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Metagame Monster Hunter Showdown

KnivesTotality

formerly Champion_Zack

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Monster Hunter Showdown!
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Monster Hunter Showdown (MHS) is a Solomod that imagines the Monsters of the titular series as Pokemon in a Competitive Format! The format is built on National-Dex, meaning all moves will be usable! The standard format, OU, also incorporates Mega Transformations!

This isolated format only allows the use of Monsters, no existing Pokemon. This allows for a high-powered metagame that better fits the canonical power of these creatures, but crafted in such a way that nearly everything can have a niche in battle! The ultimate goal is building a format that allows for a wide array of viable options and teams!

To this end, even though it is a Solomod, changes and updates in response to community testing is always on the table.

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Major Features:
  • Currently 240~ Unique Pokemon/Variants (25~ Mega Forms)
  • Several Custom Status Effects, along with Freeze and Sleep being replaced with Frostbite and Drowsy respectively.
  • Custom Moves and Abilities!
  • Specifics on the above and more can be found here!

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Ruleset:
  • OHKO Clause
  • Evasion Clause
  • Species Clause
  • Terastal Clause
  • Baton Pass Clause
  • Endless Battle Clause

[ Viability Rankings (In Progress) and other Important Information is all stored in the Wiki Link below! ]


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Links and Resources!
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[ Format Wiki ]
[ Community Discord ]




A majority of the Sprites are only possible due to the wonderful artwork of EggEggEgg! Another special thanks to Kestis for green-lighting the use of their art as Teambuilder Icons.
 
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Since I see it said a fair bit here and there, the format isn't dead at all! All of the activity is in the community discord, mostly due to a good playerbase of showdown players who might not have smogon accounts. But yes, joining the server is the best way to discuss and keep up with the format!
 
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Team dump for SoloPL yay, tour was a lot of fun and most of these teams are definitely already out-of-date because of various buffs/nerfs made throughout the tour LOL. I wrote the first two weeks after they happened and the rest over the past two days so if you notice a difference in length/style that's why lmao.

Week 1 vs Ryan&Ditto (W)
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https://pokepast.es/33fc43da5356d0f5

Starting off the tour against the hydrogen bomb that is Ryan in MHOU. I played him once before and got my ass handed to me cuz I still didn't fully understand what worked from a teambuilding standpoint. 2-3 weeks later with more meta knowledge and I felt more comfortable with what I could do. I pretty much had to prep to deal with stall easily since I knew that Ryan was Mr Stall™ and I couldn't afford for the game to drag out too long since I had to get some rest before a midnight shift later that day. Prep more or less started when I looked at my self-scout and noticed my tendency to really on Ice-type breakers, namely Eruzerion, during by brief period playing the tier. Dire Miralis was the first thing that came to mind as an answer to said Ice-types so I started by looking for stuff that had strong matchups against it while being able to make solid progress vs fatter structures as a whole. Ran through a few ideas before settling on Assault Vest Gaismagorm, who resisted both of Dire Miralis's STABs, had Regenerator to heal off hits without needing to waste a turn doing so, and an amazing progress-making set of tools, namely STAB Knock Off and Ruination. The EV spread was originally much more offensive with max SpAtk and a Quiet nature with enough bulk to live a Soulseer Moonblast from full as well as Modest Dire Miralis Meteor Beam into Spacial Rend after rocks; I ended up swapping it to a bulkier spread that could tank the aforementioned Moonblast after rocks as well as Jin Dahaad's Convection Nova from full after a Calm Mind boost, which was another Ice-type check I was prepping against, since it devours Eruzerion and is generally fucking broken. Speaking of, Jin Dahaad was added next cuz of its disgusting matchup against balance and stall with CM/Freeze-Dry/EP/Recover and bulk, and it provided good resistances to Ice and Fairy as well as a Fire immunity. The EV spread lets it outspeed uninvested Gogmazios and lets it live Daimyo Hermitaur's Body Press from full while maximizing its general bulk and offensive power. Amatsu gives the team hazard removal and a second Regenerator mon that could blanket check a wide variety of things and pivot to whatever is best for the matchup. Spammernoob had mentioned that having a Ghost would be nice because White Monoblos could be an issue, so we went with Emperor Kirin for its ability to check Soulseer Mizutsune and other Waters and provide pivot support. Magma Almudron is the role compression mon, I needed rocks, a Ground-type for the Electric immunity, an extra check to Ground-types, and a check to physical attackers. Though it lacks instant recovery from its standard counterpart, Leftovers and Protect can help it stick around if needed, and the utility of Magma Surge meant it could cripple physical attackers and threaten Kushala Daora so it can set rocks easily. Being a Ground that isn't weak to Ice is also insanely useful for dealing with Alatreon and stuff like Lunagaron and Goss Harag. Lastly, the team needed an offensive check to Fairy-types. Originally, it was CB Valstrax in this slot, but the team felt too weak to opposing Jin Dahaad long-term and crumpled to Alatreon if Magmadron went down. I had trouble thinking of what could fill that role, but eventually remembered how Scizor used to be considered one of the better Kyurem checks in SS OU before it was banned, and how Ahtal-Ka can literally just be made to be Scizor. SD + Technician BP + Knock + recovery: a fundamentally solid combo. Bulk is to avoid the 2HKO from +1 Jin Dahaad EP after rocks, which also lets it act a good check to the likes of Risen Shagaru Magala, Valstrax, Ice or Fairy Alatreon, etc. Having a secondary Knock user was nice, since it could score Knocks against stuff that usually wouldn't want to absorb them from Gaismagorm.


Week 2 vs spell (W)
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https://pokepast.es/31d52732c02759fe

Alatreon was something we figured would be good into spell's scout. Tried a few different configurations with it before deciding, "fuck it, we run veil here". Standard DD Alatreon set; Ice/Electric/Ground murders literally everything and benefits the most from snow/veil support with the defense boost while Alatreon is an Ice-type. Shen Gaoren was added second cuz it is another freakishly strong setup sweeper and could set up against stuffed like choiced Ice moves like Ice Shard that would be used to revenge kill Alatreon. Gammoth is mandatory for veil teams, and with its freakishly high physical bulk, it can check an extremely large amount of the metagame, even being able to check stuff you'd think would threaten it like Valstrax and non-SD Deadeye Yian Garuga. Soulseer Mizutsune is generally a strong CM mon, so it was a good fit. It also helped deal with stuff like Dire Miralis and Akantor, which the team otherwise struggled immensely against. Nargacuga gave the team a lot of defensive utility on an offensive mon, with a Ground immunity as well as the general usefulness of its Steel typing. Cover Cloak lets it completely sit on Jhen Mohran, assuming no Knock Off. It is also the team's only source of hazards, which helps a lot for securing KOs. Lastly, Agility Kirin is a solid late-game cleaner because no Choice Scarfer bar insane shit like Valstrax or fucking Seltas would be able to get the jump on it. It threatens nulky Waters for the team and gives a nice immunity to Normal and Fighting. Air Balloon lets it set up against and/or threaten Ground-types with the free turn it generates.

Week 3 vs BenjiTho (W)
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https://pokepast.es/849dbaf33b10314b

Scout this week featured a lot of Goss Harag and a good amount of webs, so we figured that ignoring webs altogether would be easier than to try and prevent and remove them through standard means, especially since Rakna-Kadaki could be an annoying little fuck with Creepy Noise. So we ended up spamming boots and webs-immunes, with Bloodbath being the only mon affected by webs. SD Covert Cloak Nargacuga was perhaps the best Rakna-Kadaki anti-lead we could find since it 2HKOed it reliably while being able to set up Spikes with Ceaseless Edge. Oltura was next as it fit the bill for strong and decently fast special attacker that benefitted from Spikes and could afford to run Boots to not deal with webs. It also worked nicely because it could lure in and threaten opposing hazard removal like Amatsu and Kushala with Thunderbolt. The fourth moveslot is rather flexible but I ended up slotting in Snipe Shot last second cuz Magmadron was being an annoying little shit in tests. Dire Miralis is the team's rocker and general Fat Fuck Trade Bot against offensive stuff, basically being able to 1v1 a bunch of stuff thanks to its absurd bulk and constant weather-boosted STABs. The team was rather weak to Emperor Kirin at this point so I slotted Bloodbath Diablos as the team's Ground-type, as it outsped Kirin and could go for a Pursuit trap or Headlong Rush. I realize Bulk Up and Pursuit on the same set seems a bit odd, but I find that it works rather well, since it lets Bloodbath be played more flexibly when in a battle with it either acting as a setup wallbreaker/sweeper or strong trapper depending on the MU. The team needed another Steel in my opinion since Nargacuga didn't really have the bulk to full on take advantage of its typing + it was Ice neutral, which could be an issue vs Goss Harag that we were expecting. I settled on Primordial Malzeno because Steel/Fairy is a generally good defensive typing to have, and with Multiscale, it proved to be an even better check to offensive stuff. DD + Fairy/Ground coverage + recovery felt best in practice but there are probably other movesets you could work with here. EV'd it to outspeed Valstrax (or was it Risen Chameleos? I forget) at +1. Lastly, the team felt weak to stuff like Akantor and especially opposing Dire Miralis, so I slotted on Amatsu to patch up those matchups. I went with a CM 2 attacks variant to keep up the offensive pressure because I felt a utility set would be too passive here. The general goal of the team here is to set up hazards and make use of your offensive guys to wear down the opposing team for either Bloodbath or Primordial Morbzeno to clean up ideally.

Week 4 vs TTTech (W)
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https://pokepast.es/279332c5de7a5df0

TTTech had a pretty varied scout so I decided to go with simply loading solid stuff. I forget what exactly made me go towards Valstrax, perhaps I just really wanted to get my winpost for it done, but after going with it I decided that pairing it with a bunch if stuff that demolishes its main checks (steels) was the best idea. Soulseer in general is really good and threatens a lot of Valstrax's checks so I went with it, but I chose to drop Hyper Voice for Substitute to take advantage of more passive stuff, especially Nu Udra, who could otherwise pivot out with Parting Shot or Toxic it (I forget if it still had Toxic in SoloPL at this time tbh). Of course this had to be the one matchup I run into Goldbeard Ceadeus and wish I had Hyper Voice though lol. SpDef Magmadron is the team's rocker/Ground/Kirin check and like usual is an annoying little shit because of how easily it can spread burns with Magma Surge and Burning Bulwark. Gold Rathian is the removal and other primary defensive piece for the team, just checks a decent amount of stuff can force progress with Mortal Spin and Super Fang. Once again, of course I loaded this into Goldbeard of all things lol. The team needed an Electric for bulky Waters (mainly Amatsu) and Kushala, and after trying a few different options, settled on Namielle because it helped the most into Waters, especially opposing Soulseer. Ceadeus was added last as a sort of everything answer with its bulk and regen to let it pivot into threats and scout them. Wish support was also really appreciated since Magma Almudron and Gold Rathian lacked recovery of their own.

Week 6 vs Evakiyama! (L)
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https://pokepast.es/fa23f67fa9efbaf8

I really wanted to get my Dire Miralis winpost in this week, so I had decided to run it no matter what the scout said. Unfortunately for me, this was the single worst week for me when it came to the petmods server deciding to shit itself whenever I tried to hop on. I could barely test or even build so I ended up tossing something together rather haphazardly without having the chance to properly test it. Main idea here was Dire Miralis + SD Ahtal-Ka and Emperor Kirin to wear down and threaten its checks like Amatsu and Shagaru, which were the two most common Dire checks in the scout. SpDef Nef Garmat and Amatsu form the main defensive backbone of the team and Scarf Chameleos offers speed control that can pivot to being a fat breaker against bulkier teams with NG + Trick + NP. I think the base idea for this team was alright but it obviously needed more testing and fine tuning that I wasn't able to do before the game. Team straight up sucks into Lagiacrus and Namielle specifically and wouldn't you believe it I loaded into Namielle lol. Game ended up closer than I thought it would on preview at least.

Semifinals vs Beaf Cultist (L)
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https://pokepast.es/5a7fc41e8a16ff20

Wanted to prep for Beaf's super offensive stuff since that was what he was constantly harping on about in MHcord and decided Fairy spam was a good way to prep into that sort of stuff as well as bulkier teams. CM Soulseer is dangerous as always and Life Orb Shagaru Magala with Knock Off to cripple checks felt solid in tests. Nu Udra gace the team more defensive integrity against special attackers like Emperor Kirin, opposing Shagaru, Oltura, and the myriad of Steels that check Soulseer and Shagaru. Blot Out also paired nicely with Soulseer's Hyper Voice, and Nu Udra could remove items with Knock Off against targets that wouldn't want to deal with Shagaru. Land Conquest Lagiarcus was the team's Role Compression Ground™ and generally helped against a lot of stuff. Valstrax was originally a Choice Scarf Lucent Nargacuga but it felt like the team lacked power with it, so the swap was made and it felt fine. The team went through a few different hazard removal options before settling on Kushala because it was really the only one that didn't make the matchup against offensive Grounds feel awful. That said Kushala still felt awful. Team felt good in testing when I wasn't loading into the most deliberate anti-Soulseer teams of all time. Then I loaded into BU Uth Duna and got 6-0d. Good times. Perhaps Encore over Hyper Voice was the play on Soulseer here but hindsight is 20/20.


Will do a VR post and a metagame thoughts post at a later time
 
I have been told I can make my posts because my managers hate me and will not let me play tiebreak, so here I am.

Jumpheart Noglastica ur both bums. ty for drafting me even tho u paid way too much for what I bring to the table lol, I always enjoy playing these wonky metas.

not pinging my teammates cause i HATE them but yall were all goated, crazy draft this season and we really showed out.

KnivesTotality ur format reminds me of a gas station chicken salad sandwich but i enjoyed playing it, even though a lot of mons were broken and meta-warping every match i played still felt like it was won through player skill. now read my entire VR post and update the resources accordingly :blobthumbsup:

BenjiTho you've been a vibe to chat with all tour and i rlly appreciate the help in semis with those test games, i hope to see each other on the battlefield again in the future

Spammernoob even tho i didn't end up winning in finals you were a huge help with prep, i wish i had u in teamchat sooner so we could've cooked more

Yeedede idk if ur on Smogon but ty as well for the test games, u were a huge help

I also wanna thank all of the MHOU ladder players, even though yall's builds are pretty questionable, yall did more for me than you realize...

Anyway, with all that out of the way, it's teamdump time. I came into this meta pretty late, only starting on Week 5, but I think I still put together a respectable amount of teams (irony). A lot of these are no longer usable after the nerfs, but maybe y'all will still appreciate the thought process behind them.

