Project Monotype Rising Sets IV - Voting

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Monotype Rising Sets
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:sv/iron moth:
:sv/wo-chien:

Welcome to the fourth edition of the Monotype Rising Sets that aims to unveil the future of Monotype. You have been using an unknown set for a long time or have just thought about a new way of using a Pokémon? Come sharing your findings with the community!

This event will be run in the form of a contest. You will have 3 weeks to submit ONE set of your choosing for whichever Pokémon, before a poll is launched in the Monotype room to determine the winning set.

Rules:
  • Only one post per person is allowed.
  • Both the Pokémon and the set you want to feature are up to you
  • A set is valid if and only if it does not exist in the Monotype SV SmogDex.
  • You may import your set from your PS! teambuilder or write it down.
  • Your set proposition must include the following elements: set, description, and potential teammates.
  • Please convey the uniqueness of your set while avoiding emphatic language ("It's the greatest set ever!")
  • Do not react to other submitted sets in your post, focus on yours.
Hereunder you will find the accepted format for submissions.

Name of the set + Pokémon name + (Type) (ex: "Choice Specs Dragapult (Dragon)")

(you may import the set directly from your PS! teambuilder)

Pokemon @ Item
Ability:
EVs:
x Nature
- move 1
- move 2
- move 3
- move 4

Set Description

Describe what your set is achieving, which niche does it fill? Why is it interesting in the current metagame?

Teammates

Describe who would be the ideal teammates to surround it with which set.

You may optionally include a Replays section, if you feel it will help you to make your point.

Rewards:
  • ^ rank on Monotype room for a month
  • The winning set will be featured in the Monotype room
  • Addition of the set in the SmogDex

If you feel the heart of a builder, come sharing your best craft with the community!


Deadline for set submission is July 25th @ 11:59pm GMT-5
 
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Dragon Dance + Dragapult + Weakness Policy (Ghost)

:Dragapult: @ Weakness Policy
Ability: Infiltrator
EVs: 252 Atk/ 252+ Spe/ 4 HP
Jolly Nature
- Dragon Dance
- Substitute
- Dragon Darts
- Phantom Force

Ok I know what you might be saying. :Dragapult: is frail so it can't set up much I know. But there is actually a fun way on how you can make it more of a set up sweeper. You first pair it with :Sableye: for the screens. Since even behind screens, :Dragapult: can get OHKO'd to some super effective moves so having Will-o-wisp on :Sableye: is good. Next thing is swapping to :Pecharunt: and using Parting shot so :Dragapult: can wall more hits possible. This worked out so well for me to beat Dragon teams after :Archaludon: is down and even Ground when positioned well. Also this pokemon gets so damn fast after one single Dragon Dance. Substitute also helps from will o wisp users or t wave users. Other types like Psychic (after clearing :Indeedee: or :Hatterene:) and offensive water can also lose to :Dragapult: . Gotta love this set. Also the Ghost mirror is something I always hate to battle. This Dragapult set surely helps.

Teammates:
:Sableye:
Useful for setting up screens and will o wisp

:Pecharunt:
After setting screens, swap to :pecharunt: and parting shot. Have Lagging tail if u like to slow pivot. Also becomes a nice wall.

:Ceruledge:
This is just :Dragapult: Jr. Cool screen abuser and can help :Dragapult: in stuffs it left out before fainting

:Sinistcha:
FIghting is too bulky. Dragapult may not sweep. :Sinistcha: is pretty good here for pressurizing them
 
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:roaring moon:

Moon Trapper (Roaring Moon)
Roaring Moon @ Covert Cloak / Shed Shell
Ability: Protosynthesis
Tera Type: Dragon
EVs: 168 HP / 252 Def / 88 SpD
Impish Nature
- Jaw Lock
- Taunt
- Dragon Dance
- Roost

Set Description
Generally attracting mons like :Toxapex:, :Amoonguss:, :Clodsire:, defensive :Gliscor:, :hippowdon: once eject button has been activated Roaring Moon can trap them and strat to setting up freely against them. With Taunt you avoid Toxic, Spore, weird set ups, Recover. Covert Cloak allows to set up without caring about Poison Jab / Sludge Bomb / Scald or stat drops while Shed Shell allows to switch if your opponent brings not the good mon since Jaw Lock traps you too.
The given spread allows to maximise physical defense taking around 20 to 30% from those mons and also 93% max from Draco Meteor of a defensive Archaludon. The bridge dragon mon is doing maximum 49.8% with body press if not hit (you prefer to taunt and set up against it rather than using Jaw Lock). Also Mamoswine adamant band ice shard is doing 58% maximum, so you're guaranteed to sweep ground once you've trapped Clodsire or Hippowdon.

