A quick look
Introduction
Recently since I have had extra time on my hands, I made quite a few teams that fair well in battles and there is another that I might post in the future.
The point of the team is to knock your opponent's Pokémon slowly by chipping away damage from forcing them to switch out by walling them.
Team-building Process
The idea behind this core is to have Mandibuzz tank physical hits while Heatran take all of the special ones. This is basically my edited version of Celetran even though it might be weaker, I feel like it fits better with the rest of my team which was already vaguely figured out.
Every stall team needs a Pokémon that heals status and also wish passing is helpful. I saw my friend use Wish Pass Salamence which is decent mainly because of leftovers but I think Chansey is still better. Chansey even though only has 5 Defense is still crazily bulky because of her crazy health.
Garchomp is great for many things. I don't actually like the set I am using on it but it works best in the team. It can also set up rocks but mine is scarf so it works as a revenger.
Rotom-Wash is quite nice because it sets a status while also being able to switch in and out with a viable Volt Switch on it and ChestoResto is no doubt the best set in gen.
The same as almost all my other teams, Venusaur Mega is just to take care of rotom wash.
A closer look
Rhenoplos (Venusaur) (F)
Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 48 Def / 204 SDef / 4 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Leech Seed
This is the exact same Venusaur as my last RMT so I'll basically use the same description. Venusaur is the number one best bulky mega this generation, OU or not. With 123 Physical and 120 Special Defense, it is only fair that its 80 HP doesn't get buffed. The main reason this is so good is because of its ability, Thick Fat, it protects it from 2 out for 4 weaknesses. The reason I have special Venusaur over physical is because Rotom-Wash is one of the most annoying Pokémon this gen and if i run physical, it still walls me with Will-O-Wisp. Sludge Bomb was bad last gen because poison was a horrible offensive typing but this gen is decent because it is super effective against Fairy. This EV spread allows it to survive a Brave Bird from an Adamant Life Orbed Talonflame. It also can survive a Flare Blitz from a +1 Charizard X at full health.
Hypnocatrice (Mandibuzz) (F)
Leftovers
Ability: Overcoat
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog
Mandibuzz for this team is to be the physical wall since Chansey and Heatran are both specially bulky. Mandibuzz also has great typing, neutral to fighting and immune to ground. Foul Play is very overlooked on Mandibuzz because most people would prefer Knock Off to take out the item but Foul Play OHKO's x2 Pinsir-Mega and x2 Excadrill and a lot of other Swords Dancers. Taunt is to stop hazards and statuses from spreading and sometimes stops set-up which happens rarely. Roost is to recover health and Defog is for getting rid of hazards that annoy my team a lot. The speed is 1 below Rotom Wash.
Lagiacrus (Rotom-Wash) (M)
Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
IVs: 0 Atk / 30 Spd
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Rotom-Wash is possibly the best and most viable Pokemon in gen 6. Will-O-Wisp cripples all physical walls and bold 252 def can tank hits. Volt switch is for switching out and the 30 Speed IVs to go right after the opposing Rotom if in a mirror match. Hydro Pump is for its STAB move and rest is for recovery.
Ukanlos (Chansey) (F)
Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Wish
Even though normal is still a bad type, Chansey is just as good as every because it can wishpass and heal status. Oh boy do people get angry over this pokemon, it's basically my fuck you to mixed substitute kyurem black because it can OHKO everything on my team if it has a sub up and has a certain EV spread. Chansey isn't for statusing on my team like most are but Soft-Boiled and Wish allow amazing support. Heal Bell heals all status on the team which is insanely useful if someone poisons mandibuzz or burns Garchomp.
Diablos (Garchomp) (M)
Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Stone Edge
- Dual Chop
Garchomp acts as two things on this team, a lead rocks setter to throw your opponent off and they will predict you to either be yache berry or lefties, and a revenge player. Earthquake is garchomp's best STAB move while Edgequake is used because it has amazing coverage. Dual chop is mainly for taking out that god dammit Kyurem-Black that wastes my team even behind a sub.
Odibatorasu (Heatran)
Assault Vest
Ability: Flash Fire
EVs: 188 HP / 156 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Flash Cannon
Heatran is most often use for Stealth Rock and Roar but this gen, but I believe Assault Vest is just as viable. I love this set mainly because how bulky it is and Chansey WishPassing into this almost restores it to full health immediately. Fire Blast is for my STAB move of choice because it does a lot of damage and has better accuracy than Magma Storm. Flash Cannon is also STAB and takes out some potential threats that could be Rock/Ground. Earth Power is the special version of Earthquake and Dragon Pulse is just so it can wall the occasional Latias or Latios.
Importable
Logs: If you played any good games with this team please post it!
1. EnerG218 vs Riles
Uploaded by Chuchoman21






Introduction
Recently since I have had extra time on my hands, I made quite a few teams that fair well in battles and there is another that I might post in the future.
The point of the team is to knock your opponent's Pokémon slowly by chipping away damage from forcing them to switch out by walling them.
Team-building Process


The idea behind this core is to have Mandibuzz tank physical hits while Heatran take all of the special ones. This is basically my edited version of Celetran even though it might be weaker, I feel like it fits better with the rest of my team which was already vaguely figured out.



Every stall team needs a Pokémon that heals status and also wish passing is helpful. I saw my friend use Wish Pass Salamence which is decent mainly because of leftovers but I think Chansey is still better. Chansey even though only has 5 Defense is still crazily bulky because of her crazy health.