Before I get into the teams, there is something I must admit...
Any of y'all who played on ladder recently may recognize these teams. Well... if you ran into the users "gunlover69," "shaggy maggy," "Great Pizookie," or "nu chudra" on ladder over the last few weeks, you were actually fighting me. Nobody on my team would run tests with me (I blame Noglastica), so I was a ladder warrior for a while there. Sorry to everyone who was complaining about my battles being private but I hope you understand why now lol. Also please do not look at my ELO on any of those accounts :wo: I was running dogshit HO builds half the time so my records are kinda shit

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the first team I built, back in Week 1 when I was just a tester. It is ass.
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iirc about brought a Rajang webs team in w1 testing and I thought it was broken so I retooled it. This squad is also ass.
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another w1 team. I noticed Last Respects Nakarkos in the builder when I was searching for broken moves (as one does), so I built around it. This was before I realized LR Nark isn't even good, but it's still the closest I got to an actually good team in w1.
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more w1 slop. I will note though, I discovered Balahara without even seeing the Benji sample submission, mon is just that good.

finally getting into the good teams here, once I was slotted in on w5 I had a few weeks of tour replays to look at and I started testing on ladder.
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coming into the tier after 4 weeks of losses by my teammates, I wanted to start fresh, so I built a simple squad with a bunch of goodmons. Harudomerugu looked like it had a lot of potential, Silver Subsume is a broken ability and Gigaton Hammer is a broken move, so I put together a funky SD+King's Shield set. Lagombi-Snowbaron also looked really strong, mon's Speed tier is ridiculous and Icicle Spear is super spammable. My opponent brought an ETerrain team and sacked their only Akantor answer super early though, so despite missing half of its Magma Storms the real MVP was Akantor, mon is one of the best bulky Grounds and Dragonblight is a crazy status.
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I ran into a Rathalos on ladder and thought it looked pretty good so I tried building around it. In retrospect Rathalos seems like more of a balance breaker, offense probably wasn't the right synergy for it.
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this guy Noibat5000 or smth was running a funky Hypnocatrice screens team on ladder before the Light Clay ban and I got farmed by it a couple times so I tried rebuilding it. The team is ass (especially after the Clay ban) but broken setup mons are always good ladder farmers so my winrate with it is pretty solid. This team was also what introduced me to Sash Auroracanth.
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Knives brought this disgusting crit-me-not Primozeno set in testing so I tried building around it. Mon is a giga mu fish unfortunately, into offense it's basically a dead slot with this set and into fat you just have to pray they aren't running SpecThief or phazing (most good fats are). Might be better now that the broken HO bots were nerfed but in testing it wasn't great.
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meme team I farmed ladder with for a little while, inspired by the fact that like 8 mons learned No Retreat. Me posting replays with this squad in my teamcord is what singlehandedly led to Knives removing No Retreat from the Shan Lungs.
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I don't remember building nor running either version of this team, but it's got pre-nerf Whiteblos so it's probably good. Leaf Blade Ahtal-Ka is funny, lets you fuck up Landgiacrus and Balahara.
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I discovered Fatalis when someone brought it against me on ladder and 2HKOd everything with Facade, this was before people knew about the Black Flame bug so I assumed it was just really strong. My first build with it wasn't great, Fatalis isn't really an HO mon.
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my second attempt at a Fatalis build. Fatalis worked pretty well with paraspam since it just OHKOd any offensive mon it could outspeed and Regen let it switch into stray hits pretty easily.

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wasn't sure what to build going into Week 6, ana had been running some trash but he swapped with FlamPoke and I know Flam always builds for himself so predicting anything was gonna be a wash. Just decided to run goodmon balance instead, team is alright but it didn't really have any outs into the offensive brokens so I just got rolled by Whiteblos + Emperor.
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team name is a misnomer, Blackveil is like. Okay. But the real brokens on this squad were Narg and Kulve, Kulve would blow holes in opposing teams early on so Narg could OHKO everything lategame.
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had the goal to try building every field effect this week, and Rain was the first step. Lagiacrus was a complete brokemon at the time so running it as the only abuser worked pretty well. Bulky Nef is kind of a meme, would probably swap that for another Ground and put Spin on Ahtal-Ka if I rebuilt the squad.
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Sun was up next, Eruption Eruzerion is lowkey stupid with Sun up but kinda fumbles the ball against opposing offense so I ended up getting a lot more value out of Teostra and Agnaktor EX in testing.
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I believe it was Benji who clued me in on Izuchi, mon looked turbo broken so for my "Snow" build I just built Gammoth Veil. Squad was alright in testing, Band Gogmazios is turbo meme but so is HO as a playstyle, had fun farming ladder with these guys before Light Clay ban.
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the last weather to hit up was Sand, didn't have high hopes for this one and it performed about as well as you'd expect. Partly a builder issue though, Rey Dau is a fraudulent mon and no Dah'ren Mohran on Sand is trolling. One day Radobaan will do something of note and it will be awesome.
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next up was ETerrain, this squad performed far better than any other field effect in testing and I almost actually brought it. Lagiacrus was as broken as ever and base Astalos is actually really strong on its own (though Boltreaver would've probably been better). Specs Xeno'jiiva is pretty meme though, I will admit.
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my first screens team that wasn't a total meme, Nergigante/Qurupeco were completely broken at the time and the other guys could force chip on the mons they couldn't handle. ClangSoul Shara Ishvalda is like the ultimate potential mon, in the right matchup it just 6-0s but those are few and far between.
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experimented a bit with trappers this week, first tried Octolock Nu Udra but couldn't figure that one out so I passed it to Benji, meanwhile I built Spirit Shackle + Curse Nakarkos. This squad is total meme, trappers are doodoo ass in a meta where every good fatmon gets either setup or pivoting, you only really beat certain choice-locked offensive mons with the set and that's on a good day.

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after getting rolled by FlamPoke in Week 6 I realized the key to winning was just stacking as many brokens on a team as you could comfortably fit then just slapping supports in the rest of the slots. SD Izuchi is completely unwallable outside of fat Ghosts, Emperor destroys fat Ghosts, and Eruzerion threatens all the common Emperor counterplay. Team worked as expected in the match, Akeras had no bulky Normal resists and let his Scarfer get chipped into +2 ESpeed range early on so Izuchi claimed all 6 KOs once it got a setup opportunity.
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Somnacanth looked sleeper good so I built a team with it, mon is actually pretty solid but really struggles into offense due to how easily it gets revenged. Emperor Kirin would probably be better than Specs on this squad though.
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silly meme team with QD Rakna-Kadaki + Pursuit/TSpikes support to try and sweep squads in lategame. I don't think I ever actually got a Rakna sweep but it is still kinda crazy that this mon learns QD.
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Hellblade is a really good mon and this team did super well in testing, I actually considered bringing it Week 7 but ended up going with the broken spam instead. Bulky pivot Chaotic Gore is underrated, it doesn't do well in every matchup but can get good trades a lot of the time and clicking PShot into a Kushala Daora is really funny.
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I'd heard a lot about Blue Kutku in MHcord but it didn't look all that good so I figured I'd at least give it a fair chance and build a Webs squad with it. Mon isn't good but it is funny, also some other aspects of this squad were genuinely solid. Ahtal-Ka is a good Webs setter that tends to handle common Rakna counterplay pretty well outside of Kushala Daora (though this set definitely ain't it), and bulky CM Goldeus is really hard to deal with for a lot of teams while also compressing removal blocking.
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saw someone on ladder running Specs Velkhana with Snow support so it could spam Blizzard and it looked pretty good so I built my own version. Velkhana is definitely underrated, Specs can get some crazy rolls as long as you get rid of mons like Odibatorasu and Nu Udra. Scarf Glavenus is also funny.
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dogshit meme team, I wanted to try bulky Ivogiacrus but fsr built the most abysmal set known to man so it never did anything. squad is honestly carried by SD Azurelos, that mon is very underrated.
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Tigrex was another mon I'd had gassed up to me by the MHcord folks, ClangSoul seemed impossible to actually set up with outside of Screens (which was suffering post-Light Clay ban and had a million better abusers anyway) so I decided to try Specs on Webs instead. Tigrex is ironically by far the worst mon on this team, it never did anything of note and the rest of the breakers were a million times better.
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I forget why I built this one, it may have been an early version of my semis team but it was pretty terrible in testing so I didn't bring it much.

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in semis I was facing IGUAN, who had ducked me on Week 5 but otherwise had an amazing record, so I figured I'd take things seriously and actually prep for their scout. I noticed they tended to not bring Ghost resists and relied on SpDef fatmons as their answers to Emperor Kirin, so I figured I could abuse that by bringing CM Nakarkos, who eats fatmons for breakfast and generally trades well into anything but HO. They ended up bringing a Nu Udra but Nakarkos was able to muscle through it as expected, unfortunately I didn't get to show off the mon more because their squad ended up getting 6-0d by BU Uth Duna.
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an earlier version of the above squad. Ahtal-Ka ended up being swapped for Ivogiacrus because IGUAN had pretty high Nargacuga usage and there was no other defensive counterplay to that mon pre-nerf, plus it helped into other offensive brokemons like Great Izuchi as well.
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I also wanted to try building with Starvinjho - I figured it would work well as the cleaner on a VoltTurn squad so I paired it with a bunch of fast pivots. This squad works pretty well and also survived the nerfs, Deadeye and Starvin share a lot of counterplay so you can force chip onto them early with Deadeye in order to sweep lategame with Starvin, unfortunately couldn't bring this in tour because Deadeye is too inconsistent.

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heading into finals I was facing off against BenjiTho, who was one of the best players in the pool, so I knew I had to lock in once again. To make matters worse, Benji had managed to scoop up pretty much the entire support pool, so not only did I have to prep for his scout, I also had to prep for the brings his supports were likely to pass him. Thankfully I had Spammernoob to help me clutch up, he saw that Benji had only run a single grounded Poison in 7 weeks of games and barely ever ran hazards outside of the occasional Spiker, so we came up with this abomination of a team. Dreadking is a super good mon as long as you can keep Rocks off, and it contributes to the triple prio core I had to deal with Benji's usual setup spam offense. Band Whiteblos is also still good, not as consistent without Head Charge and U-Turn but it still puts in work against offense. Unfortunately Benji brought the exact opposite of what I prepped for in the actual match and my matchup was pretty awful, could've probably outplayed but I fucked up the Starvinjho interaction and lost from there.
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an earlier version of the above squad, Espenis ended up being a more consistent Toxic Debris mon even though it sacrificed some matchups, also this version was still during the phase where I was experimenting with a bunch of different mons in the 6th slot trying to punish Amatsu effectively without being deadweight into everything else.
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Benji is a bit of a prio spammer himself so I figured PsyTerrain might actually be pretty good into him. PsyTerrain was a field effect I hadn't experimented with much during my earlier romp through the format, but there's a couple of good abusers and plenty of fastmons who appreciate not being revenged by common double prio speed control cores. Malzeno is actually really clutch in some matchups, being able to force out Starvinjho and Arkveld is really useful and isn't something other mons can really replicate. Deadeye, unfortunately, is still a letdown, and this was when I discovered you can't use Deadeye with Gravity (the squad originally had Psycho Crush over Cloaking Glow on Xeno'Jiiva).
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an alternate version of the above squad that tried to address its weakness to opposing non-priority speed control by bringing a setup mon of my own. QD Najarala seems solid but didn't perform well into Benji's scout.
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no better time than finals to build a meme Shakalaka team. This Shaka set definitely isn't good, I think Band can be solid but Scarf just doesn't get the rolls you need to actually threaten walls with Stakeout.
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an early version of the triple prio concept before I swapped to the TSpikes build. Band Acidinus is dookie but the other guys performed pretty well.
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no better time than finals to build a stall squad I know I won't be bringing. This was built to deal with the SoloPL meta but is probably still good post-offense nerfs. Double Unaware seems pretty much mandatory to deal with all the setup in the meta, Uth Duna is mandatory to deal with Goss Harag, and Scarf Lucacuga is to deal with the many setup mons that might just rock my shit even with all my counterplay to setup because this meta is really unfriendly to stall.


and that's it. VR post coming shortly
 

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Here's the big VR post I promised. These mons are ranked based on their appearance in Solomods Premier League, so some mons that are nerfed may be higher on this than their actual viability in the main format - I will mention potential reranks for them where appropriate. Tiers are ordered alphabetically. Full explanations below.
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mons will have their current VR rank listed in brackets next to their name.
Emperor Kirin [Currently NTI]: The only good fast Electric pivot. Rey Dau is horrible, Narwa is fake outside of terrain teams, and Astalos is good but not very splashable and more importantly not a very good pivot. Y'all know what this mon does, Astral Barrage is extremely spammable due to the tier's limited Ghost resists, Focus Blast hits most of the mons that do resist Barrage, and that's not even mentioning all the good Electric moves Kirin gets. The speed tier is also incredible, you outspeed just about everything but the fastest mons, and most of those are defined by being faster than this mon. Overall an amazing mon, extremely splashable, extremely hard to stop from making progress, an easy S tier.

Kushala Daora [Currently S-]: The single most splashable mon in the entire meta now that Shaggy lost Apex Burst, and it's not close. This mon can do everything. Magic Bounce is extremely clutch, a lot of hazard setters straight up can't touch you and Steel/Flying's amazing defensive profile makes it easy to switch into them over and over. This mon can do everything, from fat pivot sets to 2 attack utility sets to offensive NP to offensive utility, et cetera et cetera. One piece of advice, people love to run passive do-nothing sets on this guy, but I've found that the more offensive investment I put on Kush, the better it gets. Also always run Speed for Goss Harag if you're running Bleakwind, thank you and god bless.

Nargacuga [Currently A+]: Bullshit offensive mon #1. SD sets are completely unwallable, even after Ceaseless removal you just run Cutwing + Thousand Arrows + Sucker Punch and 6-0 squads on preview. Uth Duna is taking 80% from +2 Cutwing, Amatsu just dies outright, and the worst part is you do all this while being a Steel/Flying type, meaning you have the exact same amazing defensive matchup spread as Kushala. There is no defensive counterplay besides shitmon Ivogiacrus and specific physdef Unaware guys, and most offensive counterplay gets smoked by Sucker or Bullet Punch. Narg is a truly ridiculous mon and one of the main reasons the meta was such a stinker during SoloPL. Post-nerfs this mon is much more manageable, SD sets are still good but can no longer pull the insane numbers it once did, initial testing is limited but it'll probably land somewhere around A-/B+.