Teammates
You need hazards to get some kills against some resisting mons at +6 like Urshifu-R :Urshifu-Rapid-strike: so Garchomp :Garchomp: with or without Archaludon :Archaludon: are good teammates. You also want Dragapult :Dragapult: spreading status which is a nice combo with Archaludon to help setting up. Against flying you want something to break like Latios :Latios:. A way to comeback to have a 2nd chance with Latias :latias: healing wish is a nice option. Obviously you want a SpDef wall like Goodra-Hisui :Goodra-hisui: for fairy and ice moves and also knock off some heavy duty boots, leftovers, etc. Kommo-o :kommo-o: likes this set since it will struggle against very bulky mon while helping against dark and offensive mons with its priority.

Since Dragon is so overwhelming you can even be more creative, I only have 2 teams with it.

https://replay.pokemonshowdown.com/gen9monotype-2393014133-3v11xu9j5ev6wynttskh9whpgiy08cdpw
 
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:tauros-paldea-blaze: (Fire)

Fat Bull (Tauros-Paldea-Blaze) (M) @ Leftovers
Ability: Intimidate
Tera Type: Fighting
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Bulk Up
- Body Press
- Will-O-Wisp
- Raging Bull / Lash Out

Set Description:
This set idea originated from my video series where I couldn't use :Heatran: on fire, so I had to make a replacement that would handle rock types and created this. What I found was that not only was this set effective against physical rock attackers like :Kleavor: :Iron Boulder: and :Arcanine-hisui:, but I also found that it works against a lot of physical attackers period. Some noteworthy attackers that are either threatened by this set or checked by it are :Ogerpon-Cornerstone: :Landorus-therian: :Iron Hands: :Roaring Moon: and :sneasler:. The combination of Intimidate + bulk investment makes Tauros a good switch in to a lot of physical attackers and can actually force a lot of them out due to the threat of Will-o-wisp or becoming setup fodder.
Bulk up and body press combo is used to prevent this mon from being passive and allows tauros to threaten unprepared teams. Will-o-wisp is used to spread burns that cripple physical attackers. The last move slot is very interchangable, I used raging bull to remove screens but Lash Out works too. Lash Out allows you to beat rare clear body physical :dragapult: and hit other ghosts as well if they switch into you to stop you from spamming Body Press. Leftovers are a NECCESITY as it is your only form of recovery and immensely helps your ability to wall things. 112 Speed EVs allows you to outspeed all fully invested base 70s like :breloom: and non-boosted :cloyster:.

Teammates:
As this is a mon on fire that isn't running Heavy Duty Boots, hazard removal is very helpful in allowing this thing to do its job effectively. So :Torkoal: is a good partner as it not only sets sun that allows Tauros to threaten threats like :Ogerpon-Wellspring: and :Samurott-Hisui:, but also removes hazards at the same time.
Funnily enough, even though this was run to replace :heatran:, it actually works really well with it as Heatran can check the special threats to fire while Tauros checks most of the physical threats.
:Ogerpon-Hearthflame: and bulky :Volcarona: are also great partners for this mon due to Tauros creating opportunities for these mons to setup in otherwise risky conditions.
:Ninetales: is still a good sun setter with this mon thanks to its Healing Wish allowing it to give Tauros more HP to work with as it lacks recovery of its own. It's Encore also allows Tauros to potentially exploit a mon locked into a certain move, like a :Gliscor: locked into Substitute.
:Volcanion: works well with Tauros as it can take water hits for free, and Tauros attracts a lot of water types like :Primarina: and :Greninja: who get checked by Volcanion.

I talked a lot more about this mon and the team I used in my youtube video with some games to show its potential, but I also have a version of that team with better mons that also has nice replays.

https://replay.pokemonshowdown.com/gen9monotype-2394131122
 
Defensive Iron Moth
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 HP / 4 SpD / 252 Spe or 252 HP / 164 SpD / 92 Spe
Timid/Calm Nature
- Flamethrower
- Discharge / Sludge Wave
- Toxic / U-Turn
- Morning Sun

