





Monotype: Offensive Psychic Ft. Mega Latias

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick
- Drain Punch
Trick is my playstyle preference, as I really like crippling Pokemon such as Klefki, Mew, Skarmony, etc... Drain punch to mix up special and physical attack, and help with troubling Pokemon such as chansey, tyranitar, etc... Hyperspaces for typical moves that are phenomenal in nature and added STAB.

Kanye (Latias) @ Latiasite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Thunderbolt
- Calm Mind
- Ice Beam
This is the powerhouse and sweeper of the team. This Poke alone can sweep through lesser used types such as Electric. Furthermore, with the combination of ice beam and Thunderbolt, Mega Lati can crush through the core of more commonly used and powerful types such as dragon, ground, and most notably flying.

Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Iron Head
- Earthquake
- Zen Headbutt
This was inserted primarily for added SpD assistance, as well as providing a great counter to dragon and fairy moves. I also did not want to be locked into a move on this Pokemon such as having it use choice band. Furthermore, due to its great power and added attack evs, Metagross can 2HKO several pokemon that switch into it, especially with the added bonus of priority based bullet punch move. Lastly, I chose Iron Head over Meteor Mash because the 10 less damage points is worth not having a crucial hax miss in a battle, but thinking rationally about it now, I could be wrong.

Jurassic (Victini) @ Life Orb
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Blue Flare
- Energy Ball
- Glaciate
- Focus Blast
I found this set through playing OU, and it is extremely useful in the mono tier as well. Due to its diversified movepool, Victini can smash through the core of almost any type. Energy ball also provides a niche bonus in OHKO-ing stally water/ground Pokemon such as Defensive Swampert, Seismitoad, Quagsire as well as Sp Defensive Gastrodon. Focus Blast and Blue flare also incredibly helpful in beating dark teams by doing major damage against threats such as Mega Sabeleye, Tyranitar, and Mandibuzz.

Mike D (Mew) @ Leftovers
Ability: Synchronize
EVs: 100 HP / 156 Def / 252 Spe
Timid Nature
- Stealth Rock
- Will-O-Wisp
- Roost
- Taunt
Mew is the perfect lead, and due to its Speed investment, it can out-speed almost any other opposing Pokemon the opponent chooses to lead with (I.E. taunt) . Furthermore, this provides the much needed defensive counter my team needs. And due to its great speed, Mew can tank a physical attack, then out-speed the pokemon by burning it, then proceeding to roost etc... - Totally neutralizing physical attacking Pokemon.

J. Cole (Gallade) @ Assault Vest
Ability: Justified
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Rock Slide
- Drain Punch
- Shadow Sneak
Gallade is an amazing contributor, due to its SpD bulk and ability to counter very threatening Pokemon. To illustrate, I am able to take 2 boosted volcarona bug buzz's then 1HKO it with rockslide, as well as 1HKO Charizard Y while taking a fireblast too. Furthermore, due to its great ability justified, I am able to counter potentially sweeping dark Pokemon, most notably Heidregon.
Hoopa-Unbound @ Choice Scarf: This Pokemon can easily crush half my time if I dont speed tie it with my Hoopa First
Mega Sabeleye: If Victini is out of the picture, Mega Sabeleye easily recks my team through a number of its sets such as foul play, knock off, or stall calm mind.
Sharpedo: If I allow this to gain speed without burning it first, I am in for a long afternoon.
Physical Attackers: Slowbro or Bronzong's absence hurts the physical defensive presence of my team, especially if mew dies. Threatening Physical attackers then have the potential to do serious damage.
Mega Sabeleye: If Victini is out of the picture, Mega Sabeleye easily recks my team through a number of its sets such as foul play, knock off, or stall calm mind.
Sharpedo: If I allow this to gain speed without burning it first, I am in for a long afternoon.
Physical Attackers: Slowbro or Bronzong's absence hurts the physical defensive presence of my team, especially if mew dies. Threatening Physical attackers then have the potential to do serious damage.