I just recently got a Lonely Elekid with Ice Punch, and I thought to form a Wi-Fi team centered on Electivire. I didn't place Hidden Powers because of the extra breeding, but if they're strongly suggested, I can make an effort to get them. Well, here's my team:
Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunder Wave
- Shadow Ball
- Thunderbolt
This Rotom is sort of a surprise, it can cause status before the opponent gets a hit, hopefully saving it from the first hit with paralysis. If he survives the turn, I retreat to burn/paralyze another day, helped by his immunities. Shadow Ball and Thunderbolt so it can deal decent damage when needed.
---
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
Rapid Spinner and Stealth Rock set-up. Ice Shard lets me get the drop on Dragons, Earthquake for STAB. Sadly, he doesn't attract Electric-types to hit him.
---
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/96 Def/104 Spd/58 SDef
Impish nature (+Def, -SAtk)
- Heal Bell
- Thunder Wave
- Roost
- Dragon Claw
Cleric. Can cause paralysis and some STAB damage with Dragon Claw. Doesn't draw in Electric either, and shares Ice weakness with Donphan, Grass resistance is helpful though.
---
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/6 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind
Physical tank, and able to deal some more residual damage with Spikes. A fairly safe switch-in to most physical attacks, while healing the damage with Roost and phazing with Whirlwind, at the same time causing damage with Spikes+Stealth Rock. Draws in Fire-type moves, as well as Electric.
---
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/6 Spd
Modest nature (+SAtk, -Atk)
- Surf
- Sleep Talk
- Rest
- Ice Beam
Have to have a bulky Water ^^ This guy has some good resistances and a good switch in to the types Donphan and Dragonite are weak against. Rest+Sleep Talk for survival, as well as lets it take a Sleep move for my team. Surf for STAB and Ice Beam for Dragons. Might draw in Earthquake and Fighting moves, but also Electric.
---
Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 252 Atk/176 Spd/82 SAtk
Lonely nature (+Atk, -Def)
- Low Kick
- Thunderbolt
- Ice Punch
- Earthquake
The star of the show! Hopefully it doesn't take turns of prediction to take this guy out on an Electric-type move. My Elekid right now has Cross Chop, and I lean toward accuracy vs. power, but Low Kick's variable power might turn me off. Holding that decision off till the very end.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunder Wave
- Shadow Ball
- Thunderbolt
This Rotom is sort of a surprise, it can cause status before the opponent gets a hit, hopefully saving it from the first hit with paralysis. If he survives the turn, I retreat to burn/paralyze another day, helped by his immunities. Shadow Ball and Thunderbolt so it can deal decent damage when needed.
---
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
Rapid Spinner and Stealth Rock set-up. Ice Shard lets me get the drop on Dragons, Earthquake for STAB. Sadly, he doesn't attract Electric-types to hit him.
---
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/96 Def/104 Spd/58 SDef
Impish nature (+Def, -SAtk)
- Heal Bell
- Thunder Wave
- Roost
- Dragon Claw
Cleric. Can cause paralysis and some STAB damage with Dragon Claw. Doesn't draw in Electric either, and shares Ice weakness with Donphan, Grass resistance is helpful though.
---
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/6 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roost
- Whirlwind
Physical tank, and able to deal some more residual damage with Spikes. A fairly safe switch-in to most physical attacks, while healing the damage with Roost and phazing with Whirlwind, at the same time causing damage with Spikes+Stealth Rock. Draws in Fire-type moves, as well as Electric.
---
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/6 Spd
Modest nature (+SAtk, -Atk)
- Surf
- Sleep Talk
- Rest
- Ice Beam
Have to have a bulky Water ^^ This guy has some good resistances and a good switch in to the types Donphan and Dragonite are weak against. Rest+Sleep Talk for survival, as well as lets it take a Sleep move for my team. Surf for STAB and Ice Beam for Dragons. Might draw in Earthquake and Fighting moves, but also Electric.
---
Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 252 Atk/176 Spd/82 SAtk
Lonely nature (+Atk, -Def)
- Low Kick
- Thunderbolt
- Ice Punch
- Earthquake
The star of the show! Hopefully it doesn't take turns of prediction to take this guy out on an Electric-type move. My Elekid right now has Cross Chop, and I lean toward accuracy vs. power, but Low Kick's variable power might turn me off. Holding that decision off till the very end.