Shagaru Magala [Currently S]: This mon needs no introduction. Shagaru Magala is the single most meta-defining mon in all of MHOU. The 25% usage rate it achieved during SoloPL speaks for itself - Shaggy can fit on pretty much any build and always provides value. Every team must prepare counterplay to this mon, or you will be punished heavily for it, as LO-boosted STABs will run through teams without solid resists. However, what's crazy about Shaggy is that it still provides value even in a meta where everyone is overpreparing for it. Apex Burst is the most broken move in the entire mod bar none, and with how strong status can be in this meta, I often found myself slotting Shaggy just to have that status clearing for my team's main breakers to go wild. This isn't even mentioning its strong support options like Knock Off, U-Turn, Defog - Shaggy can really do anything you want it to, and there should be no question that this mon is in the S tier. Post-nerf, however, I do think Shaggy is significantly less splashable. Folks are still going to be overprepping for it due to how threatening LO offensive sets are, but without the utility of Apex Burst I think a lot of teams will be dropping Shaggy for other, less countered options. Still might be S tier, but my guess is that Shaggy will end up in S- in the future.
Ahtal-Ka [Currently S]: The second most splashable Steel behind Kushala Daora, and while it is comfortably in second, Ahtal-Ka is still an incredible mon that can fill a ton of roles on teams. The most obvious use case is SD sets - while its Attack is honestly kind of low by this format's standards, Steelworker-boosted Steel STAB still hits like a truck, and Bullet Punch provides excellent speed control for the many broken offensive mons (though unfortunately quite a few of those mons happen to resist Steel). Outside of SD, Ahtal-Ka gets a ton of utility between Knock Off, Rapid Spin, and Sticky Web, so utility sets can be quite good as well, though I will say fully defensive sets are usually handled better by a mon I'll mention a bit later. Overall Ahtal-Ka is a really strong glue mon on BO and Balance, and will likely only get better as the most insane offensive brokens are toned down.

Amatsu [Currently A+]: One of the best defensive pivots in the meta and an amazing mon overall. Amatsu does something very few defensive mons can do here, and that is comfortably walling important offensive threats while also providing offensive pressure itself. One thing that I believe very strongly about this meta is that fatmons who can't force out the mons they switch into are just not good here - too many mons can just abuse fatmons for free setup turns and sweep entire teams from there, so you need to be able to either punish the setup or threaten to KO the setup mon. Amatsu perfectly synergizes both approaches, with STAB Aeroblast cleaving through non-resists as well as Scald heavily threatening Burn on any physical attacker trying to greed in front of you. Besides those amazing STABs, Amatsu is also one of the best defoggers, able to comfortably sit on many rockers and pivot out with either U-Turn or Chilly Reception once the job is done. This is of course not even mentioning Regenerator, which just gives you so much longevity throughout a battle. Super strong mon, super easy to fit on teams, really the only knock I have against it is that it has a really bad matchup into Electric Terrain, which I'll talk about later.

Great Izuchi [Currently NTI]: Bullshit offensive mon #2. Population Bomb's calcs are just ridiculous, even unboosted you're 2HKOing bulky resists like Kushala Daora and Ahtal-Ka after Stealth Rock chip. At +2 you turn into an OHKO machine, only really stopped by faster mons- oh, nope, you have STAB Extreme Speed. Let's try that again - only really stopped by Ghosts- ah, no, you also have Knock Off. So what does stop this mon then? Well, pretty much just running Nakarkos/Blackveil or a Helmet mon on every balance team, or out-offensing it so it never gets a chance to set up. This mon is a big contributor to the offense-centric meta we've seen during SoloPL, even if it didn't make its debut until pretty late in the tour, and I'm very glad to see it getting gutted. Speaking of, losing Sharpness kills this mon, and it will probably fall to somewhere around C+ after the nerfs.

Nu Udra [Currently B+]: The Incineroar of Singles, the Utility Demon, the Fat Fucking Octopus. Nu Udra is a crazy mon with an even crazier movepool. If you are a special attacker and you can't hit Udra super-effectively, you are getting walled, full stop. This is bad because Udra NEVER FUCKING DIES, as with Regenerator it gets the same insane longevity as Amatsu while also having an infinitely deep utility movepool. You're always forced to scout this mon's set, as you never know what 4 moves it's running between Knock Off, Magma Surge, Blot Out, Burning Bulwark, Clear Smog, Sludge Bomb, Recover, and even more niche options like Mirror Coat, and guessing wrong could end up with your breaker Burned or outright dead. This mon is a progress-making machine, and deservedly gets placed in the S- tier for that role.

Risen Shagaru Magala [Currently S]: I've already talked about how good Shagaru Magala is, so you may be wondering why its mega is ranked lower. Well, the simple answer is lack of flexibility. Risen Shaggy forfeits a lot of the value of base Shaggy, such as Magic Guard and an item slot, for a bit more speed and bulk, and more importantly Risen Burst, which basically acts as a Z-Move for CM sets if you use it properly. This makes Risen Shaggy pretty much exclusively useful for offensive sets, which does limit it a lot compared to its base form, but at the end of the day it's still Shagaru Magala, and it's still very good, especially with the "nuke your opponent's counter at any time" button. The Shaggy nerf disproportionately affects this form imo since it relies on Apex Burst a lot more to self-sustain, I expect it will drop quite a bit (or maybe I just ranked it too high initially), maybe around A in the future.
Akantor [Currently A]: A behemoth of a Ground type and one of the most threatening wallbreakers in the meta at the same time. Akantor does two things really well - the first is NP sets, as Desolate Land basically gives you Fire STAB and Earth Power + Blue Flare is really hard for most teams to switch into at +2. The second is defensive sets, as Desolate Land also allows you to wall some of the tier's most threatening Electrics, namely Lagiacrus, as well as giving you insane recovery with Morning Sun. Akantor also gets access to Dracophage for some reason, an underutilized option that lets it hardwall even more guys while still putting on a ton of pressure with DesoLand Magma Storm. Very versatile mon and probably the best Ground type in the tier.

Goss Harag [Currently A+]: Crawdaunt on steroids. This mon's gameplan is really simple - you pivot it in on a wall and claim free kills. Nothing walls you outside of max physdef Uth Duna, which is not a real set, so you pretty much get a free kill any time you come in unpunished. This mon is one of the big reasons non-offensive teams just aren't viable in this meta, because any mon that lets Goss in for free is pretty much a liability to run. Honestly probably deserves to be toned down in the future, because even into offense this mon can often trade with big breakers as long as they can't hit it SE, and can use Ice Shard to revenge weakened breakers.

Zenith Harudomerugu [Currently S-]: One of the best sweepers in the meta that isn't just outright broken. +1 Gigaton Hammer hits like a bag of bricks, and most mons that switch into it can't stomach coverage from Haru's surprisingly deep movepool. Stealth Silver is also amazing - free hazards on an HO team can mean the difference between a win and a loss, and of course it helps Haru out by chipping walls down into OHKO range. Another thing that puts this mon so high for me is its base form - Silver Subsume is super clutch for offense teams who often can't afford to slot a direct Rakna-Kadaki answer, providing enough of a stopgap to slow down opposing webs long enough for you to start taking names with your own sweepers.

Jhen Mohran [Currently A]: The best Stealth Rock setter in the tier bar none. Kushala Daora heavily centralizes the hazard meta, and if your setter can't beat it you're in for a rough time. Jhen is able to threaten heavy chip on Kush with Salt Cure, and even if they're Covert Cloak you can U-Turn out to your Kush answer. Purifying Salt is also super clutch, letting you wall Kirin easily and making it easy to put a lot of pressure on fat balance cores. The biggest thing holding this mon back is its 4x Ice weakness - so many mons run Ice coverage here, and it leaves you unable to wall mons like Lagiacrus, which really sucks as a Ground type.

Landgiacrus [Currently A]: There are honestly so many good Ground types - it's part of why mons like Rey Dau feel so awful to run here. Landgiacrus looks at the previous Grounds I've talked about and says, "What if I just went... fully defensive?", and despite how offensive this meta is, somehow manages to pull it off. Centrifuge is an incredible ability in a meta with so many good Ground types, letting you put a stopgap on mons like Akantor and Diablos, as well as the common Electric types, all in one slot. And despite leaning more defensive, Landgiacrus still puts a ton of pressure on opposing mons thanks to Quicksand Breath and Wretched Water, and with Quicksand Breath + Protect it can 1v1 a huge chunk of the meta. Losing Volt Switch was definitely a nerf, but the mon is still very good and should not be underestimated.

Soulseer Mizutsune [Currently S-]: You can't go wrong with a hyperfast special setup mon. Soulseer is a defining mon for the defensive meta in this tier, as it provides an extremely threatening offensive presence without much self-sustain to back it up, meaning you usually want to answer it with a defensive mon who can beat it in a brawl. This of course means that Soulseer is one of the best cleaners in the entire meta, as once its answers are weakened it can cleave through entire teams at +1, barring strong priority on the opponent's side.

Nergigante [Currently A+]: Bullshit offensive mon #3. Belly Drum sets are simply ridiculous, with STAB Drain Punch to trade easily against defensive teams, STAB Glaive Rush to nuke any Fighting resists, and Extreme Speed in case your opponent thinks they can just out-offense you. This is definitely the least immediately threatening of the brokemons though, as it really lacks the immediate power that mons like Nargacuga and Great Izuchi, leaving it generally locked to hyper offense builds that can actually support it enough to let it set up safely. It also actually has counterplay for once, as it's never beating mons like Uth Duna and Nargacuga as long as they're healthy, which means you have to use a few more brain cells than the above brokemons when using Nergigante. Post-nerf I really have no clue where the mon ranks, I haven't played in a meta where Nergigante wasn't just a Belly Drum bot, so I'll have to withhold my future ranking for now.

Oltura [Currently S]: One of the most fair mons in the entire meta. Oltura is just a really good special breaker, with an extremely vast movepool supported by Generalist letting it be super flexible. You never really know what 4 moves Oltura is running, as its versatility lets it pretty much fully customize its set to the team it's on. While you may be tempted to just run Specs 4 attacks, I encourage you to experiment, as moves like Rage Ray and Substitute can get a lot more value than you would initially expect. You will generally struggle with SpDef mons like Nu Udra and Odibatorasu though, so Oltura has to be paired with teammates that can help with those mons in order to get maximum value out of it.

Uth Duna [Currently S-]: An absolute GOAT of a defensive mon. Uth Duna is like the only thing holding back so many broken offensive mons, and I truly shudder to imagine a meta without it. The standard set is Bulk Up, as with Spirit Break and Protect you can easily make positive trade after positive trade into unprepared teams. Even mons like Soulseer aren't safe if you run SpDef investment, as Spirit Break lets you wear it down much quicker than it can set up to kill you. A super good mon, really only held back by how much of a momentum sink it is, meaning it doesn't really fit well on offense (the dominant playstyle right now).
Ahtal-Neset [Currently S]: As I hinted as earlier, this is the mon to run if you want to use defensive Ahtal-Ka. Ahtal-Neset has absolutely stellar bulk, to the point where it can flip entire matchups as long as you can tank a hit to activate Empress Throne. The biggest issue with this mon is its passivity - mons like Nargacuga and Harudomerugu can set up on you pretty much for free, which means you have to be very careful when using Ahtal-Neset into more offensive teams.

Arkveld [Currently A]: Bullshit offensive mon #3.5. This mon is really nowhere near as bad for the meta as the guys I've mentioned previously, since most good teams are running a Fairy anyway and Ghost resists are already important for Kirin, but Arkveld is still an incredibly strong offensive threat, with Dragon Dance sets really stealing the show, though I've been told Band is also viable. Wyversion-boosted Dragon Rush is just a ridiculous move, cleaving through even the fattest of physdef mons like they're paper. Post-nerf you no longer get the "nuke all walls" button but Ghost resists are still few and far between so if Arkveld even drops it'll only be to like A-.

Boltreaver Astalos / Lagiacrus / Narwa [Currently B+/B+/A+]: Talking about these guys together since they're all ETerrain mons. Narwa is the Electric Terrain setter of choice for most terrain teams, being a solid mon on its own but mostly good for how it enables the abusers. Boltreaver is a mon that I honestly think can work outside of ETerrain as well, but it's an insanely strong mon with terrain up and can simply muscle through most Grounds by just spamming +3 Energy Ball or Dazzling Gleam. Lagiacrus has had it a bit rougher since the nerf but it's still a super strong mon with a shocking amount of bulk, and Ice Beam is clutch for handling the few Grounds that Astalos struggles with.

Chameleos [Currently S-]: The premier offensive utility pivot. Neutralizing Gas is such an insanely strong ability in this meta, and Chameleos makes full use of it to help break through common Regen cores, spamming Knock and Parting Shot like there's no tomorrow. Mon's biggest flaw is its paper bulk - you can't really hard switch it into even resisted hits, which can make bringing it in a pain in some matchups, but the upsides are still usually worth it.

Gogmazios [Currently S]: This mon can play in one of two ways. Either you sack it earlygame on HO teams to get some quick hazards up, or you utilize its unique defensive profile and generally switch it into special attackers, meaning Debris may not get as much value. Either way it's usually pretty solid, Knock + Parting Shot is a hell of a drug, though people are shockingly comfortable with running sets on Gog that just can't do anything to Kushala Daora, which feels like a mistake to me. Heat Beam is right there people, wake up!

Diablos [Currently S-]: Choice Band Rock Head button clicker, now the best one since Whiteblos was nerfed. Pretty simple mon to understand, most defensive cores don't handle this well at all, Amatsu+Nu Udra+Rathian type builds just get blown up.

Diablos-Massacre [Currently S-]: By far the best Pursuit mon in the meta. That alone gives it a niche, but it also just provides insane utility between Knock Off and that base 130 Speed tier, giving you a really good check to mons like Emperor Kirin and Arkveld. Bulk Up sets are probably good but underexplored, I generally run 4 attacks.

Kirin [Currently A-]: This may be a hot take, but I think base Kirin is also still pretty good. Obviously without the speed tier of its Mega it gets abused by a lot more mons, but if you're running another Mega you can still use base Kirin for a lot of the same things Emperor does, and in some cases it's even better if you manage to get a Grim Neigh snowball rolling.

