Hey guys I got a new UU team for you
mothra is a new pokemon to UU but he is a very good one he can setup very well with quiver dance and to help him stay alive he holds a black sludge and also has roost and sub and the one move he has for hitting foes hard is a bug buzz because he can go right pass other subs and still do alot to every pokemon with tinted lens
mothra (Venomoth) (M) @ Black Sludge
Ability: Tinted Lens
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Quiver Dance
- Bug Buzz
- Substitute
- Roost
this is sunburn as with the picture and his nickname he has dry skin so he has water immunity so he is a good switch in also he carry's glare so he can stun pokemon and stun ground types with out not working
also he has voltswich so he can get out of bad spots and to get rid of the nasty fire types he has surf and as well a STAB thunderbolt
sunburn (Heliolisk) (M) @ Leftovers
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Glare
- Volt Switch
- Surf
- Thunderbolt
this is K9 he is a mixed pokemon with alot of tricks and surprises he has Espeed for quick kills also has close combat for the normal and steel types and wild charge for the flying and water types and when he needs it he will overheat and get rid of whats in its path also he is a good switch in for sunburn in case they find out he is dry skin because K9 has flash fire so him and sunburn are a good duo
K9 (Arcanine) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Extreme Speed
- Overheat
- Wild Charge
- Close Combat
this is the marionette he is the mega of the team he puts fear into all leads with taunt so it is hard for
them to setup and while he is up he can burn them and hit hard with a sucker punch when they try to hurt him and to make sure the foe is dead he can shadow sneak if taunt is not up
marionette (Banette-Mega) (M) @ Banettite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sucker Punch
- Will-O-Wisp
- Shadow Sneak
- Taunt
this is misty she is a basic set but works every time I used it calm mind is to make her more
fat and powerful and after that you can scald the move that always burns and burn them
and the best part when you are low you rest to get all your health back then you sleep talk for
2 turns then repeat
Misty (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Last but never least Marth he is a power house to the team with life orb and swords dance to show your power now he has magnet rise to get a ground immunity and for the STAB moves close combat a very strong move with swords and life orb can kill almost anything but he will lose his def a bit and for luck
moments he has a strong iron head
Marth (Cobalion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Magnet Rise
- Iron Head

mothra is a new pokemon to UU but he is a very good one he can setup very well with quiver dance and to help him stay alive he holds a black sludge and also has roost and sub and the one move he has for hitting foes hard is a bug buzz because he can go right pass other subs and still do alot to every pokemon with tinted lens
mothra (Venomoth) (M) @ Black Sludge
Ability: Tinted Lens
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Quiver Dance
- Bug Buzz
- Substitute
- Roost

this is sunburn as with the picture and his nickname he has dry skin so he has water immunity so he is a good switch in also he carry's glare so he can stun pokemon and stun ground types with out not working
also he has voltswich so he can get out of bad spots and to get rid of the nasty fire types he has surf and as well a STAB thunderbolt
sunburn (Heliolisk) (M) @ Leftovers
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Glare
- Volt Switch
- Surf
- Thunderbolt

this is K9 he is a mixed pokemon with alot of tricks and surprises he has Espeed for quick kills also has close combat for the normal and steel types and wild charge for the flying and water types and when he needs it he will overheat and get rid of whats in its path also he is a good switch in for sunburn in case they find out he is dry skin because K9 has flash fire so him and sunburn are a good duo
K9 (Arcanine) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Extreme Speed
- Overheat
- Wild Charge
- Close Combat

this is the marionette he is the mega of the team he puts fear into all leads with taunt so it is hard for
them to setup and while he is up he can burn them and hit hard with a sucker punch when they try to hurt him and to make sure the foe is dead he can shadow sneak if taunt is not up
marionette (Banette-Mega) (M) @ Banettite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sucker Punch
- Will-O-Wisp
- Shadow Sneak
- Taunt

this is misty she is a basic set but works every time I used it calm mind is to make her more
fat and powerful and after that you can scald the move that always burns and burn them
and the best part when you are low you rest to get all your health back then you sleep talk for
2 turns then repeat
Misty (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Last but never least Marth he is a power house to the team with life orb and swords dance to show your power now he has magnet rise to get a ground immunity and for the STAB moves close combat a very strong move with swords and life orb can kill almost anything but he will lose his def a bit and for luck
moments he has a strong iron head
Marth (Cobalion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Magnet Rise
- Iron Head