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Project Monotype Rising Sets XII - Submission

Approved by moderation


:sv/garganacl:
:sv/walking wake:
:sv/pawmot:
Monotype Rising Sets
:sv/ogerpon wellspring:
:sv/iron moth:
:sv/wo-chien:

Welcome to the twelfth edition of the Monotype Rising Sets that aims to unveil the future of Monotype. You have been using an unknown set for a long time or have just thought about a new way of using a Pokémon? Come sharing your findings with the community!

This event will be run in the form of a contest. You will have 2 weeks to submit ONE set of your choosing for whichever Pokémon, before a poll is launched in the Monotype room to determine the winning set.

Rules:
  • Only one post per person is allowed.
  • Both the Pokémon and the set you want to feature are up to you.
  • A set is valid if and only if it does not exist in the Monotype SV SmogDex.
  • Item/Move-swap sets are not allowed, unless they change fundamentally the way the Pokémon is used.
  • You may import your set from your PS! teambuilder or write it down.
  • Your set proposition must include the following elements: set, description, potential teammates, and either replays or damage calculations.
  • Replays and damage calculations must showcase the set's uniqueness, so choose them wisely.
  • Please convey the uniqueness of your set while avoiding emphatic language ("It's the greatest set ever!")
  • Do not react to other submitted sets in your post, focus on yours.
Hereunder you will find the accepted format for submissions as well as an example of accepted and rejected sets.

Name of the set + Pokémon name + (Type) (ex: "Choice Specs Dragapult (Dragon)")

(you may import the set directly from your PS! teambuilder)

Pokemon @ Item
Ability:
EVs:
x Nature
- move 1
- move 2
- move 3
- move 4

Set Description

Describe what your set is achieving, which niche does it fill? Why is it interesting in the current metagame?

Teammates

Describe who would be the ideal teammates to surround it with which set.

Replays OR Damage calculations (doing both is accepted)

1. xxx
2. xxx
3. xxx

They should be commented and help you to make your point.

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Poison Jab

Changing one coverage move by another does not change the way the set is used, it is still Choice Band Barraskewda inside.
Barraskewda @ Heavy-Duty Boots / Muscle Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Psychic Fangs

By swapping Choice Band with HdB or Muscle Band, the way the pokémon is used drastically changes. Now Barraskewda acts as an Offensive Pivot, which comes with its own perks. Changing the moveset is not mandatory, but it does not mean the moveset should be lazily copy/pasted from an existing set. Your moveset should always be backed up with arguments.

Rewards:
  • ^ rank on Monotype room for a month
  • The winning set will be featured in the Monotype room
  • Addition of the set in the SmogDex

If you feel the heart of a builder, come sharing your best craft with the community!


Deadline for set submission is March 28th @ 11:59pm GMT-5
 
:milotic: MILOTIC :milotic:

I just want the mon to be in SmogDex cause it's one of the most beautiful mon.

Milotic (F) @ Heavy-Duty Boots
Ability: Marvel Scale
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Flip Turn
- Alluring Voice / Dragon Tail / Ice Beam
- Recover​

Helping Water with absorbing status and spreading burns with Scald, Milotic finds a niche in Water teams as Defensive Pivot. With a good general bulk, this mon is hard to deal with and can easily take a hit and Flip Turn to bring a threat like Urshifu-R, Ogerpon-W, or Samurott-H. It's the middle ground Swampert sometimes struggle to find lacking a recovery move. Alluring Voice helps dealing with Dragon-type mons such as Hydreigon, Latios, and Dragapult while Ice Beam helps a bit better with Flying-type mons. Dragon Tail is the last option forcing switch out and chip hazards damages.

It fits well into Bulky Offense Water. Toxapex and Swampert are generally two good-to-go mons in this archetype checking Fairy-, Fighting-, and Electric-types as long as having good general bulk. Swampert also will spread Stealth Rock and can Knock Off which pairs very well with Samurott-H and its signature move giving also a priority. Ogerpon-W is a nice setup sweeper and check to Primarina. Choice Scarf users like Walking Wake and Greninja give some speed control while also dealing with Dragon-, Flying-, and Steel-types better.​

https://replay.pokemonshowdown.com/gen9monotype-2559607138-p65d9sna08ypmxonfqqrwnwhabqo82tpw?p2
https://replay.pokemonshowdown.com/gen9monotype-2551299531-vk9qdwlebttbi7yffo70duklgo4wkm1pw
 
Offensive Trick Room Sinistcha (OTR-Tea) (Ghost/Grass)
:sv/Sinistcha-Masterpiece:

Sinistcha @ Weakness Policy
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Matcha Gotcha
- Shadow Ball
- Strength Sap

Set Description

The prominence of offensive Trick Room Hatterene in tournament play intrigued me as to whether or not a similar concept could work as such a devastating sweeper on another mon. Turns out, it was just time for tea. OTR-Tea is capable of completely sweeping Ghost in the mirror, and can achieve the firepower usually reserved only to Hogerpon in order to sweep Steel/Dragon in those extremely problematic matchups for Grass.