Valstrax [Currently S]: Splashable offensive pivot with hard-to-wall STABs. Kushala Daora is a nuisance for this mon but it runs circles around most offensive squads, being annoyingly hard to pin down between Strafe letting it eat hits well and U-Turn always letting it keep up momentum. You can't get too comfortable either - when you think you've prepped for Valstrax, your opp will pull up with some Dracophage Tailwind bullshit and you'll suddenly realize you have no way of killing this mon. Very flexible mon, only held back by how good Kush is.

Xu Wu [Currently S-]: A staple mon on offense squads. Ambush is super super nice, giving you an out into opposing sweepers as long as you keep Xu Wu healthy, and obviously Ceaseless Edge is an amazing move that Xu Wu abuses to its fullest. Real ones use this as their Spinner.
Balahara [Currently B+]: Insanely good offense griefer, Oilslick is a busted ability in such an offense-dominated meta and the god-tier Knock+Rocks+Spin+Flip utility combo is a must-have for compression on some squads. Can be kinda passive on its own but as long as you click the pivot button pretty often you should be able to get good value out of this guy.

Blackveil Hazak [Currently S]: Has some good matchups but is generally kinda trash into a lot of meta offensive mons, especially now that the broken Fighting types got nerfed. Too many mons just hit this SE with STABs for it to really do its walling job properly, and the mons it does beat (Diablos, Valstrax, etc.) are either rare or have a lot of other defensive counterplay already. Still broken in the right matchup but it feels like a fish a lot of the time.

Ceadeus [Currently S-]: This mon has a lot of really good tools, but it's just sooooo passive. Like any mon that doesn't mind Dracophage is going to set up on you and there's basically nothing you can do about it. Running this mon can sometimes feel like a liability because of that - I've been running Alluring Voice but it hits like a wet noodle into anything that isn't hit SE. I'm honestly probably ranking this higher than a lot of people would, Wish+Flip is just so strong in a meta with so many good offensive trade bots, but I understand why tour players especially really don't like it.

Dire Miralis [Currently S]: Solid mon as long as you don't run noob bait full offensive sets (Scarf is a joke). Compresses a lot of good defensive matchups with a nice offensive profile, and is a really good Rocker as long as the opponent's removal mon isn't Amatsu. Meggido's Gift can also be clutch in the right matchups, though it usually just limits your teambuilding more than anything. Mon can also struggle a bit with bulky Waters, so you'll usually want to pair it with teammates than can abuse them.

Eruzerion [Currently A]: God's favorite matchup fish. If you run into a Goldian or Jin Dahaad you'll be running 5v6 for most of the match, but if the opp doesn't have one of those Eru is a really strong wallbreaker. Torch Song makes Eru a constant threat into even Nu Udra Regen cores, and Chilly Reception lets it pivot out of bad matchups to hopefully come in and break later. Definitely a mon you need to play carefully with but if you play it right you'll be rewarded greatly.

Flaminas [Currently A+]: PHeal is broken (especially with that movepool) but bulky teams are dead in the water right now so this mon struggles to find a place on many teams. Regaining Toxic will hopefully breathe life back into it, though it still hates Goldian and Jin Dahaad.

Hellblade Glavenus [Currently A+]: Very nice SD breaker who cleans up common defensive cores pretty well. Can struggle with mons like Ceadeus and Goldian but you usually have ways to get around them, and in matchups where the opponent doesn't have good Fire resists Bitter Blade goes crazy. Probably nerfed a bit by the Sharpness nerf unfortunately, lower damage output means you're easier to wall and can't self-sustain as well with Bitter Blade, maybe B after the nerf.

Kulve Taroth [Currently A]: Magic Guard Life Orb Steel Beam. That is all.
But yeah mon does insane damage to everything not named Amatsu. Pair it with a teammate that abuses bulky Waters and you will eat bulky teams alive. King's Shield is also clutch for scouting and works similarly to Protect on Goss Harag.

Snowbaron Lagombi [Currently S-]: Pretty stellar mon honestly, got way less usage than it should have in SoloPL. Icicle Spear + Collision Course is really good coverage, the Speed tier is absurd (you outspeed even most scarfers), and you can slot move like Tidy Up, Double-Edge, and Encore depending on what works best with your team. Mon's biggest downside is its Rocks weakness and the fact it takes the Mega slot, but on the right team Snowbaron can get a ton of value.

Scorned Magnamalo [Currently A+]: Kingambit with Intim. Mon was broken before the nerfs but now it's a lot more manageable. It's still an incredibly strong sweeper though, and double prio sets eat offensive teams alive. Can struggle into some bulky teams, especially ones with Nu Udra, and the Rocks weakness in base of course hurts it, which is why it isn't higher.

Nakarkos [Currently S-]: A very flexible mon, and one I expect to get a lot better as the meta slows down. Being a bulky Ghost gives it a ton of utility in Izuchi meta but even after that mon's nerf you still have a great defensive profile into anything that can't hit you SE, and STAB Moongeist Beam is really hard to switch into. Calm Mind sets are probably the most consistent but you can also run bulky or Specs.

Odibatorasu [Currently S-]: Blissey if it got Whirlwind and free Sand chip on everything every turn. Stall's wet dream, though thankfully stall is dead in the water right now so we don't have to deal with that, but Odi is such a good blanket special wall that pretty much everything but offense can run it effectively. May fall off a bit after Shaggy Apex Burst removal, as its main weakness is status.

Rakna-Kadaki [Currently A]: Disgusting mon. Webs on a spinblocker with good bulk is just truly absurd, especially when it also threatens unblockable Paralysis on any offensive mon trying to set up on it. This mon just has so much compression for a Webs setter, it's hard to even come up with a drawback, and because of that it pretty much singlehandedly carries Webs as a playstyle. Losing Creepy Noise is a MASSIVE nerf for it, you still have Spectral Thief to handle setup mons but not being able to threaten Para makes you a lot worse into opposing offense, I expect this mon to fall to like B with that nerf.

Shantien [Currently A]: This isn't ranking Shantien so much as it is ranking Rain. Rain HO seems outright bad but I've had good success with Rain BO. Rain is kinda lacking in abusers but Shantien can self-abuse and Lagiacrus gets to spam Electro Shot, so the two of them together end up around here.

Starvinjho [Currently NTI]: Boneless Arkveld. Pretty solid cleaner with Dragon Dance, Devil's Jaw is nasty for winning trades and Thunderous Kick lets you muscle through fatmons pretty easily. Ghost is as hard to switch into as ever, so spamming Poltergeist at +1 can genuinely win you games a lot of the time.

Zamtrios-Iced [Currently A-]: This mon is a lot better than you'd expect by just looking at the gimmick abil. Multiple top-tier defensive pivots get Chilly Reception, making it actually pretty easy to get Zamtrios active, and once that's done the mon is a force to be reckoned with. People are generally running SpDef Ice resists to handle mons like Velkhana and Jin Dahaad, so Zamtrios kinda just gets to cleave through a lot of common defensive cores, and even in a bad matchup you can just spam Flip Turn to keep momentum up.
Agnaktor EX [Currently A]: Pretty basic HO sweeper. Mon is good on Sun as well as Screens and serves as a faster Kulve Taroth with NP and Discharge to hit Waters. Still pretty easy to put a stop to though, and Light Clay's ban makes one of its main teamstyles a lot worse, so it's only going in B+.

Raging Brachydios [Currently NTI]: Another HO bot, this time No Retreat-flavored. STABs + Knock Off hit basically everything, and with Slime Punch Blastblight procs you can muscle through defensive mons fairly well, or you can run Bulk Up to guarantee 2HKOs. Yet again suffers from the Light Clay ban.

Stonefist Daimyo Hermitaur [Currently A+]: The passiveler. Only reason this is ranked so high is because Daimyite is by far the best item on base Daimyo, and like maybe sometimes BU+Body Press can actually go in, but usually you're just gonna stay in base form to keep Unaware.

Doomtrellian [Currently A+]: Pretty alright offensive pivot, kinda just hardloses to most common defensive cores but Rapid Spin is nice utility and Victory Dance sets can win you a game every once in a while.

Duremudira [Currently A-]: HO Bot #620. Click No Retreat, click buttons, profit. If you see a Goldian in preview you are never bringing this out but such is life. Light Clay nerf hurts it, etc etc.

Fatalis [Currently NTI]: Was significantly better when it had nuke button Facade, but without it you still have a Regen pivot with really good offenses and multiple forms of setup. The Black Flame nerf will completely kill this, makes it just a worse Nergigante, I expect it to go to UR.

Gammoth [Currently A+]: Even after Light Clay ban you still see this guy pretty often on HO to enable guys with Aurora Veil. Snow has also crept into the meta with abusers like Zamtrios-Iced and Specs Velkhana, and Gammoth's insane bulk in Snow makes it an easy slot on those teams even if they're also running Chilly Reception.

Goldian [Currently S]: Extremely passive defensive mon that literally hardwalls like 40% of the meta. Good mon design!
Jokes aside, this mon can be hard to slot on teams due to how it lets Grounds in for free and has general longevity issues, but the good matchups are so good that you're still able to justify it as a defensive stopgap to mons like Shaggy and Oltura.

Inferonis [Currently NTI]: I am of the camp that this mon is straight up better than Magmadron, since you have significantly more bulk and U-Turn at the cost of no Magma Surge (and ig losing to Dah'ren Mohran), but I can understand if people disagree. TL;DR this mon is a really fat pivot with a good defensive profile and Stealth Rock, and most importantly Kushala Daora can't come in on it without risking a Magma Storm to the face.

Lucacuga [Currently A-]: Scarf Ditto in an HO meta. What's not to love? I've honestly never seen anything but Scarf on this, which is kinda crazy considering that speed tier and typing seem really good with Swords Dance, but I suppose the meta has just wanted Scarf Spectral Thief a lot more than it's wanted yet another physical setup sweeper.

Qurupeco [Currently B-]: I love the mons that you only need to look at for 5 seconds to go, "Yup, that was made by someone who doesn't play competitive Pokemon much." Triage Oblivion Wing is broken, end of story. Losing NP was definitely a nerf but the mon can still run Torch Song to achieve basically the same effect. This mon is an insane offense griefer and also a great HO wincon, bullying teams without a Goldian or Jin Dahaad into submission.

Pearlinas [Currently NTI]: Pyrotoxic Gale is a broken move and Pearlinas is a great abuser of it. Yet another mon that prays it doesn't run into Goldian/Jin Dahaad, but as long as your opponent isn't running one of them they're going to really struggle to answer offensive Pearl. Also one of the best Shaggy answers in the entire meta.

Rathian [Currently A]: Really fat defensive pivot with Mortal Spin to clear hazards, which is unfortunately kneecapped by its complete inability to touch Kushala Daora. And pretty much any Ground resist tbh. This mon is just really passive.

Shen Gaoren [Currently A]: HO Bot #690. Click Shell Smash lategame and pray they don't have a way of revenging you (they usually do).

Xeno'jiiva [Currently A-]: In a vacuum, this mon seems really good. PsyTerrain is awesome in a meta with so much priority being spammed and so many offensive mons who hate that reality, but the problem is Xeno'jiiva is a horrible enabler. The mon's bulk is just paper thin on the physical side, leading to you getting OHKOd by even neutral hits from most physical attackers, and worst of all you're Pursuit weak, meaning you eat shit and die if your opponent is running Massacre Diablos. Can definitely work if piloted well, but from my experience Xeno is super matchup-dependent and just not consistent enough to be ranked any higher.

Deadeye Yian Garuga [Currently A+]: I really do not like this mon. On paper, this thing is basically unwallable, with explosive offenses and high BP STABs. The problem is that I have not EVER, over like 15 games of testing, had a battle with or against Deadeye where it did not miss an important hit. High Jump Kick and Gunk Shot as your only real STAB options just feels awful to use, this mon would jump up like an entire tier if it just had Close Combat, but the inconsistency and the fact that its most accurate STAB damages you for 50% if the opponent is running Protect (more common than you would think) makes it basically unusable in a tournament setting and nothing more than a matchup fish in casual games. Also, as if the mon wasn't frustrating enough already, Gravity disables High Jump Kick so you can't even pair it with that.
Alatreon [Currently S-]: Fairly inconsistent setup sweeper with good coverage and not much else. Double dance sets can be alright if played correctly, but it's just really inconsistent and you can never run enough coverage in 2 slots so there's always a chance you just won't be able to break the opp's defensive core.

Ash-Shan Lung [Currently A]: Probably the most viable standalone Unaware mon, but losing Stone Axe definitely hurt its viability on balance structures a lot since it can no longer reliably get Rocks up against Kushala Daora. Super good on stall but that playstyle is unviable so this placement reflects its viability on balance.

Estrellian [Currently A+]: Alright offensive pivot. Butterflight is a really good move and the speed tier can be clutch, but the terrible stats before transforming and the bad matchup into fat really hold this mon back.

Goldeus [Currently A]: Actually really good on hazardstack teams, people have just been running it wrong. You're never breaking bulky Waters on your own, but the amazing defensive utility you can provide to hazardstack offense squads while still being offensively threatening is just too good to pass up in a lot of cases. Haven't tested PrimSea sets but they look like noob bait.

Risen Kushala Daora [Currently A+]: I know some people think a lot more highly of this mon than I do, but for me it's just not that great in such an offense-heavy meta. Sure, it gets a lot of setup opportunities, but that speed tier leaves it very vulnerable to being revenge-killed, and you really need to be +2 to get important KOs, which is a tough ask in an offense matchup (or against an Odibatorasu). Losing Calm Mind is a nerf for sure, but the mon is also made better by the offensive brokens getting nerfed, so it probably evens out.

Lao-Shan Lung [Currently A-]: Ash-Shan Lung with Stone Axe and more special bulk (better for BU sets). I think these two are pretty much interchangeable right now and both have their upsides, so I'm putting them in the same tier for now, but one will likely come out on top eventually.

Lunagaron [Currently A+]: Solid enough physical breaker and probably the second best Pursuit trapper in the meta, but it does kinda get crowded out by both better SD mons and better Pursuit mons (namely Diablos). Also doesn't do too well into common defensive cores, it's hard to get Luna in and once you do it usually still gets 1v1d by healthy fatmons.

Magmadron [Currently A+]: See what I said above for Inferonis, Magma Surge is pretty nice to spread Burns and obviously being a Rocks mon that can threaten Kush is good, but you're still pretty passive and the lack of pivoting hurts a lot in such a high-momentum meta.

Malzeno [Currently S]: Despite its generational falloff, Malzeno can still be pretty solid on the right squads. Its unique defensive profile gives it great matchups into otherwise really scary mons like Arkveld and Starvinjho, and as long as you're not running noobtrap Draining Kiss the mon is also pretty offensively threatening, with a good speed tier to boot.

