Other Metagames Monotype Steel

Hi, I made a Monotype Steel and I'd like it to be rated. :)

metagross.gif
metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility

Metagross is one of my two leads. I use it when I think it can easily set-up. Thanks to it, I can make 6-0 wins. Jolly nature and EV to have as much speed and as much power as possible. Meteor Mash and Zen Headbutt for STAB and Eathquake for coverage. What I like is also its initial ability, Claer Body that prevents against Intimidation.

bronzong.gif

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 188 Atk / 68 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Stealth Rock
- Light Screen
- Reflect

My other lead. Sets rocks, has a powerful Gyro Ball and helps the rest of my team setting screens, that's why Light Clay is useful. Relaxed nature for Gyro Ball and EV's for bulk with enough offensive pressure. Perhaps Earthquake or Explosion over Stealth Rock.

scizor.gif

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Knock Off
- Superpower
- U-turn

Scizor is suprisingly interesting, thanks to its good attack although it's not Mega. I also like it because it remembers me of the DPP moveset. EV's and nature for power, U-Turn for momentum, Bullet Punch for priority and Superpower for other Steels.

heatran.gif

Heatran @ Leftovers (Air Balloon?)
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rest
- Sleep Talk

This RestTalk interests me too; Leftovers and Rest for durability. Lava Plume for the possible burn and Earth Power for other Heatrans. EV's and nature for special bulk and special offensive presence.

lucario-gif.10487

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance

Lucario is my favorite in this team. It absorbs Dark, which works with Metagross and Bronzong need with ustified, which boosts its attack. Boosts with Swords Dance, Close Combat for STAB, Ice Punch for Dragons, Gliscor... Finally, I use Extreme Speed over Bullet Punch because of its power and its +2 priority, which gives the ability to beat Talonflame, which is a problem for Lucario otherwise.

magnezone.gif

Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Thunderbolt

Finally, another good special Steel attacker: Magnezone. Briefly, it is a Steel annilator; especially Skarmory. Nature and EV's for as much power as possible and some speed investement that Magnezone needs. HP Fire for Steels, Flash Cannon and Thunderbolt for powerful and accurate STAB's. Finally, Air Balloon and Magnet Rise remove Magnezone's very annoying weakness, Ground.

Importable:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 188 Atk / 68 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Earthquake
- Light Screen
- Reflect

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Pursuit
- Superpower
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rest
- Sleep Talk

Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance

Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Thunderbolt


I need much help for this team, so please give me some suggestions!
 
Hey man nice monotype team you have there. Unfortunately Mega Metagross is banned in the Monotype format. I have some adjustments that can be made.

Since Mega Metagross is banned, I would go Skarmory>Mega Metagross. With this change, you have a ground immunity, and a fantastic wall that you would need.


Since you lost the mega that you needed, I recommend Offensive Mega Scizor>Choice Band Scizor. Offensive Mega Scizor has better bulk then regular Scizor, and you get to choose freely between moves. I recommend the set Swords Dance, Super Power, Bullet Punch, Bug Bite. The spread would be 252 Speed 252 Atk 4Spd With a Jolly Nature.

For Heatran, Rest Talk isn't really viable especially with Air Ballon, but I see you are trying to conserve it. Because of this I believe a set such as Lava Plume, Earth Power, Toxic, Protect with Leftovers would benefit. With protect, you are able to help stall out Toxic Turns, and slowly get leftovers recovery.


On Magnazone I believe Choice Scarf is better over air Balloon. This way you have a fast scarfed to revenge and trap threats, such as Charizard Y and Skarmory, and you also get volt switch momentum. Hidden Power Ice>Hidden Power Fire due to the fact that you could catch bulky grounds on the switch, such as Gliscor and Landorus. Also the only steel you would need to trap in Monotype is Skarmory, since you have Heatran and Lucario to KO, or damage the rest.

Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Whirlwind
- Spikes
- Roost
(Over Metagross)

Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Superpower

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Protect
- Toxic

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
I hope this helps! Good luck with the team.
 
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