Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 252 Speed | 252 Sp. Attack | 4 Sp. Defense
Nature: Modest
- Air Slash
- Protect
- Bug Buzz
- Hidden Power Ground
This is my lead. Focus Sash almost always lets me get in 2-3 attacks, especially on another lead. Speed Boost lets me outspeed almost any other Lead, even after paralysed . The EVs are meant for KO-ing other leads. Modest over a +speed nature. Air Slash for it's excellent flinch rate, and complete neutral coverage when combined with HP Ground. Bug Buzz as STAB move, and helps KO mainly Azelf.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 4 Attack | 252 Speed | 252 Sp. Attack
Nature: Naive
- Extremespeed
- Flamethrower
- Will-o-wisp
- Dragon Pulse
Arcanine is nice and fast, excellent for Skarmory KO-ing and the random Dragon types (Flygon) that switch in. Life Orb for extra power, it doesn't OHKO most thinks anyways. Flash Fire vs Intimidate, Flash Fire for immunity to fire, most of the moves that KO it anyhow are special. Evs also specifically for KO-ing anything in its path, Extremespeed for revenge kills and final blows. Dragon Pulse also helps neutral coverage for water, ground and rock types. Will-o-wisp for anything I can't hurt.
Tauros @ Salac Berry
Ability: Anger Point
EVs: 4 HP | 252 Attack | 252 Speed
Nature: Adamant
- Stone Edge
- Substitute
- Return
- Earthquake
The Anger Management Moveset. Substitute and hope for a critical hit, sweep with Anger Point and speed boost from Salac. These move help me hit anything very hard except Skarmory, and its strong enough with Anger Point to hit it enough. Return, STAB move for main attack.
Absol @ Focus Sash
Ability: Super Luck
EVs: 252 Attack | 252 Speed | 4 Sp. Defense
Nature: Jolly
- Swords Dance
- Psycho Cut
- Sucker Punch
- Night Slash
Without stealth rock on me, this become nearly unstoppable. Swords dance until I have less than 100% health, the sucker punch or night slash if I know I'm faster. Psycho cut is for anything I'm fast than and can hit harder than with night slash.
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Attack | 252 Speed | 4 Sp. Defense
Nature: Naughty
- Earthquake
- Meteor Mash
- Thunderpunch
- Shadow Ball
This is my toolbox Pokemon. This KO-s most things, and helps when both mine and my opponent's Pokemon faint at the same time. Choice Scarf for the speed, it then becomes more like a 50/50 chance out outspeeding a given Pokemon. EVs for maximum killing potential! Thunderpunch was added as anti-Skarmory, the rest are for hitting other things, Meteor Mash as main STAB.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 252 Attack | 200 Speed | 56 Sp. Attack
Nature: Naive
- Earthquake
- Leaf Storm
- Rock Slide
- X-Scissor
A psychical sweeper Sceptile! Life Orb for extra damage, helps it psychically and with its low Sp. Attack EV investment. One or 2 Leaf Storms on something I really need to KO, then fight off the rest with its other moves, good coverage.
Ability: Speed Boost
EVs: 252 Speed | 252 Sp. Attack | 4 Sp. Defense
Nature: Modest
- Air Slash
- Protect
- Bug Buzz
- Hidden Power Ground
This is my lead. Focus Sash almost always lets me get in 2-3 attacks, especially on another lead. Speed Boost lets me outspeed almost any other Lead, even after paralysed . The EVs are meant for KO-ing other leads. Modest over a +speed nature. Air Slash for it's excellent flinch rate, and complete neutral coverage when combined with HP Ground. Bug Buzz as STAB move, and helps KO mainly Azelf.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 4 Attack | 252 Speed | 252 Sp. Attack
Nature: Naive
- Extremespeed
- Flamethrower
- Will-o-wisp
- Dragon Pulse
Arcanine is nice and fast, excellent for Skarmory KO-ing and the random Dragon types (Flygon) that switch in. Life Orb for extra power, it doesn't OHKO most thinks anyways. Flash Fire vs Intimidate, Flash Fire for immunity to fire, most of the moves that KO it anyhow are special. Evs also specifically for KO-ing anything in its path, Extremespeed for revenge kills and final blows. Dragon Pulse also helps neutral coverage for water, ground and rock types. Will-o-wisp for anything I can't hurt.
Tauros @ Salac Berry
Ability: Anger Point
EVs: 4 HP | 252 Attack | 252 Speed
Nature: Adamant
- Stone Edge
- Substitute
- Return
- Earthquake
The Anger Management Moveset. Substitute and hope for a critical hit, sweep with Anger Point and speed boost from Salac. These move help me hit anything very hard except Skarmory, and its strong enough with Anger Point to hit it enough. Return, STAB move for main attack.
Absol @ Focus Sash
Ability: Super Luck
EVs: 252 Attack | 252 Speed | 4 Sp. Defense
Nature: Jolly
- Swords Dance
- Psycho Cut
- Sucker Punch
- Night Slash
Without stealth rock on me, this become nearly unstoppable. Swords dance until I have less than 100% health, the sucker punch or night slash if I know I'm faster. Psycho cut is for anything I'm fast than and can hit harder than with night slash.
Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Attack | 252 Speed | 4 Sp. Defense
Nature: Naughty
- Earthquake
- Meteor Mash
- Thunderpunch
- Shadow Ball
This is my toolbox Pokemon. This KO-s most things, and helps when both mine and my opponent's Pokemon faint at the same time. Choice Scarf for the speed, it then becomes more like a 50/50 chance out outspeeding a given Pokemon. EVs for maximum killing potential! Thunderpunch was added as anti-Skarmory, the rest are for hitting other things, Meteor Mash as main STAB.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 252 Attack | 200 Speed | 56 Sp. Attack
Nature: Naive
- Earthquake
- Leaf Storm
- Rock Slide
- X-Scissor
A psychical sweeper Sceptile! Life Orb for extra damage, helps it psychically and with its low Sp. Attack EV investment. One or 2 Leaf Storms on something I really need to KO, then fight off the rest with its other moves, good coverage.