(Mostly) Physical Offense

Before I go over my team, I do want to explain that this is a team for a local league that has the limitation of no legendary Pokemon, so things like Landorus and Heatran aren't options. With that in mind, I've built a team that utilizes Pokemon that I like and a strategy that I enjoy, which is to say Offense. So I'm working on a team that is competitive in OU, without using legendary Pokemon.

The OLD team:
Charizard @ Charizardite X
Ability: Blaze / Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz
Setup Sweeper

I've always loved Charizard, from the first time I saw him. Don't know what it is about dragons, but there's something that's always fascinated me about them. That said, this is a pretty standard Mega Charizard set. Not Really sure if I want to keep the 4 points in HP or move them somewhere else.


Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Wall Breaker / Physical Sweeper

I also wanted a fairy type to cover MegaZard's weaknesses to Fairy and Dragon. Most Fairies are defensive in nature, which isn't really my style, And I've seen Azumarill used to great effect on Showdown. So I decided to give him a try, and he's really paid off. He can decimate entire teams on his own if left unchecked. I opted to go with Super Power over Knock Off because Super Power seems to be better type coverage for me.

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword/Iron Head
- King's Shield
Wall Breaker

Aegislash is ridiculously good. I loved playing through the game with him, and he's continued to prove his worth in the post-game. This is also a pretty standard wall breaker set. I've switched back and forth between Sacred Sword and Iron Head, but I think I'll be sticking to Iron Head for the time being.


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
Special Attacker

Rotom-W is my counter to water types, most ground types, and one of my status absorbers. This is a much more offensive setup than typical Rotoms, and it often takes people by surprise. The speed EVs let me outspeed most other Rotom, and several other threats.


Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head

Excadrill was a late addition to my team. I needed something to set stealth rocks and rapid spin. That left me a few realistic choices, Excadrill, Donphan, and Forretress at the top of the list. Forretress is too defensive for my taste, and Donphan suffers from the same issue as well as being overall bad. That left Excadrill, and with it's return from Ubers, this seemed like a good opportunity. I went with Jolly to outspeed many threats, and to be able to spin more consistently. I may switch Iron Head to Rock Slide to deal with fliers and fire pokemon more effectively.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 SDef / 8 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Bulky Tank / Status absorber

Conkeldurr was the last 'Mon I added. I wanted something that could absorb status, shrug off most special attacks, use knock off, and hit back HARD. Conkeldurr fit the bill quite nicely, especially with Assault Vest. The move set is pretty standard, and works very well. The EVs are set up to deal with Genesect on Showdown, but with its banning to Ubers can probably be switched to 252 Atk / 252 Def / 4 Def since I don't really have to worry about download.

Some things that I have trouble with are MegaZard Y and Mega-Pinsir. If I am able to get up rocks, and have Rotom still at full health I can usually take care of Pinsir. MegaZard Y tends to just rip through my team. So I'm looking for suggestions on how to nullify that.

I've taken some suggestions, and revised the team so it looks like this:

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

I switched out Superpower for Knock Off, and gave it Assault Vest, modified EVs for a slight investment in SDef. Has worked out really well.

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield

Settled on Sacred Sword, otherwise no changes.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Protect
- Will-O-Wisp

Replaced Thunderbolt with Protect. Also invested more in HP.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head

No changes to Excadrill.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flamethrower
- Solar Beam
- Earthquake
- Roost

Switched to Charizard-Y. Really wish I'd been using him from the start. Opted for Earthquake for my filler, to deal with other fire types. Roost gives some longevity.

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Aerial Ace

My pursuit trapper for things like the Latis. Also gives me a nice VoltTurn core. Had used him in early iterations, but wasn't able to properly take advantage of him.

Changes made: Switching Charizard X for Y, AV Azumarill, CB Scizor, and updates to the move set and EV spread on Rotom-W.

