More Suspect than a Pedo in a Nursery/Kindergarten: A Suspect Team RMT

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Yoz: This is a joint production by me and SunkernS0ul for the Suspect Ladder. It has done extremely well on the ladder taking advantage of it in many ways. This is easily my favourite team and many of the members on this team can work on very well individually and all work well together in a team each able to clinch victory with the odds stacked against them.

SunkernS0ul: (SOON TO COME)





The team at a glance:

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Originally we wanted to make a team based around Ape but quickly found him even more unviable in the Suspect Ladder with Mence and Latias gone weirdly enough. This may be due to the large numbers of Water types appearing. We also noticed that the metagame's majority was filled with Water/Grass/Fire types. So this team appeared...



How we made the Team:

Well we had several test teams and quickly noticed the large numbers of grass types and especially Roserade leads so without a thought we put Aerodactyl as a lead. It does it job well so it has stayed as a lead throughout our test teams.
Next we realised with all the stall teams, we needed a way to get rid of all the Entry Hazards being put down. Enter Starmie.
After that we needed a sweeper able to deal with all the common threats in the metagame, Jirachi was our answer and is so far mine and SunkernS0ul's favourite member.
Originally we wanted Jolteon but the Ground weakness made for bad synergy. So we opted for Zapdos as a reliable revenge killer and so far he has done very well and also a personal favourite. With it's bulkyness, it is very reliable.
After that we wanted some sort of wall or status spreader which had an electic immunity/resistence as well as a resistence to water. In came Torterra. Torterra's subseed set did that perfectly for us.
Finally we wanted a pokemon to finish our team able to patch up our weaknesses and deal with Dragons. In came Heatran who had the added bonus of killing other steels and absorbing fire hits.



Our Team in Detail:


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Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 Hp/ 252 Spe/ 252 Atk
Nature: Jolly (+Spe -SpA)

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Stealth Rock
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Earthquake
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Aerial Ace
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Taunt

Why this EV Spread and Nature:

Well this was easy, we just wanted the fastest possible with the most power, hence the 252/252 spread. The rest were dumped in Hp as the next most useful.

Why this Moveset:

Stealth Rock is for Entry Hazards, Taunt was to prevent the other lead for placing their own or doing something to us :( like Paralyze or Stat Upping.
EQ was put to deal with Heatran leads and is always useful. However we started with Rock Slide but quickly found that pretty useless to use so we put Aerial Ace to deal with all the Grass types and has proved to be the most used move with all the Shaymin/Breloom/Celebi/Roserade going around.

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 Hp/ 156 SpD/ 216 Spe
Nature: Timid (+Spe -Atk)

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Rapid Spin
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Surf
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Thunderbolt
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Ice Beam

Why this EV spread and Nature:

Well we needed something fast to ensure the spin and bulky in order to survive the incoming hit. This is the standard EV spread from Smogon's Rapid Spinner set however we moved the Def EVs to SpD as we didn't ever have any need for them through testing.

Why this Moveset:

Well of course Rapid spin for the spinning :naughty:. Surf for STAB and to hit fire types and finally the famous classic BoltBeam combination to hit every type for at least neutral damage.

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Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 4 Hp/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe -SpA)

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Iron Head
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Thunder Punch
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Ice Punch
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Fire Punch

Why this EV Spread and Nature:

Well for our sweeper we wanted to feign a Choice Scarf so Max Speed was necessary, and being our Sweeper we needed Max Atk. Any others were dumped into Hp.

Why this Moveset:

Well we had to have classic Iron head for Jirachi, that was unquestionable, with 60% flinch chance, that is an offer too good to turn down. When in doubt Iron Head away. Then we have the physical version of the BoltBeam combo to hit every type in the game. However, we also put these two moves in to hurt Gyarados and Flygon. Finally Fire Punch was to hurt opposing Steel Types and pesky Grass Types.

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Zapdos @ Choice Scarf
Ability: Pressure
EVs: 76 Hp/ 252 SpA/ 180 Spe
Nature: Timid (+Spe -Atk)

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Heat Wave
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Thunderbolt
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Hidden Power
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Ominous Wind

Why this EV Spread and Nature:

Well we needed max SpA to Revenge Kill and maybe sweep. Also we needed some Speed to go with the Scarf, so after that was done we put any remaining EVs into Hp for bulkyness.

Why this Moveset:

Well Heat Wave was for Grass types who would otherwise wall us and Steel types and does well until they decide to give Zappy Flamethrower :P. Thunderbolt is the obvious STAB which hurts bulky water types badly. We put Hidden Power Grass for Swampert who was otherwise walling our entire team. Finally Omnious Wind is for Rotom-A who also walls our team otherwise and often gives a nice stat boost.

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Torterra @ Leftovers
Ability: Overgrow
EVs: 252 Hp/ 20 Def/ 236 Spe
Nature: Impish (+Def -SpA)

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Earthquake
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Substitute
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Toxic
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Leech Seed

Why this EV Spread and Nature:

Well we wanted it to be very bulky, therefore Max Hp Evs, +Def Nature and 20 Def Evs. The rest went into Speed as a nice little surprise to the enemy.

Why this Moveset:

Well we used EQ as the premier attacking move, however most of Torterra's damage is actually done through Toxic/Leech Seed often dealing with any pokemon the rest of the team can't deal with through attrition. Substitute is for use when they switched out, then Toxic for long lasting damage, and if our Sub is still up, we Leech Seed. A deadly combo on any pokemon.

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Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Hp/ 252 SpA/ 252 Spe
Nature: Timid (+Spe -Atk)

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Earth Power
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Fire Blast
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Dragon Pulse
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Substitute

Why this EV Spread and Nature:

Well as a secondary sweeper/revenge kill we needed this set to be fast and strong. In fact it's so strong, it can 2HKO a Gyarados with Fire Blast.

Why this Move Set:

Well Earth Power and Fire Blast are the obvious STAB moves every Heatran has, Dragon Pulse is for all the Dragonite/Kingdra there are now, especially when it is capable of taking a Waterfall from Kingdra and finish it after that.
Substitute is the primary option for when forcing a switch.
 
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13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.

You have to wait two weeks before posting another RMT thread. Your last RMT thread was posted five days ago, which violates rule #13. Therefore, I'll have to lock your thread for the time being. Once the two week period has passed, feel free to PM me and I'll unlock your thread. Thanks.
 
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