Monster Moe [DONE]

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StreetCredCookie

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DCL Champion
[overview]
**Draft Order**: Round 1

**Price Range**: 17 points

**Overview**: Kyurem-B is one of the strongest wallbreakers in the format. Its monstrous stats allow it to take hits with ease and fire back devastating blows. It can unleash powerful Z-Moves that many teams genuinely have to sack for, and it has very consistent coverage for many teams. It also has value as a defensive piece, leveraging its impressive bulk and a couple resistances to disrupt foes without significant wallbreaking power. However, its Ice typing leaves it with several weaknesses, and it gets worn down easily by entry hazards. Its Speed also leaves it somewhat vulnerable to being revenge killed. Also, its shallow physical movepool forces it to run mixed and special sets most of the time.


[strategy comments]
Common Roles
========
**Wallbreaker**: Kyurem-B is a premier wallbreaker in the format. Its powerful attacking stats and excellent coverage are nearly impossible for many teams to safely switch into. It can also utilize Z-Moves for further wallbreaking potential. Also, its bulk allows it to pivot in on a lot of Pokemon, creating its own opportunities for wallbreaking.

**Defensive**: Kyurem-B can utilize its impressive bulk and access to Roost to switch into a variety of foes fairly easily. It can also check bulky setup users with access to Dragon Tail. Its reputation as a wallbreaker can help it to catch foes off guard in this role.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Dragon Claw, Outrage, Draco Meteor, Dragon Pulse, Freeze Shock

**Setup Moves**: None

**Utility Moves**: Roost, Substitute

**Coverage**: Fusion Bolt, Earth Power, Focus Blast, Iron Head, Flash Cannon, Hidden Power, Stone Edge, Psychic, Zen Headbutt, Shadow Ball, Signal Beam

Niche Moves
========
**Dragon Tail**: Kyurem-B can leverage its bulk to fend off bulkier setup sweepers, and Dragon Tail allows it to phaze them out and stop a potential sweep.

**Toxic**: Toxic is a nice option on bulkier sets if Kyurem-B can't fit the right coverage for everything, though it is often more efficient to be attacking against most teams.

**Hail**: Hail, when paired with Icium Z, allows Kyurem-B to get a much-needed Speed boost. It can also run Blizzard for a stronger Ice-type move that cannot miss. However, this option lacks the breaking power of a Z-Move or damage-boosting item.

**Hone Claws**: Hone Claws has a niche in that it is Kyurem-B's only real setup move. However, it is often difficult to justify given that it can already commonly break without boosting, often making this a wasted move slot and turn.

Common Items
========
**Z-Crystal**: Kyurem-B is nearly impossible for foes to switch into when using Z-Moves. The most notable set is running Icium Z with Freeze Shock, which in some matchups can guarantee a KO when used. It can also boost its coverage moves with Z-Crystals for an easier time wallbreaking.

**Choice Items**: Choice items enhance Kyurem-B's ability to use strong moves without caring about switch-ins. Any of the three Choice items can work, but the most impactful one is definitely Choice Scarf, allowing it to revenge kill more reliably and match up better against more fast and frail foes.

**Resistance Berries**: Kyurem-B can often trade favorably when using resistance Berries. Haban Berry is strong against many top Dragon-types, and Chople Berry can be used to net surprise KOs.

**Life Orb**: It's already fairly difficult for foes to reliably tank a hit from Kyurem-B, so the extra damage from a Life Orb can often go a long way to net 2HKOs against bulkier teams. It can also use Roost to mitigate the recoil damage, especially if opposing counterplay is fairly passive.

**Pinch Berries**: Pinch Berries are very helpful in keeping Kyurem-B healthy, especially in the face of entry hazards. This allows for more opportunities for wallbreaking, especially if a damage-boosting item is not needed to do so.

Niche Items
========
**Other Damage-boosting Items**: Type-boosting items and Expert Belt can be good options on Kyurem-B if additional damage is needed and Life Orb recoil seems difficult to manage.

**Leftovers**: Kyurem-B can sometimes run Leftovers, notably on sets with Substitute, though it is usually recommended to run pinch Berries instead unless it plans to stay in for a while.

**Salac Berry**: In some matchups, it may be useful to boost Kyurem-B's Speed to get the jump on certain foes. Choice Scarf is the more consistent Speed option, though not being locked into a move can be strong in the right situation.

