
(Artwork by ~Shaian)
Moonblast ~ A dual teambuild by Shaian and Myself, GlassGlaceon
INTRODUCTION
Backstory: This Interesting team idea popped into my head because back in BW Dubz, I had made a team with a Darkrai on it used as a bulky attacking mon. NP Taunt Protect Dark Pulse. Needless to say I was (and still am according to finally ) the world's biggest scrub. Fast forward to XY, my main thug based Shaian and I love to dual-teambuild, because of the stupid things that we think of, and trying to make them work. One time we were about to work on a team, and the team was having trouble with cress. Now instead of being smart and using Aegislash, We decided to be dumb. I told him "Bulky Dakrai w/ taunt y/y" and that's when it hit us. We realized how expansive krai's movepool was, and how much of a great mon he had the potential to be. Then I said, "Mega-Gardevoir would go great with this." And that's how Moonblast was born. (Glass peaked @ #2 but lost the screencap somewhere ;_;.)Also Shaian is in Green
And Glass is in Blue
W/out any further ado...
The Team:

Pwne's Heart (Darkrai) @ Leftovers
Ability: Bad Dreams
Shiny: Yes
EVs: 220 HP / 144 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Taunt
- Protect
This is half of the team's main core: Darkrai+Megagard is an extremely powerful mixed core, with Darkrai being the supporter for the two. Darkrai is surprisingly bulky with this investment, able to take attacks like Jolly Kanga's Return, scarf lando's attacks (bar superpower) Darkrai's main use is to outspeed weaken physical attackers that destroy mega-gardevoir with will-o-wisp such as mega-kanga, excadrill, garchomp, and other assorted threats. For things like aegislash that try to switch in on gardevoir, we have snarl and will-o-wisp, and taunt can lock it into blade form while gardevoir blasts it. Taunt is also good against TR teams that try to disrupt the mostly fast pace of this team.
We went with a bulkier Darkrai set as our main building point. Snarl helps break down special sweepers, and provides STAB spread for chip damage. Will-O-Wisp allows Darkrai to use his great speed to cripple imposing physical threats, being able to get in sac burns on threats like Terrakion, Azumarill, Bisharp, Kangaskhan, Aegislash, Lucario etc.. Taunt is to shut down walls/TR setters. And Protect because this is doubles. The Leftovers on the set provide healing, which Darkrai is otherwise incapable of doing.

Pwne's Masculinity (Gardevoir) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hyper Voice
- Protect
- Hidden Power [Ground]
- Psyshock
Gardevoir is the second half of this team's main core, and the synergy it has with darkrai is just outstanding. Shaian said really everything I was going to...Gardevoir's lackluster physical bulk is remedied by will-o-burn from crai, and garde hits most of darkrai's threats extremely hard. Hyper Voice is a fantastic spread move levels any Super-effective hits, and hits insanely hard off of base 165 s.atk w/ pixilate to boost it. Psyshock is also the equivalent of a bomb, and it's run for special walls/tanks and serves as another good stab to hit things like char-y, sylveon, and things that resist hyper voice.
Hp Ground is great on Garde because it lures in and kills (BAN ME PLEASE) (bar shuca) and hurts other steel types marginally hard.
Gardevoir + Darkrai is such an imposing core, it might actually be unfair. Gardevoirs lack of natural physical bulk is mitigated by Darkrai's fast burns, and Gardevoir hurts the bugs and fighting types that threaten Darkrai. Hyper Voice provides an absolutely devastating STAB spread move that takes an easy 50% off anything that doesn't resist it, and OHKO's every fighting type this side of an Assault Vest. Hidden Power Ground is to pick off opposing Heatran and Aegislash at lower health. Psyshock rounds this set off with a move that deals physical damage in order to prevent Gardevoir from being walled by special walls.

Pwne's Sweg (Thundurus) @ Life Orb
Ability: Prankster
EVs: 88 HP / 164 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Taunt
- Thunder Wave
Thundurus is such a menace in this metagame: Prankster para, prankster taunt...Thundurus is just awesome. Part one of the offensive/anti-rain core of this team, thundurus clocks in at an awesome base 111 speed and can fire off powerful tbolts and hp ices coming off of it's good s.atk stat. Was formerly rotom but rain made me cri and i also needed a secondary check to talonflame EVs are to ohko standard 4/0 garch w/ hp ice, max speed as always, and throw the rest into bulk. Can also be used as anti-tr if jellicent is seen.
Thundurus provides Prankster Taunts to shut down opposing Thundy's, Whimsicotts, Perish Trap and more. It also spreads around T-Waves to make it easier to sweep late game with Gardevoir, as it no longer has to deal with the annoying base 100 speed ties and also slows down pokemon that are base 100+ and scarfed pokemon. The 25% chance to provide parahax isn't too bad either. With a Life Orb, he becomes an imposing special attacker that can shut down rain teams, flying types, can 2HKO Rotom - W. Thunderbolt is for a strong STAB attack, and for dealing with Charizard, which otherwise wrecks the rest of the team (bar Heatran). Hidden Power Ice is for Dragons such as Garchomp and Landorus, both of which wall Thundurus.

