Steven is my inspiration behind this team, and it has constantly evolved (hehe) up to this point. I like what i have so far, but it would be nice to have some outside opinions.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I use Excadrill as a wall breaker. With mold breaker, i can blast past Pokes with Sturdy and levitate. EQ and Iron head are self explanitory (IMO). Rock slide is for Flying types, mostly talonflame, and Rapid spin for spikes mostly. Max speed and attack for max damage output. Life orb is sometimes switched with choice scarf/band
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
Magnezone is for bulky water types like azumarill and for skarmory. Volt switch is for momentum and prediction, tbolt for a reliable STAB, as well as flash cannon. HP fire for other Magnet pull pokemon. Choice Scarf is for an extra speed boost on most unboosted pokes.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Zen Headbutt
- Ice Punch
- Meteor Mash
Metagross is the main cleanup poke. With max speed and jolly, it outspeeds a lot of the meta. taking full advantage of tough claws, zen headbutt and meteor mash are great STAB, ice punch for coverage against bulky grass types, as well as dragon types, EQ for coverage as well.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Skarmory is mostly used for Rocks, but if matches well with the opponent's lead, can shuffle very well. sturdy, of course, to ensure that rocks are set, roost and BB are for if skarmory makes it out alive and lasts.
Empoleon @ Choice Specs
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Hydro Pump
- Ice Beam
- Grass Knot
Empoleon is the main sweep, as opposed to the bulky/defensive set. Choice specs for an added boost. Hydro pump over Scald for extra damage, Grass knot covers Rotom-W, other moves for general coverage.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Ferrothorn is for some added utility and for switch-ins. gyro ball is its main STAB after seeds are set and at least one set of spikes. power whip for azumarill and MegaDos. 0 IVs and relaxed nature to take full advantage of Gyro ball.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I use Excadrill as a wall breaker. With mold breaker, i can blast past Pokes with Sturdy and levitate. EQ and Iron head are self explanitory (IMO). Rock slide is for Flying types, mostly talonflame, and Rapid spin for spikes mostly. Max speed and attack for max damage output. Life orb is sometimes switched with choice scarf/band
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
Magnezone is for bulky water types like azumarill and for skarmory. Volt switch is for momentum and prediction, tbolt for a reliable STAB, as well as flash cannon. HP fire for other Magnet pull pokemon. Choice Scarf is for an extra speed boost on most unboosted pokes.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Zen Headbutt
- Ice Punch
- Meteor Mash
Metagross is the main cleanup poke. With max speed and jolly, it outspeeds a lot of the meta. taking full advantage of tough claws, zen headbutt and meteor mash are great STAB, ice punch for coverage against bulky grass types, as well as dragon types, EQ for coverage as well.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Skarmory is mostly used for Rocks, but if matches well with the opponent's lead, can shuffle very well. sturdy, of course, to ensure that rocks are set, roost and BB are for if skarmory makes it out alive and lasts.
Empoleon @ Choice Specs
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Hydro Pump
- Ice Beam
- Grass Knot
Empoleon is the main sweep, as opposed to the bulky/defensive set. Choice specs for an added boost. Hydro pump over Scald for extra damage, Grass knot covers Rotom-W, other moves for general coverage.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Ferrothorn is for some added utility and for switch-ins. gyro ball is its main STAB after seeds are set and at least one set of spikes. power whip for azumarill and MegaDos. 0 IVs and relaxed nature to take full advantage of Gyro ball.