**Assault Vest**: Assault Vest gives Kyurem-B some nice extra bulk, allowing it to survive various hits that it normally would not. These sets may struggle due to a lack of recovery.

**Custap Berry**: Kyurem-B's bulk often lets it survive a variety of hits, putting it in range of Custap Berry, which can catch foes off guard and help it beat foes one-on-one that it wouldn't beat otherwise.

Draft Strategy
========
Kyurem-B is often the centerpiece of its teams with its monstrous bulk and wallbreaking power. However, it does not fill a lot of common roles needed on drafts such as entry hazard setting and removal, Speed, and key typings, so finding teammates that can accomplish these roles is key.

**Entry Hazard Removal**: Kyurem-B greatly appreciates teammates that can remove entry hazards given its Stealth Rock weakness. Pokemon such as Starmie, Donphan, and Serperior are all great picks for removal.

**Pivots**: Having teammates that can let Kyurem-B hit the field more often can be quite helpful in leveraging its wallbreaking power. Pokemon such as Zapdos, Uxie, and Mega Scizor can pivot to safely bring it in more frequently.

**Role Compression**: It is important to find good role compression, as Kyurem-B does not provide key support typing or moves to most teams. Pokemon such as Krookodile, Nidoking, and Alolan Muk all provide key typings in Dark, Ground, and Poison that are often sought after later in the draft.

**Speed**: Having fast teammates takes pressure off of Kyurem-B to revenge kill and run Choice Scarf in various matchups. Pokemon such as Greninja, Mega Lopunny, and Mega Manectric are all great options.

**Teammates that Break Steel-types**: Kyurem-B can sometimes struggle to break through defensive Steel-types, so having a teammate that threatens them is very useful. Pokemon such as Infernape, Rotom-W, and Victini are all effective at this role.

Checks and Counters
========
**Revenge Killers**: Kyurem-B does not have any form of priority or natural Speed boosting outside of Choice Scarf or the gimmicky Z-Hail set, so fast Pokemon like Mega Lopunny, Kartana, and Latios can usually revenge kill it and apply pressure. Even if it is Choice Scarf or Z-Hail, it is weak to many priority moves as well as opposing Choice Scarf users.

**Ice- and Dragon-resistant Foes**: Kyurem-B can sometimes struggle against foes that resist its STAB moves, especially Steel-types. Even with super effective coverage, some foes like Mega Mawile, Jirachi, and Klefki can switch into it at least once and potentially do key damage back or inflict status to hinder its ability to continue wallbreaking.

**Entry Hazards**: Kyurem-B hates taking damage from Stealth Rocks and dealing with entry hazards in general. The extra chip damage limits its bulk and the number of times it can hit the field safely. Pokemon such as Landorus-T, Skarmory, and Uxie can all reliably set up Stealth Rock.

**Status Ailments**: Kyurem-B is very annoyed by status ailments. Paralysis and burn cut its stats, making it easier for foes to check, and the additional chip damage from burn and poison cut into its bulk, especially when combined with entry hazard chip, keeping it from making more progress.

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Written by:
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Quality checked by:
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Grammar checked by:
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Last edited:
[overview]
**Draft Order**: Round 1

**Price Range**: 17 Points

**Overview**: Kyurem-Black is one of the strongest, if not THE strongest breaker in the format. Its monstrous stats allow it to take hits with ease and fire back devastating blows. It can unleash powerful Z-moves that many teams genuinely have to sack for, and has very consistent coverage for many teams. It also has value as a defensive piece, leveraging its impressive bulk and a couple resistances to disrupt foes without significant breaking power. However, its Ice typing leaves it with several weaknesses, and it gets worn down easily by entry hazards. Its speed also leaves it somewhat vulnerable to being revenge killed.


[strategy comments]
Common Roles
========
**Wallbreaker**: Kyurem-Black is a premier wallbreaker in the format. Its powerful attacking stats and excellent coverage are nearly impossible for many teams to safely switch into. It can also utilize Z-moves for further wallbreaking potential. Also, its bulk allows it to pivot in on a lot of Pokemon, creating its own opportunities for wallbreaking.