Replays with the updated team:

vs cesirri
vs StarMaster
vs Pepe El Romano
vs Fiery-Elmo
vs isworeidnever
 
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I know the "theme" of this team is mostly physical, but you need more than one Special Attacker or Chansey and Skarmory are going to shit on your team.
Try replacing Charizard-X with Charizard-Y with Flamethrower, Air Slash, Solarbeam, Filler.
That's probably the premier Special Attacker.
I'd also recommend either Weakness Policy or Leftovers for Aegislash.
 
I'll give the Charizard Y a try. I have tried Leftovers on Aegislash, and it definitely improves his staying power, but he loses out on quite a bit of wall breaking power.
 
Spooky Plate is OK on MixedSlash, but as BenTheDemon said consider using Weakness Policy because, unlike Spooky Plate, no one expects it .

I can see something like Excadrill sweeping your team. Rotom-W (remember Mold Breaker), Excadrill (when air balloon is popped), Charizard, Aegislash, and nothing resists it. :/ We have a problem in addition to your team being walled by Hippowdon when Rotom-W is dead (and skarmory).

That being said, I'm still working on my changes. I'll confer with you later.
 
Azumarill and conkelldur have worked against excadrill and hippowdon, and my excadrill seems faster than the ones I've gone against. Idk if it's because I run jolly and most don't.

I'm ok with shaking up the line up as needed.
 
Assault Vest Azumarill can help you with switching into Charizard-Y who you listed as a problem. It would also check a lot of, if not more than what Conkeldurr is currently used for. Assault Vest Azumarill is also more threatening just because the opponent has to take Belly Drum sets with Sitrus Berry or Choice Band sets into account, which Leftovers eliminate. This would allow you to run a more useful Pokemon in the last slot of your team to patch some things up. To help with the Pinsir issues and likely Talonflame issues as well, just run max HP on Rotom-w and Protect > Thunderbolt. It will still hit a ton harder than the standard defensive Rotom-w, while Protect and the extra HP investment will allow it to check Pinsir and Talonflame much more efficiently.

As for what to do with Conkeldurr's spot, you should invest in something with a decent amount of speed, whether it be scarfed or not. Things faster than your Charizard are really able to do a number to this team. Thundurus damn near 2HKOs everything, and will probably take a couple of mons down with it if it's Nasty Plot. Landorus-I just hits so damn hard, and Garchomp puts a hell of a lot of pressure on your team. A lot of Garchomp users have been opting to forgo Outrage in favor of Dragon Claw, which makes it a lot more difficult to play around with Azumarill. You can test a lot of different things in your last slot to help with these things, but Life Orb Deoxys-s is an attractive option because it revenges most of the metagame, and can run Stealth Rock and 3 attacks if you're interested in taking some pressure off of Excadrill to set rocks AND spin. As far as losing a status absorber goes, you have pretty solid switchins to most status abusers. Rotom-wash isnt getting many opportunities to toss WoW around on your team, and if it comes down to it, clever Charizard play prevails.

If you like Charizard-Y and plan on using it on this team, Pursuit Aegislash is good at removing the Latis. You can try Knock off over Superpower on Azumarill to help out against Stall teams if you ever find them to be an issue. Good luck homie
 
I hadn't really thought of Assault Vest on Azumarill. I'll give it a shot. Also give the Rotom-W EV's a try. Not sure how the Protect will help though. Deoxys-S isn't an option, as this team needs to be legal for a league that doesn't allow legendary Pokemon, which technically means the mega (if I use one) should be Khangaskan or Gengar (but those aren't OU legal so...).

I was thinking of maybe using Scizor or Greninja to counter the Latis
 
Protect allows you to gain more HP throughout the course of a match, which is effectively bulk. Also, I read the part about no legends, made note of it, and then forgot lol sorry about that. Scizor and Greninja aren't bad options. Choice Band Scizor can help make up for the lack of speed on the team, and can even run Quick Attack if you're worried about Thundurus or Gyarados or something. Also gives you a little voltturn core that provides a lot of pressure and a lot of free switchins for Charizard.
 
I can't say I'm too worried about Gyarados, as I have some reasonably good answers to that, so Scizor will definitely get Bullet Punch. Haven't had a chance to give AV Azu a shot, but hopefully tonight I can get some games in.
 
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