy ball. My rocker is Golem-A, which dies to pretty much everything on Natu's team. Unfortunately the krook was scarf so all of that was moot.
https://replay.pokemonshowdown.com/gen7battlefactory-1371915581-csm2e4au9hxkcn9vhu7vabysefmlk1bpw
This game is irritating for another reason. excuse me in the chat trying to educate this clown.
There is nothing I can do vs stored power Latias, except for Dynamic Punch confuse hax + stone edge crit. I actually get this, but then he freezes my Quagsire and I just lose after that.
https://replay.pokemonshowdown.com/gen7battlefactory-1360599313-ioeqmub9tlqchf5sljphmdoodmykixnpw
This is actually the first time I've ever had a 6 turn game. Thanks Monotype!
https://replay.pokemonshowdown.com/gen7battlefactory-1360042023-ppqaa76s530nh6qoei05snyj6f1c7c3pw
I botched this pretty bad but cmon. Meloetta handles the special attackers and then grabs a kill on pretty much everything, and then Bewear handles the physical attackers and sleeps once it gets too low.
https://replay.pokemonshowdown.com/gen7battlefactory-1357915042-mg2xupexd2r82vcgbk16s52feni5c8cpw
On first glance, it looks like I should easily win this. However, you'll notice that I only have Physical attackers. The Mew outspeeds all of them and has Wisp. There is actually no reason I should win this - I manage to do it by catching the mew with Shadow Sneak, but that's due to my opponent's inexperience. The Lati is possibly Healing Wish too so my opponent doesn't even have to keep Mew above 50% or whatever. After that, just wall with Rachi, Lati, and Melo. Melo is specs HP fire so eventually I lose.
https://replay.pokemonshowdown.com/gen7battlefactory-1350979221-960fhp760vta5n695k9u34wjgkyc9xwpw
I won this by annoying my opponent into forfeiting. Not sure why they forfeited, they still won. This is a 100-0 matchup if played reasonably, which my opponent didn't.
That's an assessment of Monotype in BF in the field. It's not as simple as Ghost wins vs Psychic, but it is very common that one Pokemon's set is optimized to just dominate an entire type. Multiply that by 6 pokemon per team and it's not a surprise that such lopsided games end up happening at such a high frequency.
I don't think much more argumentation is needed, but here's other things about Monotype in BF that suck:
# of sets per mon:
Here's an image of the sets for Garchomp, a pretty versatile mon, in the usage based tiers:




Dragon is OP as hell:
Dragon just fucks up everything EXCEPT for Fairy. Steel's not even that good against it, between Garchomp, Fire Fang Mence, Dragonite usually carrying Earthquake, and the Latis, you can usually manage steel.
Conclusion:
The combination of optimized sets, random team generator, and Same Type Clause inevitably leads to situations where the game is almost completely out of the players' hands in the majority of cases. Even if it's not as simple as Dark owns Psychic, the fact that the battle is decided at team preview remains.
A while ago, I suggested that Team Preview be added to randbats in a pretty obvious measure to increase the competitiveness of randbats (and this has only increased in merit since Dynamax happened). I was told that if I wanted "balanced rands," I should play Battle Factory. How can we, in good faith, suggest people to play Battle Factory as a fair metagame if 1/8 tiers generates unwinnable matchups a majority of the time? I propose that we remove Monotype from Battle Factory.
As far as I'm aware, all of my objections to Monotype in BF apply to Gen 8 (not a monotype player tho) so if this proposal is accepted, it should also be applied to the eventual Gen 8 Battle Factory.
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