**Defensive**: Kyurem-Black can utilize its impressive bulk and access to Roost to switch into a variety of foes fairly easily. It can also check bulky setup users with access to Dragon Tail. Its reputation as a wallbreaker can help it to catch foes off guard in this role.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Dragon Claw, Outrage, Draco Meteor, Dragon Pulse

**Setup Moves**:

**Utility Moves**: Roost, Substitute

**Coverage**: Fusion Bolt, Earth Power, Focus Blast, Iron Head, Flash Cannon, Hidden Power, Stone Edge, Psychic, Zen Headbutt, Shadow Ball, Signal Beam

Niche Moves
========
**Freeze Shock**: Freeze shock is an incredibly powerful option when used with Icium Z, often guaranteeing a KO. However, it is not viable without Z due to the charge up turn. It is also Kyurem-B's only physical ice move in USUM. Even though freeze shock by itself is niche the move has enough usage because of the Z move that its worth considering a primary stab move.

**Dragon Tail**: Kyurem-Black can leverage its bulk to fend off bulkier setup sweepers, and Dragon Tail allows it to phase them out and stop a potential sweep.

**Toxic**: Toxic is a nice option on bulkier sets if Kyurem-B can't fit the right coverage for everything, though it is often more efficient to be attacking against most teams.

**Hail**: Hail, when paired with Icium Z, allows Kyurem-B to get a much needed speed boost. It can also run Blizzard for a stronger Ice-type move that cannot miss. However, this option lacks the breaking power of a Z move or damage boosting item.

**Hone Claws**: Hone Claws has a niche in that it is Kyurem-B's only real setup move. However, it is often difficult to justify given that Kyurem-B can already commonly break without boosting, making this an often wasted move slot and a wasted turn.

Common Items
========
**Z-Crystal**: Kyurem-B is nearly impossible to switch into when using Z-moves. The most notable set is running Icium Z with Freeze Shock, which in some matchups can guarantee a KO when used. It can also Z its coverage moves for an easier time wallbreaking.

**Choice Items**: Choice Items enhance Kyurem-B's ability to click strong moves without caring about switchins. Any of the three choice items can work, but the most impactful one is definitely Choice Scarf, allowing Kyurem-B to revenge kill more reliably and matchup better into more fast and frail foes.

**Resist Berries**: Kyurem-B can often trade favorably when using resist berries. Haban Berry is strong into many top Dragon-types, and Chople Berry can be used to net surprise KOs.

**Life Orb**: It's already fairly difficult to reliably tank a hit from Kyurem-B, so the extra damage from a Life Orb can often go a long way to net 2HKOs into bulkier teams. It can also use Roost to mitigate the recoil from Life Orb, especially if opposing counterplay is fairly passive.

**Pinch Berries**: Pinch Berries are very helpful in keeping Kyurem-B healthy, especially in the face of entry hazards. This allows for more opportunities for breaking, especially if a boosting item is not needed to do so.

Niche Items
========
**Other damage boosting items**: Type boosting items and Expert Belt can be good options on Kyurem-B if additional damage is needed and Life Orb recoil seems difficult to manage.

**Leftovers**: Kyurem-B can sometimes run Leftovers, notably on sets with Substitute, though it is usually recommended to run pinch berries unless it plans to stay in for a while.

**Salac Berry / Adrenaline Orb**: In some matchups, it may be useful to boost Kyurem-B's speed to get the jump on certain foes. Choice Scarf is the more consistent speed option, though not being locked in can be strong in the right situation. I dont think adrenaline orb is worth mentioning here as Kyurem-B often threatens the relevant intimidate users instead of inviting them to proc the item.

Assault vest is a possible addition, even If a bit outdated imo. It has the Bulk to make It deal with most attackers already and AV just expands on It.

Custap is more of a general good item but also might be worth a mention since its a potent attacker with middling speed that can get in range reliably.


Draft Strategy
========
Kyurem-B is often the centerpiece of its teams, with its monstrous bulk and breaking power. However, it does not fill a lot of common roles needed on drafts, such as hazards, hazard removal, speed, and key typings, so finding teammates that can accomplish these roles is key.

**Hazard Removal**: Kyurem-B greatly appreciates teammates that can remove hazards given its Stealth Rock weakness. Pokemon such as Starmie, Donphan, and Blastoise are all great picks for removal. Include a Defog option as well like Rotom-Wash or Serperior

**Pivots**: Having teammates that can let Kyurem-B hit the field more often can be quite helpful in leveraging its breaking power. Pokemon such as Zapdos, Uxie, and Mega Scizor help pivot it in frequently.

**Role Compression**: It is important to find good role compression, as Kyurem-B does not provide key support typing or moves to most teams. Pokemon such as Krookodile, Nidoking, and Muk-A all provide key typings in Dark, Ground, and Poison that are often sought after later in the draft.

