Other Metagames [Monotype] What do you mean, 'Too Many Walls?' A Normal mono RMT

This is probably the dumbest team I've ever made.

Are you a terrible person? Do you enjoy sucking the fun out of the game for your opponents? Then this is the team for you! It's got walls on top of other walls! It's a buy-one-get-five deal on tanks! Order now for the low, low price of free! Shipping and handling not included.

Introducing...
~~BLOBSQUAD~~
Aka:Bad memes and Crushed dreams

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Wall (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Thunder Wave/Toxic
- Seismic Toss

It's a normal team. It's an evio chansey. Pretty simple stuff. Heal Bell to cleric status off the rest of the team. Twave or Toxic is all up to preference.


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Pory in the House (Porygon2) @ Eviolite
Ability: Trace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Tri Attack/Psychic/Shadow Ball
- Tri Attack/Psychic/Shadow Ball

It's an eviolite porygon 2. nothing groundbreaking. Trace can cause some pretty great shenanigans if you can get magic bounce or something similar. Tri Attack is reliable STAB, Shadow Ball deals with pesky ghost types, while Psychic handles poison and fighting types.


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Rampart (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Stealth Rock

More of a lead-oriented Blissey, using rocks to set up some long-term chip damage. Running wishtect rather then boiled so you can swap into a weakened teammate for some massive heals from Blissey's obscene healthpool.

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Obstacle (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 124 Def / 132 SpD
Impish Nature
- Curse
- Crunch/Body Slam
- Rest
- Sleep Talk

It's a resttalk curselax. Fairly self explanatory, but thick fat lets it shrug off physical fire or ice hits like a champ even without getting a curse off. Crunch is to deal with ghosts that the Body Slam set can't touch, while Body Slam is a reliable STAB with a nice bonus of the occasional paralysis.

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Partition (Audino) @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Wish
- Protect

A combo sweeper/special wall CM wishtect setup. Gleam gives some potent STAB vs dark and fighting, Wishtect is plain and simple stalling recovery. CM allows you to buff Mega Audino's already hefty special bulk and make it into an unstoppable walling machine. CM also allows Audino to eventually get a sweep started by patching up it's special attack.


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Ronald Reagan (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

The black sheep of the team, Here we have my old favourite, banded suicide Staraptor. Wallbreaker extraordinaire with Beefy dual STAB from Brave Bird and Double edge, Close combat to melt Steel and Rock types that the rest of the team struggle to deal with. U-Turn keeps valuable momentum and can allow a bait into Snorlax to tank an Ice move.

OR
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Gorbachev (Staraptor) (M) @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 12 SpD / 16 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Feather Dance / Whirlwind

If you're lame and you want your opponent to have absolutely zero fun, you could run the BulkBird Staraptor instead. Intimidate cuts phys attackers down while defog provides valuable hazard clearing for your switch-heavy team. Roost is always a solid recovery move. Feather dance is to really shut down a physical threat on the opponent's team, while whirlwind lets you get free damage off from your rocks, or to force out a pokemon who's trying to set up.




Checks and Counters:
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Poison types: Simply put, Poison types in general are a nuisance for this team. Immune to your toxic stalling tactic, and only porygon 2 with Psychic can threaten them reliably.In addition to this, Poison types put pressure on Audino if you Mega with a supereffective STAB

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Steel types: Pairing the toxic immunity with a resistance to every STAB move on the team, steel types are a hassle and a half to deal with. Banded Staraptor's Close combat is probably the only real way to shut down the steel-type menace. However, BandRaptor is very frail compared to the rest of the team, and will not last long if it's been using either of its main attacking moves. Again, much like Poison, Steel puts pressure on Mega Audino as well.

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Ghost types: Immune to the Normal STAB, and immune to Blissey and Chansey's Seismic tosses. If you aren't running Shadow Ball pory 2 and CrunchLax, you're not going to have a good time.

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Mega Sableye: Immune to Seismic toss, Normal STAB, Psychic, Every status move you can throw at it, paired up with it's bulk, Mega-Sableye is possibly the biggest shutdown to this team. Dazzling gleam won't do much to it once it gets a calm mind in, and you can't setup your stalling moves until it's dealt with.

 
Overall solid team but I have a couple changes that can help
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  • Blissey is pretty much useless when you have the superior special wall in Chansey and it makes the team even more weak to Ghost types. I recommend a Specs Meloetta over Blissey because unlike Blissey, Meloetta has an offensive presence and can check Ghost, Steel, and Poison Types
  • Ghost Types are checked with Shadow Ball doing lots of damage to ghost types and being able to take most attacks from Ghost types as well
  • Steel Types are hit with Focus Blast which does massive amounts of damage to most steel types besides Doublade although you have Shadow Ball for it making it eaiser to break Steel's defensive core
  • Poison types are hit hard with STAB Psyshic or Psyshock
  • Also it has the option of Dazzling Gleam which can surprise Mega-Sableye that try to switch in doing a decent amount to it. (Dazzling Gleam should only be considered if Mega-Sableye does not get ban since there is a suspect going on in Montype).
  • Other options such as Hyper Voice hit very hard with Choice Specs
  • Thunderbolt can be used to help against Flying and Water types that are very common in Monotype
  • Energy Ball can also fill the last slot for covering ground and water types but the last option is up to personal preference
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  • Since Blissey is being replaced by Meloetta you lack a Stealth Rocker. Although Heal Bell is very useful it should be replaceed with Stealth Rocks to pressure types that are weak to Stealth Rocks
  • Heal Bell is also overkill due to the fact that Chansey has Natural Cure which makes it a perfect status absorber and makes heal bell support kind of unnecessary
  • EVs: 248 HP / 252 Def / 8 SpD > EVs: 4 HP / 252 Def / 252 SpD Leech Seed is uncommon in Monotype and the given spread only helps when the opponent has a Leech Seeder. The given spread helps maximize overall physical bulk while keeping Chansey's big natural special bulk and gives it the ability to tank physical moves if needed although it does not like taking repeated physical hits. This will also relive some stress from Porygon-2 because Chansey can live some Physical Moves with the given spread.
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  • First of 248 HP / 252 Def / 8 SpA > EVs: 248 HP / 8 SpA / 252 SpD this is because you have Chansey which already sponges every special attacker but not many physical attacks. This helps the team especially if Defensive Staraptor is not ran giving the team a dedicated physical wall and a dedicated special wall.
  • Ice Beam>Tri Attack/Psychic/Shadow Ball this change is because those other options provide no extra coverage that another Pokemon can have. Ice Beam gives you a better option to hit Lando-T/I, Dragonite, and many others. Ice Beam helps with the neutral matchups which team does not excel in and will be more common than Ghost or Fighting Matchup
  • Foul Play>Tri Attack/Psychic/Shadow Ball Scizor sets up on everything Mega or Not and you have no to dispose of it or punish Scizor for setting up since Ditto is not on the team to scare it from setting up. That means Foul Play is needed to punish it for setting up Swords Dances which can prevent it from sweeping. Foul Play's power increases as Scizor sets up Swords Dances to increase its attack. Foul Play is also useful for other physical set up sweepers.
Hope I helped and Good Luck!
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 SpD or EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psyshock/Psyshic
- Shadow Ball
- Dazzling Gleam/Hyper Voice/Thunderbolt/Energy Ball

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Thunder Wave/Toxic

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Foul Play
- Ice Beam
- Recover
- Toxic
 
I agree with everything iVid said, but for your Staraptor set I'd definitely run defensive Staraptor to check Mega Scizor or if you want to use a Choice Band set, replace Snorlax with Ditto to check Mega Scizor.
 
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