Hello everyone, I'm back to bring you another team that I could use some help with. As it says in the title, I've taken a shot at making a more defensive team as opposed to the usual Trick Room Offense. All your comments are appreciated.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Leech Seed
Tangrowth is here folks, and he is eating all the hits! A nice physical tank, Tangrowth can use Sleep Powder and Leech Seed to either cripple a mon and put an enemy on a timer, respectively. Knock off takes away any items and makes "Spot The Mega" easier to play, and Giga Drain tops off the health he has in his massive tank. Investments in HP, Defense, and Special Defense makes sure he is not going anywhere anytime soon.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran here serves best taking down what has so far been the arch nemesis of any team I have ever built: Opposing walls. Especially Chansey. Screw Chansey. Magma Storm is used to trap the Chansey (and other walls) in and make sure they don't go anywhere, dealing continuous damage. Taunt takes away the Chansey's (and other walls) ability to heal themselves. Oh, it also stops slower hazard setters like Ferrothorn. Toxic works with Magma Storm to whittle down opposing Chansey (and other walls) quickly. Earth Power fights opposing Fire Types. It is plenty bulky as is, so I invested in Special Attack and Speed to let it better fight hazard setters and walls. Screw Chansey.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom fights off offensive mons that push out Tangrowth and Heatran, such as Scizor and any ground type ever, respectively. Hydro Pump hits very hard, and Volt Switch grants a switch out. Will-O-Wisp cripples physical attackers, allowing the team to eat physical hits. Pain Split is used when health gets too low to mess with the opponent. Investments in Hp and both defenses let it dance with physical attackers and live.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Tornadus serves as an offensive member of the team, striking out at anything low on health, slow, or frail. Hurricane provides STAB and hits physical walls hard. Knock Off removes items, and Superpower hits Steel, Rock and Ice that may try to switch in. U-Turn is used to quickly pick off weakened foes, and provide a free switch into another mon for no cost. It doesn't worry about Life Orb as much thanks to regenerator. Since regenerator heals off any damage done, I decided to forgo a more defensive spread for a more offensive one.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Claw
- Outrage
- Earthquake
- Extreme Speed
Dragonite makes a good late game cleaner, picking up after the walls have leeched all they can from the opposing team. Multiscale allows it to survive almost any hit and strike back with a powerful Outrage. Outrage is it's strongest move, working with the Choice Band to punch some serious holes in the enemy team. Dragon Claw provides a STAB that let's it switch on fairies. Earthquake can be used to hit any steel types that resist it's STAB, and Extreme Speed grants a priority move to pick off faster but weaker mons. Investments in HP give him more time to strike, and Attack makes full use of the Band.
Here's the biggest issue I ran across while constructing my team: Hazard vs. Healing. While all teammates have a method of healing themselves, status can still whittle them down a large amount, so a mon that knows Heal Bell and Wish was brought in, that being Vaporeon. On the other hand, bringing Vaporeon in removed my Defogger, which was Mega Scizor. While only one of my pokemon had to worry about Toxic Spikes, and two worried about spikes, Rocks have proven to be a hassle for my team's muscle. Adding Vaporeon also made a hole in my attacking game, making it a bit more difficult to attack when the time comes, but Scizor was still susceptible to being crippled by status.
Current Member
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Wish
- Protect
- Scald
A nice healer, Vaporeon supports her teammates with Heal Bell and Wish, removing status and restoring health. Protect let's her take advantage of Wish herself, and Scald is nice STAB with a chance to burn. Her investments let her stick around long.
vs.
Former Member
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
Mega Scizor provided a nice offensive presence while taking hits. Defog gets rid of the ever annoying Stealth Rock, and Roost restores health. U-Turn provides switches and Bullet Punch takes advantage of Technician and priority. Like Vaporeon, his investments let him stay a while.
I thank you for taking the time to read this, and happily accept anything you have to say about my team and any changes you may have. Any help for Vaporeon vs. Scizor is very much appreciated.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Leech Seed
Tangrowth is here folks, and he is eating all the hits! A nice physical tank, Tangrowth can use Sleep Powder and Leech Seed to either cripple a mon and put an enemy on a timer, respectively. Knock off takes away any items and makes "Spot The Mega" easier to play, and Giga Drain tops off the health he has in his massive tank. Investments in HP, Defense, and Special Defense makes sure he is not going anywhere anytime soon.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran here serves best taking down what has so far been the arch nemesis of any team I have ever built: Opposing walls. Especially Chansey. Screw Chansey. Magma Storm is used to trap the Chansey (and other walls) in and make sure they don't go anywhere, dealing continuous damage. Taunt takes away the Chansey's (and other walls) ability to heal themselves. Oh, it also stops slower hazard setters like Ferrothorn. Toxic works with Magma Storm to whittle down opposing Chansey (and other walls) quickly. Earth Power fights opposing Fire Types. It is plenty bulky as is, so I invested in Special Attack and Speed to let it better fight hazard setters and walls. Screw Chansey.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom fights off offensive mons that push out Tangrowth and Heatran, such as Scizor and any ground type ever, respectively. Hydro Pump hits very hard, and Volt Switch grants a switch out. Will-O-Wisp cripples physical attackers, allowing the team to eat physical hits. Pain Split is used when health gets too low to mess with the opponent. Investments in Hp and both defenses let it dance with physical attackers and live.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Tornadus serves as an offensive member of the team, striking out at anything low on health, slow, or frail. Hurricane provides STAB and hits physical walls hard. Knock Off removes items, and Superpower hits Steel, Rock and Ice that may try to switch in. U-Turn is used to quickly pick off weakened foes, and provide a free switch into another mon for no cost. It doesn't worry about Life Orb as much thanks to regenerator. Since regenerator heals off any damage done, I decided to forgo a more defensive spread for a more offensive one.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dragon Claw
- Outrage
- Earthquake
- Extreme Speed
Dragonite makes a good late game cleaner, picking up after the walls have leeched all they can from the opposing team. Multiscale allows it to survive almost any hit and strike back with a powerful Outrage. Outrage is it's strongest move, working with the Choice Band to punch some serious holes in the enemy team. Dragon Claw provides a STAB that let's it switch on fairies. Earthquake can be used to hit any steel types that resist it's STAB, and Extreme Speed grants a priority move to pick off faster but weaker mons. Investments in HP give him more time to strike, and Attack makes full use of the Band.
Here's the biggest issue I ran across while constructing my team: Hazard vs. Healing. While all teammates have a method of healing themselves, status can still whittle them down a large amount, so a mon that knows Heal Bell and Wish was brought in, that being Vaporeon. On the other hand, bringing Vaporeon in removed my Defogger, which was Mega Scizor. While only one of my pokemon had to worry about Toxic Spikes, and two worried about spikes, Rocks have proven to be a hassle for my team's muscle. Adding Vaporeon also made a hole in my attacking game, making it a bit more difficult to attack when the time comes, but Scizor was still susceptible to being crippled by status.
Current Member
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Wish
- Protect
- Scald
A nice healer, Vaporeon supports her teammates with Heal Bell and Wish, removing status and restoring health. Protect let's her take advantage of Wish herself, and Scald is nice STAB with a chance to burn. Her investments let her stick around long.
vs.
Former Member
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
Mega Scizor provided a nice offensive presence while taking hits. Defog gets rid of the ever annoying Stealth Rock, and Roost restores health. U-Turn provides switches and Bullet Punch takes advantage of Technician and priority. Like Vaporeon, his investments let him stay a while.
I thank you for taking the time to read this, and happily accept anything you have to say about my team and any changes you may have. Any help for Vaporeon vs. Scizor is very much appreciated.