This mono team has been one of my more usable ones and has a pretty simplistic strategy behind it (The main idea being just to stat up behind screens).
Discuss, improve, rip on, whatever.
Metagross @ Lum Berry
Nature: Naughty
252 Atk/124 SpAtk/132 Speed
-Bullet Punch
-Earthquake
-Grass Knot
-ThunderPunch
Latias @ Leftovers
Nature: Timid
4 HP/252 SpAtk/252 Speed
-Calm Mind
-Dragon Pulse
-Thunderbolt
-HP [Fire]
Slowbro @ Leftovers
Nature: Bold
Ability: Own Tempo
252 HP/252 Def/4 SpDef
-Thunder Wave
-Slack Off
-Surf
-Psychic
Jirachi @ Light Clay
Nature: Careful
252 HP/100 Def/156 SpDef
-Thunder Wave
-Iron Head
-Reflect
-Light Screen
Gallade @ Life Orb
Nature: Adamant
4 HP/252 Def/252 Speed
-Swords Dance
-Close Combat
-Psycho Cut
-Stone Edge
Starmie @ Life Orb
Nature: Timid
Ability: Natural Cure
4 HP/252 SpAtk/252 Speed
-Hydro Pump
-Thunderbolt
-Ice Beam
-Psychic
Side Notes
Yet again, Scizor becomes a problem for this team. U-Turn is a fear a lot of my team can't get past. This is also why I've given Latias HP [Fire] instead of recover.
I could probably also switch Metagross' ThunderPunch for HP [Fire], but then I lose my best means to take out opposing lead Gyrados or Crobat. Also, I don't think my Metagross is faster than most Scizor anyway (Is it? I don't know)
The lack of physical attackers makes it pretty easy for special walls to come in and possibly set up. Yeah, I have Matagross and Gallade, but the former is simply to set a pace as a lead while the latter is slow as shit.
Though I do try to remedy Gallade's piss poor speed with support from Thunder Wave.
I'm thinking of running a Calm Mind Slowbro. All that defense coupled with boosted Special Defense and recovery access? Slowbro could be a beast to take down. The only problem with this is that I'd lose very useful Paralysis support.
Discuss, improve, rip on, whatever.
Metagross @ Lum Berry
Nature: Naughty
252 Atk/124 SpAtk/132 Speed
-Bullet Punch
-Earthquake
-Grass Knot
-ThunderPunch
Latias @ Leftovers
Nature: Timid
4 HP/252 SpAtk/252 Speed
-Calm Mind
-Dragon Pulse
-Thunderbolt
-HP [Fire]
Slowbro @ Leftovers
Nature: Bold
Ability: Own Tempo
252 HP/252 Def/4 SpDef
-Thunder Wave
-Slack Off
-Surf
-Psychic
Jirachi @ Light Clay
Nature: Careful
252 HP/100 Def/156 SpDef
-Thunder Wave
-Iron Head
-Reflect
-Light Screen
Gallade @ Life Orb
Nature: Adamant
4 HP/252 Def/252 Speed
-Swords Dance
-Close Combat
-Psycho Cut
-Stone Edge
Starmie @ Life Orb
Nature: Timid
Ability: Natural Cure
4 HP/252 SpAtk/252 Speed
-Hydro Pump
-Thunderbolt
-Ice Beam
-Psychic
Side Notes
Yet again, Scizor becomes a problem for this team. U-Turn is a fear a lot of my team can't get past. This is also why I've given Latias HP [Fire] instead of recover.
I could probably also switch Metagross' ThunderPunch for HP [Fire], but then I lose my best means to take out opposing lead Gyrados or Crobat. Also, I don't think my Metagross is faster than most Scizor anyway (Is it? I don't know)
The lack of physical attackers makes it pretty easy for special walls to come in and possibly set up. Yeah, I have Matagross and Gallade, but the former is simply to set a pace as a lead while the latter is slow as shit.
Though I do try to remedy Gallade's piss poor speed with support from Thunder Wave.
I'm thinking of running a Calm Mind Slowbro. All that defense coupled with boosted Special Defense and recovery access? Slowbro could be a beast to take down. The only problem with this is that I'd lose very useful Paralysis support.