**Speed**: Having fast teammates takes pressure off of Kyurem-B to revenge kill and run Choice Scarf in various matchups. Pokemon such as Greninja, Mega Lopunny, and Mega Manectric are all great options.

Worth mentioning that Kyurem-B needs partners that break/deal with steel types as its the main way of dealing with It outside of Earth Power which not always handles those. Partners like Infernape, Rotom-Wash and Victini can work

Checks and Counters
========
**Revenge Killers**: Kyurem-B does not have any form of priority or natural speed boosting outside of Choice Scarf or the gimmicky Z-Hail set, so fast revenge killers like Mega Lopunny, Kartana, and Latios can all usually revenge kill and apply pressure. Even if it is Scarf or Z-Hail, it is weak to many priority moves, as well as opposing Choice Scarf users that outspeed. Kyurem-B can sometimes run a resist berry to trade favorably with these foes.

**Bulky Resists**: Kyurem-B can sometimes struggle against bulky resists. Even with super effective coverage, some foes can potentially do key damage back or inflict statuses to hinder Kyurem-B's ability to continue breaking. Pokemon such as Mega Mawile, Jirachi, and Klefki can all switch into Kyurem-B at least once, and potentially do solid damage or status it. Kyurem-B may be forced to run awkward coverage moves for these foes.

**Entry Hazards**: Kyurem-B hates taking damage from Stealth Rocks and dealing with hazards in general. The extra chip damage limits its bulk and limits the number of times it can hit the field safely. Pokemon such as Landorus-T, Skarmory, and Uxie can all reliably set up Stealth Rocks. Sometimes, a pinch berry can be helpful in mitigating damage from hazards, or simply finding chances to click Roost.

QC 1/2
 
qc 2/2
Add Remove Comments

[overview]
**Draft Order**: Round 1 onwards

**Price Range**: 17 Points

**Overview**: Kyurem-Black is one of the strongest, if not THE strongest breaker in the format. Its monstrous stats allow it to take hits with ease and fire back devastating blows. It can unleash powerful Z-moves that many teams genuinely have to sack for, and has very consistent coverage for many teams. It also has value as a defensive piece, leveraging its impressive bulk and a couple resistances to disrupt foes without significant breaking power. However, its Ice typing leaves it with several weaknesses, and it gets worn down easily by entry hazards. Its speed also leaves it somewhat vulnerable to being revenge killed. Mention lack of physical coverage & that it needs to run mixed almost always as downsides


[strategy comments]
Common Roles
========
**Wallbreaker**: Kyurem-Black is a premier wallbreaker in the format. Its powerful attacking stats and excellent coverage are nearly impossible for many teams to safely switch into. It can also utilize Z-moves for further wallbreaking potential. Also, its bulk allows it to pivot in on a lot of Pokemon, creating its own opportunities for wallbreaking.

**Defensive**: Kyurem-Black can utilize its impressive bulk and access to Roost to switch into a variety of foes fairly easily. It can also check bulky setup users with access to Dragon Tail. Its reputation as a wallbreaker can help it to catch foes off guard in this role.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Dragon Claw, Outrage, Draco Meteor, Dragon Pulse, Freeze Shock

**Setup Moves**: (you can just completely remove this line or say "none" or something like that)

**Utility Moves**: Roost, Substitute

**Coverage**: Fusion Bolt, Earth Power, Focus Blast, Iron Head, Flash Cannon, Hidden Power, Stone Edge, Psychic, Zen Headbutt, Shadow Ball, Signal Beam

Niche Moves
========
**Dragon Tail**: Kyurem-Black can leverage its bulk to fend off bulkier setup sweepers, and Dragon Tail allows it to phase them out and stop a potential sweep.

**Toxic**: Toxic is a nice option on bulkier sets if Kyurem-B can't fit the right coverage for everything, though it is often more efficient to be attacking against most teams.

**Hail**: Hail, when paired with Icium Z, allows Kyurem-B to get a much needed speed boost. It can also run Blizzard for a stronger Ice-type move that cannot miss. However, this option lacks the breaking power of a Z move or damage boosting item.

**Hone Claws**: Hone Claws has a niche in that it is Kyurem-B's only real setup move. However, it is often difficult to justify given that Kyurem-B can already commonly break without boosting, making this an often wasted move slot and a wasted turn.

