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If you had any cool teams, sets, and preparations for MPL that you want to show off or talk about, feel free to post them here! All I ask is that you make the format you played in clear for obvious readability purposes.
SM THE I HATE FLYING TEAMS PACKAGE:
Nihilego @ Air Balloon
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Hidden Power [Ice]
- Thunderbolt
AND
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Thunderbolt
Did you used to spam steel type when steel had all the broken shit? Now do you struggle vs flying teams after the ban of mega metagross?? Do you fucking HATE getting walled by the gliscor/zapdos/skarm/mantine core? Well it's time to ditch steel's sorry ass and use poison and cteam the shit out of flying. These sets are pretty self explanatory and just own poor flying teams. I gave these to Shake to use in bo3 vs Shadestep (forfeit like turn 11 or something) and some other dude who also got owned. These 2 mons were also part of the teams we used for like 60% of our SM games :p
Gothitelle @ Colbur Berry
Ability: Shadow Tag
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Energy Ball
- Hidden Power [Ground]
- Psychic
- Thunder Wave
The iconic goth set that pretty much every SMer has used at least once. I made the goth / rachi / tini / megamedicham / lati / slowbro team based off of Goth + MegaCham destroying the meta, resulting in its ban. With cham being banned the core is gone but goth is still amazing for most Psychic teams. Some examples: trap opposing Psychic team's slowbro and then victini sweep, trap heatran and cripple it/do a lot for tini sweep, thunder wave dark type threats like greninja and hydreigon, kill idiot skarms/hippos, the list is really endless. Goth is just an overall great mon with lots of utility.
Various other sets that aren't super "standard" and sets that my team didn't get to show off cuz were boring and usually used standard stuff
Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- U-turn
- Hidden Power [Ice]
Gallade @ Assault Vest [paired with goth]
Ability: Justified
EVs: 252 HP / 80 Atk / 176 SpD
Adamant Nature
- Knock Off
- Close Combat
- Ice Punch
- Rock Slide
after being drafted onto a team with no fellow woa conglomerates to build me teams, i took it upon myself to craft some masterpieces one of which includes my patented double weather grass and specs pert ground
I'm just gonna post the teams I used in week 7 here because those are the only teams I built myself and I dont think I'm ever gonna need them again, enjoy!
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Calm Mind
- Scald
Gastrodon-East @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 128 Def / 60 SpA / 68 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Toxic
- Recover
Most of the teams I used this mpl were made by Eien and Paleo, but I did end up coming up with a few ideas which were honestly meant to hard cteam a type or player. Unfortunately, I was only able to use one of my teams once this entire mpl and even then, I didn't really get to show off the tech that I had on the team
SM Teams
Gravity Ground
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Gravity
- Swords Dance
- Rock Polish
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Was going to use this against Dom in W1, but I got worried he'd bring some type other than ground and steel. Lando is just meant to destroy steel and ground, as z-eq lets it just hit hard. If lando is allowed to set up, then it becomes even more of an issue. Exca in sand gets a lot of support from gravity and can potentially clean up after Lando and Chomp deal a lot of damage. Seis' spread is to outspeed max speed azu (in case some dude runs jolly azu) while also having some bulk with av. Duggy can trap bulu and take it out or weaken it with sludge wave and it can help lando set up with a fast memento.
Used this against seager in W2. Although celebi ended up being the major win con as the game progressed, I was really hoping to show off the tini set I came up with (I expected seager to bring steel). Z-Focus blast is there to lure trans on steel teams and then clean up with flame charge + blue flare
SM Sets
Z-Vcreate Tini + Goth
Victini @ Firium Z
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Flame Charge
Gothitelle @ Colbur Berry
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Hidden Power [Ground]
- Energy Ball
- Psychic
After making the initial z-focus tini set, I wanted to try z-vcreate on tini. Same concept as the earlier tini set: flame charge and then proceed to clean steel teams. Z-vcreate is different than z-focus in that it helps with the bug mu that psychic teams have to deal with. Goth was just paired with tini to trap heatran
Honestly, don't ever bother using this set unless you're planning on losing a match. Idk how this set will ever work on a steel or water team, but let me know if you somehow found a way to use it successfully
I rarely play mono, but this mpl was pretty fun for me. Glad to have gotten to meet more people such as Void and HMNIP through this. Thanks to Yaksok and Paleo for drafting me, and gl to everybody else in anything they pursue on this site