This is probably the dumbest team I've ever made.
Are you a terrible person? Do you enjoy sucking the fun out of the game for your opponents? Then this is the team for you! It's got walls on top of other walls! It's a buy-one-get-five deal on tanks! Order now for the low, low price of free! Shipping and handling not included.
Introducing...
~~BLOBSQUAD~~
Aka:Bad memes and Crushed dreams
Wall (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Thunder Wave/Toxic
- Seismic Toss
It's a normal team. It's an evio chansey. Pretty simple stuff. Heal Bell to cleric status off the rest of the team. Twave or Toxic is all up to preference.
Pory in the House (Porygon2) @ Eviolite
Ability: Trace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Tri Attack/Psychic/Shadow Ball
- Tri Attack/Psychic/Shadow Ball
It's an eviolite porygon 2. nothing groundbreaking. Trace can cause some pretty great shenanigans if you can get magic bounce or something similar. Tri Attack is reliable STAB, Shadow Ball deals with pesky ghost types, while Psychic handles poison and fighting types.
Rampart (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Stealth Rock
More of a lead-oriented Blissey, using rocks to set up some long-term chip damage. Running wishtect rather then boiled so you can swap into a weakened teammate for some massive heals from Blissey's obscene healthpool.
Obstacle (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 124 Def / 132 SpD
Impish Nature
- Curse
- Crunch/Body Slam
- Rest
- Sleep Talk
It's a resttalk curselax. Fairly self explanatory, but thick fat lets it shrug off physical fire or ice hits like a champ even without getting a curse off. Crunch is to deal with ghosts that the Body Slam set can't touch, while Body Slam is a reliable STAB with a nice bonus of the occasional paralysis.
Partition (Audino) @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
A combo sweeper/special wall CM wishtect setup. Gleam gives some potent STAB vs dark and fighting, Wishtect is plain and simple stalling recovery. CM allows you to buff Mega Audino's already hefty special bulk and make it into an unstoppable walling machine. CM also allows Audino to eventually get a sweep started by patching up it's special attack.
Ronald Reagan (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
The black sheep of the team, Here we have my old favourite, banded suicide Staraptor. Wallbreaker extraordinaire with Beefy dual STAB from Brave Bird and Double edge, Close combat to melt Steel and Rock types that the rest of the team struggle to deal with. U-Turn keeps valuable momentum and can allow a bait into Snorlax to tank an Ice move.
OR
Gorbachev (Staraptor) (M) @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 12 SpD / 16 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Feather Dance / Whirlwind
If you're lame and you want your opponent to have absolutely zero fun, you could run the BulkBird Staraptor instead. Intimidate cuts phys attackers down while defog provides valuable hazard clearing for your switch-heavy team. Roost is always a solid recovery move. Feather dance is to really shut down a physical threat on the opponent's team, while whirlwind lets you get free damage off from your rocks, or to force out a pokemon who's trying to set up.
Checks and Counters:
Poison types: Simply put, Poison types in general are a nuisance for this team. Immune to your toxic stalling tactic, and only porygon 2 with Psychic can threaten them reliably.In addition to this, Poison types put pressure on Audino if you Mega with a supereffective STAB
Steel types: Pairing the toxic immunity with a resistance to every STAB move on the team, steel types are a hassle and a half to deal with. Banded Staraptor's Close combat is probably the only real way to shut down the steel-type menace. However, BandRaptor is very frail compared to the rest of the team, and will not last long if it's been using either of its main attacking moves. Again, much like Poison, Steel puts pressure on Mega Audino as well.
Ghost types: Immune to the Normal STAB, and immune to Blissey and Chansey's Seismic tosses. If you aren't running Shadow Ball pory 2 and CrunchLax, you're not going to have a good time.
Mega Sableye: Immune to Seismic toss, Normal STAB, Psychic, Every status move you can throw at it, paired up with it's bulk, Mega-Sableye is possibly the biggest shutdown to this team. Dazzling gleam won't do much to it once it gets a calm mind in, and you can't setup your stalling moves until it's dealt with.
Are you a terrible person? Do you enjoy sucking the fun out of the game for your opponents? Then this is the team for you! It's got walls on top of other walls! It's a buy-one-get-five deal on tanks! Order now for the low, low price of free! Shipping and handling not included.
Introducing...
~~BLOBSQUAD~~
Aka:Bad memes and Crushed dreams

Wall (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Thunder Wave/Toxic
- Seismic Toss
It's a normal team. It's an evio chansey. Pretty simple stuff. Heal Bell to cleric status off the rest of the team. Twave or Toxic is all up to preference.