Set Description
Originally appearing on two Bazaar teams (Bazaar moth 1, Bazaar moth 2) I'm bring Defensive Iron Moth here as it serves a unique defensive role that nothing else on Poison can do in being fast and bulky. And with that speed, still incredible special attack even uninvested and solid natural bulk it can reliably come in and help handle problematic special attackers such as Iron Valiant and Calm Mind Spectrier along with easily removing Scizor. Flamethrower put the pressure onto offensive targets still obtaining OHKOs on the likes of Iron Treads and Scizor and 2HKOing Archaludon. Discharge can help to spread status with its solid Paralysis chance and checks the likes of Toxapex, Pelipper and Moltres which handle Iron Moth's Fire STAB. Alternatively Sludge Wave comes in handy as with Iron Moth's increased bulk it can survive a boosted Ogerpon-H Ivy Cudgel (should it lose the speed tie) and threaten a solid chance to OHKO back with Sludge Wave also always OHKOing Iron Valiant. With Toxic Iron Moth can put threats like Raging Bolt and Volcarona onto timers while U-turn can help keep up momentum. The First EV Spread pushes most to be both fast while having servicable bulk while the second spread maxmimums Iron Moth's special bulk while outspeed Timid Heatran allowing Iron Moth to safely pivot out with U-turn.

Teammates
Defensive Iron Moth teammates will often be similar to that of a regular Iron Moth such as Amoonguss which can help shore up weakness to physical attackers like Urshifu-R, Ogerpon-W, and Mimikyu or Alolan Muk which handles the likes of Latios and Flutter Mane which can still overwhelm Moth.
 
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Dark
EVs: 80 HP / 232 Atk / 20 Def / 176 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Sucker Punch
- Low Kick
Bisharp @ Eviolite
Ability: Defiant
Tera Type: Dark
EVs: 80 HP / 232 Atk / 20 Def / 176 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Sucker Punch
- Iron Head
Set Description
This set takes advantage of Bisharp’s access to eviolite to substantially increase its bulk allowing it to easily setup vs pretty much every type in the game. Bisharp fills the roll of a bulky attacker/setup sweeper/defog denier all in one on both dark and steel teams and takes the 50/50 out of the equation when toiling over whether to swords dance or not on a predicted opponent’s switch with the added bulk Eviolite provides. Both Dark and Steel love the support Bisharp potentially provides in blocking defog and as a setup sweeper. The speed allows Bisharp to outpace Pokemon such Articuno, Moltres, Archaludon, and Jolly Azumarill. After that, you run nearly max attack with the rest of the evs dumped into hp and 20 evs taken out of attack and put into defense to ensure that Bisharp survives an Ivy Cudgel from Ogerpon-H as long as it doesn’t crit, as well as a Body Press from standard max def Archaludon from full hp. For attacks, you always run Sucker Punch and Throat Chop, with the last move being Low Kick to pressure steel types such as Archaludon/Hisuian Goodra and opposing dark types such Ting-Lu/Bisharp/Darkrai. On Dark, you run iron head to pressure Fairy types such as Hatterene/Azumarill/Primarina/Fluttermane, since with the Eviolite boost, Bisharp can easily tank a specs Moonblast from Flutter Mane and retaliate, or use it as setup fodder. The bulk difference between Eviolite and non Eviolite Bisharp is such a stark difference that I wouldn’t even consider running non Eviolite and would almost say this should be the standard set that is ran. As on ladder seen in the famous “Saw Dark” builds and in tour, Eviolite bisharp is the preferred set. Eviolite Bisharp is so bulky, it can even take attacks, such as Ogerpon-W’s Ivy Cudgel twice and Defensive Corviknight’s Body Press. Here are some calcs to salivate over.
252 Atk Hearthflame Mask Ogerpon-Hearthflame Ivy Cudgel vs. 80 HP / 20 Def Eviolite Bisharp: 242-288 (83.1 - 98.9%) -- guaranteed 2HKO

252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 80 HP / 20 Def Eviolite Bisharp: 121-144 (41.5 - 49.4%) -- guaranteed 3HKO


4 Atk Life Orb Garchomp Earthquake vs. 80 HP / 20 Def Eviolite Bisharp: 234-276 (80.4 - 94.8%) -- guaranteed 2HKO

0 SpA Heatran Lava Plume vs. 80 HP / 0 SpD Eviolite Bisharp: 194-230 (66.6 - 79%) -- guaranteed 2HKO

252 SpA Choice Specs Kingdra Surf vs. 80 HP / 0 SpD Eviolite Bisharp in Rain: 237-280 (81.4 - 96.2%) -- guaranteed 2HKO

244+ Def Corviknight Body Press vs. 80 HP / 20 Def Eviolite Bisharp: 216-256 (74.2 - 87.9%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Flamethrower vs. 80 HP / 0 SpD Eviolite Bisharp: 220-260 (75.6 - 89.3%) -- guaranteed 2HKO


