Project Monotype Rising Sets VI - Submissions

Approved by moderation


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Monotype Rising Sets
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Welcome to the sixth edition of the Monotype Rising Sets that aims to unveil the future of Monotype. You have been using an unknown set for a long time or have just thought about a new way of using a Pokémon? Come sharing your findings with the community!

This event will be run in the form of a contest. You will have 3 weeks to submit ONE set of your choosing for whichever Pokémon, before a poll is launched in the Monotype room to determine the winning set.

Rules:
  • Only one post per person is allowed.
  • Both the Pokémon and the set you want to feature are up to you.
  • A set is valid if and only if it does not exist in the Monotype SV SmogDex.
  • Item/Move-swap sets are not allowed, unless they change fundamentally the way the Pokémon is used.
  • You may import your set from your PS! teambuilder or write it down.
  • Your set proposition must include the following elements: set, description, potential teammates, and either replays or damage calculations.
  • Replays and damage calculations must showcase the set's uniqueness, so choose them wisely.
  • Please convey the uniqueness of your set while avoiding emphatic language ("It's the greatest set ever!")
  • Do not react to other submitted sets in your post, focus on yours.
Hereunder you will find the accepted format for submissions as well as an example of accepted and rejected sets.

Name of the set + Pokémon name + (Type) (ex: "Choice Specs Dragapult (Dragon)")

(you may import the set directly from your PS! teambuilder)

Pokemon @ Item
Ability:
EVs:
x Nature
- move 1
- move 2
- move 3
- move 4

Set Description

Describe what your set is achieving, which niche does it fill? Why is it interesting in the current metagame?

Teammates

Describe who would be the ideal teammates to surround it with which set.

Replays OR Damage calculations (doing both is accepted)

1. xxx
2. xxx
3. xxx

They should be commented and help you to make your point.

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Poison Jab

Changing one coverage move by another does not change the way the set is used, it is still Choice Band Barraskewda inside.
Barraskewda @ Heavy-Duty Boots / Muscle Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Psychic Fangs

By swapping Choice Band with HdB or Muscle Band, the way the pokémon is used drastically changes. Now Barraskewda acts as an Offensive Pivot, which comes with its own perks. Changing the moveset is not mandatory, but it does not mean the moveset should be lazily copy/pasted from an existing set. Your moveset should always be backed up with arguments.

Rewards:
  • ^ rank on Monotype room for a month
  • The winning set will be featured in the Monotype room
  • Addition of the set in the SmogDex

If you feel the heart of a builder, come sharing your best craft with the community!


Deadline for set submission is September 27th @ 11:59pm GMT-5
 
Unaware Clefable (Fairy)
Clefable @ Kee Berry
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower / Stored Power
- Moonlight

We'll keep things brief for this explanation:
Clefable is almost one of those pokemon you remember being painfully annoying since generation 6 once fairy types became a thing, with pretty respectable stats, access to a plethora of coverage moves, and even a form of recovery in Moonlight (sadly no softboiled to avoid weather conditions lesser healing), but the key point for this Pokemon is its access to the ability: Unaware. which was never explored for Monotype.

Because one of fairy's "hard counters" is it's susceptibility to being outright swept by +2 Scizor when Klefki is absent from the game and just about any other steel pokemon in the game, which they can find themselves able to come at any second to end it, it is by no means the ultimate answer, but it can hold its own vs some of the threats Steel poses (such as Scizor, Corviknight/Skarmory, Archaludon and even Iron Treads)

It's not just Steel that we're focusing on, it can also allow Clefable to shine on Matchups such as bug (Unaware ignoring Volcarona's quiver dancing shtick and possibly sweeping the team altogether), Water, Ghost (Barring Ceruledge as it outheals clefable with bitter blade). and many more.

Given EV spread maximizes Clefable's physical defense and bulk to better tank most of the notably dangerous physical attackers (to name a few: Meowscarada, Scizor, Choice Band Mamoswine, etc..) and ensure that it's Kee Berry is triggered to raise its defense stat by one stage which further raises its physical walling allowing it to turn a lot of moves from 2hko's to 3 and possibly even 4 (Such is the case with Ting Lu/Iron Hand's Heavy Slam

Moonblast is Clefable's reliable STAB move. Calm Mind boosts both Clefable's special attack and it's lacking special defense which without the +1, you just get OHKO'd by something like specs sludge wave greninja. Flamethrower targets Steel types that would threaten it's teammates) alternatively, Stored Power can be utilized to rack up the stat boosts and blast powerful SP's that can shred poison types and about anything else that cannot afford coming out to it. and Moonlight is Clefable's form of recovery, keeping it up in the game for some time.

(I'm on a roadtrip so this is probably a very lazy explanation, so teammate's and a more proper description with calculations will be added at a later date, i just wanted to give a brief idea about this)
 
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