Namielle [Currently A-]: Solid bulky pivot with good offensive pressure. Also threatens common defensive mons (Kushala Daora, Amatsu, Nu Udra) pretty well, making it good to pair with offensive guys. No clue why this mon lost Calm Mind though, it wasn't that strong with it and losing it hurts a lot, probably drops it a subrank or two.

Rushala Daora [Currently A-]: Pretty solid DD mon, its ability being basically Sword of Ruin into non-Steels is pretty cracked for it offensively. Unfortunately Knives elected to remove DD from it so mon will be completely dead post-tour, probably around C/D.

Somnacanth [Currently B]: Nasty Plot sets on this are pretty solid, STABs + Moonblast hits pretty much everything relevant and common SpDef walls like Nu Udra and Odibatorasu get smoked. Mon suffers from awful bulk and a middling speed tier though, so the offense matchup is pretty rough. Will probably get better as offense becomes weaker.

Velkhana [Currently A+]: Thank god we didn't have to deal with Swift on this in tour. Anyway, Specs gets pretty crazy damage numbers with Blizzard in Snow, you can probably do the same thing with Refrigerate Hyper Voice but then you don't have the absurd bulk in Snow you get with Ice Scales. Mon requires pretty specific support and struggles into mons like Nu Udra, but if used right it can get a ton of value.

Whiteblos [Currently S]: Even post-nerf this mon is still pretty solid with Band. Well-built defensive cores slow it down pretty well, but into offense Extreme Speed provides a ton of utility and Headlong Rush will just OHKO neutral targets if opponents let it.
Akura Vashimu [Currently NTI]: This mon can play a couple different ways, either as a Para spreader with Crystalblight or as a tool for offense teams with Misty Surge. Para spreading sets are okay but pretty inconsistent in an Apex Burst Shaggy meta, Tail Glow double dance sets are solid on HO, especially with the team support from Misty Terrain, but you do just get hardwalled by Kushala so it's also pretty inconsistent in that role.

Almudron [Currently S-]: Incredibly passive fatmon that sets Rocks but has zero way of threatening Kushala Daora. Only ranked this high because it at least gets Glare and pivoting for team support.

Arbitrellian [Currently A]: Probably the best Quiver Dance mon in the meta, though Najarala comes close. Still struggles a lot into Fairies though, and you're never breaking Uth Duna or Odibatorasu.

Auroracanth [Currently A+]: Solid utility mon for HO/occasional sweeper. Illusion sets seem like a meme but Magic Guard is of course great for Sash sets, and you've got utility moves like Encore and Destiny Bond to take care of opposing threats to your sweepers.

Chameleos-Risen [Currently S-]: Functional sweeper with Nasty Plot, but your bulk is so awful that it's really hard to get going, and the opportunity cost for running it as your Mega is very high, plus losing Neutralizing Gas when you Mega removes a lot of your stallbreaking power.

Chaotic Gore [Currently B+]: A pretty awkward mon to run in a meta dominated by Shagaru Magala, but as discussed with Malzeno the Dark/Fairy typing is pretty solid defensively, so it's not usually too hard to find setup opportunities. People try to run this mon as a sweeper but I think that's a mistake, mon works a lot better as a midgame wallbreaker to get 1-2 kills on bulky mons and open up your other sweepers in my opinion. Frenzy Slam is also a cracked move.

Daimyo Hermitaur [Currently A-]: As mentioned above, Daimyite is usually the best item on this, but you can run Leftovers or Heavy-Duty Boots and still have it put in some work. The big problem with this mon though is that Choice Band mons are pretty comfortably 2HKOing across the board with neutral STABs, so you really can't have it as your only physwall.

Espinas [Currently A+]: The best option for Toxic Debris. Still pretty ass though, I'm going to sound like a broken record here but you're a hazard setter that can't really threaten Kushala Daora, and more importantly you have LITERALLY no way of threatening Goldian, no matter what you run.

Harudomerugu [Currently A]: Zenith is significantly better, but base Haru can do a lot of the same things without taking up a mega slot, plus Silver Subsume is a broken ability so you can get a lot of value out of it that way.

Zenith Inagami [Currently NTI]: If I'm being honest I have seen this mon maybe once ever, but Drowsy is a really strong status so I figure the best Drowsy spreader is probably solid, though losing Dragon Dance does hurt its viability a lot.

Jin Dahaad [Currently S-]: This mon's strength swings wildly depending on the matchup. Into bulkier squads it's an absolute demon, getting tons of free switchins thanks to its typing + Heat Sink, and Freeze Dry/Earth Power is super hard for most defensive cores to switch into (Kushala looks solid but gets blown up by Convection Nova). However, the main reason it's ranked so low is that it thuds into offense. You're just way too slow and fail to pick up OHKOs on neutral targets, making it pretty hard to trade positively into offense. This mon gets SIGNIFICANTLY better once all the offense nerfs go through, I could easily see it being OU proper in the future.

Rey Dau [Currently A+]: What does he do??? Rey Dau really just doesn't stand out at all in a meta with crazy Electrics like Emperor Kirin and Lagiacrus. Nasty Plot sets are good in a vacuum, but you miss important OHKOs and your speed tier kinda sucks so you get revenged really easily. Mon would at least be good as a fast pivot, but clicking Volt Switch is often a liability here with how many obscenely good Grounds there are - mons like Landgiacrus and Jhen Mohran will punish you heavily for giving them free turns.

Silverlos [Currently A+]: Kushala Daora if it traded Magic Bounce and pivoting for a Fire immunity and pretty solid Swords Dance sets. Your bulk is pretty bad but Incandescent lets you just switch into a bunch of mons for free so finding setup opportunities isn't hard, the main issue is again the speed tier making you pretty easy to revenge, also you tend to miss important OHKOs at +2.

Teostra [Currently A-]: This is really placing Sun, Teostra is a fine mon but it's significantly worse without Sacred Fire. Still, abusers like Agnaktor EX, Gureadomosu, and Eruzerion make Sun solid enough, and Teostra is the Drought mon, so it gets carried by that.

Terrataur [Currently NTI]: The buff was pretty great for this guy, Stone Axe is an amazing move and Choice Band sets get truly ridiculous damage numbers. Mighty Cleave ignoring protection also comes in clutch against the many Burning Bulwark guys and lets you completely shut down Nu Udra. Terrible bulk and pretty awful speed are this mon's main drawbacks, but if you manage to get it in you'll usually get a kill or two.

Yama Tsukami [Currently A]: One of many do-nothing fatmons, but at least this one gets Moss Bomb and Creepy Noise to put some pressure on opposing offensive mons.
Agnaktor [Currently C]: Fire moves get some crazy calcs in Sun, that's pretty much it.

Astalos [Currently C]: Pretty good fast Electric, though its terrible bulk holds it back a lot. If you manage you get a Biocharge you can often sweep weakened teams, which is pretty valuable, but obviously you're super weak to priority and Scarfers.

Dah'ren Mohran [Currently A]: Pretty great in Sand, the problem is that Nef-Garmat is an awful mon so Sand teams are really inconsistent.

Elderfrost Gammoth [Currently NTI]: Seems fine on Snow balance teams without another Mega to give Gammoth a temporary damage/bulk boost when needed. Pretty niche though, and even on those builds you might not run it.

Glavenus [Currently A]: Funny scarfer. V-Create gets some solid calcs, but that's really the only upside since you're just gonna get walled by bulky Waters. SD sets seem bad, your Speed is too low to make them work in such an offensive meta.

Glowstrax [Currently A-]: Overload seems outright bad on this in comparison to Strafe. Regardless, Specs sets function as basically a special Valstrax without STAB on its Steel moves, though you notably get hardwalled by the many Fire-immune Steels (why are there so many of these guys?).

Gypceros [Currently NTI]: Poison/Flying is a great defensive typing and you get some truly broken moves to abuse with Prankster (Encore, Destiny Bond, Thunder Wave, Roost). Not the easiest mon to put on teams but can definitely put in work when against offense.

Inagami [Currently A+]: Losing Dragon Dance was a massive blow to this mon's viability. As it is currently it just really struggles to make progress into fatter teams, though it still has some really nice matchups among the top tiers and can put in work in the right matchup (Landgiacrus players HATE to see this mon).

Ivogiacrus [Currently NTI]: Only here because it's basically the only defensive counterplay to pre-nerf Nargacuga while also checking Great Izuchi. Those mons being nerfed instantly makes this guy unviable again.

Khezu [Currently NTI]: A niche Electric Terrain setter that can be better than Narwa in some circumstances, mainly as a supplemental setter or if you're running Safi'jiiva and don't want to weakness stack.

Legiana [Currently NTI]: Solid NP mon with a really good speed tier, still unfortunately a few points short of hyperfast mons like Emperor Kirin and Massacre Diablos, but you can still get good value out of this by just spamming +2 STABs as long as they aren't running Odibatorasu.

Mizutsune [Currently B]: I struggle to come up with reasons to run this over Soulseer, but the stats and typing are still good so maybe you can justify it if you're already running another Mega.

Allmother Narwa [Currently B-]: Seems like maybe functional? The ability is solid but the Rocks weakness is awful and the speed tier just isn't it, so I'm not sure. Haven't seen it a single time so this placement is just off of vibes.

Nef-Garmat [Currently A]: This being A on the current VR is crazy, this mon is just awful. Middling stats across the board and poor utility makes it a real struggle to justify this guy, especially when the Sand abusers are as bad as they are. Offensive sets can maybe get value since Ground/Fairy is such a good offensive typing, but I'm not sure I see it, especially in a meta where Kushala Daora is so prevalent. Apex Burst addition like barely helps this mon honestly, makes Sand better as a playstyle but I doubt you'll see it on other builds, maybe it goes B- if it's lucky.

Oroshirin [Currently A-]: Pretty much a budget Goss Harag, but this one gets Chilling Neigh and Trailblaze to differentiate itself.

Rathalos-Dreadking [Currently NTI]: Pretty good mon as long as your opponent never clicks Stealth Rock. Gale Wings in base form is clutch for anti-offense and SD sets can easily clear entire teams in lategame. Turboblaze is also surprisingly clutch, Mold Breaker effects are just generally good in this meta.

Royal Ludroth [Currently C]: Pretty ridiculous special bulk on this guy and it gets Glare + pivoting. That's about it.

Safi'jiiva [Currently NTI]: This mon is sleeper broken but just really hard to slot on teams since it overlaps so hard with all the good Terrain setters. Double terrain seed is truly ridiculous in a Hyper Offense context and makes this mon really good at getting positive trades, but obviously the builds it can slot on are pretty limited in number.

Sandrioth [Currently NTI]: I've had people gas this up to me as a PhysDef mon but I honestly don't think it's that good, especially not in a meta with so many good Grounds already. Still, Rough Skin + Rocky Helmet is pretty good, and your defensive profile is great, so it's possible to get a lot of value into the right team.

Shara Ishvalda [Currently A]: Really hard to use this mon effectively, but Clangorous Soul and defensive sets can both be good on the right build.

Ukanlos [Currently S-]: Matchup fish Bulk Up mon. If they bring a fat Water you're going to be playing 5v6, but otherwise mon can get some value.
Acidinus [Currently A-]: This mon's kinda trash but I've been able to get value with both SD and Band, just needs the right build and a good bit of patience.

Banbaro [Currently NTI]: HO Bot #742. Click No Retreat then click buttons and pray their defensive mons are all weak to your attacks so you can OHKO them.

Blue Kutku [Currently A-]: Funny meme mon, pretty much only usable on Webs but not even a common pick for Webs teams. Band and SD are both usable but very very niche.

Bulldrome [Currently B-]: Funny button clicker ladder menace. Does insane damage as long as the opponent lets you spam Head Charge, but you also die really quickly to recoil so you better hope every hit you land is meaningful. This mon will never appear in tournament because Hustle is a shitter ability.

Seething Bazelgeuse [Currently NTI]: Setup sets seem good in a vacuum, especially with Anger Shell if you get it to activate, but I've never actually seen the mon work so this is just off of vibes.

Dalamadur [Currently NTI]: The #1 Trick Room button clicker. Can also be used outside of Trick Room but it's pretty inconsistent, Direspike Scales is a good ability though.

White Fatalis [Currently NTI]: Is this worse Narwa? Yes. Is there still a reason to run it? Probably not, but I'm feeling generous today.

Garangolm [Currently NTI]: Unwallable button clicker on Webs. Super inconsistent but I can see it putting in work in the right matchup.

Gureadomosu [Currently A-]: Seems alright in Sun but I've never seen it do anything and Sun also isn't all that consistent.

Howlinogre [Currently NTI]: Statstick with just enough coverage to at least consider running.

Pyre-Kadaki [Currently B+]: Um. Rakna-Kadaki but with Magma Surge but also you're 4x Rocks-weak. Seems usable-ish?

Radobaan [Currently NTI]: Despite using this mon quite a bit and it pretty much never doing anything, I can't help but feel like it has potential. Maybe I'm just delusional.

Rathian-Dreadqueen [Currently A]: Uhhh this is Rathian but with more bulk and you can flip your matchup into opposing Grounds, plus you get Toxic Chain to spread status, however you're now weak to Rocks with no item slot and Steels switch into you even harder than before.

Seregios [Currently A]: Really have no clue how to run this mon effectively, its defensive profile looks good but that bulk is just not it. Ceaseless Edge is good but you don't really have the kit to back it up, and most of the time when I've run it it just dies before doing anything besides maybe getting a Spike up. The Flying Press buff and Blot Out becoming Fire-type were massive for this guy, I expect it to rise drastically in the near future.

Seltas Queen [Currently B+]: Niche usable offense mon with a few good matchups and a lot of really bad ones. Being a Water that loses to Odibatorasu is just a bad look honestly.

Shogun Ceanataur [Currently B+]: Maybe usable on Rain but like there are so many good Rain abusers and this just loses to bulky Waters.

Tetranadon [Currently NTI]: Bulky Rain setter for when Shantien just isn't doing it for you (or maybe you prefer to run both). Has some good utility between Knock Off and Salt Cure, definitely underrated in my opinion.

Zorah Magdaros [Currently B+]: Yet another do-nothing fatmon, and this one doesn't even have many good matchups. At least it's a Rocker that threatens Kushala Daora, right guys? Right??
Ajarakan [Currently NTI]: Weak Armor sets can maybe do something once in a blue moon.

