I have been playing on Showdown for a while, but I have always been using mostly standard movesets and Pokémon. With the advent of X/Y, I switched from VGC to Smogon Doubles in order to continue using some of my favorite Pokémon. This is the first team that I put together without copying most of the sets off of Smogon's pages. I have been using it since the beginning of X/Y, and it has served me well.
Keep in mind that I am playing under very specific teambuilding rules. Five of my Pokémon must share a type, and the sixth must be a different type. The type I am using is Psychic, because I found it most flexible, and because I had experience with Psychic types on nearly all of my teams.
I still change bits of the team constantly, so moves that are bolded have been added recently, and haven't been playtested as much (some as little as a week, but for most it has been about a month).
The team has a few different ways to win. Depending on the Pokémon that the opponent is using, the team will sweep with Gardevoir's Hyper Voice and Gallade's Rock Slide; or tank with Bisharp/Gardevoir?Meloetta; or take hits, heal the team with Heal Pulse, Giga Drain, and Wish, and slowly knock out the opponent's Pokémon.
So here is my team:
Clara (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hyper Voice
- Psyshock
- Wish
- Protect
Gardevoir is supposed to be a counter to Dargons, and also carries the only Psychic type attack on the team. The most common victory for this team is to weaken the opponents counters to Gardevoir, and then sweep with Hyper Voice. It also supports well by Tracing Intimidate or an immunizing ability (Flash Fire, Water Aborb, etc.) and using Wish to heal a Pokémon as it switches in.
Victor (Gallade) @ Safety Goggles
Ability: Steadfast
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Confuse Ray
- Rock Slide
- Heal Pulse
- Protect
Gallade is a support Pokémon. It uses Heal Pulse to heal the team and confusion and flinching to buy turns to set up or switch Pokémon. It can stall with protect for a turn to scout, especially to check for moves that would destroy other Pokémon on the switch. Gallade also takes special attacks well, something the rest of my team has a harder time with.
Cayleb (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bolt Strike
- V-create
- Trick (Previously Zen Headbutt)
- Protect (Previously Brick Break)
Victini is half revenge killer, half lead/wall crippler. It also functions as a trick room counter, using the choice scarf and dropping it's own speed with V-create. Also, it takes down common Flying-types.
Sharleyan (Celebi) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Giga Drain
- Protect
Celebi is physically defensive, and it concentrates on setting up Stealth Rocks and staying healthy. I rarely use Earth Power, but I can't find a better move to fill the slot. Mostly, Celebi absorbs status moves and neutral or resisted Physical attacks.
Nimue (Meloetta) @ Normal Gem
Ability: Serene Grace
EVs: 252 Atk / 88 SAtk / 168 Spd
Lonely Nature
- Relic Song
- Drain Punch
- Energy Ball (Previously Thunderbolt)
- Acrobatics
Meloetta is a flexible mixed attacker. Acrobatics makes a great surprise move. Normal Gem Relic Song deals good damage against physically defensive Pokémon, and doubles the power of Acrobatics.
Ender (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break (Previously Protect or Swords Dance)
Bisharp is a revenge killer and late game sweeper with Sucker Punch and Iron Head. It can support early game with it's strong defense and Knock Off and Brick Break.
This team was good enough to put me in the top 50 on Showdown for a little while, but I usually fluctuate between 70 and 80.
Any suggestions would be appreciated.
Thanks!
-Vjedi
Keep in mind that I am playing under very specific teambuilding rules. Five of my Pokémon must share a type, and the sixth must be a different type. The type I am using is Psychic, because I found it most flexible, and because I had experience with Psychic types on nearly all of my teams.
I still change bits of the team constantly, so moves that are bolded have been added recently, and haven't been playtested as much (some as little as a week, but for most it has been about a month).
The team has a few different ways to win. Depending on the Pokémon that the opponent is using, the team will sweep with Gardevoir's Hyper Voice and Gallade's Rock Slide; or tank with Bisharp/Gardevoir?Meloetta; or take hits, heal the team with Heal Pulse, Giga Drain, and Wish, and slowly knock out the opponent's Pokémon.
So here is my team:
Clara (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hyper Voice
- Psyshock
- Wish
- Protect
Gardevoir is supposed to be a counter to Dargons, and also carries the only Psychic type attack on the team. The most common victory for this team is to weaken the opponents counters to Gardevoir, and then sweep with Hyper Voice. It also supports well by Tracing Intimidate or an immunizing ability (Flash Fire, Water Aborb, etc.) and using Wish to heal a Pokémon as it switches in.
Victor (Gallade) @ Safety Goggles
Ability: Steadfast
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Confuse Ray
- Rock Slide
- Heal Pulse
- Protect
Gallade is a support Pokémon. It uses Heal Pulse to heal the team and confusion and flinching to buy turns to set up or switch Pokémon. It can stall with protect for a turn to scout, especially to check for moves that would destroy other Pokémon on the switch. Gallade also takes special attacks well, something the rest of my team has a harder time with.
Cayleb (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bolt Strike
- V-create
- Trick (Previously Zen Headbutt)
- Protect (Previously Brick Break)
Victini is half revenge killer, half lead/wall crippler. It also functions as a trick room counter, using the choice scarf and dropping it's own speed with V-create. Also, it takes down common Flying-types.
Sharleyan (Celebi) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Giga Drain
- Protect
Celebi is physically defensive, and it concentrates on setting up Stealth Rocks and staying healthy. I rarely use Earth Power, but I can't find a better move to fill the slot. Mostly, Celebi absorbs status moves and neutral or resisted Physical attacks.
Nimue (Meloetta) @ Normal Gem
Ability: Serene Grace
EVs: 252 Atk / 88 SAtk / 168 Spd
Lonely Nature
- Relic Song
- Drain Punch
- Energy Ball (Previously Thunderbolt)
- Acrobatics
Meloetta is a flexible mixed attacker. Acrobatics makes a great surprise move. Normal Gem Relic Song deals good damage against physically defensive Pokémon, and doubles the power of Acrobatics.
Ender (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break (Previously Protect or Swords Dance)
Bisharp is a revenge killer and late game sweeper with Sucker Punch and Iron Head. It can support early game with it's strong defense and Knock Off and Brick Break.
This team was good enough to put me in the top 50 on Showdown for a little while, but I usually fluctuate between 70 and 80.
Any suggestions would be appreciated.
Thanks!
-Vjedi