+1 252+ SpA Raging Bolt Thunderbolt vs. 80 HP / 0 SpD Eviolite Bisharp: 226-267 (77.6 - 91.7%) -- guaranteed 2HKO

252 Atk Garchomp Earthquake vs. 80 HP / 20 Def Eviolite Bisharp: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO

204+ Def Archaludon Body Press vs. 80 HP / 20 Def Eviolite Bisharp: 244-288 (83.8 - 98.9%) -- guaranteed 2HKO

252 SpA Choice Specs Flutter Mane Moonblast vs. 80 HP / 0 SpD Eviolite Bisharp: 214-253 (73.5 - 86.9%) -- guaranteed 2HKO

252 SpA Choice Specs Flutter Mane Mystical Fire vs. 80 HP / 0 SpD Eviolite Bisharp: 226-266 (77.6 - 91.4%) -- guaranteed 2HKO


+2 232+ Atk Klefki Foul Play vs. 80 HP / 20 Def Eviolite Bisharp: 71-84 (24.3 - 28.8%) -- 99.7% chance to 4HKO
:pika::pika::pika:
And here are some calcs vs common attacks that Black Glasses/LO Bisharp absolutely folds to.
252 SpA Hydreigon Flamethrower vs. 0 HP / 4 SpD Bisharp: 256-302 (94.4 - 111.4%) -- 62.5% chance to OHKO

252 Atk Roaring Moon Earthquake vs. 0 HP / 0 Def Bisharp: 230-272 (84.8 - 100.3%) -- 6.3% chance to OHKO

24 Atk Swampert Earthquake vs. 0 HP / 0 Def Bisharp: 240-284 (88.5 - 104.7%) -- 31.3% chance to OHKO


252 SpA Choice Specs Kingdra Surf vs. 0 HP / 4 SpD Bisharp in Rain: 355-418 (130.9 - 154.2%) -- guaranteed OHKO

4 Atk Life Orb Garchomp Earthquake vs. 0 HP / 0 Def Bisharp: 351-416 (129.5 - 153.5%) -- guaranteed OHKO

252 SpA Life Orb Garchomp Fire Blast vs. 0 HP / 4 SpD Bisharp: 302-356 (111.4 - 131.3%) -- guaranteed OHKO

252 SpA Choice Specs Flutter Mane Moonblast vs. 0 HP / 4 SpD Bisharp: 319-376 (117.7 - 138.7%) -- guaranteed OHKO

252+ SpA Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Bisharp: 225-265 (83 - 97.7%) -- guaranteed 2HKO

252 SpA Choice Specs Greninja Hydro Pump vs. 0 HP / 4 SpD Bisharp: 306-360 (112.9 - 132.8%) -- guaranteed OHKO

4 Atk Ting-Lu Earthquake vs. 0 HP / 0 Def Bisharp: 236-278 (87 - 102.5%) -- 18.8% chance to OHKO

4 Atk Muk-Alola Drain Punch vs. 0 HP / 0 Def Bisharp: 224-268 (82.6 - 98.8%) -- guaranteed 2HKO

+2 232+ Atk Klefki Foul Play vs. 0 HP / 0 Def Bisharp: 109-128 (40.2 - 47.2%) -- guaranteed 3HKO
:pikuh::pikuh::pikuh::pikuh::pikuh::pikuh::pikuh::pikuh::pikuh:

Teammates
If you’re running Bisharp, you’re using spikes, potentially even T-spikes, there’s no discussion. Teammates Like Ting-Lu, Hisuian Samurott, and Overqwil are great teammates on Dark, layering up spikes to put Pokemon in range of Bisharp’s +2 Sucker Punch/Throat Chop. On Steel, you have great hazard setters like Skarmory, Archaludon, and Heatran. Bisharp also forms a great Hazard Denial Core with Sableye on dark being able to prevent Rapid Spin, as well as doubling as a fighting immunity. Gholdengo on Steel does just the same preventing the aforementioned Rapid Spin AND Defog, as well as doubling as a fighting immunity. Pokemon that can take on Fairy and Fighting types are greatly appreciated. These include specs Greninja/Meowscarada offensively with Extrasensory/Sludge Wave and Play Rough/Flower Trick (respectively), and Ting-Lu/Mandibuzz/Sableye/Alolan-Muk/Overqwil defensively. On steel teams these would include Pokemon like Gholdengo/Iron Crown/Scizor offensively and Skarmory/Corviknight/Klefki/Gholdengo defensively.