Frostfang Barioth [Currently NTI]: Swords Dance sets can maybe do something once in a blue moon.

Basarios [Currently B-]: Really high physbulk with Rough Skin and good utility. The downside is you suck ass and Kushala Daora makes you cry.

Disufiroa [Currently NTI]: Slightly faster Eruzerion with coverage but none of the good moves Eruzerion gets. Doesn't even get Freeze-Dry so you just get bullied by bulky Waters.

Glaciaktor [Currently NTI]: If Snow so good, why no run real Snow abuser??

Great Jaggi [Currently NTI]: No Retreat + Population Bomb + Knock Off.

King Shakalaka [Currently NTI]: Chlorophyll sets definitely suck but Stakeout feels workable, probably with Band to maximize damage output into switchins.

Kulu-Ya-Ku [Currently C]: Copium Unburden mon for terrain teams (just run a different terrain abuser).

Abyssal Lagiacrus [Currently B+]: Trapping mon is funny. Good? No, but funny.

Magnamalo [Currently B]: Swords Dance sets seem like almost maybe workable, Ghost is good offensively after all, plus you get STAB on Magna Lance.

Monoblos [Currently A-]: Whiteblos copium. Mon still gets all the removed moves from Whiteblos but no Normal typing, meaning it can't switch into Emperor Kirin and also doesn't get STAB on Extreme Speed.

Rajang / Furious Rajang [Currently A-]: Dogshit noob bait if we're being honest, literally impossible to get value with these guys in Emperor Kirin meta, and if the opponent brings a Blackveil you might as well just forfeit.

Rustramboros [Currently NTI]: Do-nothing fatmon, but this one gets Stone Axe!!! As if there weren't better Rockers that already beat Kushala anyway.
Aknosom [Currently NTI]: Quiver Dance sets look alright, maybe like D tier.

Azurelos [Currently B]: Swords Dance sets are actually pretty good, especially with Strafe backing up its good defensive typing, could easily see this mon being like C+.

Blackblos [Currently NTI]: Mediocre choice abuser with quite a few awful defensive matchups, but on the plus side you lure in Flying types better than pretty much anything else and can Knock Off their Boots for your teammates. Maybe like C.

Savage Deviljho [Currently NTI]: Pretty crazy offenses with Dragon Dance, but basically useless as long as the opponent's Fairy is alive. C tier probably.

Greencuga [Currently NTI]: I've heard this mon has been alright in testing. No clue where to rank it though.

Ibushi [Currently NTI]: Good defenses + Dracophage + Air Lock seems workable, but I haven't actually seen it do anything yet.

Lagombi [Currently NTI]: Fur Coat actually gives this mon quite a few setup opportunities, or you can run it as a pivot. I doubt it's anything stellar, but probably at least D tier.

Nightcloak Malfestio [Currently NTI]: See above with Zenith Inagami. Drowsy is a good status and this mon abuses it pretty well. 80% accurate Dark Void just feels bad though. Maybe C tier on a good day.

Najarala [Currently B+]: This mon kinda popped off in SoloPL but I think it just had a good matchup (also ana's building was... questionable). Still seems solid though, maybe like C+.

Nightlumu [Currently NTI]: Nasty Plot sets seem pretty good, Fluffy gives you ridiculous physbulk so you can kinda just set up on a lot of physical attackers and start clicking buttons into whatever they bring in. Probably like C+.

Primozeno [Currently A-]: Someone is going to make a demon set with this mon one day that will directly lead to it getting nerfed, but today is not that day. No clue where it goes, nobody has run it effectively yet.

Rathalos [Currently NTI]: Dreadking but it can run Boots. Gale Wings is still good for griefing offense but the lack of immediate offensive pressure can hurt into bulkier teams. maybe like C.

Shahmadur [Currently A]: Do I know what this mon does? No, but it has a lot of good moves so it's probably solid.

Unknown [Currently NTI]: Setup sets seem alright. No clue if it's better than the other options though, especially on the physical side.

Crystalbeard Uragaan [Currently NTI]: Great bulk and a great offensive typing, but no setup or recovery. Hard to say if this mon is good or not, will have to test it to come to a conclusion.

Vaal Hazak [Currently NTI]: Toxic Chain is a good ability, and Ghost is a good offensive typing. Those two together are probably a winning combo, but I've never seen the mon so I don't know for sure.

Thunderlord Zinogre [Currently B+]: Matchup fish setup sweeper. Galvanize Extreme Speed is a stupid combo, this mon can easily sweep entire teams once their Electric resist is gone, but the amount of Grounds stop it from really being consistent. Probably like C.
Bazelgeuse [Currently B]: Worse Rathalos.

Crimson Fatalis [Currently NTI]: Worse Teostra, and that mon isn't even good.

Fuljanath [Currently C]: Why is this even ranked lol.

Gaismagorm [Currently A-]: What does this mon do that Nu Udra doesn't do better? I truly don't get it.

Hallowed Mohran [Currently B]: Ah, wonderful, a Ground that loses to the S tier Electric type. Exactly what I wanted! Mold Breaker doesn't even matter since Kushala forces you out with Arctic Shriek anyway.

Larval Oltura [Currently B-]: Bulky trapper with no setup or recovery in a meta where most viable fatmons run pivoting. Yup, that's a shitmon.

Paolumu [Currently B]: Unbearably passive. There's like 20 better removal mons and 10 better Paralysis spreaders.

Risen Teostra [Currently A-]: What does this even do?

Spiribird / Spiribird-Yellow [Currently C]: Be so fr.

Tigrex [Currently B+]: Noob bait. Mon has the damage output of a wet noodle, even at +1.

Tzitzi-Ya-Ku [Currently B-]: Trash. If you manage to set up with this after Light Clay ban your opponent deserves to lose because how the fuck did they let that happen?

Vizutsune [Currently B]: I don't get what this mon even does.

Yian Kutku [Currently B+]: Objectively worse Blue Kutku.
 
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SoloPL III was an interesting experience for me. It was my first ever Smogon tournament outside of anything the Draft circuit hosted, so everything about the structure and preparation process was quite new to me. I had picked up MHOU in November 2025 after my friend Ethanol_Crab kept spamming my DMs with replays from the format so I decided to check it out, and ended up being one of the format's most dedicated players. I signed up to try to shoot for a custom avatar while just having fun playing MHOU, but ended up going for a whopping 15k in the auction. For context, I was a 3.5 and 4.5k player in the two major Draft tournaments that I was fortunate enough to get picked up in. (Rather unfortunately,) I was drafted by the Slugs, which did not have a good reputation for providing support to their players, so it was my turn to drag Ethanol to my hellhole as he was the only player I did tests with and passed ideas to consistently across the tournament. So once again, a huge shoutout to him - my run would have been a lot worse without you.

W1 vs igiveuponaname (L)

Before the tournament I have been thinking about anti-meta Monsters, and Namielle was a standout idea that looked great into the scout. The ladder meta prior to the tournament, which I (mistakenly) have based much of my preparation on, was mainly balance with fat cores consisting of Nu Udra, Amatsu, Kushala Daora, and Almudron. Coincidentally, Namielle not only offensively threatens all of these with its STAB combination, it can use them to farm momentum with its unblockable Volt Switch to set up my other partners, while switch-ins have to contend with the nasty 30% paralysis chance from Wretched Water, making it incredibly hard to guard against. It also came with the benefit of Water Absorb nullfying Almudron and Ceadeus's Flip Turn, making them incredibly telegraphed and easy to react to, while also being a great answer to Dire Miralis which I was well aware igive loved. DD Alatreon was bar none the best sweeper in the format at the time, and with paralysis and positioning support from Namielle, it made for a solid core to build around. Afterwards I just added a comfort balance core: Helmet Kushala helped me against CB Valstrax which my core was incredibly weak to, Jhen Mohran offered a status immunity, a second soft check to Grounds, Rocks, and further pivoting, and Nu Udra gave me an Ice resist while offering Alatreon and Namielle more opportunities to enter the field with Parting Shot. Lastly, I added Scarf Lucacuga to deny any setup sweepers that my balance core may struggle against, while offering great speed control and another general offensive presence as igive does not seem to like loading Ghost resists.

Unfortunately, igive did a good job self scouting and his team matched up very well into mine. AV Gaismagorm was able to force a Knock Off on Nu Udra early, rendering it unable to properly pivot into the Jin Dahaad that would go on to sweep me. In addition, his Magmadron was the one Monster that my Alatreon could not hit at all, rendering it basically useless as a wincon. Once Namielle failed to land the Wretched Water paralysis on Jin Dahaad, I knew the game was all but over. Tough start, but igive was probably the best MHOU player in the pool, so no real shame there.

Addendum: I later repurposed this team as I felt like Namielle pivot spam had great potential into the ladder metagame, so I made a few tweaks to the team. This was after the great setup redistribution so Alatreon no longer had Dragon Dance, but I felt like SD + Agility with Lum Berry was as much as an auto-win button as it once was, although not as easy to set up anymore. This team ended up winning me quite a lot of games, especially in the weekly roomtours.

As it turns out, unblockable pivot spam with the unguardable SD Nargacuga + CB Whiteblos was good. Who would've thought?
*This team is now outdated due to all of Whiteblos, Nu Udra and Nargacuga receving pretty big nerfs, but Namielle pivot spam has been ingrained as a fantastic style of offence or bulky offence alike.

W2 vs BenjiTho (W)

From the W1 loss, I was now very aware that I could not load passive, do-nothing mons, especially this week - BenjiTho loves Goss Harag, which is completely unguardable if you do not have an Uth Duna. He also liked Webs a lot, with one of my earlier test games with him devolving into him shattering one of my balance teams with a Kulve Taroth with Webs support. With that in mind, I settled on some offence led by the resident brokemon Nargacuga. With Covert Cloak, I was able to ignore Creepy Noise from Rakna-Kadaki and set up in its face, while laying hazards with Ceaseless Edge, further enabling my offence down the line. CB Whiteblos gave me fantastic priority into opposing offence which Benji usually likes loading, while being generally impossible to switch into as well. Kirin-Emperor offered great speed control, and the Spikes that Nargacuga set made things a lot more prone of being chipped into range. Amatsu was my Goss "check", with it EVed to outspeed Adamant Goss Harag and revenging it with Aeroblast. Rounding out the backbone was Najarala, which had a fantastic matchup into Rakna-Kadaki due to Soundproof and Torch Song, making it a very threatening spinner that can remove Webs quite easily if he decided to bring that. Lastly, Boots Lunagaron didn't care about Webs, provided Knock Off support, and could Pursuit Ghosts that Najarala may struggle with. Since I had Whiteblos, I decided to drop Ice Shard for Low Kick, which cleanly OHKOs Goss Harag and Nu Udra. The team's plan was to get up hazards early, and with every mon on the team being able to trade favourably with Goss Harag, I could limit its opportunities to enter the field.
Then I see a freaking on team preview. Oh my god bruh.

Thankfully, I was able to use my Najarala and Whiteblos to provide momentum for Nargacuga to cleanly OHKO Amatsu and Tetsucabra early, and with a hazard and sack advantage in the endgame, my Whiteblos was able to barely survive the Secret Sword Kirin-Emperor and get the win. Close game, but that is to be expected with how volatile offence vs offence matchups could get, and Benji is a good player. Kirin-Emperor also formally entered the list of Monsters that every team of mine had to be able to beat.

W3 vs about15gals (W)

Going into W3, I had realised the insane synergy between resident brokemon 1 and 2 Kirin-Emperor and Nargacuga, so I saw no reason to deviate from those two - they're good enough to where even if you prep for them, they will still be effective. The scout suggested fatter teams, so no reason to not pull out Goss Harag for this one. I opted for Never-Melt Ice over Life Orb because my team (spoiler alert) has no removal, so I didn't want Goss to be worn down even faster in the balance matchup. Here is where I discover another superstar, Landgiacrus. With its solid stats and typing, Rocks, Wretched Water for speed control, Volt Switch for momentum and chunking Amatsu, and its amazing ability Centrifuge making it one of the best Ground resists in the tier, it checked every box that I was struggling to fill with the rest of the team in one slot. It also paired very well with Nu Udra, which added more pivoting opportunities to bring Goss Harag in. Lastly I needed a reliable wincon, so I decided to pick up Starvinjho for the first time. The scout had 0 Ghost resists and Starvinjho's Devil Jaw looked great as well, especially into Shagaru Magala.

I was astonished on team preview. W1 Kushala, W2 Najarala, and they STILL had the nerve to load Rakna into me. The stressful part is that I was caught with no removal, so once those webs were up, they were to stay. Oh well. Kirin was able to quickly eliminate the Rakna, crucially gaining a special attack boost in the process, allowing me to revenge the Malzeno with Nu Udra's Blaze Ball post Volt Switch chip. It was all downhill from here for my opponent - my Landgiacrus proved why it's the goat by absolutely stomaching Rajang-Furious's Dragon Hammer, and as I didn't want to be caught with Landgiacrus on Arkveld, I elected to Volt into Goss to revenge it with Ice Shard instead. It was smooth sailing after, with Nargacuga sweeping the endgame (did I mention Nargacuga is broken?), ending in a quite anti-climatic 6-0. I needed that morale booster though, so I'll gladly take it.

W4 vs anaconja (W?)

At this point in time my stall team was steamrolling roomtour after roomtour, even through annoyances such as CM GaG Goldeus and SD Brachydios-Raging. I also received information that anaconja likes to load either hard stall or screens HO. With that in mind, I decided to load stall, but with a twist. The cornerstone of my usual stall team is Flaminas, as it is able to sit in front of half the meta, spread Toxic, and is unbothered by status and Knock Off. However, as the stall mirror would likely devolve into a tie if I brought the same 6, I decided to load Fatalis instead. It keeps the same item removal and status-ignoring aspect of Flaminas, but with Bulk Up, it was able to function as a powerful stallbreaker. I elected to not run Dragon STAB as I favoured Facade for Shagaru Magala, which would be problematic to break past otherwise. To replace Flaminas was its regular cousin, as its Unaware allowed it to easily beat setup Fairy-types such as Shagaru Magala as well as providing me insurance against Lagiacrus + Astalos-Boltreaver on either Electric Terrain or Rain. The rest were directly copy and pasted from my existing stall team, so I knew it was going to be comfortable to pilot.