Garchomp is great for many things. I don't actually like the set I am using on it but it works best in the team. It can also set up rocks but mine is scarf so it works as a revenger.





Rotom-Wash is quite nice because it sets a status while also being able to switch in and out with a viable Volt Switch on it and ChestoResto is no doubt the best set in gen.






The same as almost all my other teams, Venusaur Mega is just to take care of rotom wash.
A closer look



Ability: Chlorophyll
EVs: 252 HP / 48 Def / 204 SDef / 4 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Leech Seed
This is the exact same Venusaur as my last RMT so I'll basically use the same description. Venusaur is the number one best bulky mega this generation, OU or not. With 123 Physical and 120 Special Defense, it is only fair that its 80 HP doesn't get buffed. The main reason this is so good is because of its ability, Thick Fat, it protects it from 2 out for 4 weaknesses. The reason I have special Venusaur over physical is because Rotom-Wash is one of the most annoying Pokémon this gen and if i run physical, it still walls me with Will-O-Wisp. Sludge Bomb was bad last gen because poison was a horrible offensive typing but this gen is decent because it is super effective against Fairy. This EV spread allows it to survive a Brave Bird from an Adamant Life Orbed Talonflame. It also can survive a Flare Blitz from a +1 Charizard X at full health.
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 48+ Def Mega Venusaur: 299-354 (82.1 - 97.2%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Charizard Flare Blitz vs. 252 HP / 48+ Def Thick Fat Mega Venusaur: 306-362 (84 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Mega Charizard Dragon Claw vs. 252 HP / 48+ Def Mega Venusaur: 136-161 (37.3 - 44.2%) -- guaranteed 3HKO
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 204 SpD Mega Venusaur: 222-264 (60.9 - 72.5%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Charizard Flare Blitz vs. 252 HP / 48+ Def Thick Fat Mega Venusaur: 306-362 (84 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Tough Claws Mega Charizard Dragon Claw vs. 252 HP / 48+ Def Mega Venusaur: 136-161 (37.3 - 44.2%) -- guaranteed 3HKO
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 204 SpD Mega Venusaur: 222-264 (60.9 - 72.5%) -- guaranteed 2HKO



Ability: Overcoat
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog
Mandibuzz for this team is to be the physical wall since Chansey and Heatran are both specially bulky. Mandibuzz also has great typing, neutral to fighting and immune to ground. Foul Play is very overlooked on Mandibuzz because most people would prefer Knock Off to take out the item but Foul Play OHKO's x2 Pinsir-Mega and x2 Excadrill and a lot of other Swords Dancers. Taunt is to stop hazards and statuses from spreading and sometimes stops set-up which happens rarely. Roost is to recover health and Defog is for getting rid of hazards that annoy my team a lot. The speed is 1 below Rotom Wash.



Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
IVs: 0 Atk / 30 Spd
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Rotom-Wash is possibly the best and most viable Pokemon in gen 6. Will-O-Wisp cripples all physical walls and bold 252 def can tank hits. Volt switch is for switching out and the 30 Speed IVs to go right after the opposing Rotom if in a mirror match. Hydro Pump is for its STAB move and rest is for recovery.



Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Wish
Even though normal is still a bad type, Chansey is just as good as every because it can wishpass and heal status. Oh boy do people get angry over this pokemon, it's basically my fuck you to mixed substitute kyurem black because it can OHKO everything on my team if it has a sub up and has a certain EV spread. Chansey isn't for statusing on my team like most are but Soft-Boiled and Wish allow amazing support. Heal Bell heals all status on the team which is insanely useful if someone poisons mandibuzz or burns Garchomp.



Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Stone Edge
- Dual Chop
Garchomp acts as two things on this team, a lead rocks setter to throw your opponent off and they will predict you to either be yache berry or lefties, and a revenge player. Earthquake is garchomp's best STAB move while Edgequake is used because it has amazing coverage. Dual chop is mainly for taking out that god dammit Kyurem-Black that wastes my team even behind a sub.



Ability: Flash Fire
EVs: 188 HP / 156 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Flash Cannon
Heatran is most often use for Stealth Rock and Roar but this gen, but I believe Assault Vest is just as viable. I love this set mainly because how bulky it is and Chansey WishPassing into this almost restores it to full health immediately. Fire Blast is for my STAB move of choice because it does a lot of damage and has better accuracy than Magma Storm. Flash Cannon is also STAB and takes out some potential threats that could be Rock/Ground. Earth Power is the special version of Earthquake and Dragon Pulse is just so it can wall the occasional Latias or Latios.
Importable
Lagiacrus (Rotom-Wash) @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk / 30 Spd
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Diablos (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dual Chop
Ukanlos (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Wish
Hypnocatrice (Mandibuzz) @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog
Odibatorasu (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 188 HP / 156 SAtk / 164 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Dragon Pulse
- Flash Cannon
Rhenoplos (Venusaur-Mega) (F) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 48 Def / 204 SDef / 4 Spd
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Leech Seed
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk / 30 Spd
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Diablos (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dual Chop
Ukanlos (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Wish
Hypnocatrice (Mandibuzz) @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog
Odibatorasu (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 188 HP / 156 SAtk / 164 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Dragon Pulse
- Flash Cannon
Rhenoplos (Venusaur-Mega) (F) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 48 Def / 204 SDef / 4 Spd
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Leech Seed
Logs: If you played any good games with this team please post it!
1. EnerG218 vs Riles
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