Common Items
========
**Z-Crystal**: Kyurem-B is nearly impossible to switch into when using Z-moves. The most notable set is running Icium Z with Freeze Shock, which in some matchups can guarantee a KO when used. It can also Z its coverage moves for an easier time wallbreaking.

**Choice Items**: Choice Items enhance Kyurem-B's ability to click strong moves without caring about switchins. Any of the three choice items can work, but the most impactful one is definitely Choice Scarf, allowing Kyurem-B to revenge kill more reliably and matchup better into more fast and frail foes.

**Resist Berries**: Kyurem-B can often trade favorably when using resist berries. Haban Berry is strong into many top Dragon-types, and Chople Berry can be used to net surprise KOs.

**Life Orb**: It's already fairly difficult to reliably tank a hit from Kyurem-B, so the extra damage from a Life Orb can often go a long way to net 2HKOs into bulkier teams. It can also use Roost to mitigate the recoil from Life Orb, especially if opposing counterplay is fairly passive.

**Pinch Berries**: Pinch Berries are very helpful in keeping Kyurem-B healthy, especially in the face of entry hazards. This allows for more opportunities for breaking, especially if a boosting item is not needed to do so.

Niche Items
========
**Other damage boosting items**: Type boosting items and Expert Belt can be good options on Kyurem-B if additional damage is needed and Life Orb recoil seems difficult to manage.

**Leftovers**: Kyurem-B can sometimes run Leftovers, notably on sets with Substitute, though it is usually recommended to run pinch berries unless it plans to stay in for a while.

**Salac Berry**: In some matchups, it may be useful to boost Kyurem-B's speed to get the jump on certain foes. Choice Scarf is the more consistent speed option, though not being locked in can be strong in the right situation.

**Assault Vest**: Assault Vest gives Kyurem-B some nice extra bulk, allowing it to live various hits you wouldn't expect it to. These sets may struggle due to a lack of recovery.

**Custap Berry**: Kyurem-B's bulk often lets it live a variety of hits, putting it in range of Custap Berry, which can catch foes off guard and help it win 1v1s it wouldn't win otherwise.

Draft Strategy
========
Kyurem-B is often the centerpiece of its teams, with its monstrous bulk and breaking power. However, it does not fill a lot of common roles needed on drafts, such as hazards, hazard removal, speed, and key typings, so finding teammates that can accomplish these roles is key.

**Hazard Removal**: Kyurem-B greatly appreciates teammates that can remove hazards given its Stealth Rock weakness. Pokemon such as Starmie, Donphan, and Serperior are all great picks for removal.

**Pivots**: Having teammates that can let Kyurem-B hit the field more often can be quite helpful in leveraging its breaking power. Pokemon such as Zapdos, Uxie, and Mega Scizor help pivot it in frequently.

**Role Compression**: It is important to find good role compression, as Kyurem-B does not provide key support typing or moves to most teams. Pokemon such as Krookodile, Nidoking, and Muk-A all provide key typings in Dark, Ground, and Poison that are often sought after later in the draft.

**Speed**: Having fast teammates takes pressure off of Kyurem-B to revenge kill and run Choice Scarf in various matchups. Pokemon such as Greninja, Mega Lopunny, and Mega Manectric are all great options.

**Teammates that break Steels**: Kyurem-B can sometimes struggle to break through defensive Steel-types, so having a teammate that threatens them is very useful. Pokemon such as Infernape, Rotom-W, and Victini are all effective at this role.

Checks and Counters
========
**Revenge Killers**: Kyurem-B does not have any form of priority or natural speed boosting outside of Choice Scarf or the gimmicky Z-Hail set, so fast revenge killers like Mega Lopunny, Kartana, and Latios can all usually revenge kill and apply pressure. Even if it is Scarf or Z-Hail, it is weak to many priority moves, as well as opposing Choice Scarf users that outspeed. Kyurem-B can sometimes run a resist berry to trade favorably with these foes.

**Bulky Resists**: Kyurem-B can sometimes struggle against bulky resists, especially Steel-types. Even with super effective coverage, some foes can potentially do key damage back or inflict statuses to hinder Kyurem-B's ability to continue breaking. Pokemon such as Mega Mawile, Jirachi, and Klefki can all switch into Kyurem-B at least once, and potentially do solid damage or status it. Kyurem-B may be forced to run awkward coverage moves for these foes.