To preface, I was aware of the Black Flame + Facade bug - it was discovered the morning of my game. Knives acknowledged that it was fixed on his client (or something like that I don't entirely remember), however I did not know that meant the merge request has not gone through yet. My bad.

anaconja loaded stall, so I knew Fatalis was going to feast - the real challenge was bringing it in safely. I did so by forcing Amatsu to enter, then it took over the game. My prep worked out great, as I was able to consistently position Fatalis on Vaal Hazak while my walls ate away at anything ana's team threw at me. He made some plays around his Vaal / Amatsu to get Regenerator back and the Chameleos was annoying, but once I Knocked Off the Amatsu's Boots, it was curtains.

After the game, we discovered that the Black Flame + Facade bug was still present, and anaconja demanded a redo. Truthfully, I wasn't sure what the point of it was. The decision was made on Monday, after my team had lost the series, so it would only be for player record. Besides, we lost one of our BW games due to a bug related to Genesect's Download, and we were not offered a redo. But I'm not one to defy the tour host's ruling out of sheer defiance, so I decided to play anyway. anaconja did say that he liked his team, so I assumed that his main motive for the redo was to get a proper runback with the team. Hence, I just decided to load the same team again.

W4 Redo vs anaconja (L)
Imagine my surprise when I am face to face with a 6-mon counterteam to what I loaded. Rushala Daora was a known stallbreaker due to Rusted Gale's Sword of Ruin passive, and since Daimyo Hermitaur lost Iron Defense, it could not reliably beat it 1 on 1. Silverlos also proved problematic, as that meant my Daimyo had to check both it and Rushala, stretching Recover PP very thin. It didn't help that he brought Ceadeus and Nu Udra, which I could not properly make progress into. Tilted by the counterteam matchup on team preview, I made a crucial blunder of not adding +1 to the calc, letting my Fatalis die to Rushala's Mountain Gale. With no way of making progress remaining, the game was as good as over.

I was very bummed after the loss, knowing full well that if he brought the same team, the outcome would be the same as the original game, just more drawn out. To counterteam in basically a for fun match just left a bad taste in my mouth. I don't blame anaconja though, it was my bad in the first place not knowing that the Facade bug was not fixed yet.

W5 vs Akeras (L)

Kinda crazy how I can go lower from that loss.

As previously mentioned, I was bummed out for the entire week. I also lost in Draft Winter League the previous week and was basically expecting to be permabenched. So, I did not really pay attention to prep for this game until Sunday. I just kind of threw this team together with Chameleos as the centerpiece, as the scout suggested balance (yet again) and I wanted to ensure a positive matchup against all kinds of offence cheese, mainly Electric Terrain as Ethanol's Electric Terrain offence team was popping off at the time - Akeras even lost to it in a roomtour- and I would not be surprised if the Daves literally just stole that sample. Oltura + Akantor + Nargacuga was my balance breaking core, with NP Akantor providing a strong wincon into Kushala balance teams. Nu Udra + Amatsu provided the Regenerator backbone to position my aforementioned threats.

I load into the game and immediately realise that I lose to Diablos. What I presumed was a Mizutsune-Soulseer was also a problem. Nargacuga was too valuable to sack just to scout for a potential CB Head Smash on lead, so I went into Akantor, but it Megaed and went for Bulk Up. Uh oh. I traded Akantor for huge chip and (thankfully) a burn on the Diablos, allowing my Nargacuga to revenge it as I didn't want to risk my Amatsu not being able to Regen back Head Smash chip due to the massive recoil. I was able to throw off the Mizutsune as it set screens with my physical Chameleos, but the Agnaktor-EX burned my Amatsu in return when it was trying to stave it off. I was able to get Oltura in a winning position, but being unsure on why Shen Gaoren was sent out on Oltura instead of the Kulu-Ya-Ku, and the stress of the timer ticking down, I clicked the wrong move. Thunderbolt left Shen Gaoren at 1 HP, and it got a Shell Smash off. I had to then sack Oltura in case they Smashed again, and then went to Amatsu for the revenge. I had great odds to live, but then Darkest Lariat landed a critical hit. It was all over.

That was the most undignified loss of my entire career. I requested to be benched for the next week, but my manager said that nobody else on the team could play MHOU, so I had to play regardless. Oh well.

Deep down, I knew I had to salvage my negative record. Going for 15k and being negative is not a great sign. However, my team basically had no morale at this point - we just lost another week and are basically out. After calming down, I decided that I will prep with the same rigour that I had in the earlier weeks in order to go back to positive again. Besides, I've done it before. In the Draft Champions League, I started 0-2, both losses quite humilating, but I was able to claw back to 3-2 after the midseason, winning 3 games straight in USUM. (To be fair, I only got slotted those last 3 games because my team was basically out of playoffs contention (yes, again), but that narrative doesn't really matter.)

W6 vs TTTech_ (W)

Scout suggested a lot of balance, and generally not a lot of Ground resists. The old saying rings true, "If you can't beat 'em, join 'em." So I decided to invest in a Covert Cloak Rushala Daora of my own. Rushala gave me a fantastic wincon, as well as being a strong attacker into most balance structures. I decided to run Jolly over Adamant in order to outrun Valstrax after a Dragon Dance, which TTTech liked loading a lot. Kirin-Emperor shores up its relative weakness into Amatsu, while Landgiacrus gives me a Ground with actual role compression as well as a sorely needed Ground resist. Nu Udra makes another appearance as I just could not resist using the Parting Shot brokemon. Specially defensive Shagaru Magala gives my team removal, status cleansing, and most importantly a Water resist, as Lagiacrus was looking very broken into my first 4. Lastly, I decided to add Life Orb Qurupeco. My team was very very slow and needed another wincon, and Qurupeco provided great speed control with Triage Oblivion Wing and can instantly win versus weakened teams with Nasty Plot + Torch Song. Priority Roost is no small feat too. Besides, with my 2 Ground-types and Shagaru Magala, I felt comfortable enough into the many Flying resists to bring what would otherwise be a dead slot into them.

I have to say, the Qurupeco addition was a last minute change around 30 minutes before the game, but it sounded reasonable and funny enough that I was willing to try it (mainly because my team was out anyway).

On preview, I was surprised to see a wincon chain offence team, but no matter - I had good answers to all of their sweepers. Landgiacrus and Nu Udra got through the suicide lead Diablos and Najarala easily, although I was at a Rocks disadvantage. Landgiacrus was also able to chip the Brachydios-Raging into Qurupeco range, and Rushala 1v1ed the Nasty Plot Rey Dau with the help of a Hurricane dodge. Then, I got jumpscared by the Seltas Queen as it cleanly OHKOed my Shagaru Magala with +2 Moonblast and double crit 5 hit Water Shuriken to kill my Kirin-Emperor. The last minute Qurupeco addition ends up bailing my sorry ass out again as it was able to outpriority Water Shuriken, and after confirming that the Gogmazios was not Nasty Plot, Qurupeco finished the game off with a Nasty Plot. Clean (other than the Hurricane miss) win, and just what I needed mentally for the last week. This was probably the most impactful last minute change I have ever made, and I sure am glad that this silly bird got a chance to shine. It did end up losing Nasty Plot though (for good reason LOL).

W7 vs evakiyama! (W)

This week, Knives released the second SoloPL III balance patch in accordance with Beaf Cultist's list of changes, which meant that most of the existing brokemons got nerfs - Nu Udra lost Parting Shot and Toxic, Kirin-Emperor got reduced SpA and Astral Barrage's BP was lowered, Nargacuga lost Ceaseless Edge, Whiteblos lost Head Charge and U-turn, etc. Most players were working with a blank slate, but I had just the idea of what to load. Kushala Daora-Risen has been an idea on the back of my head, and after the setup redistribution, I saw that it got Calm Mind. With the power level being slightly toned down, especially as Kirin-Emperor was shot down a peg, and the scout suggesting a high chance of Diablos-Massacre, I felt comfortable enough to build around it. Max HP CM Kushala Daora-Risen is able of some truly heinous acts, being quite possibly the hardest Monster to revenge kill once it has Calm Minded once, never mind twice. Risen Burst's Dark resistance allows it to blank Diablos-Massacre's STABs, as well as the initial attack giving me more guaranteed chip on a target. It felt like a very strong and robust wincon that can play both the offensive and defensive game. I ended up pairing it with Chameleos for the tried-and-true Parting Shot into broken setup mon combination, and Landgiacrus because if you haven't noticed already, Landgiacrus = winning. lol. It also kept Volt Switch which it lost in the main format, so it was one last hurrah for my personal MVP of the tour. I rounded out the team with Xu Wu as the few answers to Kushala Daora-Risen did not appreciate Spikes, and Ambush Ceaseless Edge is a great revenge tool against Kirin-Emperor if I do run the misfortune to see it. The other part that completes the team is the unique addition of Greencuga - I was testing with Badman and got completely owned by Uth Duna with a prior version. I also realised how dire my Namielle matchup was, and that was not a Monster that I wanted to see on preview. SD Greencuga was actually quite potent into the scout as the meta actually did not have a lot of strong Grass resists, and those that do resist Grass lose to its teammates. It completely owns Uth Duna, even being able to directly switch into it to grab a SD and still win the 1v1, and helped me in the Namielle matchup in revenging it offensively. Tying the team together is specially defensive Ceadeus, a mon I have not run since December 2025, but I felt was great here. Chameleos and Greencuga greatly appreciate the Wish support that Ceadeus provides, allowing them to make trades that would otherwise be disadvantageous, and with my double Steel + Chameleos dissuading Fairies, Dracophage seemed like a natural fit.

If you can't tell that I was most proud of this team due to the sheer length of the team breakdown, I really was very satisfied with it. It also felt fitting that I started the tour loading the most bland Kushala Daora set and lost in a humilating fashion, and applied all the learnings that I gained all tour to load another Kushala Daora, but with a twist. A twist that my opponent hopefully did not see coming.

On preview, I was immediately vindicated. This was absolutely one of those matchups where once Kushala Daora-Risen got a Calm Mind, the game would immediately be over. I used that to my advantage early, chipping the Nu Udra early with it and forcing it to force me out with Blot Out, allowing me to make the chip damage permanent by sending in Chameleos to deny Regenerator. Then, Kushala Daora was able to trade with Chameleos (I learned that the Ice Beam crit actually mattered in post game as it was a max HP Chameleos, sorry!), and after Landgiacrus heavily dents the Amatsu with another crit, I was able to get Kushala Daora-Risen online as I finished the low HP Amatsu off with Risen Burst and used the deadturn to Roost back up. With Kushala healthy, I could Calm Mind for free on the Jin Dahaad and win the game from there. A little haxy, but a completely dominant win regardless. What a way to cap off the tour.

Addendum: I ended up making another Kushala Daora-Risen team more suited to the MHOU metagame, as Landgiacrus sadly does not have access to Volt Switch there anymore. This team was also very successful and netted me another roomtour win.

Tartaronis replaced Landgiacrus as the bulky Ground-type pivot, and Chaotic Gore replaced Xu Wu as the team gravited away from hazard stack. Frenzy Slam + Parting Shot into Kushala Daora-Risen was just unfair. Who could've known? Unfortunately with the latest balance patch Kushala Daora does not have Calm Mind anymore, so the team is largely useless, but it still stands as one of my favourite and most successful teams to date.

Overall, while my tournament experience was not the best, I still barely went positive going 4-3 and still enjoyed myself for the most part. I really do love Monster Hunter OU as a metagame as there are so many unique options that are still underexplored, waiting for the right time and user to pick it up and succeed with it. As a draft player, that's what makes a format exciting to me.

A huge thank you to:
KnivesTotality for making this possible, this has genuinely been the most fun I've had playing Pokemon outside of draft league. And also allowing me to make most of the meta's resources lol.
Ethanol_Crab for sticking with my insufferable ass til the end, even though your tests were cteamy at times I still got what I needed.
BenjiTho igiveuponaname Beaf Cultist and the other MHOU SoloPLers for developing this metagame, it has been so cool to see everyone else's ideas, even if they sometimes contrast with my own.
Ultrxviolet Crysite agentflane for keeping me sane listening to me yap about MHOU stall or me winning another MHOU roomtour for the 271828th time.
oia-uia.gif

And of course Gekokeso and Murphy Lawden for hosting.

In the meantime, I will be working on more meta resources for the tier, and will continue to push for an internalised MHS team tournament around the end of the year. Looking forward to that.

See you all next SoloPL! Maybe by then I'd have beaten Risebreak LOL
 
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Alright looks like I'm officially out of the tour since MHOU got banned from the tie breaker (booooooooooooo)
Here's a short review over my matches form the tour and the thought process going into the teams.
I had a great time in this tour and going positive in my first smog tour feels great! The starlys was probably the best team as far as vibes goes as well, so I lucked out on the draft for sure!

Week 1 vs Evakiyama! W
https://pokepast.es/6def7cc99b97f9d8

My first week of play, and I wanted to show out. Goss Harag is a notorious slayer of teams built without direction. And I'm just a big Goss merchant in general. I had two goals in the early weeks with my team direction to rig my scout where they're forced to bring one of the three answers in the format. I couldn't bring Goss against Ryan because he knows me too well to fall for that.
This ended up being my first 6-0 in a tour (and the first of two in this tour). Match up was insanely in my favor. Their team pretty much got farmed by fire moves and the combination of webs + kulve taroth just ran away with the game.

Week 2 vs Ryan & Ditto. L
https://pokepast.es/58c4ee270144e2e8

Wtf I gotta face two guys this week? Pick one. Ryan, or ditto.
This is a match that was super fun and very hype. We ended up bringing half the same team and techs really came to play.
Tetsucabra is a off meta pick, but I expected a balance team this week and whiteblos and jinn are the balance brokens. Tetsu is a decent rocker (Fifi is pushing me to learn hazards smh). Tetsu spread takes two convection novas and kills with low kick. And hard walls whiteblos. First thoughts on team preview is i am validated on tetsu, second thought is, wtf do I do about that nargacuga. And the narga was definitely the guy that ran the show this game. Killing amatsu was brutal that early. I clawed back in but I think playing so safe early on was my downfall.
Overall Ryan played just a bit better and won in a very close match. Ggs friend.