Honestly, delete black glasses Bisharp from existence, no one’s running that frail ass, garbage ass set :psysly::psysly::psysly: . Like bro is getting forced out by spdef Muk :row:. The difference in bulk is absurd and allows for Bisharp to get up multiple swords dances vs Pokémon it really shouldn’t. It also takes the mind games out of setup and 50/50’s because it lives virtually any hit on both sides of the spectrum.:worrywhirl:
:woop::woo::wo:
 
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Sableye the Oppressor (Offensive Metal Burst Sableye)

Sableye @ Focus Sash
Ability: Prankster
EVs: 104 HP / 252 Atk / 152 SpD
Brave Nature
IVs: 0 Spe
- Metal Burst
- Bulk Up
- Sucker Punch
- Poltergeist

Set Description
This Sableye flips the script on what opponents expect—and fear—from the gem gremlin. While standard sets spread burns and threaten knocks/encores, this one goes for the jugular. Metal Burst, often overlooked, allows Sableye to turn massive damage into lethal counterattacks, punishing overconfident attackers like Raging Bolt, Iron Valiant, and Bumnamorus. Thanks to its Ghost typing and Brave nature (essential for acting last to trigger Metal Burst), it cleanly functions like a slow revenge-killer, capable of nabbing multiple KOs per game.

Poltergeist provides surprisingly strong STAB damage with attack investment and has the potential to OHKO Galarian Slowking and Dragapult. Sucker punch can pick off weakened foes not outright reverse OHKO'd by metal burst reeling from the initial surprise. Combine this with the common expectation of Will-O-Wisp pressure, and you’ve got a set that forces constant mind games, even if prematurely revealed.
One of the biggest flaws of running both Mandibuzz and Sableye together for a dark team is becoming too passive, especially since running reliable hazard control from Mandibuzz is crucial to make the set effective. This Sableye partners perfectly with Mandibuzz by ensuring Defog support, and inherently fixes the passivity issue introduced by running both together by bringing the threat of instant punishment to otherwise safe breakers. It can handle threats that regular Sableye folds to—Water-types like Kingdra, Dark resistors like Enamorus, Physical Dark threats in mirrors—even set-up sweepers like Raging Bolt—giving Dark teams breathing room they normally lack, and utterly catching opponents off guard.

Teammates
This Sableye thrives with the aforementioned Mandibuzz to remove hazards and help check physical threats, creating the space for Sableye to get in and force surprise KOs it relies on. Standard dark offensive mons such as Greninja, Meowscarada, and Darkrai all appreciate its ability to trade up and lessen their breaking roles in finishing off teams, and reliability in handling scarfers faster than the two premier protean abusers.
Because of the surprise factor, this set works best on teams that look standard at preview, baiting aggressive lines that Metal Burst punishes instantly. Unlike other Sableye variants, this one demands respect from Team preview in matchups where Sableye is otherwise a WoW button or setup deterrent, and despite how cheesy it seems, is a legitimately powerful set that deserves acknowledgement in the meta, harkening back to its days as an oppressive Mega.

Replays:
https://replay.pokemonshowdown.com/gen9monotype-2399307513
https://replay.pokemonshowdown.com/gen9monotype-2399388890-k5evpjkvpopt2glbp3p1ug4rq6o1c4npw
https://replay.pokemonshowdown.com/gen9monotype-2399740148-mrth4uxbjrcnjk0wud2cnbt4esy0a9fpw
https://replay.pokemonshowdown.com/gen9monotype-2399964277-ssu5um8rqf0vb4d6s33q326emkd9be3pw
 

Attachments

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Choice Scarf Ogerpon

Ogerpon (F) @ Choice Scarf
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- U-turn
- Spikes
- Rock Tomb

Set Description
This Ogerpon gives grass an alternative form of speed control; it also outspeeds and KO's +1 Volcarona. An alternative form of speed control allows you to run Choice Band Meow, which eases a lot of matchups. The addition of Spikes allows us to compress the roles of speed control and hazard setter into one slot.

Teammates
CB meow is a nice teammate, and is the main point of running this set; other good teammates include the obligatory Amoonguss. Other good teammates include Whimsicott to patch up speed control issues with Stun Spore. Other than that, traditional grass teammates work the same way per usual here.

Replays:

https://replay.pokemonshowdown.com/gen9monotype-2383853253
https://replay.pokemonshowdown.com/gen9monotype-2377422983?p2
https://replay.pokemonshowdown.com/gen9monotype-2377400653?p2
https://replay.pokemonshowdown.com/gen9monotype-2384490816
https://replay.pokemonshowdown.com/gen9monotype-2374768640
 
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