





Hello there, my name is Tastelesshat. A select few may recognize that name, but regardless, it's been a while since I've done competitive battling. When I saw the release of PS on the site, I figured that was a good time to get back into competitive mons. This is one of the two teams I've used outside of just experimenting with various weathers, and I've found it to be pretty effective. It got me to #34 on the current ladder, for whatever that's worth (probably not very much). This team is based around setting up hazards with Skarmory and Tyranitar, and then sweeping with Salamence and Breloom.
In depth

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
The main reason I chose TTar for my 'lead' is his ability to remove other weathers such as sun and rain. Still, his massive special defense serves this team well, checking threats such as Starmie, Gengar, and preventing opposing steel types from setting up with Fire Blast. Stealth rock is also very important to wear down things like Tornadus-T (combined with residual damage). I'm considering swapping Ice Beam for Superpower or stone edge mainly to hit opposing heatran, but considering how low earth power hits for it usually isn't too much of a problem. Ice Beam does come in handy for the occasional Dragonite that tries to set up, but most people know better than to switch Gliscor in on TTar nowadays.

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 SDef / 16 Def
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
The EV spread might seem a little strange, but the main purpose is to make it very unlikely for LO Mamoswine to 2KO with Icicle Drop while SR is up, while also having enough special defense to check Tornadus-T and friends. Mamoswine otherwise threatens my team heavily since Latias lacks the raw power to kill it until it's at sub 50% health. Anyway, Skarm serves as a great wall for this team against threats such as Haxorus, DDnite, and the aforementioned Tornadus. Spikes also serve a crucial role on this team as well, as they often are the key to winning many matches through repeated switching. I choose Brave Bird over taunt so that I can take out fighting types and low health enemies.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Lava Plume
- Toxic
- Earth Power
Subtran is great at countering almost all threats on a sun team. He can also give rain teams headaches by poisoning their walls. Considering the widespread use of jirachi and ferrothorn, it's very easy to find opportunities to sub and then whittle down opposing walls. In addition, Tran's resists come in handy for tanking U-Turns and such. Lava Plume, which never seems to want to burn as much as Scald is still my preferred option because of the accuracy and the fact that I usually don't need the extra power from Fire Blast.

Latias @ Leftovers
Trait: Levitate
EVs: 4 SAtk / 252 Spd / 252 HP
Timid Nature
- Recover
- Calm Mind
- Dragon Pulse
- Substitute
SubCM latias works wonders against today's rain dominated metagame. With Sub, Latias can avoid getting poisoned and easily set up. It takes one CM to make Latias' subs not be broken by most uninvested ice beams, which makes sweeping from there on easy. Sub can also be used to escape pursuits from Scizor or Tyranitar. She can also act as a emergency revenge killer against low health targets with 110 base speed. While mono-attacking is stopped cold by a number of steel types, Heatran can set up on almost all of them. Breloom also does a good job of switching in a lot of Latias' counters.

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 Def
Naive Nature
- Outrage
- Earthquake
- Dragon Claw
- Fire Blast
Moxiemence is part of the offensive core I first had in mind when making this team. Jolly Moxiemence outspeeds all unboosted OU mons and hits like a truck, especially after a moxie boost. Outrage and Dragon Claw allow me to scout early without locking myself in on a scizor, and sweep with a 120 BP move once everythng is weak. Fire Blast and Earthquake hit anything that resists Dragon super effectively; fire blast in particular is very helpful against physical walls like Skarmory, Ferrothorn, and Forry. As well as sweeping, he also doubles as a fantastic revenge killer. He can also work as a sort-of wall breaker with the right prediction.