**Entry Hazards**: Kyurem-B hates taking damage from Stealth Rocks and dealing with hazards in general. The extra chip damage limits its bulk and limits the number of times it can hit the field safely. Pokemon such as Landorus-T, Skarmory, and Uxie can all reliably set up Stealth Rocks. Sometimes, a pinch berry can be helpful in mitigating damage from hazards, or simply finding chances to click Roost.

Maybe mention status too - paralysis/poison/burn all hinder it pretty well in different ways, especially combined with hazard chip

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 1

**Price Range**: 17 points

**Overview**: Kyurem-Black Kyurem-B is one of the strongest (RC) if not THE strongest breaker wallbreakers in the format. Its monstrous stats allow it to take hits with ease and fire back devastating blows. It can unleash powerful Z-Moves that many teams genuinely have to sack for, and it has very consistent coverage for many teams. It also has value as a defensive piece, leveraging its impressive bulk and a couple resistances to disrupt foes without significant breaking wallbreaking power. However, its Ice typing leaves it with several weaknesses, and it gets worn down easily by entry hazards. Its Speed also leaves it somewhat vulnerable to being revenge killed. Also, its shallow physical movepool force forces it to run mixed and special sets most of the time.


[strategy comments]
Common Roles
========
**Wallbreaker**: Kyurem-Black Kyurem-B is a premier wallbreaker in the format. Its powerful attacking stats and excellent coverage are nearly impossible for many teams to safely switch into. It can also utilize Z-Moves for further wallbreaking potential. Also, its bulk allows it to pivot in on a lot of Pokemon, creating its own opportunities for wallbreaking.

**Defensive**: Kyurem-Black Kyurem-B can utilize its impressive bulk and access to Roost to switch into a variety of foes fairly easily. It can also check bulky setup users with access to Dragon Tail. Its reputation as a wallbreaker can help it to catch foes off guard in this role.

Common Moves
========
**Primary STAB Moves**: Ice Beam, Dragon Claw, Outrage, Draco Meteor, Dragon Pulse, Freeze Shock

**Setup Moves**: None

**Utility Moves**: Roost, Substitute

**Coverage**: Fusion Bolt, Earth Power, Focus Blast, Iron Head, Flash Cannon, Hidden Power, Stone Edge, Psychic, Zen Headbutt, Shadow Ball, Signal Beam

Niche Moves
========
**Dragon Tail**: Kyurem-Black Kyurem-B can leverage its bulk to fend off bulkier setup sweepers, and Dragon Tail allows it to phase phaze them out and stop a potential sweep.

**Toxic**: Toxic is a nice option on bulkier sets if Kyurem-B can't fit the right coverage for everything, though it is often more efficient to be attacking against most teams.

**Hail**: Hail, when paired with Icium Z, allows Kyurem-B to get a much needed speed much-needed Speed boost. It can also run Blizzard for a stronger Ice-type move that cannot miss. However, this option lacks the breaking power of a Z move Z-Move or damage boosting damage-boosting item.

**Hone Claws**: Hone Claws has a niche in that it is Kyurem-B's only real setup move. However, it is often difficult to justify given that Kyurem-B it can already commonly break without boosting, often making this an often a wasted move slot and a wasted turn.

Common Items
========
**Z-Crystal**: Kyurem-B is nearly impossible for foes to switch into when using Z-Moves. The most notable set is running Icium Z with Freeze Shock, which in some matchups can guarantee a KO when used. It can also Z boost its coverage moves with Z-Crystals for an easier time wallbreaking.

**Choice Items**: Choice items enhance Kyurem-B's ability to click use strong moves without caring about switchins switch-ins. Any of the three Choice items can work, but the most impactful one is definitely Choice Scarf, allowing Kyurem-B it to revenge kill more reliably and matchup match up better into against more fast and frail foes.

**ResistResistance Berries**: Kyurem-B can often trade favorably when using resist resistance Berries. Haban Berry is strong into against many top Dragon-types, and Chople Berry can be used to net surprise KOs.

**Life Orb**: It's already fairly difficult for foes to reliably tank a hit from Kyurem-B, so the extra damage from a Life Orb can often go a long way to net 2HKOs into against bulkier teams. It can also use Roost to mitigate the recoil from Life Orb damage, especially if opposing counterplay is fairly passive.

**Pinch Berries**: Pinch Berries are very helpful in keeping Kyurem-B healthy, especially in the face of entry hazards. This allows for more opportunities for breaking wallbreaking, especially if a boosting damage-boosting item is not needed to do so.