Week 3 vs Igiveuponaname L
https://pokepast.es/ded4b9693e01a7ef

This was one of the losses I took the hardest out of any week. I really wanted this win, and cooked up an absolute UNIT of a team. But I misplayed and payed the price. As one does in mhou.
There's an entire write up on this team in the MHou discord if you are interested. Here's the link.
https://discord.com/channels/1364428657430368417/1442234032405348485/1465089136116371668

Week 4 vs Desi. W
https://pokepast.es/1800afde0b72852c
Fun fact, I was working on this team originally \/
https://pokepast.es/d788c6da5e052ddf
But my good friend Bl00dy359 was helping me practice and ended up showing me the team I used in my match. That team was absolutely insane before the nerfs dropped. Truly a powerhouse. This resulted in my second 6-0 victory of the tour.
Week 5 vs Anaconja. W
https://pokepast.es/4e894da2eeea1d80

Queue up part two of my scout rigging (unintentionally) going into this tour I really did not use hazards much. Because I didn't like playing the hazard game when I could just use my free turns to set hazards bringing in Goss harag. Playing with hazards is a skill I've developed during the tour and will continue to work on refining.

Fifi was not available to help me out as much as usual this week so I phoned a friend and brought Sillyyay/Pepus into the picture and we cooked a dastardly hazard stack offense. The team worked great and the scout led to pretty much exactly what I expected in our match. Shout out to Fifi for bringing ⅚ of the same mons in a practice match.

Week 6 vs Akeras L
https://pokepast.es/d897be45e4d5a882

This loss was brutal. Missing two headsmashes in a row on quropeco made the game state unrecoverable. But I should never have put myself in that position to begin with. After reviewing the replay I totally missed that I could just win by ripping astral barrages over and over once veil was down. I probably should have brought court change on ahtal kha as well but hindsight is 20/20.

Week 7 vs TTTech. L
https://pokepast.es/7eed2f50f1ac807d
https://pokepast.es/20e897539985fc75
https://pokepast.es/a401904930997cd7

We did a funny thing this week. We let the community pick two mons for us to both use. And we got gamblers.
Then we did team peak, where we send the 6 mons and then get 10 mins to build a counter team (tttech spent 14 mins on the builder, rigged game ), lastly we did a tier list based on the old outdated vr where we got 1 s tier, 1 a tier 1 b tier and 3 c tiers. The catch is, there's only 6 c tiers.

I had some abysmal luck in this set but I can't be mad because games two and three I just got outbuilt. Ironically game three was extremely similar to the format Three Musketeers where we roll 9 mons and you have to pick three to build with.
Check the format out here, lots of unhinged qOMs happening there
https://discord.gg/5wzv2vF2Xm


Semis vs Akeras W

https://pokepast.es/12b7d932963b0e76

I got my revenge with week. I couldn't find a defensive built that shit out the offensive bs they were using. So I decided to beat them at their own game. After all, I'm almost exclusively an offense player.
Brought the two most broken guys I knew of and some support. Izuchi + nergigante blow everything up. And with beaf’s advice I learned of a way to beat webs with harudomegaru so I went for it and it worked out great.

Finals vs Beaf Cultist. W

https://pokepast.es/4d0fcdfef12b86b7

Here it was, week 4 was when I gave Desi the boot as that 6-0 was what marked their replacement in future weeks. A new face for the same team. Beafcultist and I have been practicing together and bouncing teams off each other a while now. So I knew I needed to go hard in the builder. Throughout the whole tour I've been collecting supports like infinity stones. This made me very unpredictable and varied in my approach of ideas. Between Fifi, Ryan, tttech, bl00dy, orgundada, silly, anaconja, and I. There was a lot of banter about what to use. And this is the holy grail of balance we ended up on.
Fififlutters really came through this week for me in a big way. They were relentless in testing and helping to make this team the best it could be. Ryan gave a lot of good input too.
A couple notes about the speed investment versus the bulk. I didn't see a reason for +1 starving to be faster than risen chameleos so that's the benchmark I went for.
Offensive namielle was dogged on by my team but I believed in her. Max spatk can trap and trade with a lot of scary stuff I was expecting from beaf. In our game it only got to kidnap his ~~es~~pinas, but in testing it was pretty impressive.

I'm very happy with how it performed in the match. This is the first match I locked in with the damage calculator. And using it I discovered choice band on the crab, and abused the hell out of it. I think there were safer routes of counterplay but I'm not complaining about how the endgame turned out.


Good game, Beaf. I have enjoyed your company throughout the latter stages of the tour. Been a pleasure working with you.

Team Shoutouts

Thank you to my managers Coruptedusername and Annadeneko for being absolute baller managers. If all managers were as good as these two the community would be in great shape. Not to sell Anna short, but corupt has especially come through for me throughout the tour and deserves some recognition.

Fififlutters
My goat, you've been there in my corner all tour, thank you for your relentless support and coaching me into the best starly I could be.

Tanny89k
You may not have been there for me on mhou, but I had a blast helping you test in bwfyb. Been a pleasure fam.

VolcaronaVGC
Lilly been a vibe. Learning fevgc didn't go well for me but I did my best. I don't think I ever really provided viable practice despite my vgc background, but we had a good town regardless. Good luck with the thing

Jas

Here's someone I tried to support that I just couldn't. Great person, just I suck as POA. I like to think the Raikou supra team was pretty decent though and did show a potential hole in one team once. Maybe. Lol
Godspeed

If you weren't listed here it's not because I don't love you. But I probably just didn't play practice games with you. Everyone on my team was goated and the vibe was immaculate. Once. A starly, always a starly.

Team graveyard

During building I went from 20 untitled teams to 196 untitled teams. I was doing it in the builder. What I was doing? Nothing good that's for sure. But I was doing it!

Two teams that almost made it to both week 1 and week 3
https://pokepast.es/29f6be58ff7b36b6
https://pokepast.es/e6361b47106a75cd
Neither were good enough and I never found another scout I wanted to work on them for. The rain was a maybeeee into Akeras and would have performed better than what I brought.
Two teams I considered into Ryan and Igiveuponaname
https://pokepast.es/23de354873220567
https://pokepast.es/8bdde738880e6148
One was made by Fifi and I just didn't mess with it at this point in my playstyle, the other

Week 3 I got clearance to gamble, but I didn't
https://pokepast.es/a5332a0cb0f54198
Banded headsmash beats most I prepped teams, but I suspected iguan would be ready for it.

Experimenting with hazards and narwa
https://pokepast.es/3639f7dd9d08a48b

The unholy first draft of bala offense
https://pokepast.es/46c1dd95ecfbd0dd

Extremely aggressive oltura team than can't afford to get a turn wrong
https://pokepast.es/6ec3c0f5a46ef37b

I reallllyyyyyyyy wanted to make scarf goss show up one week. Unfortunately it just didn't happen. It's definitely not bad at all, but the common speed tiers of chameleos and blood bath outspeeding still is a big turn off. (It outspeeds emperor Kirin though)
https://pokepast.es/9280988536d8b165

Experimenting with banded garuga with merciless after Fifi put me onto it as a knocker for hazstack. This team was actually pretty good but I was iffy about how reliant on toxic debris it was and didn't like the defensive core much.
https://pokepast.es/bcfefbc5afc70dd0

Playing with the same idea in a less reactive way toxic spikes rakna kadaki with defiant monke to punish defog.
https://pokepast.es/e7222ac7efe3bee1

I went through about 20 teams prepping for akeras but this is probably the most interesting reject that wasn't the final team with a different move or single Mon change
https://pokepast.es/02d05a1775adaf7a

Sometime around like, week 5 beaf put me onto octolock nu udra, and I thought I could probably make it work, but I never really figured it out. I remember trying it out for anaconja maybe in mocks but it kinda sucked? Idk what we were cooking. Basically octolock and then pass to Goss harag and fuck something up that's either -2 or getting smacked by stakeout Goss. Interesting wall breaker bit pretty gimmicky.

https://pokepast.es/067d6a81bb7e3a1d

We thought tspikes might be good into Akeras but never really found a comp we liked, here's one I liked a little bit not enough to bring
https://pokepast.es/dbd58cc6f2dee4c4
 
Truly I agree with the tier list almost entirely and am not gonna look a gift horse in the mouth when someone saves me the effort of making one! So instead I'm gonna just add the notes I thought were missing for a few guys in the write up. Enjoy!
Ps: I can't reply to beafcultist vr post because this + that post becomes more than the character limit for Smogon .

Emperor Kirin
Excalibur horse edition
While I don't disagree with this placement, I think it's pretty important to touch on my opinions of one of the most polarizing threats in the metagame. I do not believe the nerfs were strong enough and I think in the future of the metagame we will see that. Astral barrage is still very hard to switch in on, and focus blast being mandatory means the top dog is a certified gambler.
Personally I would rather see this mon forced to use shadow ball + aura sphere instead to reduce the power level while also increasing consistency.

Raging Brachy
Pompeiidor
This guy is very interesting and under explored. The calcs for this MF are ridiculous after a no retreat. Even more so after a SD. Running m-brachy on webs is an easy way to activate his ability to have his damage amplified even further. And despite his moves being contact, burning bulwark is not an answer thanks to the built in burn immunity. Very nearly became the guy we built around for finals. Beaf was harping on about the uth+odiba defensive core and this Mon beats both in one devilishly handsome package. W Mon

Nergigante

Seriously this monster has been the bane of my existence since I started playing MHou. Guts SD was the common set for a long time with facade to kick fairy butt, fighting stab, and wicked blow for ghosts.

Eventually we caught onto belly drum espeed and it was joever. Ts ohkos most mid-fat stuff at +6 if they don't resist. Like Shaguru.
Glad to see this jerk getting nerfed.

Tetranadon
Play me the duck song

I was gonna do a write up about the belly drum jet punch set with drizzle, but apparently Knives nipped that in the bud. This monster has had an interesting history. It used to be really strong with moss bomb + salt cure, the kappa found itself lacking for no utility when using a AV set.
Without moss bomb, it's a little iffy but still shows up once in a while on teams that want a fatter rain setter.
#ludicolobutgood

Scorned magna
Are you lion to me?

We had a good run buddy, wish I knew you were this strong going into the tour. I want to emphasize that I agree with beafs write up for the monster but will be adding a few notes.
The base form can also run **Defiant** on webs teams to get a free SD on defog turns. And since defog is often the removal of choice in this format that is very, very strong.

Oltura
“Known broken”

This is probably the only monster I fully disagree with the placement of. I put Olltura in maybe s-. In the starly discord we lovingly call this Mon “known broken”.
Oltura is interesting because you can tech it to do anything. Remember when beaf said it thuds into odiba and goldian? Well, ruination into two rage rays is gonna kill those two. And many goldians do not use a poison move, nor does goldian have recovery to use. So landing a ruination basically removes their switch in for next time.
On the flip side oltura can also be a d e m o n on offense match ups if you opt for glare + LoR. Pixie plate light of ruin often squished the types of walls/pivots that offense likes to run in this format, and glare disables their fast threats ability to sweep or revenge.

Lastly cloaking glow is a really nice stab move that sets a light screen (if they don't have a dark type out or you miss). This + the rage ray ruination set makes this guy a demon into balance too because you can set a screen and set up your broken guys like izuchi or nerg.

Draft demon, ladder demon. Just like prime nu udra, this is a guy you need to use context clues to figure out what they're running or you might pay the price.

Chameleos
4mss demon

Frankly, I don't consider myself a good enough player to use this monster. Is it good? Yes absolutely. Maybe even a+ to s-. This guy just does everything and nothing at once.
Like what do you even run on it. It has so much utility and it seems like normally you just run dual stab knock parting shot. But sometimes court change is cool, or tspikes. NGas lets you set those spikes on kushala and harudo notably. Fire lash is also a really cool option since now you're a hazard setter that beats kush (if they aren't cloak) with two lashes.
I also think DD is pretty good given that it disables gale wings and ambush, and a myriad of defensive abilities like incandescent or fluffy.

One of the coolest things NGas does is completely shamone the regenerator guys in this format. Get rocks up, knock their boots, and come in Everytime they are pivoting. It's gonna wear them down very quickly.

On top of all this, you have to decide if you want to run the mega variant as well who is blazing fast and has essentially a z move and dark stab/resist.


Xenojiva
Gravity bot

Just wanted to throw out that this guy can use eviolite to shore up his bulk and scarf is a hard set to outrun with the prio immunity. Standalone xeno or xeno + diablos massacre has been the best way to use it in my experience though. Eterrain xeno has seen moderate success in speed tours.
Be mindful that scarf xeno can healing wish and won't be picked off by priority. So it's pretty hard to stop.

Balahara
Crack head swampert

So this is a lower tier Mon that I was playing around with a little hit for a few months since YeeDeeDee put me on it. I hit my magnum opus team for week three using this guy (still lost gg iguan). But I still believed in the team and just thought I played poorly in my match. So i revisited the team for a weekly tour and went undefeated. The team is available as a sample submission in the MHou discord, but it has since seen some minor nerfs to Goss Harag and the like.

Mostly wanted to add that Glare is one of the best moves this guy gets. If you run some speed investment you can outspeed risen chameleos at -1 and glare it or the switch in. Glare is essentially like paying your oilslick forward. Also eject button is a crazy item to use this as a offense enabling pivot.

Malzeno
No fun allowed

Malzeno might not be as popular as it was pre solomodpl. But it is not bad at all. And is one of the very few mons with apex burst still. Most people are running ungabunga offense sets. But FiFiFlutters put me on the heal order dual stab plot set and it's crazy. This gives offense a pseudo defensive switch over and over, provided it can force a switch. It gives them a cleric too, and a 120 base speed plotter is nice for the later game.
Definitely undervalued atm.

Gammoth
Address me

People really underestimate this monster after the light clay ban. Yeah, veil as an archetype is dead in the water. But that doesn't mean gammoth is bad. Bulk up milk drink is cracked with this bulk. Heavy physical teams can lose to this on team preview. And cheeky veil + eject pack is still available for the brave of heart (don't do this unless you have a hard HO scout lol)

Elderfrost gammoth
Undress me

So this is one of the most underrated megas imo. This was the Mon to beat in prep for finals. Fifi was kicking my butt over and over with this fatty MC fat game after game. In games where I felt I had a chance, a rogue freeze (yeah wtf knives) would proc off snowball cannon and just kill the vibe. Bulk up dual stab milk drink is the prime set, and with 108/155/125 bulk this think just soaks up damage for days. And 130 attack with the ice breaker boost is brutal. Best friends with kushala for sure to set more snow.

I'm leaving it in because it's funny, but I later learned that snowman is like confusion, and just goes away if you switch out. So I've just been bad the whole time smh. Live and learn!

Bulldrome
The gambler wet dream

This monster is kind of polarizing. It's not actually bad, it's just not consistent. I could see this popping up in games not sponsored by me and pookie (tttech ). This is the being when you really feel like you don't have a shot at beating a player organically imo.
 
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