So, here goes, never done one of these before, hope you amazing peeps out there can help me improve my team
(I'll insert sprites later)
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
This along with Hoopa-U is my primary wallbreaker/sweeper (I've never understood those terms very well). It's ridiculous attack due to pure power making it extremely hard to switch into it. Standard set with dual stabs and opting for dual priority over ice punch for fairy coverage.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Hyperspace Hole
- Thunderbolt
- Dark Pulse
This thing is an absolute monster, boosting 437 special attack and great dual stabs, choice scarf is the set I opted for due to being let down slightly by its speed. I opted for special to complement physical Mega Medicham, I'm not sure if those are the best moves to compliment its stabs.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Fire Punch
- Stealth Rock
- Spikes
- Psycho Boost
As I wanted this team to be very offensive, and despite being as bad as I am, I know that hazard stacking is very good on hyper offense, so I opted for deoxys-speed, who is able to set up a lot of hazard with its ridiculous speed stat, while also being able to hit quite hard with Psycho Boost, a ridiculously powerful STAB, fire punch is to deal with common leads such as Klefki and Ferrothorn.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Recover
- Rapid Spin
- Psyshock
After getting my own amazed setter, I decided I needed hazard removal as well, I decided to go with starmie, as it is extremely fast,and able to dish out a lot of damage of its own, while also having reliable recovery.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
A staple on most psychic teams, Victini is an amazing Pokemon, with 100 all round stats, a wicked movepool, who's inaccuracies can be bypassed by its ability. I went for the standard choice scarf set, able to deal out monstrous damage, while also providing momentum in U-turn.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Ice Beam
This things Draco Meteors are scary. The hit like an absolute truck, and with Osyshock being able to hit stuff on the physical side while still being STAB is amazing, tplst 2 moves are used for the brilliant coverage of BoltBeam.
Overall an alright team (I think.) but obviously capable of much improvement, any feedback would be appreciated. Thanks in advance! ^_^
(I'll insert sprites later)
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
This along with Hoopa-U is my primary wallbreaker/sweeper (I've never understood those terms very well). It's ridiculous attack due to pure power making it extremely hard to switch into it. Standard set with dual stabs and opting for dual priority over ice punch for fairy coverage.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Hyperspace Hole
- Thunderbolt
- Dark Pulse
This thing is an absolute monster, boosting 437 special attack and great dual stabs, choice scarf is the set I opted for due to being let down slightly by its speed. I opted for special to complement physical Mega Medicham, I'm not sure if those are the best moves to compliment its stabs.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Fire Punch
- Stealth Rock
- Spikes
- Psycho Boost
As I wanted this team to be very offensive, and despite being as bad as I am, I know that hazard stacking is very good on hyper offense, so I opted for deoxys-speed, who is able to set up a lot of hazard with its ridiculous speed stat, while also being able to hit quite hard with Psycho Boost, a ridiculously powerful STAB, fire punch is to deal with common leads such as Klefki and Ferrothorn.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Recover
- Rapid Spin
- Psyshock
After getting my own amazed setter, I decided I needed hazard removal as well, I decided to go with starmie, as it is extremely fast,and able to dish out a lot of damage of its own, while also having reliable recovery.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
A staple on most psychic teams, Victini is an amazing Pokemon, with 100 all round stats, a wicked movepool, who's inaccuracies can be bypassed by its ability. I went for the standard choice scarf set, able to deal out monstrous damage, while also providing momentum in U-turn.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Ice Beam
This things Draco Meteors are scary. The hit like an absolute truck, and with Osyshock being able to hit stuff on the physical side while still being STAB is amazing, tplst 2 moves are used for the brilliant coverage of BoltBeam.
Overall an alright team (I think.) but obviously capable of much improvement, any feedback would be appreciated. Thanks in advance! ^_^