Niche Items
========
**Other damageboosting Damage-boosting Items**: Type boosting Type-boosting items and Expert Belt can be good options on Kyurem-B if additional damage is needed and Life Orb recoil seems difficult to manage.

**Leftovers**: Kyurem-B can sometimes run Leftovers, notably on sets with Substitute, though it is usually recommended to run pinch Berries instead unless it plans to stay in for a while.

**Salac Berry**: In some matchups, it may be useful to boost Kyurem-B's Speed to get the jump on certain foes. Choice Scarf is the more consistent Speed option, though not being locked in into a move can be strong in the right situation.

**Assault Vest**: Assault Vest gives Kyurem-B some nice extra bulk, allowing it to live survive various hits you wouldn't expect it to that it normally would not. These sets may struggle due to a lack of recovery.

**Custap Berry**: Kyurem-B's bulk often lets it live survive a variety of hits, putting it in range of Custap Berry, which can catch foes off guard and help it win 1v1s beat foes one-on-one that it wouldn't win beat otherwise.

Draft Strategy
========
Kyurem-B is often the centerpiece of its teams (RC) with its monstrous bulk and breaking wallbreaking power. However, it does not fill a lot of common roles needed on drafts (RC) such as hazards (RC) entry hazard setting and removal, Speed, and key typings, so finding teammates that can accomplish these roles is key.

**Entry Hazard Removal**: Kyurem-B greatly appreciates teammates that can remove entry hazards given its Stealth Rock weakness. Pokemon such as Starmie, Donphan, and Serperior are all great picks for removal.

**Pivots**: Having teammates that can let Kyurem-B hit the field more often can be quite helpful in leveraging its breaking wallbreaking power. Pokemon such as Zapdos, Uxie, and Mega Scizor help can pivot to safely bring it in more frequently.

**Role Compression**: It is important to find good role compression, as Kyurem-B does not provide key support typing or moves to most teams. Pokemon such as Krookodile, Nidoking, and Muk-A Alolan Muk all provide key typings in Dark, Ground, and Poison that are often sought after later in the draft.

**Speed**: Having fast teammates takes pressure off of Kyurem-B to revenge kill and run Choice Scarf in various matchups. Pokemon such as Greninja, Mega Lopunny, and Mega Manectric are all great options.

**Teammates that Break Steels Steel-types**: Kyurem-B can sometimes struggle to break through defensive Steel-types, so having a teammate that threatens them is very useful. Pokemon such as Infernape, Rotom-W, and Victini are all effective at this role.

Checks and Counters
========
**Revenge Killers**: Kyurem-B does not have any form of priority or natural Speed boosting outside of Choice Scarf or the gimmicky Z-Hail set, so fast revenge killers Pokemon like Mega Lopunny, Kartana, and Latios can all usually revenge kill it and apply pressure. Even if it is Choice Scarf or Z-Hail, it is weak to many priority moves (RC) as well as opposing Choice Scarf users. that outspeed. Kyurem-B can sometimes run a resist berry to trade favorably with these foes

**Bulky ResistsIce- and Dragon-resistant Foes**: Kyurem-B can sometimes struggle against bulky resists foes that resist its STAB moves, especially Steel-types. Even with super effective coverage, some foes can potentially do key damage back or inflict statuses to hinder Kyurem-B's ability to continue breaking. Pokemon such as like Mega Mawile, Jirachi, and Klefki can all switch into Kyurem-B it at least once (RC) and potentially do solid key damage back or inflict status it. Kyurem-B may be forced to hinder its ability to run awkward coverage moves for these foes continue wallbreaking. removed a lot of repetition

**Entry Hazards**: Kyurem-B hates taking damage from Stealth Rocks and dealing with entry hazards in general. The extra chip damage limits its bulk and limits the number of times it can hit the field safely. Pokemon such as Landorus-T, Skarmory, and Uxie can all reliably set up Stealth Rocks Rock. Sometimes, a pinch berry can be helpful in mitigating damage from hazards, or simply finding chances to click Roost (RP)

**Status Ailments**: Kyurem-B is very annoyed by status ailments. Paralysis and burn cut its stats, making it easier for foes to check, and the additional chip damage from burn and poison cut into its bulk, especially when combined with entry hazard chip, which also keep keeping it from making more progress.

[credits]
Written by:
https://www.smogon.com/forums/members/streetcredcookie.304744/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/

Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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