I was thinking, what if moves where categorized in teambuilder (as a tag), by what the effects of it were (buff, damage, entry hazards, de-buff, status inflict, increased crit rate, multi-hit, etc)
and possibly also do it for held items (berries types resist, choice, status remove, damage increase, status inflict, over time effects (leftovers type stuff), z-crystals, etc)
this kind of thing could really help someone if there looking for a move that has a specific effect to it but don't know if it 1 exists, 2 the name, 3 if the mon can learn it.
and, it would be relatively simple to implement, seeing as this is already been done with commands, this method would add a much more user friendly way to find what your looking for
and possibly also do it for held items (berries types resist, choice, status remove, damage increase, status inflict, over time effects (leftovers type stuff), z-crystals, etc)
this kind of thing could really help someone if there looking for a move that has a specific effect to it but don't know if it 1 exists, 2 the name, 3 if the mon can learn it.
and, it would be relatively simple to implement, seeing as this is already been done with commands, this method would add a much more user friendly way to find what your looking for