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Battle Stadium Moths>>>>Butterflies

:Giratina:
Giratina @ Griseous Orb
Ability: Pressure
Level: 50
Tera Type: Steel
EVs: 172 HP / 252 Atk / 36 Def / 44 SpD / 4 Spe
Adamant Nature
- Shadow Sneak
- Curse
- Dragon Claw
- Poltergeist

Switched to o a bit ago. Compared to reg av is basically ok. Does some insane dmg, like I still lost this one cause clumsy w/ buttons, but polt into sneak got ursh rs. Gets the ogerpons, etc. EVs were handed to me, I don't know anything specific but they don't seem frail, and obviously o needs it's chosen offense, unlike reg. Steel is to curse...naturally I guess, and resists a whole bunch, notably dragon and fairy. Sneak seems obligatory like polt more or less, can force many teras even w/ seemingly conservative power. Dragon Claw is ok, I keep thinking to try breaking swipe since I love that style of move(drop offense.) It does do pretty solid dmg though, w/o a 10% miss. Overall this has done quite well, the dragon weakness is typically worth it for the electric resist, mir often must draco, and then many sets are stuck letting frosmoth set up easily at leas the once.

:Sandy Shocks:
Sandy Shocks @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Electric
EVs: 4 HP / 4 Def / 204 SpA / 44 SpD / 252 Spe
Timid Nature
- Discharge
- Earth Power
- Mirror Coat
- Volt Switch

I needed an answer to Kor and caly s. Tough to do, I even had the common flutter, but the physical frailty wouldn't jive w/ my somewhat SpD focused team, so I went this uh. W/ av I suppose it is STILL more SpD, but I need that for ghost specs caly s, and it has enough def that I'm not seeming to gimp myself that way. Spe boost is why the EVs, also odd hp and even SpD. If a better spread is known, then, by all means let me know please. Tera should get fixed to fire or water for kor, I'm partly still deciding and partly cheap. It actually might be ok, neither of those types handle grounds for this, and electric buffs 2 STABs w/o many weaks and takes 3 off...Mirror Coat is how I get caly s, at minimum to sash where I can pick it off somehow. Not too sure about earth power or scorching sands. This is ok, I'm currently unsure. But it seems like it should handle caly s better than arch(not that I saw any today, eerily.)

:Kyogre:
Kyogre @ Leftovers
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 244 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Calm Mind

Kyogre is...also ok. Mostly spout go brr is enough for me to like it, I could be seen as having trouble w/ ting more otherwise. I really like thunder, though I felt I had to get rid of t wave since CM lets me do something into kor+garg kinda. Getting garg regardless of their tera and stuff seems crucial to cloak sets. I wanted cloak mainly for that, though SPA drops from moonblast and even freeze type things are relevant. EVs just put tiny spe for parad caly s. I've used this extensively, albeit cm is new, and I can say it's mostly ok. I finally got tera fairy change thanks to help, this is for Kor Scale Shot(if bot are led or I come in on their ko they got I can take fire anyways.) Also gets either of pao's non ice moves, and it should in theory not fish for impossible flinch since I resist ice to begin.

:Frosmoth:
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
Level: 50
Tera Type: Electric
EVs: 204 HP / 28 Def / 252 SpA / 12 SpD / 12 Spe
Modest Nature
- Giga Drain
- Ice Beam
- Quiver Dance
- Tera Blast

My fave, back for a while now and to likely stay. I never truly got fed up w/ av from before, but qd was the obvious missing piece. I mean I do miss bug buzz, but not hugely tbh. This can set up well on a plethora of things, so much more so w/ tera. Mir especially is easy through teraing. Electric uses its terrain, so like vs partners or water mir, and gets lots like ho oh who I can take a fire move from then, and complements ice in general. Giga is less coverage typically, but highly needed for solid damage still w/ heal. EVs weren't saved, so have been lost to time. I dimly recall living like pao what not from full. HDB have also played a major role, I like them on four time weaks(now.) Nothing else seems overly helpful either, this doesn't have the physical profile for kee for ex. This often is the MVP, though I maybe bring it too much. Idk, wins w/ this feel more meaningful, and of late they aren't scarce, exactly. I'm still deep in the dirt, but I'm making small progress.

:Whimsicott:
Whimsicott @ Leftovers
Ability: Prankster
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Moonblast
- Leech Seed
- Substitute
- Cotton Guard

Lefties were the better item, helmet was too little sustainability. I really like whimsi, cotton guard first is kinda great, and sub blocks hax and goes w/ seed. The moonblast still hits plenty hard se imo, and tera lets me go after way more. I think the main issue whimsi faces is really just that tera can't be toggled unfortunately(well, I'm glad actually. Except in this one case.) This means that I can go after mir for some chip or w.e base, but then lose to pao unless I tera, and then mir eats it easily. Still, between tera and cg, this can wall ho oh, pao, fairies kinda, namely zacian, etc. I think this should stay for now, but if I go a tales over leki it becomes unclear cause of all the stacked weaks.

:Regieleki:
Regieleki @ Light Clay
Ability: Transistor
Level: 50
Tera Type: Electric
EVs: 252 HP / 52 Atk / 4 Def / 180 SpD / 20 Spe
Adamant Nature
- Supercell Slam
- Thunder Wave
- Reflect
- Light Screen

I like regis a bunch, easily fave family of legends I guess. This is here...um. Well I like easily outspeeding caly s, that is kinda unheard of otherwise.(you can outspeed ofc, or else that'd be busted, but not easily.) Supercell does a lot to it and many others, and if a ground comes in the lost health is sorta not the biggest issue. I'm hoping it gets minimizers like those sorts of moves tend to, will check at some point, but I digress. 20 Spe is just enough for caly s, perfectly willing to go jolly, but idk what all it outspeeds...careful seemed weird for base 50 SpD, so I went adamant for the dmg. This seems to be a good screener, and is now relied on fully for "reliable" para spam-discharge is not reliable and ogre dropped t wave for cm. EVs take 2 or 3 barrages in light screen from scarf or sash iirc, I forget but probably 2, and take mir Specs Modest Draco often fwiw. This seems fine overall, I'm not at all sure though. It's physical for the easier 2hko on caly s, though since I can afford a boosting nature and some ev, it could in theory be special so idk. I guess i favor SpD and SpA on the team as a whole, so went phys. More BP on the attack this way, at a small price.

My win/loss got bad from trying many things, it would be pretty decent w/ JUST this team counted, though. My losses tend to be not thinking, misclicking, or hax from them. So I'm not too sure of weaknesses, bar the rare goodra h who can be a real pain(shout out to everyone for not using it as much lol.) Main change I'm considering for whole mons is a tales>leki. Actually, that's the only one, though I'd then worry for whimsi cause it stacks fire, poison, and steel(fire is esp. a concern cause frosmoth, though legends resist + even rain.) Oh well, hopefully get some feedback now that I seem to be on the right track, comparatively. I really feel I haven't lost much besides being dumb or unlucky, thogh there are the wins from me doing para hax so lol.
 
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