(Skymin's all up in the
Pwne's Spirit o3o (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect
S-sky is mah boi. Life Orb Shaymin-sky hit's ridiculously hard, and spamming seed flare for sdef drops for more solid kills/ to force more switches is awesome. Part two of the offensive core is skymin. Skymin is normally used for it's sheer
Flinch.. flinch... flinch...RAGE. Shaymin might just be the most annoying pokemon to deal with when paired with Thundurus's Prankster T-Waves. Just having the chance to paraflinch hax the opponent to death makes having Air Slash a necessary evil on Shaymin. Outside of that, it's a nice reliable STAB move, with a 60% flinch rate. Seed Flare is to OHKO Rotom - W, ground types, rock types and putting dents into non-resisting pokemon, with an 80% chance to drop their special defence, leading to an almost guaranteed KO the next turn. Earth Power is to deal with Heatran and steel types in general. The Life Orb is to provide a nice boost to Shaymins offenses without forcing it to be locked into an attack.

Pwne's Bod (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SDef
Modest Nature
- Protect
- Heat Wave
- Substitute
- Earth Power
(BAN ME PLEASE) has honestly been an awesome addition to our team, being our talon counter, one of two amoonguss counters, among other things. Heatran's base 130 special attack is outstanding along with it's not-half-bad mixed bulk, allowing him to easily take strong attacks, and take NVE attacks really well behind a sub. (BAN ME PLEASE) is one of the glues of the team, it synergizes well with most of the mons, and brings a slowed pace to the game, setting up subs, and hiding w/ protect. Speed Evs are to outspeed adamant bisharp and pretty much guaranteedly outspeed all other heatrans.
Heatran is a pokemon that provides a nice combination of power and bulk. Having access to 91 / 106 / 106 defensive stats and a fantastic based 130 special attack, he hits hard and can take a hit. Heat Wave is for a powerful STAB spread move to hit Aegislash, grass types and non-resistant pokemon for large amounts of damage. Earth Power is to hit other Heatrans, fire types, rock types and for getting past pesky Wide Guard Aegis. Substitute + Protect is for being able to attack from behind an extra layer of defence, best set up during an obvious switch. When paired with a balloon, Heatran come in on pokemon locked into Earthquake or other ground type moves and set up.

Pwne's Strimpf (Aegislash) @ Sitrus Berry
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Aegislash is another mon on our team that brings a sort of relative bulk to the team. It's our Anti-TR mon, taking on mons like Aromatisse, Cress, and others. Standard Special Aegis, wide guard comes in handy w/ most of the mons on this team being weak to some sort of common spread move, such as
Tran: Surf, EQ
Skymin: Rock Slide, Icy Wind, Blizzard, Heat Wave
Darkrai: Hyper Voice
Thundurus: Rock Slide, Ice Spread
Aegislash is probably the biggest glue on our team, being able to synergize well with all of the mons on this team to take out some kind of threat. Shadow Ball+Flash Cannon to hit the major TR users in dubz, and for good neutral coverage overall. Modest > Quiet to outspeed other mons with aegis's base speed, and to finish off a weakened aegis b4 it hits us.
Aegislash is the perfect anti-TR pokemon. Being capable of having its way with virtually every setter in the meta, and being bulky enough to take a hit and hitting back HARD. Kings Shield is an absolute necessary move on every Aegislash set, shielding it from opposing attacks, and getting the opportunity to drop an opponents attack 2 stages. Wide Guard allows Aegislash to protect its teammates from spread moves such as Hyper Voice, Earthquake, Heatwave which are all common in doubles. Shadow Ball is a strong STAB move, hitting ghost and physic types incredibly hard, and hitting neutrals for significant damage. Flash Cannon is the same, but for rock, fairy and ice types. Both moves have a chance to lower the opposing pokemon special defence 1 stage, which is just gravy (Shadow Ball having 20% and Flash Cannon having 10%). We chose to go with a Modest nature instead of a Quiet one as we wanted to be able to hit opposing Aegislash faster, rather than after because Darkrai's Snarl made it pointless to be slower.
Threatlist: red- huge orange-mild *common **less common





Good Team Pairings:





Replays:
vs BlankZero http://replay.pokemonshowdown.com/smogondoubles-116982853
vs champetero http://replay.pokemonshowdown.com/smogondoubles-116974415
vs Pwnemon http://replay.pokemonshowdown.com/smogondoubles-101935620
vs Psycho Vision http://replay.pokemonshowdown.com/smogondoubles-104085472
Shoutouts:
To Shaian for building team w/ meTo KyleCole for being cool and testing against me sometimes
To Pwnemon <33333
and finally
Shoutout to the sidewalks for keepin me off the streets ;_;
Pwne's Masculinity (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hyper Voice
- Protect
- Hidden Power [Ground]
- Psyshock
Pwne's Heart (Darkrai) @ Leftovers
Ability: Bad Dreams
Shiny: Yes
EVs: 220 HP / 144 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Taunt
- Protect
Pwne's Sweg (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 88 HP / 164 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
Pwne's Spirit o3o (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Protect
Pwne's Bod (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpDef
Modest Nature
IVs: 0 Atk
- Protect
- Heat Wave
- Substitute
- Earth Power
Pwne's Strimpf (Aegislash) @ Sitrus Berry
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hyper Voice
- Protect
- Hidden Power [Ground]
- Psyshock
Pwne's Heart (Darkrai) @ Leftovers
Ability: Bad Dreams
Shiny: Yes
EVs: 220 HP / 144 SpA / 144 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Taunt
- Protect
Pwne's Sweg (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 88 HP / 164 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
Pwne's Spirit o3o (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Protect
Pwne's Bod (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpDef
Modest Nature
IVs: 0 Atk
- Protect
- Heat Wave
- Substitute
- Earth Power
Pwne's Strimpf (Aegislash) @ Sitrus Berry
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
(Eunoia: u think glass is nub y/y
+Roxer123: Curse = rektion
+Shaian: glass is best dubz
@finally: glass is a fuckin scrub)
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