OTR Sinistcha can sustain longevity with Strength Sap and find favorable situations to recover back to full and take a weakened hit to acticate its Weakness Policy after setting up Trick Room. Opponents have to respect common Sinistcha sets when it comes out, and will almost never expect max. Sp. Atk. investment, which you can advantage of to hit Archaludon and others for far more damage than they might expect.

Weakness Policy being consumable is valuable in the mirror matchup and also take reduced damage from Knock Off. Max
Sp Atk investment is needed to overwhelm walls and achieve one/2HKOs on common defensive Pokemon after activating.

Teammates (Ghost)

This masterpiece of a set requires immense support in the form of screens to be truly useful, for which Ghost relies upon Sableye. Speed control is best attained via Scarf Flutter Mane. Dragapult is a necessary physically offensive presence that can snowball behind screens most effectively and I would not ever advise dropping.

From there, additional screens abusers are best to support and attack the same walls/sweep once the walls are cleared by the Matcha Tea. Mimikyu can be hard to fit but is lethal behind screens into Fairy and other hyper-offensive types. Pecharunt is useful absorb Toxic Spike and pivot via Parting Shot, but in including it, you most likely have to drop either Gholdengo or an additional sweeper that can cover matchups where this set can't stand up to a strong Sucker Punching threat, e.g. Gholdengo often enjoys being an offensive threat itself behind screens that can matchup into bulkier offensive structures or stall teams far more effectively.

The least desirable part about running the team archetype necessary to make this set work is that you have to lose your usual preferred suicide lead in my opinion, as Golurk, Brambleghast, and Froslass all have major issues actually effective on this team. With that being said, Gengar could see niche usage to support this set as role compression (TSpike Absorber+Hazard Setter). Knock Off and Encore could also be useful on such a Gengar, or Taunt to prevent Phazing/Toxic/Substitute and the other ways that can cause this team to struggle. They often sink momentum and you have to run a hazardless offense. Fortunately, you frequently are guaranteed screens turns thanks to Gholdengo's balanced ability.

Screens-------------------------------- :Sableye:
Speed Control------------------------- :Flutter Mane:
Pivot/Defensive Glue------------------ :Gholdengo: :Pecharunt: :Skeledirge:
Screens Sweepers--------------------- :Mimikyu: :Dragapult: :Polteageist: :Ceruledge: :Gholdengo: :Skeledirge:

Teammates (Grass)

Amoongus, Arboliva, Rillaboom, Hydrapple (bulky core), and then offensive threats such as Serperior or Ogerpon-Hearthflame are the best teammates for OTR-Tea on Grass. You benefit from some semblance of Bulky core these mons provide, other Rocky Helmet users, and other Strength Sap users for the damage reduction. You sustain via Rillaboom's Grassy Terrain for chip healing and ultimately need a similarly high level of support and damage reduction that Ghost hopes to achieve on screens for this set to really pop off and sweep with devstating offensive potency.

Pivot/Defensive Glue------------------ :Arboliva: :Amoonguss: :Rillaboom: :Hydrapple: :Whimsicott:
Offensive Threats/Speed Control----- :Ogerpon-Hearthflame: :Serperior: :Meowscarada:

Replays:
1. https://replay.pokemonshowdown.com/gen9monotype-2551798603 - OTR-Tea is immediately offensively threatening enough to pressure/wallbreak against a Grass team
2. https://replay.pokemonshowdown.com/gen9monotype-2551894451 - OTR-Tea is strong enough behind Ghost screens to sweep Sand
3. https://replay.pokemonshowdown.com/gen9monotype-2551904347 - Although not a win, showcases the power of the set vs. Dragon. If not for uncommon Scarf DPult OTR Tea beats another Drag team
4. https://replay.pokemonshowdown.com/gen9monotype-2551792550 - OTR-Tea is absolutely dominant in the mirror.

Damage Calculations:
1. 252 SpA Choice Specs Flutter Mane Shadow Ball vs. 252 HP / 0 SpD Sinistcha through Light Screen: 243-286 (70.2 - 82.6%) -- guaranteed 2HKO
2. +2 252+ SpA Sinistcha Shadow Ball vs. 252 HP / 0 SpD Archaludon: 388-457 (101 - 119%) -- guaranteed OHKO
3. 252 Atk Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 4 Def Sinistcha: 318-374 (91.9 - 108%) -- 50% chance to OHKO (if TR is up, you can Sap first, or always live if no item/crit)
4. +2 252+ SpA Sinistcha Matcha Gotcha vs. 0 HP / 0 SpD Iron Treads: 366-432 (114 - 134.5%) -- guaranteed OHKO


https://pokepast.es/b6f486c1b634efd3 Tea Time Ghost (original build credits to cpt.kraken)
 
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