Pory in the House (Porygon2) @ Eviolite
Ability: Trace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Tri Attack/Psychic/Shadow Ball
- Tri Attack/Psychic/Shadow Ball
It's an eviolite porygon 2. nothing groundbreaking. Trace can cause some pretty great shenanigans if you can get magic bounce or something similar. Tri Attack is reliable STAB, Shadow Ball deals with pesky ghost types, while Psychic handles poison and fighting types.

Rampart (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Stealth Rock
More of a lead-oriented Blissey, using rocks to set up some long-term chip damage. Running wishtect rather then boiled so you can swap into a weakened teammate for some massive heals from Blissey's obscene healthpool.

Obstacle (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 124 Def / 132 SpD
Impish Nature
- Curse
- Crunch/Body Slam
- Rest
- Sleep Talk
It's a resttalk curselax. Fairly self explanatory, but thick fat lets it shrug off physical fire or ice hits like a champ even without getting a curse off. Crunch is to deal with ghosts that the Body Slam set can't touch, while Body Slam is a reliable STAB with a nice bonus of the occasional paralysis.

Partition (Audino) @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
A combo sweeper/special wall CM wishtect setup. Gleam gives some potent STAB vs dark and fighting, Wishtect is plain and simple stalling recovery. CM allows you to buff Mega Audino's already hefty special bulk and make it into an unstoppable walling machine. CM also allows Audino to eventually get a sweep started by patching up it's special attack.

Ronald Reagan (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
The black sheep of the team, Here we have my old favourite, banded suicide Staraptor. Wallbreaker extraordinaire with Beefy dual STAB from Brave Bird and Double edge, Close combat to melt Steel and Rock types that the rest of the team struggle to deal with. U-Turn keeps valuable momentum and can allow a bait into Snorlax to tank an Ice move.
OR

Gorbachev (Staraptor) (M) @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 12 SpD / 16 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Feather Dance / Whirlwind
If you're lame and you want your opponent to have absolutely zero fun, you could run the BulkBird Staraptor instead. Intimidate cuts phys attackers down while defog provides valuable hazard clearing for your switch-heavy team. Roost is always a solid recovery move. Feather dance is to really shut down a physical threat on the opponent's team, while whirlwind lets you get free damage off from your rocks, or to force out a pokemon who's trying to set up.
Checks and Counters:

Poison types: Simply put, Poison types in general are a nuisance for this team. Immune to your toxic stalling tactic, and only porygon 2 with Psychic can threaten them reliably.In addition to this, Poison types put pressure on Audino if you Mega with a supereffective STAB

Steel types: Pairing the toxic immunity with a resistance to every STAB move on the team, steel types are a hassle and a half to deal with. Banded Staraptor's Close combat is probably the only real way to shut down the steel-type menace. However, BandRaptor is very frail compared to the rest of the team, and will not last long if it's been using either of its main attacking moves. Again, much like Poison, Steel puts pressure on Mega Audino as well.

Ghost types: Immune to the Normal STAB, and immune to Blissey and Chansey's Seismic tosses. If you aren't running Shadow Ball pory 2 and CrunchLax, you're not going to have a good time.

Mega Sableye: Immune to Seismic toss, Normal STAB, Psychic, Every status move you can throw at it, paired up with it's bulk, Mega-Sableye is possibly the biggest shutdown to this team. Dazzling gleam won't do much to it once it gets a calm mind in, and you can't setup your stalling moves until it's dealt with.