Hi, I made a Monotype Steel and I'd like it to be rated. :)
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility
Metagross is one of my two leads. I use it when I think it can easily set-up. Thanks to it, I can make 6-0 wins. Jolly nature and EV to have as much speed and as much power as possible. Meteor Mash and Zen Headbutt for STAB and Eathquake for coverage. What I like is also its initial ability, Claer Body that prevents against Intimidation.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 188 Atk / 68 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Stealth Rock
- Light Screen
- Reflect
My other lead. Sets rocks, has a powerful Gyro Ball and helps the rest of my team setting screens, that's why Light Clay is useful. Relaxed nature for Gyro Ball and EV's for bulk with enough offensive pressure. Perhaps Earthquake or Explosion over Stealth Rock.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Scizor is suprisingly interesting, thanks to its good attack although it's not Mega. I also like it because it remembers me of the DPP moveset. EV's and nature for power, U-Turn for momentum, Bullet Punch for priority and Superpower for other Steels.
Heatran @ Leftovers (Air Balloon?)
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rest
- Sleep Talk
This RestTalk interests me too; Leftovers and Rest for durability. Lava Plume for the possible burn and Earth Power for other Heatrans. EV's and nature for special bulk and special offensive presence.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance
Lucario is my favorite in this team. It absorbs Dark, which works with Metagross and Bronzong need with ustified, which boosts its attack. Boosts with Swords Dance, Close Combat for STAB, Ice Punch for Dragons, Gliscor... Finally, I use Extreme Speed over Bullet Punch because of its power and its +2 priority, which gives the ability to beat Talonflame, which is a problem for Lucario otherwise.
Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Thunderbolt
Finally, another good special Steel attacker: Magnezone. Briefly, it is a Steel annilator; especially Skarmory. Nature and EV's for as much power as possible and some speed investement that Magnezone needs. HP Fire for Steels, Flash Cannon and Thunderbolt for powerful and accurate STAB's. Finally, Air Balloon and Magnet Rise remove Magnezone's very annoying weakness, Ground.
I need much help for this team, so please give me some suggestions!


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility
Metagross is one of my two leads. I use it when I think it can easily set-up. Thanks to it, I can make 6-0 wins. Jolly nature and EV to have as much speed and as much power as possible. Meteor Mash and Zen Headbutt for STAB and Eathquake for coverage. What I like is also its initial ability, Claer Body that prevents against Intimidation.

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 188 Atk / 68 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Stealth Rock
- Light Screen
- Reflect
My other lead. Sets rocks, has a powerful Gyro Ball and helps the rest of my team setting screens, that's why Light Clay is useful. Relaxed nature for Gyro Ball and EV's for bulk with enough offensive pressure. Perhaps Earthquake or Explosion over Stealth Rock.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Scizor is suprisingly interesting, thanks to its good attack although it's not Mega. I also like it because it remembers me of the DPP moveset. EV's and nature for power, U-Turn for momentum, Bullet Punch for priority and Superpower for other Steels.

Heatran @ Leftovers (Air Balloon?)
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rest
- Sleep Talk
This RestTalk interests me too; Leftovers and Rest for durability. Lava Plume for the possible burn and Earth Power for other Heatrans. EV's and nature for special bulk and special offensive presence.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance
Lucario is my favorite in this team. It absorbs Dark, which works with Metagross and Bronzong need with ustified, which boosts its attack. Boosts with Swords Dance, Close Combat for STAB, Ice Punch for Dragons, Gliscor... Finally, I use Extreme Speed over Bullet Punch because of its power and its +2 priority, which gives the ability to beat Talonflame, which is a problem for Lucario otherwise.

Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Thunderbolt
Finally, another good special Steel attacker: Magnezone. Briefly, it is a Steel annilator; especially Skarmory. Nature and EV's for as much power as possible and some speed investement that Magnezone needs. HP Fire for Steels, Flash Cannon and Thunderbolt for powerful and accurate STAB's. Finally, Air Balloon and Magnet Rise remove Magnezone's very annoying weakness, Ground.
Importable:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 188 Atk / 68 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Gyro Ball
- Earthquake
- Light Screen
- Reflect
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 56 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rest
- Sleep Talk
Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Close Combat
- Extreme Speed
- Ice Punch
- Swords Dance
Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Thunderbolt
I need much help for this team, so please give me some suggestions!