Breloom @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
The second part of the offensive core I first came up with when building this team. I've heard sentiments that this guy should go uber, and while I don't necessarily agree with them, I can certainly understand why they think that. After a SD boost, Mach punch hits harder then a CB Scizor Bullet punching, with a much better typing. Bullet Seed complements this very well, hitting even walls such as Gliscor very hard. Spore compliments this set very well, both disabling one of the opponents pokemon and allowing a free set up turn. Getting this guy a switch in isn't the hardest thing in the world, and once he does he wreaks havok. Oftentimes he doesn't even need the SD boost to sweep entire teams; spamming Mach punch against weakened teams is devastating. An unboosted bullet seed almost always OHKOs politoad, which can often suprise players who intend to use it as sleep fodder while giving me complete control of the weather. Just a great mon all in all.
In importable format:
Breloom @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 Def
Naive Nature
- Outrage
- Earthquake
- Dragon Claw
- Fire Blast
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 SDef / 16 Def
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Lava Plume
- Toxic
- Earth Power
Latias @ Leftovers
Trait: Levitate
EVs: 4 SAtk / 252 Spd / 252 HP
Timid Nature
- Recover
- Calm Mind
- Dragon Pulse
- Substitute
Trait: Technician
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 Def
Naive Nature
- Outrage
- Earthquake
- Dragon Claw
- Fire Blast
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 SDef / 16 Def
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Lava Plume
- Toxic
- Earth Power
Latias @ Leftovers
Trait: Levitate
EVs: 4 SAtk / 252 Spd / 252 HP
Timid Nature
- Recover
- Calm Mind
- Dragon Pulse
- Substitute
Team Building Process
I started off with Breloom, who recently got technician and is my favorite 'mon as well. I decided to combo it with Moxiemence to serve as an offensive core that is especially lethal lategame.
Next I wanted a weather inducer to combat the rampant rain teams running everywhere, and occasional sun teams as well. Tyranitar, who could act as a 'lead', set up rocks, and tank special attacks seemed like a good fit.
After this I wanted something capable of taking on Tornadus-T, as well as being specially defensive without all of Tyranitars weaknesses, so I decided to go with specially defense Jirachi.
Next I wanted something to combat sun teams as well as the omnipresent scizor and genesect. Heatran was the perfect fit for these roles.
Finally I wanted a water resist to be able to take spec hydro pumps in the rain which Jirachi would not particularly like. Jellicent seemed like a decent pick as well as walling some physical threats.
After testing I found that Jirachi tended to be the least useful member of my team and that edgequake users could decimate my team. I decided to swap Jirachi with Skarmory for the added immunities and because I usually found more opportunities in a match to set up hazards then to pass wishes, and overall I preferred the entry damage more than luck based paralysis.
For Jellicent I was disappointed with it's severe weakness to status and spikes in its ability to wall, as well as it's weakness to electric moves. I swapped to Latias as ice weaknesses on my team were not too much of a problem and the electric resist was overall more important.
Final team:


Next I wanted a weather inducer to combat the rampant rain teams running everywhere, and occasional sun teams as well. Tyranitar, who could act as a 'lead', set up rocks, and tank special attacks seemed like a good fit.



After this I wanted something capable of taking on Tornadus-T, as well as being specially defensive without all of Tyranitars weaknesses, so I decided to go with specially defense Jirachi.




Next I wanted something to combat sun teams as well as the omnipresent scizor and genesect. Heatran was the perfect fit for these roles.





Finally I wanted a water resist to be able to take spec hydro pumps in the rain which Jirachi would not particularly like. Jellicent seemed like a decent pick as well as walling some physical threats.






After testing I found that Jirachi tended to be the least useful member of my team and that edgequake users could decimate my team. I decided to swap Jirachi with Skarmory for the added immunities and because I usually found more opportunities in a match to set up hazards then to pass wishes, and overall I preferred the entry damage more than luck based paralysis.






For Jellicent I was disappointed with it's severe weakness to status and spikes in its ability to wall, as well as it's weakness to electric moves. I swapped to Latias as ice weaknesses on my team were not too much of a problem and the electric resist was overall more important.
Final team:





