question marked suggestions are.. questionable suggestions lol
Fire: add volcanion to ground&rock type checks
(steam eruption/hp grass for water immunity)
Poison: add scolipede to steel type checks
(eq superpower)
Water: remove tentacruel from rock setters
(youre only human)
Dark: add houndoom-mega to bug type checks, add zoroark, absol & honchkrow to priority, remove skuntank(?), add crawdaunt to other setup(?).
(houndoom-mega: 361speed +fire stab =bug check,,,,,,,,,, zoroark absol and krow are common priority holders,,,,,,,,, skuntank is really redundant, if you wanna go outside the box or smth add cacturne as it provides shit load of help against water/ground/rock, while youre at it add it to SD setters - THANK YOU WYN)
Psychic: add deoxys-s to priority, add gallade to ghost type checks
(mixed LO extreme speed is a good set,,,,,,gallade has access to sd/knockoff and sneak, enough said)
Ghost: remove aegislash(-_-), remove frosslass from scarf users, add chandelure to CM setters
(rip aegi................, froslass is way too weak to run a scarf, and the set is nowhere near common,,,,,,,,,,,,,,,, sub cm delure has always been a great setup.)
Fighting: add ghost type checks section, add pangoro,gallade,scrafty, add pangoro to psy checks
(fighting is unable to hit ghost=> pangoro(dark)/gallade(sd/knock/sneak)/scrafty(dark) are checks, pangoro is immune to psy and is viable, add to psy checks,,,,,,,,,add conk to psy/ghost check->guts knock(?))
Bug: add yanmega to flying checks
(hp ice/ancientpower)
Flying: add articuno to hazard removal
(good bulk + viable, deserves a mention)
Normal: add meloetta to choice scarf users(?), add heliolisk to choice specs users, add entry hazards headline, then underline "sticky web", add smeargle under that
scarf melo helps w/ fighting and filler moves help(after psy stab/focus blast/tbolt,eball,hp ?, ect) w/ whatever your team needs coverage with, helio is fast enough to go w/o a scarf, specs could compliment its decent spa well
Ground: add diggersby to stallbreakers
needsless to say its fucking insane
Rock: add carracosta&golem to priority
smash+dual stab+jet is a common viable set, sucker golem
Steel: add metagross to priority, add lucario under nasty plot
suggestions speak for themselves
Electric: add thundurus-i under choice band users, include dragon & grass type checks, add both thundurus forms under them, ampharos under dragon, manectric under grass, rotom frost under all three(yep).
good atk & great speed let thundy cover elec's lack of physical attackers, using band,,,,,,, both thundy forms run hp ice usually, so they can work under dragon/grass/ground, same for rotom frost with blizzard,,,,,,, manectric's flamethrower/overheat help a great deal against grass' main threats such as breloom ferrothorn ect.
Ice: add jynx to scarf users, add kyub to fire type checks, add lapras to fire type checks,
scarf jynx is a nice fighting check providing help against water with dry skin and eball, and access to focus blast helps with steel/rock/opposing ice
Fairy: add whimsicott to offensive pivot
uturn provides momentum
Dragon: add tyrantrum, mega latios to dragon dance users, add garchomp & tyrantrum to choice scarf users
idt i need to explain these either